
then give the 3-valued valuation. Since G
¨
odel
logic can have finite or infinite values, it is able
to use a many-valued valuation (from 0 to 1) in
the suggestion model.
• In our suggestion model M = (S,V ), we do not
use the accessibility relation as Kripke model be-
cause R doesn’t work since we consider only one
suggestion can be selected and each suggestion
can be compared with each other. If we can se-
lect more than two suggestions and combine them
as a solution, we are able to use the relations to
express whether two suggestions can be selected
together or not. For example, we can use s
1
∪ s
2
shows the combine suggestion that includes s
1
and
s
2
, and we can define the satisfied relation as:
– M, s
1
∪ s
2
|= ⊥ iff s
1
Rs
2
– M, s
1
∪s
2
|= ϕ iff (M, s
1
|= ϕ or M, s
2
|= ϕ ) and
not s
1
Rs
2
.
• In this paper, we employed our 3-valued seman-
tics to express the negotiated situations in the
ODR system. Actually, using this semantics we
can show other situations, e.g., the strategy in
game theory. If an agent benefits much from a
strategy, then the agent would be glad to execute
it; If an agent loses much from a strategy, then the
agent would not execute it; and if an agent benefits
or loses little from a strategy, the agent may hes-
itate whether to execute it or not. We can see the
consideration is quite similar with our semantics
based on BATNA and WATNA. In this case, since
not all strategies can be noticed by every agent,
we may need to add different relations for each
agent as epistemic logic.
ACKNOWLEDGEMENTS
We would like to thank Takahiro Sawasaki for the
helpful comments. We are also grateful to Wachara
Fungwacharakorn and Kanae Tsushima for the useful
discussions. Finally, but not the least, we would also
like to thank the referees for their careful reading and
helpful comments. This research is supported by AIP
challenge.
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