Gibson, J. J. (1977). The theory of affordances. In J. B.
Robert E Shaw (Éd.), Perceiving, acting, and knowing:
Toward an ecological psychology (p. pp.67-82).
Hillsdale, N.J.: Lawrence Erlbaum Associates.
Goldman, S., Wang, C., Salgado, M. W., Greene, P. E.,
Kim, M., & Rapin, I. (2009). Motor stereotypies in
children with autism and other developmental
disorders. Developmental Medicine & Child
Neurology, 51(1), 30‑38.
Guffroy, M., Nadine, V., Kolski, C., Vella, F., & Teutsch,
P. (2017). From Human-Centered Design to Disabled
User & Ecosystem Centered Design in Case of
Assistive Interactive Systems: International Journal of
Sociotechnology and Knowledge Development, 9(4),
28‑42.
Holley, A. (1999). Éloge de l’odorat. Odile Jacob.
Jankowski, Jacek & Hachet, Martin. (2013). A Survey of
Interaction Techniques for Interactive 3D
Environments.
Jordan, R. (2004). Social Play and Autistic Spectrum
Disorders. Autism: the international journal of research
and practice, 7, 347‑360.
Klinger, E. (2014). Les apports de la réalité virtuelle à la
prise en charge des déficiences cognitives. Annales des
Mines - Réalités industrielles, 4, 57‑62.
Lacôte-Coquereau, C. (2023). Dispositif
d’accompagnement d’adultes autistes
dyscommunicants en transition sociétale vers un habitat
inclusif partagé [In Press]. Recherches En Education.
https://cidef2022.sciencesconf.org/
Lacôte-Coquereau, C., Vigier, T., & Perreira da Silva, M.
(2023). Experimenting in virtual reality with an autistic
public having language and intellectual development
disorders: Lessons learned and recommendations.
International Conference on Interactive Media
Experiences (Care IMX 2023): Future immersive
healthcare experience in medical and home setting,
Nantes, june 12, France.
Lacôte-Coquereau, C., & Bourdon, P. (2023). Protocole de
simulation en Réalité Virtuelle pour adultes autistes
dyscommunicants vers un habitat inclusif partagé.
Bulletin scientifique Arapi Association pour la
Recherche sur l’Autisme et la Prévention des
Inadaptations, 16. https://ua2022.arapi-autisme.fr/
Leontiev, A. (1975). Activité, conscience, personnalité,
Editions DELGA.
Lévi-Strauss, C. (1964). Mythologiques. 1 : Le cru et le
cuit. Plon.
Mercier, C., Lefer Sauvage, G., Cadiot, N., Vannier, M.-P.,
& Lopez-Cazaux, S. (2022). Chap. 9-Étude
exploratoire de l’étayage instrumenté dans le domaine
de l’éducation à la santé pour des adolescents avec
autisme. In P. Bourdon, Autisme et usages du
numérique en éducation. Champ social-INSHEA.
Mesa-Gresa, P., Gil-Gómez, H., Lozano-Quilis, J.-A., &
Gil-Gómez, J.-A. (2018). Effectiveness of Virtual
Reality for Children and Adolescents with Autism
Spectrum Disorder: An Evidence-Based Systematic
Review. Sensors, 18(8), 2486.
Mottron, L., Dawson, M., Soulières, I., Hubert, B., &
Burack, J. (2006). Enhanced Perceptual Functioning in
Autism: An Update, and Eight Principles of Autistic
Perception. Journal of Autism and Developmental
Disorders, 36(1), 27‑43.
Mottron, L., Mineau, S., Martel, G., Bernier, C. S.-C.,
Berthiaume, C., Dawson, M., Lemay, M., Palardy, S.,
Charman, T., & Faubert, J. (2007). Lateral glances
toward moving stimuli among young children with
autism: Early regulation of locally oriented perception?
Development and Psychopathology, 19(01).
Mundy, P., & Newell, L. (2007). Attention, Joint Attention,
and Social Cognition. Current Directions in
Psychological Science, 16(5), 269‑274.
Passeron, J.-C., & Revel, J. (Éds.). (2005). Penser par cas.
Éditions de l’École des hautes études en sciences
sociales.
Popescu, G. V., Burdea, G. C., & Trefftz, H. (2002).
Multimodal interaction modeling. In K. M. Stanney
(Ed.), Handbook of virtual environments: Design,
implementation, and applications (pp. 435–454).
Lawrence Erlbaum Associates Publishers.
Renaud, J., & Cherruault-Anouge, S. (2018). Applications
numériques pour l’autonomie des personnes avec
trouble du spectre de l’autisme. Enfance, 1.
Richard, E., Tijou, A., Richard, P., Ferrier, J.-L. (2006).
Multi-modal virtual environments for education with
haptic and olfactory feedback. Virtual Reality.
Springer, (10). 207-225.
Sakkalis, V., Krana, M., Farmaki, C., Bourazanis, C.,
Gaitatzis, D., & Pediaditis, M. (2022). Augmented
Reality Driven Steady-State Visual Evoked Potentials
for Wheelchair Navigation. IEEE Transactions on
Neural Systems and Rehabilitation Engineering, 30,
2960‑2969.
Sperber, D. (1974). Le symbolisme en général. Hermann.
Steiner, G. (1967). Langage et silence (P.-E. Dauzat, Trad.).
Les Belles Lettres.
Swart, G. (2006). Sensory Perceptual Issues in Autism and
Asperger Syndrome Different Sensory Experiences
Different Perceptual Worlds. Journal of the Canadian
Academy of Child and Adolescent Psychiatry, 15(3),
152‑153.
Tardif, C., Latzko, L., Arciszewski, T., & Gepner, B.
(2017). Reducing Information’s Speed Improves
Verbal Cognition and Behavior in Autism: A 2-Cases
Report. Pediatrics, 139(6),
Tijou, A. (2007). Contribution à l'intégration et à
l'évaluation du retour olfactif en environnement virtuel.
Thèse de Doctorat. Université d'Angers.
Vandromme, L. (2018). Introduction. Regards et
perspectives sur les nouvelles technologies et l’autisme.
Enfance, 1(1), 5‑12
Washburn, D.A. & Jones Moore, Lauriann & Satya, R.V.
& Bowers, C.A. & Cortes, A.. (2003). Olfactory use in
virtual environment training. 2. 19-25.
WHO. (2022). CIM-11 Classification Internationale des
Maladies. Organisation Mondiale de la Santé.
https://www.who.int/standards/classifications/classific
ation-of-diseases