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ment, and self-reported certainty with preferred adap-
tation speed. There was also no statistically signifi-
cant correlation between previous VR experience and
self-reported certainty in preferred adaptation speed.
7 CONCLUSIONS
We designed a VR experience aimed at testing aspects
of user preference regarding aspects of dynamic tone
mapping in VR applications. The VR experience was
a virtual recreation of the physical room used for user
experiments. The VR experience allowed users to in-
dividually set how fast they preferred the dynamic lu-
minance adaptation be, ie., how quickly they wanted
adaptation to respond to drastic changed in luminance
values between different parts of the VR scene, for ex-
ample between looking at a dark floor and then shift-
ing your viewing direction towards a light source or a
bright wall.
The experiment clearly showed that test partici-
pants prefer dynamic adaptation, and that they feel
this adaptation significantly improves the experience.
Out of 21 test participants, 17 preferred the version of
the VR experience that had dynamic luminance adap-
tation over the version that did not. And 60% reported
that it significantly improved the experience.
The experiment seemed to indicate that partici-
pants fall in two groups in terms of preferred adapta-
tion speed, i.e., how quickly they want the adaptation
to respond to luminance changes. About half of the
participants preferred a slow, relatively subtle adapta-
tion, whereas the other half preferred a faster, clearly
perceptible, and more immediate adaptation response.
For future work it would be extremely interest-
ing to investigate whether does dynamic adaptation
somehow tricks test participants into believing that
the dynamic range of luminance in the scene is ac-
tually higher than what the VR headset can recreate.
For example, is a light source in a VR scene perceived
brighter when experienced with dynamic luminance
adaptation than without.
ACKNOWLEDGEMENTS
This research was partially funded by the CityVR
project, funded by the Department of Architecture,
Design and Media Technology, Aalborg University,
and partially by the BUMUS project, funded by the
Danish Ministry of Food, Agriculture and Fishery.
This funding is gratefully acknowledged.
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