Facilitating Competence-Oriented Qualification in New Work:
Evaluation of a Platform Prototype
Alexander Clauss
a
Chair of Business Information Systems, Information Management,
Faculty of Business and Economics TU Dresden, Germany
Keywords: Corporate Community Management, Competence-Oriented Qualification, New Work, Prototype Evaluation.
Abstract: This article introduces and evaluates a platform prototype that facilitates competence-oriented qualification
through micro modules in the context of New Work. A focus group interview with nine experts from the
application domain was conducted. Requirements to ensure the practicality of the platform were identified,
and concrete design measures for its further iterative development were derived. The platform facilitates
competence-oriented qualification by reducing complexity for individuals and supporting the strategic
management of competence development in organizations. Several requirements were identified to ensure the
practicality of the platform in the context of New Work. These were used to derive design measures for the
further iterative design of the platform prototype with its three components - self-evaluation tool, competence
development guide and competence shop. The results enable further work on the transferability into different
application domains and job profiles. The presented prototype facilitates worker-centered digital
transformation initiatives regarding competence development.
1 INTRODUCTION
The rapid changes in the working world, driven by
digital transformation, globalization and social
trends, pose new challenges and opportunities for
individuals and organizations (World Economic
Forum, 2023). New Work describes these structural
changes and focuses on the changing needs and
expectations of workers (Bergmann, 2019). The New
Work environment stands for autonomy, personal
freedom and participation in decisions (Helmold,
2021). To cope with these changes, workers need to
continuously update and develop their competences,
while employers need to ensure that their workforce
is qualified and adaptable. In this context, individual
development through competence-oriented
learning and qualification becomes a key factor for
enhancing employability, productivity and
innovation (Cheng, Adekola, Albia, & Cai, 2022).
This paper introduces and evaluates a platform
prototype as design science research (DSR) artifact
that facilitates competence development through
micro qualification modules, using the example of
Corporate Community Managers (CCMs) as target
job profile. Micro qualification modules, which are
a
https://orcid.org/0000-0003-0668-3140
used instead of comprehensive, classical trainings and
rigid study modules, support specific personalized,
flexible and competence-oriented qualifications,
considering individual and organizational conditions
(Tamoliune et al., 2023).
CCMs are responsible for the formal management
of one or more intra-organizational online
communities, where employees network, collaborate
and share knowledge using digital communication
(BVCM, 2016; Jahnke, 2010). Digital
communication is the process of exchanging
information, messages and ideas using digital
technologies and platforms. Digital technologies
enable CCMs to create value for their organizations
by facilitating knowledge sharing and collaboration
among employees and by fostering a sense of
belonging and engagement (Chamakiotis, Petrakaki,
& Panteli, 2021; Za, Pallud, Agrifoglio, & Metallo,
2020).
A wide range of competences is needed to
manage these intra-organizational online
communities using digital communication. However,
few formal and standardized qualification
opportunities exist for this profession (Clauss et al.,
2019). Many CCMs are career changers who have
Clauss, A.
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype.
DOI: 10.5220/0012577900003693
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024) - Volume 2, pages 659-668
ISBN: 978-989-758-697-2; ISSN: 2184-5026
Proceedings Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.
659
diverse backgrounds and need to develop
competences on-the-job (Clauss et al., 2019).
Moreover, their work is often influenced by the
organic growth of communities within organizations,
which means that a small community is started and
gradually more responsibility is needed as the
community grows. These factors make CCM a well-
suited profession example to illustrate the high agility
and need for continuous qualification in the context
of the complex application domain New Work.
Within prior research, which is described in the
research background, a platform prototype focused on
the job profile of CCM was designed. The platform
prototype aims to facilitate worker-centered digital
transformation initiatives regarding competence
development. It is designed to meet the needs and
preferences of the workers and to empower them to
take charge of their own learning and development.
The purpose of this article is to evaluate
requirements for the practicality of this platform
prototype within the application domain New Work
and to derive concrete design measures for its further
iterative development. These requirements and
design measures can also provide added value for the
development of comparable solutions for further job
profiles. Therefore, an evaluation with experts from
the application domain and further insights are
sought. The focus group interview was chosen as a
suitable research method in this context. It allows to
gain multiple insights into experts’ perspectives,
experiences and feedback. This concludes in the
following research question:
RQ1: What are the requirements to ensure the
practicality of the platform prototype for competence-
oriented qualification in the context of New Work?
RQ2: How can the platform prototype for
competence development be enhanced to ensure
practicality in the context of New Work?
2 RESEARCH BACKGROUND
The platform prototype is the central artifact of a DSR
project and comprehensively described in previous
articles (Clauss, 2018; Clauss & Jautelat, 2022;
Jautelat & Clauss, 2022; Leichsenring & Clauss,
2020, 2023; Reeb, Clauss, Lenk, & Altmann, 2021).
Figure 1A gives an overview of the three elements of
the platform prototype:
First, a self-evaluation tool that helps to
evaluate individual competences based on anchor
examples (see Figure 1B). The anchor examples are
specific descriptions of concrete activities and
behaviors on different competence levels (novice,
intermediate, expert), which are based on a
competence profile. The competence profile was
derived from expert interviews and confirmed in a
Delphi survey. It describes the domain, personal and
social competences of CCMs (Clauss, 2018; Jautelat
& Clauss, 2022; Leichsenring & Clauss, 2020).
• Second, a competence development guide that
suggests pedagogical design principles for the
development of competence-oriented qualifications
(see Figure 1C): The design principles were
developed from a systematic analysis of current
competence models and problem-centered, in-depth
interviews with pedagogy experts. The design
principles focus on the consideration of
organizational, social and individual conditions as
well as relevant competence dimensions and levels.
They recommend a constructivist and collectivist
approach facilitating social learning processes.
Problem and action-oriented simulation methods as
digital formats combining formal and informal
learning are identified as central methods
(Leichsenring & Clauss, 2023).
Third, a competence shop that offers
qualification programs from external commercial
providers, based on the design principles (see Figure
1D): The qualification providers can use the data
from the self-evaluation tool to identify needs and use
the design principles to develop qualifications. Users
can choose between qualification offers and evaluate
whether they were suitable to close their identified
competence gaps after completion.
The platform prototype including the three
elements was developed using a web-based survey
environment for B and C and a mockup for D. The
focus was to demonstrate the applicability of the
abstract platform idea, focusing on the specific
competence profile of CCMs.
Figure 1: Design Artifact – Platform Prototype.
CSEDU 2024 - 16th International Conference on Computer Supported Education
660
Figure 1: Design Artifact – Platform Prototype (cont.).
3 METHODOLOGY
Winter (2008) states that DSR lacks commonly
accepted, specific evaluation guidelines for the
different artifact types. Sonnenberg & vom Brocke
(2012) present patterns that can be used to articulate
and justify artifact evaluation strategies within DSR
projects; the evaluation followed the “prototyping
pattern”, which aims to demonstrate the feasibility
and effectiveness of the artifact in a real-world
setting. Focus group interviews are recommended as
an established mechanism for data collection in the
pattern. Following Tremblay et al. (2010) a
confirmatory focus group was chosen, as it allows
researchers to determine the practicality of the
artifactin the application domain.
3.1 Focus Group Interview
The focus group interview evaluates the DSR artifact
by gathering structured feedback and discussing the
practicality (Tremblay et al., 2010). Focus groups can
reveal the diversity or consensus of opinions among
experts and the reasons behind them (Krueger, 2014),
allowing an in-depth evaluation of an artifact, which
is in focus of this research.
The focus group interview was conducted online
as a workshop at the 25th Conference on
“Communities in New Media” in Dresden on the 5th
of October 2022. Experts were recruited following
the guidelines of Hennink (2007), focusing on a wide
range of perspectives, opinions, backgrounds and
experiences to address multiple aspects of the topic.
Selection criteria for perspectives were defined, then
experts were prioritized and contacted. The experts
were selected after an extensive screening, including
authors of relevant publications, professors with a
focus on the topic, research project leaders, former
keynote speakers of the conference (which has a
distinct focus on community management) and
leading company representatives with relevant
profiles. Table 1 summarizes the participants and
their expertise.
Table 1: Focus Group Experts.
1 Corporate Digital Learning expert, Ph.D. thesis on
strategic management of companies’ dynamic
capabilities, Research on competence engineering
2 Professor for Business Administration, Expertise in
digital education design and managemen
t
3 Senior community management in IT consulting,
management & service provider for agile software
development company, Expertise in New Work and
agile management, CCM
4 Head of Consulting in software strategy, conception,
development, implementation and hosting company,
Expertise in New Work and Digital Transformation
5 Research associate Professorship for Entrepreneurship
& Innovation, Responsible for business plan seminar
and star
t
-up consulting
6 Community management expert, consultant and author,
Expertise in building engaged online communities
7 Deputy director of a central research facility, Expertise
in educational technologies, competence-oriented
qualifications and certification
8 Business Development Manager at private university,
Responsible for design of qualification programs,
Expertise in qualification distribution
9 Professor for International and Digital Business, Ph.D.
thesis on online communities as strategic assets,
Research on communities and digital transformation
The number of nine experts was high, but still
within the recommended range (Krueger & Casey,
2015). To ensure the quality and manageability of the
discussion, the author was assisted by two colleagues
who helped to structure the documentation. At the
beginning of the focus group the experts introduced
themselves and their expertise, received an impulse
presentation of the artifact and were introduced to the
procedure of documenting, clustering and discussing
their ideas on a virtual whiteboard in Miro. The
experts were expected to document their ideas on
notes in Miro before discussing them. This ensured
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
661
that thoughts of the experts were documented even if
they were not extensively discussed. The focus group
discussion lasted for 150 minutes. It was recorded and
completely transcribed for qualitative content
analysis.
3.2 Qualitative Content Analysis
For the analysis of the interview transcript and Miro
notes, an extended coding scheme based on Hevner et
al.'s (2004) design science research evaluation
framework was adopted. The evaluation focused on
analyzing the practicality of the prototype in the
application domain New Work. Acceptability,
Accuracy, Consistency, Efficiency, Performance,
Reliability, Usability and Utility were synthesized
from the design science literature as deductive main
categories for a differentiated view on the various
facets of the complex construct practicality (Hevner
et al., 2004; Prat, Comyn-Wattiau, & Akoka, 2014;
Sonnenberg & Vom Brocke, 2012; Venable, Pries-
Heje, & Baskerville, 2012). The categorization
follows the procedure of "Structuring Deductive
Category Assignment" by Mayring (2014) using
MAXQDA. Definitions and coding rules were
documented as memos within the software and are
presented in line with the results.
Extensive categories were differentiated in a next
step based on the methodological approach of
Mayring's (2014) "Inductive Category Formation".
For three main categories in total nine inductive
subcategories were added. The category definitions
were documented as memos. The complete material
was analyzed with a fixed final set of coding rules,
leading to the results presented in the next chapter.
4 RESULTS
The results describe requirements to ensure
practicality of the platform prototype in the context of
New Work. Before the discussion of the evaluation
criteria for practicality, the development of a mutual
understanding among the experts was crucial to
clarify their interpretation of the relationship between
the application domain and competence development
processes.
The experts discussed the challenge of defining
competences for New Work. It is difficult to
determine which competences are really required as
the concept is constantly evolving and very trend
driven. Due to constant and disruptive change
processes, organizations face challenges to identify
which competences are important for the future.
Therefore, competence descriptions in this context
need to be agile and adaptable to keep up with the
changing environment. The experts defined New
Work as the environment and context for the
competence development. These basic characteristics
are referred to with the abbreviation R1 to ease further
orientation.
In the following the results R2 to R9 describe the
deductive evaluation categories. The categories R8
and R9 are extended with inductively formed
subcategories. The presented definitions for each
category are summarized design science evaluation
criteria (Hevner et al., 2004; Prat et al., 2014;
Sonnenberg & Vom Brocke, 2012; Venable et al.,
2012), which were also used in the coding process.
The frequency of a category can be an indicator of the
relevance or importance of a topic (Mayring, 2014).
The following results are sorted after the number of
mentions to give an impression of the distributions of
topics within the focus group discussion. However,
the frequency of a category does not necessarily
reflect its relevance, as some topics may not require
much discussion if the experts agree on their
significance and importance (Tausch & Menold,
2015).
4.1 Consistency (R2)
Consistency is defined as the extent to which the
artifact behaves in a predictable and coherent way in
different situations or scenarios. The category was
mentioned four times, which made it the least
intensively discussed category.
To ensure consistency of the artifact, the experts
recommended to define goals of competence
development for specific target groups, which are not
fixed and can be adjusted continuously based on
changes in the workplace. The artifact needs to identify
the current competences of the individual and match
them with appropriate learning opportunities, therefore
consistency of the used competence sets is necessary.
4.2 Efficiency (R3)
Efficiency is defined as the extent to which the
artifact achieves its intended goals with minimal
resources or effort. With five mentions, the discussion
of this category was less intensive.
The experts stated clearly that the presented
approach to identify competences and create
competence sets as development goals ties extensive
resources and needs high effort. Therefore, they
reflected the efficiency of the artifact with a future-
oriented perspective in the context of machine
CSEDU 2024 - 16th International Conference on Computer Supported Education
662
learning and AI support for competence management.
They envisioned these processes can automatically
analyze which competences are necessary to reach
defined organizational goals, without human
intervention, through task analysis and prediction.
This would enable constantly evolving goals of
competence development in the future.
4.3 Acceptability (R4)
Acceptability is defined as the extent to which the
artifact is perceived as desirable, appropriate, or
beneficial by the intended users or stakeholders. With
six mentions, the category was one of the least
intensively discussed.
The experts explained that potential users accept
qualifications better, which are tailored to their
specific needs rather than general courses that may
not meet their expectations.
To ensure acceptance of the learning transfer, the
experts recommended a verification of competences
in real-world situations as indicator of learning
success. To increase acceptance by demonstrating the
practicality of the competences, 360-degree feedback
from different stakeholders and digital forms of
assessment should be used.
4.4 Performance (R5)
Performance was defined as the extent to which the
artifact meets or exceeds certain standards or
benchmarks of quality or effectiveness. With 12
mentions the category is in the midfield of discussion
intensity.
The experts emphasized the importance of a
standardized quality of content providers and
qualifications. Quality checks should be conducted by
independent institutions. Providers must offer
standardized and comparable assessments to measure
both hard skills and especially soft skills, such as
communication, collaboration and problem solving.
The experts asserted that the competence shop
requires standardized, well-tested qualification offers
as products, to ensure a scalable and effective
performance. Collaborations between different
providers enable comparability and alignment of
qualifications, leading to product standardization in
terms of consistent formats, contents and quality.
Testing and implementing the concept small before
scaling it up helps to ensure the expected
performance.
4.5 Usability (R6)
Usability was defined as the extent to which the
artifact is easy to learn, use and understand by the
intended users or stakeholders. With 15 mentions, the
category is in the midfield of discussion intensity.
The experts suggested applying agile methods
and design thinking on usability testing cohorts. The
experts highlighted the need for regular participants’
feedback to enhance the usability of the artifact in a
continuous iterative design process.
The usability for the self-evaluation depends on
finding the optimal balance between specificity and
generalization. Specific examples would provide
relevant and concrete anchors for the users’ job-
related needs, while generalization would enable
transfer to different contexts increasing its
commercial viability. The experts recommended
making the anchor examples adaptable to various
media formats, to improve marketability.
To enhance the usability of the learning content,
the experts proposed using selectable and
interconnected "nuggets" of information that allow
users to navigate through the content according to
their preferences and goals. Content overlaps should
be avoided.
4.6 Accuracy (R7)
Accuracy was defined as the extent to which the
artifact produces correct or reliable results or outputs.
With 20 mentions it was also in the midfield of
discussions intensity.
The experts clearly state, that the artifact leads to
correct and reliable outputs, which are transferable
for platform business, but the challenge lies in
identifying and defining relevant competences and
breaking down large blocks into smaller saleable
units. The experts emphasized the importance of
constant adjustment for the accuracy of the artifact as
the application domain New Work is influenced by
trends and developments in various domains. Regular
reviewing and updating processes of guidelines and
standards are mandatory.
The experts explained the difficulty of accurately
defining and standardizing soft skills, as they are
more context-specific and may differ in meaning,
interpretation, or application across different
domains. The experts highlighted the importance of
using standardized terminology and frameworks that
describe competences precisely and selectively,
whenever it is possible. Current developments from
the research field should be included. Standardized
models and frameworks, especially ESCO the
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
663
classification of European Skills, Competences,
Qualifications and Occupations (European
Commission & Directorate-General for Employment
Social Affairs and Inclusion, 2019), were
recommended. Continuously gathering structured
feedback on the accuracy from different external
experts especially from the fields of human resource
management and pedagogy was described as crucial.
4.7 Reliability (R8)
Reliability was defined as the extent to which the
artifact functions without errors or failures over time
or under varying conditions. With 32 mentions it was
one of the most intensively discussed categories. The
results are summarized in two inductively formed
subcategories.
Social Context of Self-Evaluation (R81)
The experts concurred that self-evaluation could
foster users' awareness and empowerment. However,
they also acknowledged the challenge of ensuring the
reliability and validity of self-evaluation. The experts
highlighted the role of social context claiming that
self-evaluation is not a solitary process, but rather
shaped by the expectations, feedback and norms of
the social environment. Therefore, room for
reflection and communication after self-evaluation is
necessary to interpret the results and to plan further
actions. Furthermore, a combination of self-
evaluation and external evaluation is recommended to
compare self-perception with external perception.
Multiple methods of external evaluation and
standardized tests should be used.
Theory and Practice Transfer (R82)
The experts argued that the artifact should not only
provide theoretical knowledge, but also enable users
to apply and transfer it to their own context and other
domains. Collaborative learning, peer feedback, and
mentoring are recommended to incorporate social
context in qualifications.
The importance of understanding the transfer
environment, such as the goals, expectations and
norms of the target audience and matching it with the
artifact’s contents was emphasized. Contextual
analysis, needs assessment and stakeholder
involvement should be used to identify and
understand the transfer environment. The experts
recommend collecting user’s feedback after
completing the qualifications, if the developed
competences are reliable under transfer conditions to
optimize qualification offers constantly.
4.8 Utility (R9)
Utility was defined as the extent to which the artifact
provides a solution to a relevant problem or fulfills a
need in a given context. With 63 mentions it was the
most intensively discussed category. The results are
summarized in four inductive subcategories.
Problem Description (R91)
The key problems identified by the experts are
described to enhance the understanding of the utility
of practical solutions: The experts state that a crucial
problem in defining and assessing competence in
different organizational contexts is the lack of clear
and consistent criteria and objectives. Competence is
discussed as a multifaceted concept that encompasses
both domain-specific and general competences.
While some experts emphasize the need for
specialized knowledge, others argue that
organizational environments often pose novel and
non-standardized problems that require general
problem-solving. Therefore, competence should be
understood as the ability to cope with various and
changing situations.
Another challenge is the complexity and diversity
of competence requirements for certain job profiles in
the context of New Work. These profiles involve not
only technical competences, but also intangible
aspects, such as communication, collaboration and
leadership, which are difficult to measure and
evaluate. Their holistic nature cannot be fully
captured by mere descriptions or indicators.
Structured Competence Development (R92)
The experts rated the utility of the artifact highly as it
enables structured processes for independent and self-
determined competence development. The artifact
supports a first overview of a topic and a regular
orientation of the current competences and potential
for advancement. Individual and organizational
development goals must be stated as relatively fixed,
but the associated competence set should be
developed agilely (see R1). This allows the
dynamism of the individual development of
employees in a strategically managed setting.
On the one hand, the artifact allows a structured
self-reflection to identify knowledge gaps and
potential for development. This process fosters self-
awareness and self-regulation, essential for adapting
to changing situations and challenges. On the other
hand, the experts also see the potential for companies
to evaluate their employees' competence level and
derive strategic measures to fill potential gaps. The
artifact enables the definition of competences that
should be developed to achieve specific
CSEDU 2024 - 16th International Conference on Computer Supported Education
664
organizational objectives. The artifact should
structure competence development as a recommender
system presenting qualifications necessary to fulfill
specific individual or organizational profiles.
Agility (R93)
The context of New Work was described as one of the
most challenging environments due to the high
agility. The artifact in combination with micro-
certificates and micro-courses enables special
flexibility and a higher qualification speed than
classic fixed models (e.g. a three-year
apprenticeship). Fast feedback enables the adaptation
of models to changes.
The experts point out that one of the biggest
challenges in the qualification sector is to keep pace
with the speed and complexity of the applications
domain while considering individual development
perspectives.
Potential for Transfer (R94)
The experts agreed that the artifact has high potential
for transfer to other job profiles, but a comprehensive
development process is an essential prerequisite for
every transfer. Sufficient resources need to be
planned and provided for the initial work of
identifying relevant competences and defining
qualification modules in new application fields.
Continuous updates, which tie up more resources
over a longer period, need to be ensured, to allow
transferability.
The experts make clear that a platform business
concept requires standardized processes and content
modules to be scalable and commercially successful,
but the artifact works the best for specific job profiles,
such as CCM. The experts underline that
transferability is easier in fields where competences
are very distinct, separable and fixed for a long time,
such as languages and math. A holistic approach to
transfer descriptions of hard and soft skills is
challenging.
5 DISCUSSION
In the following, the requirements identified as results
are discussed in the context of the previous research
(see Chapter 2) and concrete design measures for the
further iterative development of the platform
prototype are derived to ensure practicality in the
application domain New Work.
Overall Platform
The artifact was considered as very appropriate for
New Work as applications domain, as it fosters a new
understanding of competences that considers
individual experiences and change processes (R1)
(Clauss & Jautelat, 2022). The experts confirmed that
the artifact enables users to get an overview of a topic
and their learning needs and to shape their
competence development independently and self-
determinedly (R93) (Leichsenring & Clauss, 2020).
The focus group revealed that the artifact offers the
possibility, not previously considered, for
organizations to agilely align and adapt development
goals by evaluating the competence level of their
employees and deriving strategic measures (R93).
The artifact's ability to reduce the complexity of
competence development was confirmed (R93)
(Leichsenring & Clauss, 2020). The artifact can be
transferred to other job profiles and domains but
requires a comprehensive development process for
each case (R94). Sufficient resources for the
identification and updating of relevant competences
and qualification modules in new application fields
are necessary (R94). In the following concrete design
measures for the further development of the three
elements of the platform prototype are discussed and
their implementation time and effort are estimated.
Self-Evaluation Tool
The artifact supports adaptation to changing
situations and challenges through self-reflection and
self-regulation (R93). The artifact should use target
group-specific competence sets that enable a
consistent assignment (R2). In the specific
application case, it is the competence set for CCM
(Leichsenring & Clauss, 2020).
Check the usability of standardized competence
descriptions: The competences should, if possible,
use established models and frameworks for the
description of competences (R7). Short-term
implementation. Low effort.
Incorporate regular feedback from experts and
users: Continuous feedback from experts and users
needs to be collected for iterative revisions (R7).
Short-term implementation. High effort.
Add external evaluation: It is conceivable that
users can invite different peers to answer their
evaluation questions, either topic-specific or
comprehensive, to objectify their self-evaluation by
adding an external perspective (R81). Short-term
implementation. Medium effort.
Add query of competence development goals: To
classify the results better, the individual users, peers
and organization management should be asked about
their goals of competence development, to improve
the contextualization of evaluation results (R81).
Short-term implementation. Medium effort.
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
665
Support identification and updating by AI: The
development, regular check of up-to-dateness and
revision of the competence sets is rated as very
resource intensive. AI and automation should be used
to increase efficiency in future applications (R3).
Depending on the technology development, medium
or long-term implementation. Medium effort.
Competence Development Guide
The social and collaborative aspects of competence
development need to be considered, such as peer
feedback, mentoring, or community building (R92).
Social contexts need to be incorporated in
competence development by using collaborative
learning strategies (R82). Both aspects are integrated
in the design principles (Leichsenring & Clauss,
2023). Aligning the artifact’s contents with the target
audience’s context and goals as well as using
different methods to analyze the effect in the transfer
environment, are already addressed in the design
principles as framework conditions (Leichsenring &
Clauss, 2023). Additional principles need to be
developed for the following aspects.
Design principles for assessments: The acquired
competences need to be verified using competence-
based tests in real-life situations. Although design
principles for qualification of relevant competences
exist, they are currently missing for the assessment
(R4). Mid-term implementation. Medium effort.
Design principles for the qualification’s
granularity: The artifact needs a flexible and modular
structure that can be customized and updated
according to the user's needs and goals (R91). Agile
development methods and design thinking should be
used to create marketable modules (R6). Distinct and
interconnected nuggets of information allow to make
the content usable and clear (R6). Micro-qualification
was confirmed as a suitable approach (Leichsenring
& Clauss, 2020). Principles need to be developed for
multi-perspective granularity determinants to guide
the isolation of content regarding market
specifications and scalability. This includes the
intelligent pedagogical combination of qualification
offers in terms of content, organization but also
potential qualification providers. Mid-term
implementation. Medium effort.
Competence Shop
Micro-certificates and micro-courses were confirmed
as main components of the artifact, which can be
combined and sequenced to create personalized
learning paths (R92) (Leichsenring & Clauss, 2020).
A clear structure and a good UX design are necessary
(R4). All qualifications should follow consistent
criteria and provide feedback to the user to evaluate
their competence level and progress (R92). The user
should be able to adapt and revise their learning paths
according to changing situations and challenges in the
context of New Work (R92). The artifact can be
designed as a platform business concept that uses
standardized processes and content modules to be
scalable and economically successful. This is the
biggest challenge, as high specificity and continuous
revision are necessary (R94). Alternatively, internal
organizational use as a business model or non-
commercial use of the platform, e.g. by professional
associations, should be considered.
Consideration of criteria that foster recognition:
Individual analysis of the potential transfer
environment is necessary to identify criteria that
foster recognition of the qualification within the
branch but also cross-sectorally (R81). Different
formats of micro-certification and verification must
be made possible. Short term implementation.
Medium effort.
Enable qualification provider collaboration: The
competences require distinct types of qualifications.
To serve this diversity, it should be made easier for
providers to collaborate on the creation of
qualification offers (R5). User data from self-
evaluations can be made available to potential
providers in anonymized form to facilitate needs-
based collaborative content development
(Leichsenring & Clauss, 2020). Short term
implementation. Medium effort.
Creation of a quality assurance system: Clear
criteria for the didactic design of qualifications and
their assessment are necessary. Products must be
regularly tested and reviewed (R5). The development
of uniform quality assurance and binding criteria
requires consistent testing and iterative improvement.
There must be a clear added value for providers
before they will make this effort. In the presented
artifact quality assurance has only been provided
through feedback from the users themselves (R6)
(Leichsenring & Clauss, 2020), an expansion appears
necessary. Mid-term implementation. Medium effort.
6 CONCLUSION
The purpose of this article was to evaluate
requirements for the practicality of a platform
prototype for competence-oriented qualification
within the context of New Work and to derive
concrete design measures for its further development.
Therefore, a focus group interview with nine experts
with complementary expertise in the application
domain was conducted.
CSEDU 2024 - 16th International Conference on Computer Supported Education
666
According to the experts the presented prototype
facilitates competence-oriented qualification in New
Work. The prototype reduces the complexity of
identifying qualification needs and suitable offers.
Furthermore, it also offers organizations the
opportunity to strategically manage competence
development goals for their employees and thus to
react faster to structural changes. The following
requirements ensure the practicality of the platform
(RQ1).
Competence-oriented qualifications are highly
context-specific. Self-evaluations need to be
expanded by external perspectives and personal, team
and organizational goals. A particularly challenging
factor is the identification of relevant competences
and the continuous updating of competence sets,
which requires intensive efforts and constantly ties
resources. The experts see clear potential, that this
process will be supported by AI in the future. The
verification of competences in the application domain
is a further crucial factor. Suitable test methods need
to be identified. Quality standards for qualification
offers and related tests must be developed.
Qualification offers should be collaboratively
developed by professional providers in an agile
procedure and be constantly iteratively tested and
expanded. The focus group makes it clear that the
chosen approach of a high specificity for a selected
professional profile is a decisive criterion for the
platform’s practicality. At the same time, this high
specificity is a burden for the commercial distribution
of qualifications via a competence shop, as they
require standardization and associated scaling. The
determination of a suitable balance between
specificity and generalizability is challenging. The
experts agreed that the platform prototype has high
potential for transfer to other job profiles and
application domains, but a comprehensive
development process of competence sets and goals is
an essential prerequisite for every transfer.
The results revealed several requirements that
allowed to derive design measures for the further
iterative development of the platform and its three
main components (RQ2):
The self-evaluation needs to be extended through
external evaluation and should incorporate regular
feedback from experts and users. The competence
development guide should be extended with design
principles for assessments and for the granularity of
qualifications. The competence shop needs a quality
assurance system. Criteria that foster recognition in
the application domain and measures to ease
qualification providers’ collaboration should be
established.
Although the focus group interview allowed to
gain multiple insights into the practicality of the
platform prototype, this research has several
limitations: The experts focused on aspects related to
the design and functionality of the presented platform
prototype. The effectiveness of the derived design
measures can only be evaluated after the further
iterative implementations. To achieve a more holistic
view of the platform in relation to the application
domain, the prototype needs to be tested in a real
environment in the next step. A technology
acceptance model should be applied to capture and
analyze the attitudes, perceptions and behaviors of
users. Whether the identified measures can be
transferred to other domains should be investigated in
the future by an intensified use of the prototype and
an accompanying mixed-methods research approach.
The results provide starting points for further
work on the transferability of the presented platform
prototype into different application domains and job
profiles. The presented prototype has clear potential
to facilitate competence-oriented qualification in the
agile context of New Work as worker-centered digital
transformation initiatives. This research underlines
the need of advanced competence-oriented
qualification offers to enhance employability,
productivity and innovativeness.
REFERENCES
Bergmann, F. (2019). New work new culture: Work we want
and a culture that strengthens us. John Hunt
Publishing.
BVCM. (2016). Stellenprofil Corporate Community
Manager. Retrieved 16 October 2017, from
https://www.bvcm.org/bvcm/ausschuesse/berufsbilder/
Chamakiotis, P., Petrakaki, D., & Panteli, N. (2021). Social
value creation through digital activism in an online
health community. Information Systems Journal, 31(1),
94–119. https://doi.org/https://doi.org/10.1111/isj.
12302
Cheng, M., Adekola, O., Albia, J., & Cai, S. (2022).
Employability in higher education: a review of key
stakeholders’ perspectives. Higher Education
Evaluation and Development, 16(1), 16–31.
https://doi.org/10.1108/HEED-03-2021-0025
Clauss, A. (2018). How to Train Tomorrow’s Corporate
Trainers Core Competences for Community
Managers. 2018 17th International Conference on
Information Technology Based Higher Education and
Training (ITHET), 1–8. https://doi.org/10.
1109/ITHET.2018.8424806
Clauss, A., Collet, S., Laub, T., Lämmer, S., Schnurr, J.-M.,
& Wagner, D. (2019). Social-Media- und Community-
Management 2018. Nordkirchen.
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
667
Clauss, A., & Jautelat, V. (2022). Prototype Development
of a Self-Evaluation Tool for Corporate Community
Managers. In T. Köhler, E. Schoop, N. Kahnwald, & R.
Sonntag (Eds.), Proceedings - Gemeinschaften in
Neuen Medien. Digitalität und Diversität. Mit digitaler
Transformation Barrieren überwinden!?: 25.
Workshop GeNeMe‘22 Gemeinschaften in Neuen
Medien (pp. 251–262). Dresden: TUDpress.
https://doi.org/https://doi.org/10.25368/2023.80
European Commission, & Directorate-General for
Employment Social Affairs and Inclusion. (2019).
ESCO handbook - European Skills, Competences,
Qualifications and Occupations (2nd ed.). Publications
Office. https://doi.org/10.2767/934956
Helmold, M. (2021). Introduction to the New Work Concept
BT - New Work, Transformational and Virtual
Leadership: Lessons from COVID-19 and Other Crises
(M. Helmold, Ed.). Cham: Springer International
Publishing. https://doi.org/10.1007/978-3-030-63315-
8_1
Hennink, M. M. (2007). Participant recruitment. In
International Focus Group Research: A Handbook for
the Health and Social Sciences (pp. 93–114).
Cambridge: Cambridge University Press.
https://doi.org/DOI: 10.1017/CBO9780511619458.006
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004).
Design science in information systems research. MIS
Quarterly, 75–105.
Jahnke, I. (2010). Dynamics of social roles in a knowledge
management community. Computers in Human
Behavior, 26(4), 533–546.
Jautelat, V., & Clauss, A. (2022). A Delphi Method
Approach to Develop Anchor Examples for the Self-
evaluation of Corporate Community Managers.
Proceedings of the 14th International Conference on
Computer Supported Education - Volume 2: CSEDU,
586–595. https://doi.org/10.5220/0011070800003182
Krueger, R. A. (2014). Focus groups: A practical guide for
applied research. Sage publications.
Leichsenring, A., & Clauss, A. (2020). An Essential Basis
for the Design of an Innovative Platform to Qualify
Corporate Community Managers. Proceedings of the
14th International Technology, Education and
Development Conference – INTED2020, 7618–7627.
Valencia. https://doi.org/10.21125/inted.2020.2053
Leichsenring, A., & Clauss, A. (2023). Competence-
Oriented Qualification in Digital Community
Management. Proceedings of the ICL Conference.
Madrid.
Mayring, P. (2014). Qualitative content analysis:
theoretical foundation, basic procedures and software
solution. https://doi.org/10.1016/S1479-3709(07)110
03-7
Prat, N., Comyn-Wattiau, I., & Akoka, J. (2014). Artifact
evaluation in information systems design-science
research–a holistic view.
Reeb, S., Clauss, A., Lenk, F., & Altmann, M. (2021).
Success factors of intra-organisational online
collaboration: a systematic literature review.
International Journal of Management and Enterprise
Development, 20(3), 200–233. https://doi.org/
10.1504/IJMED.2021.118405
Sonnenberg, C., & Vom Brocke, J. (2012). Evaluation
patterns for design science research artefacts. Practical
Aspects of Design Science: European Design Science
Symposium, EDSS 2011, Leixlip, Ireland, October 14,
2011, Revised Selected Papers 2, 71–83. Springer.
Tamoliune, G., Greenspon, R., Tereseviciene, M.,
Volungeviciene, A., Trepule, E., & Dauksiene, E.
(2023). Exploring the potential of micro-credentials: A
systematic literature review. Frontiers in Education, 7.
https://doi.org/10.3389/feduc.2022.1006811
Tausch, A. P., & Menold, N. (2015). Methodische Aspekte
der Durchführung von Fokusgruppen in der
Gesundheitsforschung: Welche Anforderungen
ergeben sich aufgrund der besonderen Zielgruppen und
Fragestellungen? (GESIS - Leibniz-Institut für
Sozialwissenschaften, Ed.). Köln. https://doi.
org/https://doi.org/10.21241/ssoar.44016
Tremblay, M. C., Hevner, A. R., & Berndt, D. J. (2010).
The Use of Focus Groups in Design Science Research.
Design Research in Information Systems, 121–143.
Venable, J., Pries-Heje, J., & Baskerville, R. (2012). A
comprehensive framework for evaluation in design
science research. Design Science Research in
Information Systems. Advances in Theory and Practice:
7th International Conference, DESRIST 2012, Las
Vegas, NV, USA, May 14-15, 2012. Proceedings 7,
423–438. Springer.
Winter, R. (2008). Design science research in Europe.
European Journal of Information Systems, 17, 470–
475.
World Economic Forum. (2023). Future of jobs report
2023. Geneva.
Za, S., Pallud, J., Agrifoglio, R., & Metallo, C. (2020).
Value Co-creation in Online Communities: A
Preliminary Literature Analysis BT - Exploring Digital
Ecosystems (A. Lazazzara, F. Ricciardi, & S. Za, Eds.).
Cham: Springer International Publishing.
CSEDU 2024 - 16th International Conference on Computer Supported Education
668