Outside the Box: Exploring Determinants for Participation in a Digitally
Enhanced Remote Museum Visit for Older Adults
Caterina Maidhof
1 a
, Martina Ziefle
1 b
and Andreas Sackl
2 c
1
Chair of Communication Science, RWTH Aachen University, Campus-Boulevard 57, Aachen, Germany
2
AIT Austrian Institute of Technology, Gieffinggasse 2, Vienna, Austria
Keywords:
Older Adults, Well-Being, Social Inclusion, Cultural Inclusion, Remote Museum.
Abstract:
Cultural activities bear well-being benefits that are suitable for older adults who have an increased need to
socialize and remain active. With an exploratory qualitative approach, the study aimed to investigate partic-
ipants‘ behavioural intention to attend a remote, digitally enhanced cultural event, which involves both the
appreciation of art and social exchange. Opinions of 18 participants (age range: 60- 86) from four Euro-
pean countries (Austria, Germany, Italy, Spain) were assessed through semi-structured interviews. The paper
presents deductive themes based on the theory of planned behaviour as well as emerged inductive themes
which comprise general recommendations for such an event. The findings highlight a positive perception and
strong behavioural intention for participating in a cultural event like this, offering insights for museum orga-
nizations and designers, and emphasizing the importance of user-friendly technology and inclusive design.
1 INTRODUCTION
Older adults could benefit considerably from well-
being aspects of cultural activities as these events
leverage widespread age-related issues such as later-
life depression and loneliness while promoting cog-
nitive stimulation (Cloosterman et al., 2013; Pinquart
and Sorensen, 2001). The significant rise in the global
population of people over 60 highlights the need for
tailored activities for older adults, who typically have
more free time and an increased interest in interac-
tive activities (WHO, 2022; James et al., 2011). Un-
derstanding the diverse interests and requirements of
older adults is crucial for designing effective cultural
programs, as their needs differ from those of younger
generations (Chatterjee and Noble, 2016).
2 BACKGROUND
According to the motivational theory of lifespan de-
velopment ”successful ageing” is defined as the max-
imization of control over a variety of life domains and
for an extended period - despite constraints such as
a
https://orcid.org/0000-0002-0573-4498
b
https://orcid.org/0000-0002-6105-4729
c
https://orcid.org/0000-0002-4157-5252
age-related cognitive and physical limitations (Schulz
and Heckhausen, 1996; Heckhausen et al., 2010).
In older age, maximizing control shifts from physi-
cal action to positive attitude and motivation. This
compensates for progressive declines in various skills,
enabling focus on meaningful and reachable goals
(Heckhausen, 1997; Heckhausen, 2005).
In addressing cultural opportunities for the el-
derly, physical, biological and social constraints
should be minimized and opportunities for creating
positive attitudes and emotions should be focused on.
In this way, older adults’ abilities are strengthened
and may help them cope with life challenges.
The explicit motivations of older adults to partic-
ipate in cultural activities are multiple as reflected by
the variety of museum programs tailored to older au-
diences. As part of a review museum program modal-
ities offered for older generations are classified into
reminiscence, object-oriented, art, storytelling and
lectures with reminiscence as the most common pro-
gram. These reminiscence activities sometimes hap-
pened directly in a care home and involved a discus-
sion of personal memories, occasionally with loaned
boxes of museum objects (Smiraglia, 2016). Among
the reported outcomes of these programs were mood
improvement, increased socialization, enhanced cog-
nitive functioning and improved well-being (Smi-
raglia, 2016).
152
Maidhof, C., Ziefle, M. and Sackl, A.
Outside the Box: Exploring Determinants for Participation in a Digitally Enhanced Remote Museum Visit for Older Adults.
DOI: 10.5220/0012594900003699
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 10th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2024), pages 152-160
ISBN: 978-989-758-700-9; ISSN: 2184-4984
Proceedings Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.
Similar to reminiscence programs, (Todd et al.,
2017) researched social prescribing interventions and
determined specific elements and processes involved
in creating a social and physical environment that
stimulates the psychological well-being of older
adults. These major components are (1) the museum
as an enabler of new and positive experiences cre-
ating an outgoing and encouraging environment, (2)
the individuals on a personal journey connecting to
something within themselves and experiencing emo-
tions, (3) relational processes of judging other partic-
ipants and their behaviour which creates mutual in-
fluences (Todd et al., 2017). As there is still little
research about it, for future investigations, the au-
thors (Todd et al., 2017) advise considering individ-
ual life stories, characteristics and experiences of at-
tachment and loss as well as how these factors in-
fluence aspects of the cultural program development.
Another study on designing participatory digital cul-
tural activities for older adults carried out during the
COVID-19 pandemic highlighted the importance of
establishing joining conditions that foster familiarity,
trust, and comfort. Tailoring events to participants’
preferences while maintaining flexible and adaptable
safe spaces turned out to be another crucial aspect
(Kist, 2021). In fact, despite the reported positive
outcomes of such social and cultural interventions, it
remains challenging to animate people so that they
‘open themselves up’ during a cultural group activ-
ity. Thus, from a user-centered perspective thoughtful
and well-reflected program development is required
to sensitively adhere to variations of human differ-
ences (Camic and Chatterjee, 2013).
This sensitivity in developing programs is even
more important when programs are digitally en-
hanced as it becomes challenging to create a trust-
ful and friendly environment where intimate topics
can be treated safely. Nonetheless, digitally enhanced
cultural offers are needed for older adults with mobil-
ity issues or for the ones living far from cultural sites
(Hilton et al., 2019).
The perceptions of cultural offers may also depend
on the cultural origin of the attending older adults
as one determinant of human aesthetic processing
and aesthetic appreciation concerns culture and social
pressures (Jacobsen, 2010). Studies suggested a re-
lation between aesthetic preferences and the concept
of context and communication (Hall, 1976; Hall and
Hall, 1990). More specifically, individuals in low-
context cultures like Germany are shown to exhibit
less personal contact and need detailed and explicit
communication. Formal information is commonly
conveyed directly, often through written texts. In
contrast, individuals in high-context cultures such as
Spain or Italy maintain closer and more familiar con-
tact, preferring informal and indirect modes of com-
munication. Related to remote museum visits these
cultural differences need to be taken into account, as
well-toned social interaction is essential, and events
may involve museums from various countries, poten-
tially needing adaptation to local cultural contexts.
2.1 State of the Art
In sum, cultural programs for older adults emerge
as a trend to combine healthcare with cultural ex-
periences, particularly through reminiscence and so-
cial prescription programs aimed at supporting psy-
chological well-being. These increasingly digital-
supported programs foster personal reflection on sen-
sitive life experiences, ultimately strengthening a
sense of belonging. Careful planning and further re-
search are necessary to ensure a comfortable environ-
ment for these experiences. This paper aims to in-
vestigate older adults’ motivations for potential atten-
dance at a digitally enhanced remote museum visit
which focuses on reflections and discussions about
personal life.
A suitable theoretical framework is the theory of
planned behaviour (Ajzen, 1991) with its objective
to predict and understand human behaviour including
technology acceptance (e.g., (Venkatesh et al., 2003)).
Behavioural intention is a core concept of the theory
and defined as an “indication of a person´s readiness
to perform a given behaviour” (Ajzen, 1991). Here,
the given behaviour is attendance at the previously
described cultural event. According to theory, the
behavioural intention is the most important predic-
tor of the actual behaviour and is dependent on the
unfolding of (1) attitude (i.e., either positive or nega-
tive evaluations of the behaviour), (2) subjective norm
(i.e., subjective normative pressures from others re-
garding the behaviour) as well as (3) the perceived
behavioural control (i.e., degree to which a person be-
liefs being able to perform a given behaviour). An
overall goal in the context of the study would be
comfortable attendance in cultural experiences, ide-
ally benefitting well-being.
2.1.1 Research Question
Given these theoretical arguments and underpinnings,
the following research question has emerged:
What are the determinants and influences con-
tributing to the behavioural intention to participate
in a remote museum visit?
Outside the Box: Exploring Determinants for Participation in a Digitally Enhanced Remote Museum Visit for Older Adults
153
3 MATERIALS AND METHODS
This section outlines the study’s empirical approach.
It covers the characteristics of semi-structured inter-
views and their data analysis, describes the interview
guidelines and procedure, including the example of an
inclusive cultural experience, and presents the charac-
teristics of the study participants.
3.1 Semi-Structured Interviews and
Data Analysis
The interview was developed following the guide-
lines described in (D
¨
oring and Bortz, 2016). Partic-
ipants were interviewed for about 40 - 60 minutes
(mostly) in pairs to enhance the exchange of opin-
ions (Flick et al., 2000). The interviews were audio-
taped and transcribed verbatim. The theoretical basis
of the qualitative analysis was the thematic qualita-
tive text analysis described by (Kuckartz, 2014). This
comprised the usage of pre-defined deductive themes
based on the interview questions as the first step of the
analysis and subsequent inductive analysis of the text
to identify emerging themes. As part of the assess-
ment of demographics and measures of well-being,
items were rated on a six-point Likert scale (e.g.,
”Over past two weeks I felt comfortable”, 1 = never to
6 = always).
3.2 Interview Procedure
Before starting the interview participants were given
a short screening questionnaire which started with the
agreement to the data protection. The questionnaire
contained questions regarding demographics, health
conditions, assessments of loneliness (Hughes et al.,
2004) and mental well-being (Tennant et al., 2007).
Afterwards, participants were welcomed with a gen-
eral introduction to the topic. Subsequently, the ex-
ample of an inclusive cultural experience with pic-
tures and a video clip of the procedure of the event
was shown (see section 3.2.1). After this presenta-
tion participants were asked about their impression of
such an event and were encouraged to name positive
and negative aspects likewise. Then questions regard-
ing behavioural control about the course of the event
and participants’ perceptions of how such events are
received by the general population (i.e., subjective
norm) were posed. Other aspects regarding partic-
ipants’ perceptions of control and well-being dur-
ing such an event were posed after an interactive
part which will not be further reported at this point.
Conditions for comfortableness were assessed which
included participants’ preferences with whom they
would like to share such an event and whether the con-
versations could be registered. As a last question, the
behavioural intention to attend such an event was as-
sessed including participants’ willingness to pay for
it. The interview finished with an informal talk.
3.2.1 Example of Cultural Experience
The European Project (BeauCoup, 2021) aims to cre-
ate ways for older adults to better explore and interact
with cultural heritage. Within this project, cultural ex-
perience is reached with the support of multi-sensory
and inclusive technologies making use of digital and
analogue tools. For this study, the prototype called
”The Box” was used as a reference (see Figure 1),
more information and the video shown to participants
can be found on the project website. The box was
explained with this description:
Attendees of the event gather at a table with moderators
leading. The moderators welcome everyone and initiate an
icebreaker game for introductions. Subsequently, the art-
themed ”The Box” is introduced, containing multi-sensory
objects (e.g., 3D prints, pictures, portable museum objects,
a tablet app (Regal et al., 2023) and attendees are encour-
aged to explore it. As a second important part of the event
and to promote exchange and social interaction among the
individual attendees, the moderators ask the attendees to
share their feelings and their own experiences on a topic
related to the content of the box. Care is taken that each
attendee has the same opportunity to share something from
their own life leading to discussions guided and concluded
by the moderators.
3.3 Participants
The qualitative study was carried out in autumn 2023
with semi-standardized interviews either in person or
through video calls. The volunteering participants
were over the age of 60, interested in cultural ac-
tivities and were recruited from the private and pro-
fessional networks of the researchers. As the Beau-
Coup Project operates on a European scale, it was
not only possible but also reasonable to gather per-
spectives from participants coming from diverse Eu-
ropean countries. Recognizing that appreciation and
social interaction with art are influenced by cultural
contexts, the decision was made to include viewpoints
from Austria (n=4), Germany (n=5), Italy (n=4), and
Spain (n=5).
Participants’ age ranged from 60 to 86 (N=18,
M=70.31, SD=8.44, two persons did not disclose ex-
act age) with slightly more females (n=11, 61.1%)
than males (n=7, 38.9%). When asked for partici-
pants’ highest educational degree, 11.1% (n=2) in-
dicated not having any educational degree, 16.7%
ICT4AWE 2024 - 10th International Conference on Information and Communication Technologies for Ageing Well and e-Health
154
Figure 1: Exemplary Box used to explain the concept.
(n=3) indicated having a primary or secondary degree,
11.1% (n=2) indicated having a high school diploma
and 55.6% (n=10) stated having obtained a university
degree (One abstained). Participants assessed them-
selves as feeling well health-wise (M=5.06, SD=0.64)
with only 33.1% (n = 6) suffering from a chronic
illness (i.e., rheum, cognitive decline, cardiac ar-
rhythmia). Some mentioned their disabilities which
were visual impairment (n=4) and hearing impair-
ment (n=2). Participants specified not being lonely
(3 items, M=1.53, SD=0.72, α =.88) and psychologi-
cally well (14 items, M=4.25, SD=0.49, α =.92). Half
of the participants (n=9, 50%) pointed out having pri-
vate and/or professional care experience.
4 RESULTS
Results from the thematic analysis were grouped into
three major topics ”Intentional, Subjective and At-
titudinal Aspects”, ”Control Related Aspects” and
”Emerged general Recommendations” and further di-
vided into several major deductive categories from
which several inductive subcategories emerged (see
Figure 2).
4.1 Intentional, Subjective and
Attitudinal Aspects
These categories relate to participants’ readiness to at-
tend the proposed event (Behavioural Intention) and
their views on existing societal opinions (Subjective
Norm). The categories further involve evaluations of
the exemplary inclusive cultural event presented dur-
ing the interview (Positive/Negative Attitude).
Behavioural Intention. Within this category partici-
pants’ readiness to visit such an event including their
willingness to pay for it is reported (Ajzen, 1991).
Overall the majority of participants (n=13) expressed
their readiness to participate stating to be ”curious”
(P7), ”excited” (P13) and gathering with other people
would be a ”source of life energy” (P13, P16). The
remaining participants (n=5) were not against partic-
ipation, however, they would only go ”depending on
the circumstances” (P6, P5) and ”if it matches my in-
terest” (P4) or ”in a couple of years” (P17, P18).
Willingness to Pay. Participants’ answers were
roughly twofold even though many agreed that the
price should be adjusted for seniors. One part of
the participants was in favour of paying for it them-
selves honoring the organizing staff and comparing
it to gymnastic classes or normal museum visits. In-
deed, one idea (P18) was to organize these types of
events as alternatives and alongside physical museum
exhibitions.
”I propose a parallel and collateral event that
somehow allows people, who would gladly attend
but can’t due to structural or mobility issues, to
benefit from the content of this exhibition.[..] In-
stead of buying a ticket to attend the exhibition in
person, you buy a ticket, and the exhibition comes
to your care home for example.(P18)
The other participants preferred external funding es-
pecially when this event would take place outside of
a museum in a care facility (P15, P17).
Positive Attitude. This and the subsequent cate-
gory comprise participants’ first impressions but also
their elaborate evaluation when confronted with the
cultural event presented during the interview (Ajzen,
1991). Many participants had a positive impression
and mentioned more positive than negative thoughts
Outside the Box: Exploring Determinants for Participation in a Digitally Enhanced Remote Museum Visit for Older Adults
155
Figure 2: Illustration of Categories (inductive categories in italics).
on the proposed event. Participants valued it as an
”original idea” (P3, P11) and as something ”you can
enjoy while sitting comfortably at the table” (P18).
P16 specifically liked that it ”has a surprise factor”.
More concrete thoughts could be allocated into the
subsequent three categories.
Memory Aid. Four participants (P9, P10, P11, P12)
believed that expressing feelings and sharing experi-
ences through sensory stimuli, such as objects, lights,
and smells, could help older adults recall positive
memories and generate bonds with others.
Multi-Sensory. Participants appreciated the multi-
sensory set-up and thought it was especially suitable
and beneficial for people with special needs (P12,
P16).
Inclusive. Another highlight for many participants
was the inclusiveness that this event offered, not only
because of the multi-sensory design. They saw it as
both, a way to connect people and a possibility for
personal creative expression, independent from health
status or disability. The box in the middle of the table
was seen as a large support.
”A big box [..] is an added value to create a great
sense of community. You encourage people through
such things to give something from themselves and
it´s a good exchange. You learn a lot from others
[..] and maybe you can combine that with your own
experience. It can help you. When you see that
others have had similar experiences.(P3)
Negative Attitude. Rather than purely negative com-
ments, participants mentioned the following doubts.
Questioning Feasibility. This regarded doubts about
how to reach participants who are very withdrawn and
are not a member of any organisation (P3) and doubts
about how to manage logistics and the transport of
older adults with motor difficulties (P17).
Subjective Norm. This category summarizes par-
ticipants’ normative beliefs which means how they
believe their peers and society at large would think
about such an event (Ajzen, 1991). Mostly, partici-
pants estimated that the larger society including peo-
ple they know personally would appreciate such an
event. Only a few mentioned some doubts providing
reasons why such an event might not be successful.
Therefore, the answers could be grouped into two dis-
tinct subcategories.
Well Received. Participants thought that such an event
would capture the interest of a larger public including
that it would have the potential to receive positive me-
dia attention (e.g., P15) as an age-friendly event for
everybody.
”Everyone can take part, not just people who have
some kind of deficit. And that’s why it’s inclusive.
That’s what it’s supposed to be, isn’t it? It doesn’t
marginalize people.(P5)
Unwell Received. Participants expressed the diffi-
culty of connecting with elderly individuals, espe-
cially the ones living in a care home. They were scep-
tical that the ones that are isolated could be reached
through traditional methods such as announcements.
One participant (P3) even suggested a medical order
in these cases.
4.2 Control Related Aspects
The categories that are part of this topic relate to
internal and external factors that participants would
consider as either facilitating or hindering atten-
dance at the proposed cultural event. This includes
participants’ subjective assessments of whether and
how these factors are controllable (Perceived Be-
havioural Control, Boundary Management) and
their preferences regarding Shared Participation and
Audio Registration.
Perceived Behavioural Control. This category deals
with answers regarding the ease or difficulty with
which participants would estimate to be able to partic-
ipate in such an event (Ajzen, 1991). Generally, par-
ticipants believed to be able to maintain a level of con-
trol over themselves and the situation, even when fac-
ing problems. However, participants also identified
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156
several factors on which this ability would depend and
these are summarized into the following four subcat-
egories.
Self-Efficacy Doubts. Some participants were con-
cerned that they would not be able to deal with
the device containing the art and especially with the
technical aspects of it and therefore strongly sug-
gested a straightforward design to avoid excluding
technology-unsavvy persons.
Group Dynamics. Participants felt that their feeling
of control was dependent on the other people and the
resulting dynamics. Two participants even stated that
the maximum number should be reduced to six (P11)
or eight (P12). Besides, according to participants, the
entire group in such an event has to be motivated to
be there and somehow get along with each other.
Participants feared that only a few would draw at-
tention to themselves and hinder a harmonious flow
of the conversation.
”That has to be well managed in a way that one
person doesn’t get the upper hand and becomes the
leader of the whole troop and the others then no
longer come to share their opinion or are overrun.
(P3)
Similarly, the content of the event was also mentioned
to play a role and participants expressed preferences
in having intellectual conversations with like-minded
people (P3, P15).
”The ideal would be that individuals are somewhat
aligned in terms of the conversational basis.[..] the
intellectual level, if I may say so, could indeed
influence or hinder the dynamics of the group or
somehow not favour them, especially if very differ-
ent people participate in this event.(P15)
Skilled Moderator. Participants oftentimes high-
lighted the importance of a skilled moderator to mit-
igate unbalanced group dynamics and steer the con-
versation which requires preparation.
”Moderators have to find out beforehand what kind
of people we have here at the table, and what
deficits they may have so that they can respond well
to them. And depending on that, they have to mod-
erate more or take a step back.(P5)
Another requirement was the responsiveness of the
moderator during the event, in terms of facial expres-
sion, emotional availability and management of dy-
namics. Participants honored this work a lot and one
participant (P5) even recommended that two people
would lead the event. One participant (P2) compared
the work of the moderator to the one from a psychol-
ogist.
Physical Space. The location was important for par-
ticipants to feel at ease with the event. Indeed, partic-
ipants said that the room where the event would take
place had to be comfortable, pleasurable and tailored
to older adults‘ needs.
”First of all, the environment should be [..] a bit
cosy. For people of a certain age, it shouldn’t be
noisy or particularly loud, with no people passing
by or leaving to avoid distractions.(P18)
”The colours of the room, chairs with armrests,
overall the furniture should be comfortable.(P17)
Boundary Management. This category includes par-
ticipants‘ strategies mentioned for dealing with mo-
ments of discomfort when topics and feelings come
up that cross their boundaries. The strategies that par-
ticipants reported seem to be rooted in different core
beliefs and underlying values and can therefore be
grouped into three distinct subcategories.
Diverge Discussion. When confronted with an un-
wanted topic, several participants preferred respond-
ing vaguely or redirecting the conversation to avoid
potential conflicts. They described that this approach
would involve the use of both, verbal and non-verbal
cues.
”It’s not a strategy per se, but to get to the point
where you might see there’s a conflict I would try to
mediate, calm down, relax, using words, even non-
verbal language, like to steer away from this and
if not, it’s better to step back or change the entire
subject, whatever works.(P12)
Continue Discussion. Another part of participants
would prefer to continue the discussion, despite un-
comfortable feelings and confrontations. As rea-
sons participants named idealistic motives grounded
in personal values and standards.
”Once you’ve started, it’s also good to continue.
You have to continue; you can’t say no. You know
it will touch you more, but you’ll try to make it
through, I don’t know, with some change in atti-
tudes, words, saying things lighter.(P2)
”I want to value my opinion as well. Because be-
fore, I would not say anything and let it pass, but
even if it’s a bit late I’m learning to say what I
think.(P16)
Speak Up. Other participants expressed their pref-
erences for addressing the uncomfortable feeling di-
rectly by verbally telling the others with clear verbal
signals of unwillingness to go any further with the
topic (e.g., P13, P7).
Shared Participation. This category involves par-
ticipants‘ preferences with whom they would like to
share such an event from which three subcategories
emerged.
Familiar Persons. Some participants chose to enjoy
the experience with friends and family. They regarded
this event as a leisure activity, aiming for a fun and
comfortable (P4) atmosphere with a natural flow.
Outside the Box: Exploring Determinants for Participation in a Digitally Enhanced Remote Museum Visit for Older Adults
157
”Older people are more cautious about making
new friends, they’re not as open, right? [..] Easier
among people who know each other, in my opinion,
more natural than among people who have no rela-
tionships, who have never seen each other.(P18)
Unfamiliar Persons. Contrarily, other participants
preferred events with unfamiliar people for positive
surprises, excitement, and mutual enrichment. They
view these encounters as opportunities for gaining di-
verse perspectives, new ideas, and reflection on as-
pects of life not apparent within familiar circles.
”With people you know, you already discuss your
views on different things, but with people you don’t
know, it’s great to open up and discuss things. I
don’t think I’m right about everything, it’s impor-
tant to reflect on things that maybe you hadn’t real-
ized in your life.(P16)
Mixed. Certain participants opted for a version that
included both familiar and unfamiliar individuals, be-
lieving that this choice would enhance the overall di-
versity and make the mix more intriguing (P7, P12).
Audio Registration. In this category participants‘
thoughts on registering the conversations of the event
through audio registering are gathered and divided
into four subcategories.
Registration Approved. One part of the participants
did not question the purpose of registering or the later
use of the material but agreed upon it right away, say-
ing for instance, it is ”not a big deal.(P13).
For Family Members. Some participants agreed to
register the conversations during the event with the
restriction of using it as a memory piece for fam-
ily members. One participant (P12) even suggested
not only registering the audio but also recording a
short video of the event which could be appreciated
by both, the family members and the ones attending.
”So that the grandchildren, when they are older,
can hear what Grandpa said or what he told about
himself from the past. Then I find it like in an al-
bum, right? In that context, it could be offered, but
otherwise, I don’t think it’s good.(P5)
As Memory Aid. Especially among the participants
over the age of 70, registration as a personal memory
aid was welcomed, considered useful and even impor-
tant. They drew comparisons to photography and saw
it as a way to conserve the experience.
No/Optional Registration. The remaining partici-
pants did not like the audio registration and were not
convinced by the various purposes and objectives of
the registration. Despite disagreeing with the regis-
tration, two participants (P15, P17) eventually did not
want to reject the option entirely and proposed either a
professional recording aligned with an exhibition or a
retelling of a salient moment upon consensual agree-
ment for registration.
4.3 Emerged General
Recommendations
Throughout the entire interview process, several rec-
ommendations inductively emerged. These results are
summarized in Table 1.
5 DISCUSSION
The paper presented a qualitative exploration of older
adults’ behavioural intention to attend a remote and
digitally enhanced cultural event that is composed of
both, the exploration of art and the social exchange
among fellows. Participants responded positively to
the event, showing keen interest and curiosity. While
feasibility was questioned, there were no direct nega-
tive reactions to the idea. Overall, there was a strong
intention to participate, highlighting a clear demand
for similar cultural offerings.
In line with the literature (e.g., (Chatterjee and
Noble, 2016)), the proposed event in the study was
considered as supporting well-being, creative expres-
sion and cognitive stimulation such as memory train-
ing. Particularly, the multi-sensory experience was
considered a great driver for inclusiveness providing
means for persons with disabilities to participate and
express themselves by being able to fall back on their
functioning senses. This attempt to reduce constraints
can be seen as ultimate support for developing control
strategies for successful ageing (Schulz and Heck-
hausen, 1996).
Results identified three key elements: organiz-
ers, participants, and relational processes, as in (Todd
et al., 2017). The event moderator’s role was cru-
cial, requiring both soft and hard skills to manage dy-
namics and respond empathetically, especially to un-
expected situations. Participants felt comfortable in
their role and believed they could maintain control,
expressing readiness to manage discomfort (e.g., not
speaking about a certain topic) if necessary. Over-
all, participants didn’t express strong concerns, possi-
bly due to their characteristics that favour perceptions
of control such as feeling healthy, rather independent
and not lonely. Relational processes were empha-
sized, focusing on harmonious interactions without
dominance.
Some cultural differences could be observed in
line with previous cross-cultural findings (Hall and
Hall, 1990; Hall, 1976). More in detail, partic-
ipants living in Spain, a country tending towards
collectivism and high-context (more familiar con-
tact, informal and indirect modes of communication)
strongly highlighted the suitability of the event for
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Table 1: Emerged Recommendations.
Category Description
Gamification Create curiosity and fascination with playful elements (e.g., games, quizzes) that can be explored.
Use interactive features where individuals continuously open or uncover things.
For paintings, use puzzles to assemble angles or use brushes and oil colours.
Targeting Tailor experiences based on interests (e.g., natural sciences, sculptures, etc.),
considering the influence of the setting (museum vs. care home).
In care homes there is more focus on socialization, in museums more on multi-sensory experience.
Location Choose a convenient location accessible by public transport.
Consider hosting events outside care home settings so that older adults can enjoy a change of scenery.
Inclusiveness Consider it as an event to strengthen family bonds across generations
using objects as mediators for relationships and memories.
Provide technology learning opportunities with user-friendly interfaces. Ensure accessibility for
individuals with age-related sensory impairments (e.g., appropriate text contrast, font size,
and audio device suitability for individuals with age-related hearing loss (presbycusis)).
families, friends and intergenerational exchange. Per-
haps somewhat related were the preferences of par-
ticipants from Austria, a country where individual-
ism and low-context communication (less personal
contact, detailed, explicit and formal communication)
prevail. Interestingly, Austrian participants in specific
valued intellectually engaging conversations, ideally
grounded in a shared conversational basis. It is note-
worthy that Austrians almost exclusively and inde-
pendently from each other mentioned their preference
regarding an explicit and rather formal type of con-
versation whereas Spanish participants referred to op-
portunities for strengthening ties within families and
peers. Combined with participants’ assumption that
socialization can be more emphasized in care homes
compared to external settings in the museum, a tenta-
tive prediction would be that starting to organize these
kinds of events within care homes might be more suc-
cessful in Spain whereas such a cultural experience
happening in the museum itself would resonate more
successfully with an Austrian or German public.
Overall, the findings can guide museum organiza-
tions and technical designers in developing remote se-
tups. Design considerations should prioritize straight-
forward technology and playful elements that stimu-
late personal conversations so that not all the social
stimulations are initiated by the moderator. Addi-
tionally, ensuring an appealing and inclusive physical
space for each target user group is essential. Based on
participant responses, collaboration with care facili-
ties is recommended to understand specific needs and
coordinate logistics for attendees from care homes.
5.1 Limitations and Future Work
The current work presents some limitations which
should be addressed in future investigations. The
present qualitative assessment was based on a ver-
bal description and pictures and videos of the event.
Neither ”The Box”, a prototype itself nor the event
was experienced directly by the participants. As the
study was exploratory the descriptions of the event
did not refer to a specific topic (e.g., rural life in the
past century, paintings dealing with mental disorders)
and therefore overall left a lot to the imagination.
While all these aspects helped explore the diversity
of opinions, future work should study pre - and post-
assessments of an actual event to attain more specific
insights. More concretely, for example, wizard-of-oz
experiments could be conducted with technical de-
vices such as the tablet or audio box to increase us-
ability. Further, gamification of the experience was
considered important for participants. The question
of how to implement these playful elements within
the time and resource frame of such an event for peo-
ple with disabilities remains open and needs to be in-
vestigated through, for instance, focus groups with
those affected. Another future research focus should
regard audio registration as a memory aid, specifically
mentioned by participants over 70. Longitudinal case
studies of actual participants could be one approach
to conceptualize an adequate design for such memory
pieces.
The study was conducted in four European coun-
tries which contributed to a more representative sam-
ple overall but cultural differences could only be
looked at superficially because only a few individu-
als were interviewed per country. This has to do with
the exploratory qualitative method, not allowing any
generalisation and the fact that the sample was not en-
tirely homogeneous. Nonetheless, different tenden-
cies could be observed in answers from participants
from different countries. These are in line with cul-
tural differences on the country level and emphasise
the importance of contextually targeting these cul-
tural events. However, these tendencies should not
Outside the Box: Exploring Determinants for Participation in a Digitally Enhanced Remote Museum Visit for Older Adults
159
be overrated here, instead, future research should use
a more homogeneous and larger sample per country
for a more informative cross-cultural comparison.
6 CONCLUSIONS
This paper provided a cross-European qualitative ex-
ploration of older adults’ behavioural intention to en-
gage in a remote, digitally enhanced cultural event
that combined art exploration and social exchange.
The findings offer practical guidance for developing
such events tailored to the preferences and require-
ments of older adults.
ACKNOWLEDGEMENTS
This work is funded by the BeauCoup Project, which
has received funding from AAL Joint Programme un-
der grant agreement No AAL-2021-8-156-CP, and the
Horizon 2020 research and innovation programme
under the Marie Skłodowska-Curie grant agreement
No 861091 for the visuAAL project.
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