AI Literacy for Cultural and Design Studies
Sophie Schauer
a
and Katharina Simbeck
b
School of Computing, Communication and Business, HTW University of Applied Sciences,
Wilhelminenhofstraße 75A, 12459 Berlin, Germany
Keywords:
Artificial Intelligence, Cultural Sciences, Design, Higher Education Institutes, AI Literacy.
Abstract:
Artificial Intelligence (AI) is applied to an extending number of academic fields, including culture and design.
Hence, there is a necessity to incorporate AI competencies in the curricula of cultural and design studies. This
paper explores potential points of contact between cultural and design studies, AI technologies, as well as rel-
evant competencies. Through a comprehensive curriculum analysis of two study programs, expert interviews
and analysis of sample projects, the paper finds practical connections for the inclusion of AI competencies into
culture and design studies. We propose components of AI literacy for students in culture and design programs
along the categories of technical understanding, critical appraisal and practical application. The findings con-
tribute to the ongoing discourse on the interdisciplinary use of AI, offering insights into the evolving skill set
in the field of culture and design.
1 INTRODUCTION
Artificial Intelligence has impacted various aspects
of our daily lives, and its significance is continually
growing. In response to this influence, incorporating
a fundamental understanding of AI has become in-
tegral to Higher Education Institutions’ (HEIs) cur-
ricula. This necessity goes far beyond courses in
computer science and extends into nearly every field
of study (Ng et al., 2021). The transformative po-
tential of AI has become apparent, affecting indus-
tries, governance, healthcare, arts, and countless other
domains. Hence, HEIs recognise the importance of
equipping students across diverse disciplines with AI
competencies (Laato et al., 2020).
Culture and design, in particular, have experi-
enced a rise in the relevance of AI competencies
(Sang
¨
uesa and Guersenzvaig, 2019). AI technolo-
gies can aid the analysis of cultural artefacts and his-
torical documents and even support the preservation
and reconstruction of cultural heritage (CH) (Pavlidis,
2022). The same applies to design studies that use
generative AI as a supportive tool during their cre-
ative thinking process (Verheijden and Funk, 2023).
The use of AI technologies is, however, related to sev-
eral issues. AI systems have been found to replicate
biases (Ntoutsi et al., 2020) and machine learning sys-
a
https://orcid.org/0009-0006-3350-7803
b
https://orcid.org/0000-0001-6792-461X
tems require training on large data sets which leads to
ethical and copyright issues (Mehrabi et al., 2021).
As AI continues to evolve and reshape our world,
the collaboration between AI, culture and design is
set to bring forth novel approaches to understanding
and preserving our cultural diversity and innovative
design. We argue, that the integration of AI in culture
and design study programs not only needs to empower
students with the skills to engage with AI effectively
but also needs to address issues such as bias, fairness
and copyright. In this paper, the integration potential
of AI into cultural science and design studies is ex-
plored based on two exemplary study programs at a
German University of Applied Sciences. A compre-
hensive analysis of the programs’ class descriptions
revealed initial connections. This was followed by
two expert interviews with lecturers and reviews of
projects that gave further insights. The findings are
not only pertinent to these specific programs but also
offer valuable lessons and considerations for broader
applications in culture and design education.
2 STATE OF THE ART
In the evolution of the cultural sector, the integration
of modern technology has been a longstanding prac-
tice. Since the 1970s, Galleries, Libraries, Archives
and Museums (GLAM) have continuously digitised
Schauer, S. and Simbeck, K.
AI Literacy for Cultural and Design Studies.
DOI: 10.5220/0012609200003693
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024) - Volume 2, pages 39-50
ISBN: 978-989-758-697-2; ISSN: 2184-5026
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
39
their collections (Terras et al., 2021). Digitisation
strategies play a major role in keeping and distributing
the values of arts and heritage by increasing access to
broader audiences, supporting preservation and pro-
tection, collections development, raising the profile of
collections and institutions, and supporting research,
education and engagement (Terras et al., 2021).
Technology use has also increased in the creative
industries. Abbasi et al. (2017) state that this has
led to the emergence of several trends. One trend,
among others, is new forms of artistic expression and
novel art genres that have evolved. They further say
that fresh perspectives on creativity are seen in muse-
ums, theatres and galleries, along with innovative ma-
terials, processes and tools for creative practices and
different approaches to marketing and selling creative
products and services.
2.1 Digitalisation and AI in Culture and
Design
Different fields of AI are applied in culture and de-
sign. Natural language processing (NLP) is an early
domain in machine learning. It can include dif-
ferent applications like machine translation, speech
recognition and text processing which can be used
for historical text translation and transcription (Raina
et al., 2022; Sporleder, 2010). Further, AI algo-
rithms could be applied for improved accuracy in im-
age recognition to detect cultural relics (Wang and Li,
2022). While Galleries, Libraries, Archives and Mu-
seums are increasingly digitising their extensive col-
lections of cultural heritage, enhancing accessibility
through the support of AI technology should be the
aim (Sporleder, 2010; Caramiaux, 2020).
AI has impacted the creative and cultural sectors
in recent years immensely. In reports commissioned
by the European Commission, the European Parlia-
ment and a European association the impact of AI in
the creative and cultural sectors has been investigated
(Amato et al., 2019). Caramaiaux identifies the po-
tential of AI as ”a tool for information management
and cataloguing digiti[s]ed cultural artefacts”. He de-
tails two examples where AI has already been used
for the digitalisation and management of large data
sets. Further, AI gives opportunities for interactively
engaging the public with artefacts in cultural institu-
tions through the use of chatbots. Another opportu-
nity regards AI’s ability to personalise the visitors’
experience, which is motivated by the goal of predict-
ing an exhibition’s popularity and therefore helps in
saving money and managing resources. This was al-
ready successfully executed in a project by the UK’s
National Gallery, where the future number of visitors
is prognosticated based on an exhibition’s character-
istics (Kulesz, 2020). Lastly, AI holds the potential to
”generate content and reflect on existing collections
of data” (Caramiaux, 2023). Several projects have il-
lustrated this potential. The Museum of Modern Art
in New York commissioned the artist Refik Anadol
to train a generative AI model based on a data set of
180,000 art pieces for the museum. The result was a
dynamic abstract artwork that has an impact not solely
from its visuals but also its demonstration of the po-
tentials residing in machine learning models (Zylin-
ska, 2023; Caramiaux, 2023).
As digitalisation is taking place in all areas of so-
ciety, including cultural institutions that embrace dig-
ital transformations and integrate AI technologies into
their practices, challenges in human-AI interaction
are arising. With education being affected as well, ad-
dressing these challenges is becoming a responsibility
of education stakeholders (Schumann et al., 2020).
2.2 AI Literacy
The term AI literacy has been defined by Long and
Magerko (2020) ”as a set of competencies that en-
ables individuals to evaluate AI technologies criti-
cally; communicate and collaborate effectively with
AI; and use AI as a tool online, at home, and in the
workplace. They state AI literacy exists within a web
of interconnected literacies, which are all beneficial
for successful interaction with AI. Digital literacy, the
ability to navigate computer interfaces; computational
literacy, involving programming skills; and scientific
literacy, particularly in machine learning, build the
foundation for users but are not obligatory. How-
ever, data literacy, ”the ability to read, work with,
analy[s]e, and argue with data as part of a broader
process of inquiry into the world” (D’Ignazio, 2017),
is an essential part and shares similar competencies
with AI literacy (Long and Magerko, 2020).
Ng et al. (2021) underline the importance of fun-
damental AI skills for the general public and for-
mulate three main aspects of creating AI literacy:
knowing and understanding AI, using and applying
AI, evaluating and creating AI. In addition, they em-
phasised human-centred considerations for promoting
awareness and educating individuals to become so-
cially responsible and ethical users of AI. This educa-
tional focus goes beyond merely enhancing students’
AI skills. It creates key values like ”inclusiveness,
fairness, accountability, transparency, and ethics” (Ng
et al., 2021). By prioritising these principles, the aim
is to foster technical proficiency and demonstrate an
understanding of the societal implications and ethical
dimensions associated with AI technologies.
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Several approaches have been published to mea-
sure AI competencies. In the study conducted by
Laupichler et al. (2023), AI literacy was categorised
into the areas of ”Technical Understanding”, ”Criti-
cal Appraisal” and ”Practical Application”. Compe-
tencies covering the data-driven nature of AI and the-
oretical understanding of AI are collected as ”Tech-
nical Understanding”, whereas ”Critical Appraisal”
covers skills for ethically reflecting, evaluating the re-
sults of AI applications and managing legal issues.
Other competencies relating to AI application exam-
ples or recognising ”if a problem in [one’s] field can
and should be solved with artificial intelligence meth-
ods” (Laupichler et al., 2023) are included in ”Prac-
tical Application”. They developed a ”scale for the
assessment of non-experts’ AI literacy” (SNAIL), tar-
geted at people with no prior AI education, the em-
phasis was on engaging or cooperating with AI rather
than creating or developing it.
Further research by Wang et al. (2023) cate-
gorised AI literacy into awareness, usage, evaluation
and ethics. In this study, ”awareness” refers to users’
capability to recognise and understand AI technol-
ogy when engaging with applications. ”Usage” on
the other hand stands for the necessary skills to effec-
tively apply and utilise AI technology for tasks. Their
third core construct ”evaluation” involves the ability
to analyse, choose, and critically assess AI applica-
tions and their outcomes. Lastly, Wang et al. (2023)
define ”ethics” as the capability of being aware of the
responsibilities and risks linked with AI technology.
The categories proposed by Williams (2023) are
similar to the categories suggested by Laupichler et
al. (2023). The category ”concepts” could be com-
pared to ”technical understanding” and includes AI
background knowledge and interdisciplinary knowl-
edge. In ”practices”, similar to ”practical applica-
tion”, Williams (2023) mentions skills such as con-
structing, analysing and communicating about AI.
The third part, ”perspectives”, contains (critical) digi-
tal literacy, identity and social awareness and is com-
parable to ”critical appraisal” (Williams, 2023).
A different approach to AI literacy was taken by
Faruqe et al. (2021) who proposed different roles re-
lated to AI which require different competencies. The
first role is described as ”consumer”, ”who uses the
output of AI to improve their work or life” (Faruqe
et al., 2021). A second role consists of co-workers,
who possess a foundational understanding of AI sys-
tems and employ the results in their professional
tasks. The collaborator works with multiple AI sys-
tems to enhance their performance. The fourth role
is creators who engage in the developing and testing
of novel AI systems and their model (Faruqe et al.,
2021).
In the subsequent chapter, the methodology will
explore AI competencies specifically for culture and
design.
3 METHODOLOGY
The process of identifying relevant AI competencies
for students in cultural and design studies was di-
vided into three parts: a comprehensive analysis of
two study programs, expert interviews with respective
lecturers and an analysis of existing student projects.
The analysis was conducted on two specific study pro-
grams offered by a German University of Applied Sci-
ences. These programs were chosen as they contain
theoretical and practical cultural and design studies,
as well as their hold high potential for integrating AI
technology.
3.1 Curricula Analysis
For the conduction of the curricula analysis, the over-
all structure of the two study programs is explained
and selected courses are highlighted.
3.1.1 Museology
The first program to be analysed is the museology
course
1
, which provides students with insights into
contemporary museum practices. It equips them with
the skills and knowledge needed to engage with the
dynamic demands of the modern museum sector and
was chosen because of its breadth of classes and
application-oriented focus.
In a few fundamental classes, students learn topics
such as inventory management, documentation, and
essential museum management tools. Additionally,
they gain a foundational understanding of art and cul-
tural history, which serves as a valuable contextual
backdrop for their work.
Following, students apply their acquired skills in
real-world museum settings, gaining hands-on experi-
ence. Their education continues by exploring various
types of collections and academic disciplines. More-
over, the program emphasises the importance of com-
munication strategies in museum education, innova-
tive exhibition design, public relations, and visitor re-
search.
In specialisation classes, students are required to
opt for three courses from a selection that includes
Cultural Economy, Publications, Digital Media, Mod-
ern Materials, Digitalisation or Provenance Research.
1
https://museologie.htw-berlin.de/international-en/
AI Literacy for Cultural and Design Studies
41
This specialisation semester is succeeded by the com-
pletion of the Bachelor’s thesis.
The analysis of the classes and their descrip-
tion revealed possible connections with AI in several
courses. In ”Museum Documentation”, students learn
the theoretical basics of relational database models
and standardised data entry formats. Combining
these practices with AI fundamentals, such as ma-
chine learning and data analysis, could enhance ef-
ficiency and accuracy when working with large vol-
umes of data for archival documentation (Colavizza
et al., 2021). This could include making use of au-
tomated data entries and metadata generation as well
as algorithms for the recognition of entities and key-
words but also navigating potential bias and fair rep-
resentation (Lowagie, 2023).
Furthermore, ”Curating of Exhibitions” teaches
methods for the concept, planning, organisation and
production of exhibitions, as well as fostering a crit-
ical reflection on these processes. Using AI tools for
exhibition planning or curatorial research can help in
the creative process but has to be critically assessed at
the same time (Jo et al., 2022; Zhao et al., 2020).
In addition, ”Visitor Research and Service” aims
to provide students with knowledge on the structural
organisation of museums as well as methods for em-
pirical visitor research. Combining these practices
with AI could help in analysing visitors’ behaviour
or predicting future trends (Rani et al., 2023). Fur-
ther, the need for giving visitors personalised exhi-
bition experiences and developing recommender sys-
tems through AI has been recognised by museums
and should be catered to (Bordoni et al., 2013)
In ”Strategies for Digitalisation” students are fa-
miliarised with the techniques, methods, and stan-
dards for digitising and making collection invento-
ries available online and get acquainted with digi-
talisation and online presentation strategies, includ-
ing finding project partners and fundraising. Students
should furthermore develop skills for the ethical han-
dling of digital cultural pieces to correctly deal with
growing numbers of digitalised cultural collections
(Groumpos, 2022; Pansoni et al., 2023).
Moreover, in the module ”Inventory Design” stu-
dents learn the fundamentals and methods of inven-
torying and documenting museum collections. They
can identify important materials and analyse the artis-
tic and craft techniques of museum objects and are
capable of handling museum objects professionally,
as well as capturing, describing and accessing them.
Learning correct preservation techniques in combina-
tion with AI technologies could therefore be highly
useful (Marchello et al., 2023).
3.1.2 Communication Design
The second study program closely investigated is
communication design
2
. This program prepares stu-
dents for both the practical and technical requirements
of a professional career in the media sector. Its goal
is to cultivate creative, collaborative and independent
designers with a systemic mindset and a sense of re-
sponsibility.
The basics of the study course cover design es-
sentials, experimental methods and the historical as-
pects of crafts such as print typography, illustration
and photography.
Once students have acquired foundational knowl-
edge, design workshops are combined with lectures,
methodological training and technological education.
Within this context, students choose a specialisation
to focus on. International experts contribute different
perspectives and insights into the latest industry de-
velopments and practices through workshops and lec-
tures. Interdisciplinary projects, including collabora-
tions with other university courses, form an integral
part of the curriculum.
In two classes on ”Technologies”, students are
introduced to digital tools and software to gain an
understanding of programming processes and their
use cases in interdisciplinary projects. Focusing also
on the transfer of analogue media to digital formats,
especially in terms of publishing methods in multi-
media fields, such as e-books, film or motion design.
Teaching students a basic skill set for digitalisation
and transcription through NLP technology could en-
hance and optimise their work (Piotrowski, 2012).
Multiple classes on ”Design Foundations” im-
part knowledge on design processes and terminology
across various design domains, emphasising applying
methodological basics to visualise and create prod-
ucts. The competencies span from three-dimensional
and plastic design, simple shape, colour and material
theories, to typography and assessment of font effects
and their application in design projects. These de-
sign processes could be combined with generative AI
tools to generate ideas and concepts while critically
assessing usability as well as conforming to accessi-
bility and inclusivity guidelines (Tholander and Jons-
son, 2023).
In ”Design Laws and Ethics” students are edu-
cated on issues related to the right to one’s own words,
images and ideas, involving general legal concepts,
exploring aspects of protective and usage rights, ad-
dressing contract design and considering ethical con-
siderations in communication practices. The focus is
on developing awareness of these challenges and lay-
2
https://kd.htw-berlin.de/international-en/
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42
ing the groundwork for effective communication with
experts in the field. Including education on current
laws and regulations on AI and AI-generated results
will become more unavoidable (Fui-Hoon Nah et al.,
2023).
Furthermore, ”Presentation and Documentation of
Designs” teaches competencies in domain-specific
skills for presenting design products and processes,
both verbally and visually, stemming from one’s de-
sign work. Skills and knowledge in two- and three-
dimensional representation and documentation of de-
sign processes and outcomes are taught to the stu-
dents and could possibly be combined with AI tools
(Tholander and Jonsson, 2023).
Additionally, in ”Materials and Sustainability”
students learn to recognise and understand the eco-
logical aspects of product development. The differ-
ent consequences of technological advancements are
illustrated and alternative technologies, renewable re-
sources, sustainable materials and products are for-
mulated. Understanding and critically assessing the
environmental impacts of technology usage including
AI should be highlighted (Van Wynsberghe, 2021).
3.2 Expert Interviews
As a second step expert interviews were conducted
with lecturers from the two study programs to gather
further insight into the teachings at the university.
3.2.1 Museology
An expert interview with a museology professor gave
insights into the teachings. The professor has been
an advocate for implementing digitalisation strategies
as part of the curriculum for years and emphasised
the critical need for students to adapt to evolving dig-
ital standards. One of their classes on ”Documen-
tation” focuses on the safekeeping of archival docu-
ments and artefacts. Documenting these cultural ob-
jects often requires specific formatting for the upload
to public databases. However, it was expressed that
non-standardised data formats are still in use, or var-
ious databases that still obtain old data, hindering the
seamless exchange of information within the cultural
heritage community. Teaching students how to use AI
to automatically generate data in the correct format or
clean out outdated data could therefore be a great ad-
dition to their curriculum, according to the professor.
3.2.2 Communication Design
In an expert interview, a professor from communi-
cation design gave an overview of their courses and
offered insights into the content and structure of de-
sign classes. From their experience, many students
already have significant knowledge of AI tools and
regularly apply them in their project work. What they
usually lack are a deeper understanding of AI func-
tionality and critical reflection on their AI usage and
AI-produced results. According to the professor, they
are familiar with a variety of AI tools and understand
how to use them but have no deeper knowledge of
how AI tools produce their results and what inaccura-
cies or errors to look out for. The professor advocated
for an educational approach that goes beyond mere
tool proficiency, encouraging students to explore the
theoretical foundations of AI, the ethical implications
surrounding its implementation and its potential im-
pact on the future of design. Increasing their general
knowledge of AI and therefore developing an AI lit-
eracy should therefore be of high priority.
During a second interview with a design lecturer,
the ethical reservations held by students regarding the
use of AI-generated art were revealed. According to
the professor, many students have concerns related
to the origin and ownership of artworks produced
through AI algorithms, as well as the potential for
replication or infringement on existing artistic works.
Students express a genuine interest in understanding
the ethical implications of incorporating AI-generated
elements into their projects. By creating a dialogue
on ethical practices, students would be able to make
informed decisions about incorporating AI into their
creative processes while respecting the principles of
artistic integrity and legal considerations.
3.3 Example Projects
As a third part of the methodology, a few example
projects from the study courses were investigated.
Some have already been created with AI or have a
thematic focus on AI, while others show great poten-
tial for AI integration.
3.3.1 Museology
In the first project, 52 fabric pattern books were dig-
italised using two professional scanners. Metadata
was allocated to the fabric data sets using the Adlib
Information Systems software. An initial database
has been completed and is now continuously opti-
mised and extended (Haffner and Hornscheidt, 2015).
Adlib allows for LIDO exports, the standard format
required for online data portals like DBB
3
, the Ger-
man digital library with an array of cultural and sci-
3
https://www.deutsche-digitale-bibliothek.de/?lang=en
AI Literacy for Cultural and Design Studies
43
entific resources, and Europeana
4
, a European digital
platform to access millions of cultural heritage items
from museums, galleries, libraries and archives. Eu-
ropeana has been instrumental in advancing the digi-
tisation of cultural heritage across Europe (Macr
`
ı and
Cristofaro, 2021).
Figure 1: Digitalisation of Fabric Books (Haffner and Horn-
scheidt, 2015).
The fabric pattern books themselves, as well as
their digitised data, hold great potential for interdis-
ciplinary projects that involve AI technology. An AI-
driven image recognition algorithm could for exam-
ple be used for pattern comparison across data sets
and suggestions based on visual similarities. Fun-
damental knowledge in machine learning would al-
low students to classify the data and implement an
AI-powered search functionality based on patterns,
colours, material or keywords. Deng et al. (2023)
used AI technology for fabric property analysis and
proved AI’s potential for pattern recognition and eth-
nic fashion design.
In the second project, the cultural heritage in
public spaces in Berlin was digitalised, includ-
ing sculptural monuments, fountains and fine arts.
All elements are documented in a database acces-
sible through a website, showcasing the location
and further information about the cultural pieces.
Bildhauerei-in-Berlin (BiB)
5
contains around 2,500
entries for a variety of cultural heritage. Students
from museology heavily contributed to the data col-
lection process for objects from the districts K
¨
openick
and Lichtenberg.
4
https://www.europeana.eu/en
5
https://bildhauerei-in-berlin.de/was-ist-bib/
Figure 2: Map of Cultural Heritage in Berlin (Screenshot
from https://bildhauerei-in-berlin.de/karte/).
The data entries contain various arrays of infor-
mation and can be searched regarding epoch, mate-
rial, category, technique, condition, completeness and
location. A selection of five objects have been virtu-
alised as 3D models.
Figure 3: 3D Visualisation of Object (Screenshot from
https://bildhauerei-in-berlin.de/bildwerk/knabe-mit-pony-
6286/).
The BiB database could serve as a practical ex-
ample for teaching AI concepts such as classification
algorithms or basics of data analysis while also teach-
ing the importance of data literacy and ethical data
usage. Generative AI tools could also be tested for
virtual reconstruction of missing or damaged parts.
3.3.2 Communication Design
During the Ars Electronica festival from 7
th
to 11
th
September 2022 in Linz, Austria, a variety of projects
for art, technology and culture were exhibited. Stu-
dents from the communication design study course
presented seven of their projects on ”Post-Intelligent
Artificial Humanism”
6
at the exhibition. The projects
focused on the impact of AI on humanity and the con-
cept of ”Planet B” while raising questions about inter-
actions with a new form of intelligence and the con-
sequences, both positive and negative, of integrating
AI into our lives and society.
6
https://ars.electronica.art/planetb/de/artificial-
humanism/
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Figure 4: Project ”Pattern” at Ars Electronica (B
¨
urger et al.,
2022).
One exemplary project was ”Pattern” by Maria
B
¨
urger, Lea Gleisberg and Jana Staltmayer. The
project utilises a neural network to interpret and
recognise the meaning of doodles and is centred on a
vast database comprised of globally contributed doo-
dles. It further involves extracting scribbles from
the database and employing a robotic drawing ma-
chine to overlay hundreds of them. The key question
is whether the resultant image constitutes an anthro-
pological study or an artwork (B
¨
urger et al., 2022).
Demir et al. (2021) took a similar approach and
trained a neural network model to identify and cat-
egorise design principles in contemporary buildings.
These projects showcased the interdisciplinarity of AI
and design, specifically having an understanding of
neural network functionality as well as handling ex-
tensive data sets and being aware of the data being
utilised.
Figure 5: Project ”Bot-I-Celli” at Ars Electronica (Ball
et al., 2022).
Further, the work ”Bot-I-Celli” by
¨
Anne Ball,
Anna Brauwers and Anastasia Scherf explores the in-
tersection of AI and creativity and questions whether
AI can be considered creative. It delves into the future
of art in a scenario where AI overtakes tasks tradition-
ally performed by humans. The experience involves
personalised portraits created by a robot, resembling
caricatures drawn by street artists. The central focus
point is the perceptual shift when the role of the artist
transitions from a human to a robot (Ball et al., 2022).
The project displayed the human-AI co-creative pro-
cess and used algorithms for creativity. Students not
only needed to understand how AI algorithms work
but also develop their own to generate creative out-
put.
4 AI COMPETENCIES
The following chapter defines specific competencies
identified through the interviews and analyses and ex-
plains how these can be integrated. The three major
fields of competencies that have been defined cover
technology, ethics and application and can, there-
fore, be best assessed through the categories made
by Laupichler et al. (2023): technical understanding,
critical appraisal and practical application.
4.1 Technical Understanding
AI competencies for both cultural and design studies
place a strong emphasis on fostering the technical un-
derstanding of machine learning, AI tool proficiency
and data analysis. These skills are essential for navi-
gating the complexities of AI applications. Technical
competencies for both fields should therefore be:
AI Tool Proficiency: Acquiring an in-depth under-
standing of AI tools
Machine Learning Fundamentals: Knowledge of
ML concepts for developing models to predict ob-
ject labels and features
Data Analysis: AI-driven analysis of databases re-
garding object features
For cultural studies, developing proficiency in
data analysis is crucial for extracting meaningful in-
formation from data sets, as well as automating the
process of formatting and cleaning data and recognis-
ing errors for effective database management. This in-
cludes extracting relevant information, ensuring data
quality and preparing data sets for model training.
The focus is not only on technical proficiency but also
on the students developing a deeper understanding
of machine learning functionalities, enabling them to
use this technology for tasks like archival documen-
tation, object classification and predictive analytics.
The competencies specifically for cultural sciences
could be:
Automated Data Entry: Receiving suggestions for
standardised formats
Automated Metadata Generation: Automatically
generate metadata for data entries
Error Recognition: Ability to identify inaccura-
cies and errors in AI-produced results
AI Literacy for Cultural and Design Studies
45
Named Entity Recognition: NLP integration to
analyse and understand entities and keywords
Required AI competencies in design studies focus
especially on general tool proficiency and a strong un-
derstanding of the underlying technology. This allows
for informed decisions and critical assessment of AI-
generated results. In that way, design students can
use AI as a powerful tool to generate creative output
and develop their own algorithmic tools, while also
acquiring the knowledge to navigate potential risks
(Holmquist, 2017). The suggested technical compe-
tencies for design are as follows:
Algorithmic Knowledge: Understanding funda-
mental principles of AI tools to comprehend how
algorithms generate results
Neural Network Understanding: Knowledge of
how neural networks operate, especially in the
context of image interpretation and recognition
Algorithmic Creativity: Writing AI algorithms for
generating creative output
Figure 6: Technical Understanding Competencies for Cul-
ture and Design.
4.2 Critical Appraisal
Proficiency in critically evaluating and reflecting on
AI usage is an essential part of AI literacy for cultural
scientists and designers. This involves creating a deep
understanding of the legal landscape surrounding AI-
generated content, copyright regulations and ethical
considerations related to the ownership and attribu-
tion of such works (Hayes, 2023). An emphasis is
also on ensuring fair and unbiased data use in AI ap-
plications. In other words, developing a strong form
of data literacy is important. It involves having an
understanding of the data sources, their quality and
potential biases that may influence AI outcomes. The
following competencies are proposed for both fields:
Copyright Knowledge: Familiarising with current
laws on copyright of AI-generated content
Data Literacy: Knowing what and by whom data
is used for model training
Ethical Data Usage: Use of fair and unbiased data
for analyses
AI literacy for culture must contain skills to crit-
ically evaluate the legal and ethical implications of
employing AI in cultural projects, especially for the
handling and preservation of digitalised cultural ob-
jects (Groumpos, 2022). Further, AI can be used as
a tool for curatorial research but its output should al-
ways be judged evaluatively. Potential competencies
for the culture in this category are:
Curatorial Research: Assistance in researching
and developing exhibitions with AI tools
Digital Cultural Heritage Preservation: Expertise
in using AI for preservation with respect to au-
thenticity, diversity and integrity of cultural arte-
facts
Ethical Handling of Digital Cultural Objects: Re-
sponsible managing and interacting with cultural
objects through AI
Using generative AI tools for creative design pro-
cesses can support designers in creating more acces-
sible and inclusive concepts and adhering to guide-
lines more easily. This involves an awareness of po-
tential biases and the proactive inclusion of features
that cater to diverse users. Utilising AI to evaluate de-
sign concepts from the perspective of end-users can
ensure alignment with user needs, preferences and
expectations, fostering a strong user-centred design
process (Tholander and Jonsson, 2023). Addition-
ally, acknowledging the environmental impact of AI
is crucial for designers. It not only involves assessing
the ecological footprint of used technologies but also
considers factors such as energy consumption and re-
source usage, helping them to make informed deci-
sions and contributing to more sustainable and re-
sponsible design practices (Van Wynsberghe, 2021).
These competencies are advised for design studies:
Inclusive Design Considerations: Consideration
of inclusivity in AI-generated design
User-Centred Evaluation: Assessment of design
regarding usability
Environmental Impact of AI: Acknowledging eco-
logical consequences of AI technology
CSEDU 2024 - 16th International Conference on Computer Supported Education
46
Figure 7: Critical Appraisal Competencies for Culture and
Design.
4.3 Practical Application
Competencies for practically applying AI in cultural
and design projects include proficiency in digitalisa-
tion tools which help both cultural scientists and de-
signers transition from analogue to digital formats,
preserving cultural artefacts and media. This also in-
cludes using NLP for transcription purposes to au-
tomatically convert spoken or written texts into dig-
ital documents, enhancing their accessibility. The co-
creation between humans and AI supports both dis-
ciplines in developing a collaboration where human
creativity utilises AI capabilities to produce innova-
tive results (Wingstr
¨
om et al., 2023; Tholander and
Jonsson, 2023). Both study fields could, therefore,
benefit from these practical competencies:
Digitalisation Tool Proficiency: AI-based digital-
isation for analogue to digital formatting
Human-AI Co-Creation: Creating synergies be-
tween humans and AI for artistic purposes
NLP Transcription: NLP for automated digitali-
sation of spoken or written texts
Specifically, in cultural use cases, this could in-
volve generative AI tools that are used for exhibi-
tion design (Oksanen et al., 2023), virtual reconstruc-
tion of cultural heritage objects (Moral-Andr
´
es et al.,
2023) or an analysis of visitor behaviour, including
predictions of future visitor trends (Rani et al., 2023).
With a wide skill set and in-depth knowledge of AI
technologies, creative and innovative cultural projects
can be conducted and the everyday work of cultural
scientists supported. For cultural studies, the follow-
ing competencies are put forward:
Exhibition Design: Spatial analysis for layout and
visitor flow optimisation
Virtual Reconstruction: Use of generative AI for
virtual reconstruction of missing or damaged cul-
tural objects
Visitor Behaviour Analysis: Understanding visitor
movement in museums and other cultural institu-
tions
Predictive Visitor Trends: Forecasting visitor
trends and anticipating peak visiting times for op-
timised staff management
Practically applying AI in design processes fo-
cuses especially on fostering creative collaboration
between AI systems and designers. A range of AI
tools can be used for design purposes including idea
generation or content creation but also testing prod-
ucts for accessibility and inclusivity. AI can function
as a versatile technology, offering insights, generating
innovative concepts and streamlining repetitive tasks
(Fatima, 2023; Caramiaux, 2020). In design, these
practical competencies could be advantageous:
Accessibility and Inclusivity Testing: Testing for
accessibility and inclusivity with AI
Content Design: Use of AI for creation of design
elements
Idea Generation: AI tools for supporting the cre-
ative process
Figure 8: Practical Application Competencies for Culture
and Design.
5 CONCLUSION
In this paper, we have applied the AI literacy frame-
work by Laupichler et al. (2023) to culture and design
studies. Two study programs in museology and com-
munication design were used as examples. Through
curricula analysis, expert interviews and project re-
views we identified AI competencies important to
those fields.
AI Literacy for Cultural and Design Studies
47
The competencies developed through museology
studies, including inventory management, documen-
tation, exhibition curation and visitor research, pro-
vide a solid foundation for integrating AI technolo-
gies into the curriculum. Communication design stu-
dents can use AI to iterate collaboratively through de-
sign tasks, concepts and ideas.
Technical competencies focused in both disci-
plines on general tool proficiency, machine learning
fundamentals and data analysis understanding. For
cultural specialists, this means in particular increased
efficiency when working with databases, while de-
signers are supported in their creative process.
Critically reflecting on AI use is a key component
of AI literacy and knowledge on copyright issues, fos-
tering data literacy and usage of ethical and fair data
are the main competencies in culture and design. For
both studies specifically, this involves the sensitive
and responsible handling of cultural objects and fo-
cusing on accessible and inclusive designs.
AI competencies can be practically applied in
many use cases, however, a general digitalisation tool
proficiency, the sense of human-AI co-creation and
NLP transcription were found to be essential for both
fields. In the cultural sector, practical AI use cases
could include analysis and prediction of visitors or
exhibition design and curation. AI in design, on the
other hand, is applied for generating design ideas and
concepts, as well as for producing content.
The concepts presented in this paper will provide
a foundation for educational programs and curricula
development. While this study was limited to two ex-
emplary study programs, the methodology can also be
used in future more extensive research at other univer-
sities as well as different disciplines.
ACKNOWLEDGEMENTS
This paper portrays the work carried out in the con-
text of the KIWI project (16DHBKI071) that is gen-
erously funded by the Federal Ministry of Education
and Research (BMBF).
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