diversify lessons. They do not replace other teaching
methods but can effectively complement them. In the
presented article the authors have tried to show
concrete examples of how a virtual game
environment can be used to cover the curriculum
content of mathematics and computer modelling and
information technology. Like any other tool, the
environment used - Minecraft: Education has its
advantages and disadvantages, but its versatility
allows to make attractive lessons from different
curricular areas.
ACKNOWLEDGEMENTS
This research is supported by the Bulgarian Ministry
of Education and Science under the National Program
"Young Scientists and Postdoctoral Students - 2”.
The research is partially funded by the project
#BG05M2OP001-2.016-0018 “MODERNization in
partnership through digitalization of the Academic
ecosystem” (MODERN-A), funded by the
Operational Program "Science and Education for
Smart Growth", co-financed by the European Union
through the European Structural and Investment
Funds
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