in education—a systematic literature review. Thinking
Skills and Creativity, 8:80–91.
Donovan, L., Green, T. D., and Mason, C. (2014). Exam-
ining the 21st century classroom: Developing an in-
novation configuration map. Journal of Educational
Computing Research, 50(2):161–178.
Guilford, J. P. (1950). Creativity. American Psychologist,
5:444–454.
Hershkovitz, A., Sitman, R., Israel-Fishelson, R., Egu
´
ıluz,
A., Garaizar, P., and Guenaga, M. (2019). Creativity in
the acquisition of computational thinking. Interactive
Learning Environments, 27(5-6):628–644.
Israel-Fishelson, R., Hershkovitz, A., Egu
´
ıluz, A., Garaizar,
P., and Guenaga, M. (2021). The associations between
computational thinking and creativity: The role of per-
sonal characteristics. Journal of Educational Comput-
ing Research, 58(8):1415–1447.
Kaufman, J. C. and Beghetto, R. A. (2009). Beyond big
and little: The four c model of creativity. Review of
General Psychology, 13(1):1–12.
Kilgour, M. (2006). Improving the creative process: Anal-
ysis of the effects of divergent thinking techniques
and domain specific knowledge on creativity. Inter-
national Journal of Business and Society, 7.
Kong, S.-C. (2019). Components and Methods of Evalu-
ating Computational Thinking for Fostering Creative
Problem-Solvers in Senior Primary School Education,
pages 119–141. Springer Singapore, Singapore.
Kovalkov, A., Paassen, B., Segal, A., Gal, K., and Pinkwart,
N. (2021a). Modeling creativity in visual program-
ming: From theory to practice. In Proceedings of the
14th International Conference on Educational Data
Mining, EDM 2021, virtual, June 29 - July 2, 2021.
International Educational Data Mining Society.
Kovalkov, A., Paaßen, B., Segal, A., Pinkwart, N., and
Gal, K. (2021b). Automatic creativity measurement
in scratch programs across modalities. IEEE Transac-
tions on Learning Technologies, 14(6):740–753.
Kupers, E., Lehmann-Wermser, A., McPherson, G., and van
Geert, P. (2019). Children’s creativity: A theoretical
framework and systematic review. Review of Educa-
tional Research, 89(1):93–124.
Lau, K. W. and Lee, P. Y. (2015). The use of virtual reality
for creating unusual environmental stimulation to mo-
tivate students to explore creative ideas. Interactive
Learning Environments, 23(1):3–18.
Liu, M.-C. and Lu, H.-F. (2002). A study on the creative
problem-solving process in computer programming.
Manske, S. and Hoppe, H. U. (2014). Automated indicators
to assess the creativity of solutions to programming
exercises. In 2014 IEEE 14th International Confer-
ence on Advanced Learning Technologies, pages 497–
501.
Martindale, C. (1989). Personality, Situation, and Creativ-
ity, pages 211–232. Springer US, Boston, MA.
McHugh, M. L. (2012). Interrater reliability: the kappa
statistic. Biochem Med (Zagreb), 22(3):276–282.
Parsons, M. J. (1971). White and black and creativity.
British Journal of Educational Studies, 19(1):5–16.
Romeike, R. (2007). Three drivers for creativity in com-
puter science education.
Said Metwaly, S., Van den Noortgate, W., and Kyndt, E.
(2017). Methodological issues in measuring creativ-
ity: A systematic literature review. Creativity Theories
– Research – Applications, 4.
Schwarz, S., Pawlik, M., and Augsten, N. (2017). A new
perspective on the tree edit distance. In Beecks, C.,
Borutta, F., Kr
¨
oger, P., and Seidl, T., editors, Similar-
ity Search and Applications, pages 156–170, Cham.
Springer International Publishing.
Seo, Y.-H. and Kim, J.-H. (2016). Analyzing the effects
of coding education through pair programming for the
computational thinking and creativity of elementary
school students. Indian Journal of Science and Tech-
nology, 9.
Sidorov, G., G
´
omez-Adorno, H., Markov, I., Pinto, D., and
Loya, N. (2015). Computing text similarity using
tree edit distance. In 2015 Annual Conference of the
North American Fuzzy Information Processing Soci-
ety (NAFIPS) held jointly with 2015 5th World Con-
ference on Soft Computing (WConSC), pages 1–4.
Vygotsky, L. S. (2004). Imagination and creativity in child-
hood. Journal of Russian & East European Psychol-
ogy, 42(1):7–97.
Yadav, A. and Cooper, S. (2017). Fostering creativity
through computing. Commun. ACM, 60(2):31–33.
Zhang, K. and Shasha, D. (1989). Simple fast algorithms for
the editing distance between trees and related prob-
lems. SIAM Journal on Computing, 18(6):1245–1262.
CSEDU 2024 - 16th International Conference on Computer Supported Education
548