
edge related to the overall healthcare procedure.
7 CONCLUSION
This work proposes a pipeline for the automatic eval-
uation of dental surgery gestures. The aim of this
system is to assist teachers and learners during prac-
tical sessions on simulators (conventional or virtual
and haptic). The expected long-term impacts are re-
lated to the improvement of motor skills in preclinical
situations, to prepare students for clinical ones, and
avoid learning motions leading to MSD. This first step
breaks down the gesture into components (posture,
sitting orientation, holding the instrument, fulcrum,
asepsis) and proposes generic descriptors for each
component. The proposed approach consists in train-
ing random forest models for each component, whose
inputs are the generic descriptors computed from the
teacher’s labeled and captured motions. Each label is
defined by teachers to integrate the observation needs
with their own vocabulary. The trained RF model can
be used to analyse the learners’ gestures by giving the
class label for each gesture component. This architec-
ture tends to tackle the challenges linked to the evalu-
ation of the often neglected geometric and kinematic
aspects of the dental gesture in the existing systems,
while avoiding a heavy reengineering process in case
of the evolution the learning situation. This work will
continue through an experiment with a dual objective:
(a) validating the pipeline in terms of evaluation per-
formances with teachers and (b), evaluating the im-
pact of the evaluation on students during practical ses-
sions.
ACKNOWLEDGEMENTS
The authors would like to thank the support given
by the French Research National Agency in funding
of the ANR PRCE EVAGO project (ANR-21-CE38-
0010).
REFERENCES
Bandiaky, O. N., Lopez, S., Hamon, L., Clouet, R.,
Soueidan, A., and Le Guehennec, L. (2023).
Impact of haptic simulators in preclinical den-
tal education: A systematic review. Jour-
nal of Dental Education, n/a(n/a). eprint:
https://onlinelibrary.wiley.com/doi/pdf/10.1002/jdd.13426.
Bhatia, V., Randhawa, J. S., Jain, A., and Grover, V. (2020).
Comparative analysis of imaging and novel marker-
less approach for measurement of postural parameters
in dental seating tasks. Measurement and Control,
53(7-8):1059–1069.
Djadja, D., Hamon, L., and George, S. (2020). Design
of a Motion-based Evaluation Process in Any Unity
3D Simulation for Human Learning:. In Proceedings
of the 15th International Joint Conference on Com-
puter Vision, Imaging and Computer Graphics The-
ory and Applications, pages 137–148, Valletta, Malta.
SCITEPRESS - Science and Technology Publications.
FDI (2021). Ergonomics and posture guidelines for oral
health professionals.
Garc
´
ıa-de Villa, S. (2022). Simultaneous exercise recogni-
tion and evaluation in prescribed routines: Approach
to virtual coaches. Expert Systems With Applications.
titleTranslation:.
Larboulette, C. and Gibet, S. (2015). A review of com-
putable expressive descriptors of human motion. In
Proceedings of the 2nd International Workshop on
Movement and Computing, pages 21–28, Vancouver
British Columbia Canada. ACM.
Le Naour, T., Hamon, L., and Bresciani, J.-P. (2019). Su-
perimposing 3D Virtual Self + Expert Modeling for
Motor Learning: Application to the Throw in Ameri-
can Football. Frontiers in ICT, 6:16.
Liu, J., Zheng, Y., Wang, K., Bian, Y., Gai, W., and Gao,
D. (2020). A Real-time Interactive Tai Chi Learning
System Based on VR and Motion Capture Technol-
ogy. Procedia Computer Science, 174:712–719.
Manghisi, V. M., Evangelista, A., and Uva, A. E. (2022).
A Virtual Reality Approach for Assisting Sustainable
Human-Centered Ergonomic Design: The ErgoVR
tool. Procedia Computer Science, 200:1338–1346.
Maurer-Grubinger, C., Holzgreve, F., Fraeulin, L., Betz,
W., Erbe, C., Brueggmann, D., Wanke, E. M., Nien-
haus, A., Groneberg, D. A., and Ohlendorf, D.
(2021). Combining Ergonomic Risk Assessment
(RULA) with Inertial Motion Capture Technology in
Dentistry—Using the Benefits from Two Worlds. Sen-
sors, 21(12):4077. Number: 12 Publisher: Multidis-
ciplinary Digital Publishing Institute.
Oagaz, H., Schoun, B., and Choi, M.-H. (2022). Real-time
posture feedback for effective motor learning in ta-
ble tennis in virtual reality. International Journal of
Human-Computer Studies, 158:102731.
Pispero, A., Marcon, M., Ghezzi, C., Massironi, D., Varoni,
E. M., Tubaro, S., and Lodi, G. (2021). Posture As-
sessment in Dentistry for Different Visual Aids Using
2D Markers. Sensors, 21(22):7717.
Sallaberry, L. H., Tori, R., and Nunes, F. L. S. (2022). Com-
parison of machine learning algorithms for automatic
assessment of performance in a virtual reality dental
simulator. In Symposium on Virtual and Augmented
Reality, SVR’21, pages 14–23, New York, NY, USA.
Association for Computing Machinery.
Senecal, S., Nijdam, N. A., Aristidou, A., and Magnenat-
Thalmann, N. (2020). Salsa dance learning evalu-
ation and motion analysis in gamified virtual real-
ity environment. Multimedia Tools and Applications,
79(33):24621–24643.
Weiss Cohen, M. and Regazzoni, D. (2020). Hand rehabili-
tation assessment system using leap motion controller.
AI & SOCIETY, 35(3):581–594.
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions
427