
2.3.2 Augmented Reality with Technological
Advancement
Augmented reality differs from virtual reality due to
its ability to generate new multimodal interfaces with
high ease of manipulating objects in a given space,
in which the user can use their hands to interact with
a real environment. To make everything happen, the
use of augmented reality techniques can place real el-
ements, using optical tracking so that the scene has
maximum realism, without the technological appara-
tus of much connectivity. Therefore, it is possible to
create detailed and immersive environments, with in-
teractive elements to allow several innovative applica-
tions, as they allow the reliable reproduction of real-
life environments such as a house, bank, university,
or even a city, guaranteeing the user interaction with
each part of the environment and its proper purpose
(Kirner and Tori, 2006).
For Kirner and Tori (2006), augmented reality can
be defined as “the enrichment of real environment
with virtual objects, using some technological device,
working in real time”. The mechanisms for making
this combination between these realities stand out due
to the user’s sense of presence and the quality of the
images, leaving them free in the environment without
the application of as much technological equipment as
happens in virtual reality. With augmented reality, the
feeling of coexisting with the real world in the same
space can combine and align real and virtual objects
in real time.
2.3.3 Learning Methods
In recent years there has been a significant increase in
the application of mobile devices in the field of educa-
tion. The educational or training process constitutes
a purposeful interaction with technology mediated by
learning content between teachers and students where
teaching materials seek to solve educational tasks in
a systematized and updated way for the development
of students. In this sense, the learning environment is
virtually guided by information and communication
technologies combined with traditional teaching tech-
nologies providing greater understanding with virtual
environment tools (Zinonos et al., 2018).
With recent technological advances in the areas
of cyber-physical systems, actuators and sensors, the
flexibility of areas along value chains have demon-
strated increasing digitalization in both society and
industry. In this context, an ambitious technological
trend is “Augmented Reality” (AR). Its use facilitates
employees’ work by providing data in specific situa-
tions, in real time and with targeted information. As
a result, connecting data to machines results in work
without the need for a fixed work environment. How-
ever, the inclusion of new technologies also implies a
change in the way people work, leading to the restruc-
turing of work processes, particularly in the manufac-
turing industry (Sorko and Brunnhofer, 2019).
Due to this factor, augmented reality offers sev-
eral potentials for the industry, allowing, for example,
digitize process, in real time, for parallel processes.
In this regard, two types of processes can be men-
tioned: learning processes and industrial processes.
If the focus is on industrial processes, it is possible
to check which stage can be improved, the reduction
of delivery times, and activities to be carried out, ob-
serving the step by step of a work process (Sorko and
Brunnhofer, 2019).
Therefore, some industries already apply aug-
mented reality in their processes, developing environ-
ment projects and activities inherent to the develop-
ment of employees in the learning process. In the
view of authors Makransky and Klingenberg, virtual
reality improves safety training in industrial processes
(Makransky and Klingenberg, 2022). The use of these
resources can positively affect the results of safety
training, since engaging training is three times more
effective in promoting knowledge and skill acquisi-
tion, compared to non-engaging training.
AR-based simulations are more immersive as they
promote high levels of psychological presence, offer-
ing the sensation of being at the scene of the activ-
ity, which are often difficult, expensive or dangerous
to produce in real life (Makransky and Klingenberg,
2022).
2.3.4 Augmented Reality in Ship Mooring
Training
Currently, some companies are already using aug-
mented reality to carry out safety training. This is
the case of OMS-VR, a Ukrainian company, which
carries out various maritime safety training in VR in
the same location, where it is developing its own soft-
ware and hardware solution. In this case, VR training
allows obtaining results on the professional’s physical
and psychological state in various stressful situations,
without exposing them to the risks of such activities,
including equipment for cargo handling, pump room
for the fire detection and firefighting system on the
Ship’s deck and ship mooring winches, all on board.
What is desired in this current research project is
the implementation and analysis of a methodology ap-
plicable to land winch mooring systems, where the
principles for training are like those observed in a
real world training, seeking acceptable principles for
a better condition of safety levels for maintainers.
In navigation mooring cable protection training,
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