
ables a profound exploration of the interrelations be-
tween typographic elements and their correspond-
ing recognition measures, offering insightful observa-
tions grounded in the principles of game theory.
Next, to the consideration of a typography denoted
as T , we proceed to allocate a unique weighted voting
game for each distinct typographic element X ∈ T ,
denoted as Γ
SS
(X). This allocation is carried out
in accordance with a specific methodology designed
to systematically capture the nuances of typographic
identification within the framework of weighted vot-
ing games. In particular, Γ
SS
(X) is described as fol-
lows:
Γ
SS
(X) := [q
T
(X); µ
T
(X,Y
1
),
µ
T
(X,Y
2
),... ,
µ
T
(X,Y
k
)]
where Y
i
, for i ∈ {1,. .. ,k}, are all characters of T .
Considering the 80% success rate, for each weighted
voting game Γ
SS
(X), we stated the quota q
T
(X) as
the 80% of the total n presentations considered, i.e.,
q
T
(X) = 0.8 · n. From these weighted voting game
Γ
T
(X), we are able to compute the corresponding
Shapley-Shubik value of X with respect to Γ
T
(X),
denoted by µ
ss
(X) (Shapley and Shubik, 1954). In
essence, µ
ss
(X) is the number of times that X is pivot
(it makes that a coalition of characters will be success-
fully) divided by all possible permutations. Finally,
we consider a general identifiable value for the given
tipography T based in those values as follows
µ
SS
(T ) =
∑
X∈T
µ
SS
(X) .
Example. Let T be a typography where
{a,b, p, q} ∈ T . Suppose that, after doing the exper-
iments with 10 presentations for each carhacter, we
obtain the following results:
Γ
T
(a) = [8;8,1,0,1] → µ
SS
(a) = 1
Γ
T
(b) = [8;2,8,0,0] → µ
SS
(b) = 1
Γ
T
(p) = [8;0,1,7, 2] → µ
SS
(p) = 2/3
Γ
T
(q) = [8;0,0,4,6] → µ
SS
(q) = 1/5
Thus,
µ
SS
(T ) = 1 + 1 +
2
3
+
1
5
=
43
15
.
Note that this last method is the main novelty of
this work. It gives us a new point of view to determine
whether a typography is indistinguishable or not. In
fact, it let us to see how relevant is a character to make
a coalition of characters a successfully coalition.
3 CONCLUSION AND FUTURE
WORK
In this work, we define three different values or mea-
sure to identify how good is a given typeface or ty-
pography. Subsequently, it is necessary to apply these
measures to specific typefaces and systematically as-
sess their effectiveness. This comprehensive evalu-
ation will not only provide insights into the perfor-
mance of individual typefaces but will also contribute
to a nuanced understanding of the applicability and
robustness of each measurement method in the con-
text of our study.
A prospective avenue for further research involves
the exploration of alternative power indices, such as
Banzhaf, Deegan-Packel, Holler, among others. This
expansion should allow a more comprehensive under-
standing of the typographic recognition. Additionally,
our future effors will also focus on an examination
of typography recognition within the realm of social
networks, where we intend to investigate the inter-
play and relationships among characters as a social
network.
The final results help us to choose the best typog-
raphy and improve the design of specific characters
in the considered typography, in terms of visual iden-
tification tasks and readability (Braida et al., 2018).
It let us to rank optotypes in order to classify them
according to the visual identification.
ACKNOWLEDGEMENTS
J. Freixas and X. Molinero has been partially sup-
ported by funds from the Ministry of Science and In-
novation grant PID2019-104987GB-I00 (JUVOCO)
and the Catalan government [2021 SGR 01419 AL-
BCOM].
REFERENCES
Blog at WordPress.com. (18th March, 2024). https://classe
val.wordpress.com/introduction/basic-evaluation-me
asures/. Basic evaluation measures from the confusion
matrix.
Brabec, J., Kom
´
arek, T., Franc, V., and Machlica, L. (2020).
On model evaluation under non-constant class imbal-
ance. In Krzhizhanovskaya, V. V., Z
´
avodszky, G.,
Lees, M. H., Dongarra, J. J., Sloot, P. M. A., Bris-
sos, S., and Teixeira, J., editors, Computational Sci-
ence – ICCS 2020, pages 74–87, Cham. Springer In-
ternational Publishing.
Braida, D., Ponzoni, L., Verpelli, C., and Sala, M. (2018).
Chapter 8 - visual object recognition task: A transla-
tional paradigm to evaluate sustained attention across
species. In Ennaceur, A. and de Souza Silva, M. A.,
editors, Handbook of Object Novelty Recognition, vol-
ume 27 of Handbook of Behavioral Neuroscience,
pages 139–150. Elsevier.
COMPLEXIS 2024 - 9th International Conference on Complexity, Future Information Systems and Risk
126