specific context of police negotiation but for all nego-
tiation situations such as: Business and Commerce,
Diplomacy and International Relations, Law and Me-
diation, Human Resources, Healthcare, Entertain-
ment and Media, Politics, Education, Environmental
Conservation. Beyond negotiation, all computer sim-
ulations or video games involving autonomous agents
can benefit from this research by including the phone
as an interaction tool in their toolkit. To take this a
step further, we have developed an LLM (AI) model
for the autonomous agent and user tests – see twin
paper (Monaco et al., 2024).
Limitations in terms of timing, particularly dur-
ing speech capture and the transcription of the partic-
ipant’s speech are still to be overcome. In the current
state, the performance of standard computers does not
allow the use of local models and to have a smooth
and uninterrupted discussion, which is why online
services had to be used. This choice can pose a prob-
lem in the case of simulation exchanges containing
sensitive or confidential personal data. The use of ex-
ternal services also poses issues in terms of availabil-
ity and bandwidth. Further research into the use of
NLP models on smartphones could yield results that
overcome these limitations; the limiting factor would
undoubtedly be the quality of the phone itself.
ACKNOWLEDGEMENTS
We are deeply thankful to the University of Applied
Sciences and Arts of Western Switzerland (HES-SO)
and the University of Sk
¨
ovde (HIS) for their gener-
ous provision of essential equipment and invaluable
knowledge, which greatly contributed to the success
of this project. We extend our heartfelt appreciation
to Diego Villagrasa and Dylan Canton for their in-
valuable assistance during the implementation pro-
cess, their expertise and dedication significantly en-
hanced the project’s development. Additionally, we
express our gratitude to Colin Lavanchy for lending
his voice to portray the hostage-taker, enriching the
simulation with authenticity and depth.
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