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linked workplace and machine chains are available
for various phases of the production process. Learn-
ers can gain practical experience with modern plant
modules and even with product development meth-
ods (Abele et al., 2017). Learning factories integrate
teaching, training, and research within a realistic pro-
duction environment, employing didactic models for
the conveyance and reflection of learning content. De-
fined in a narrower sense, a learning factory is an ed-
ucational setting characterised by authentic processes
that include multiple stations and cover both techni-
cal and organisational aspects. This adaptable envi-
ronment mirrors a real value chain where a physical
product is manufactured. The pedagogical concept
behind a learning factory encompasses formal, infor-
mal, and non-formal learning, facilitated through the
direct actions of trainees in an on-site learning ap-
proach (Abele et al., 2019).
One way of making the most of the learning fac-
tory concept is to offer digital or virtual learning en-
vironments. Digital and virtual learning factories ex-
ist at various educational institutions, including uni-
versities, companies and, in some cases, vocational
schools. They are used for training in similar ar-
eas to physical learning factories. At the same time,
they function independently of location and do not in-
volve the large financial outlay of a physical learn-
ing factory. They are therefore considered an impor-
tant strategic tool for implementing education in the
field of manufacturing (Abele et al., 2017). Learn-
ing in virtual environments is being used more and
more frequently in various scientific disciplines due
its benefits (H
¨
afner, 2020). In engineering, particu-
larly, the integration of virtual learning environments
as a didactic tool is now widely recognized (H
¨
afner,
2021). A virtual learning factory promotes the learn-
ing of advanced manufacturing concepts by combin-
ing virtual objects with hands-on activities and pro-
viding learners with a motivating learning experience
(Aqlan et al., 2021). Learners can experience a col-
laborative and immersive learning environment in a
realistic simulation. Moreover, diverse learning sce-
narios can be effectively addressed by adjusting and
incorporating additional objects as needed.
A review by Reining and Kauffeld (2022) sum-
marised the empirical evidence on learning outcomes
and skills development in learning factories (Rein-
ing and Kauffeld, 2022). A total of 22 studies were
included, 16 of which were conducted in physical
learning factories and three in virtual learning fac-
tories. Three further studies combined physical and
virtual learning factories. The interventions evaluated
included continuing education, higher education pro-
grammes and vocational training courses, mostly on
topics such as lean, agility, Industry 4.0 and prod-
uct or software development. All 22 studies re-
ported an increase in participants’ knowledge or skills
following the learning factory interventions. Self-
assessment questionnaires showed that between 47
and 100 percent of participants felt that their knowl-
edge or understanding had increased significantly fol-
lowing the interventions. Knowledge tests, practi-
cal applications, interviews, and observations also
showed increases in knowledge and skills. Skills,
including technical, methodological, social and per-
sonal skills, were reported to have improved as a re-
sult of the learning factory experience. Looking at the
three purely virtual and the three hybrid learning fac-
tories in terms of learning outcomes, they appear to
be just as effective as the physical learning factories
in terms of learning outcomes.
The proposed adaptive Virtual Learning Platform
(VLP) in this publication leverages the Agile Produc-
tion Simulation, a small-scale learning factory offered
by the fischertechnik company. It incorporates an im-
mersive digital twin, expanding upon it to offer ad-
ditional educational content, resulting in a compre-
hensive, flexible, and expandable learning environ-
ment. The VLP can be deployed on different immer-
sive hardware such as VR headset or CAVE, facilitat-
ing its utilization in a hybrid fashion. In the following
sections, the authors describe current developments
in the area of digital learning factories (section 2), the
teaching concept (section 3), as well as its implemen-
tation (refer to section 4). Furthermore, a comprehen-
sive evaluation concept is proposed in section 5.
2 RELATED WORKS
Various examples of training approaches using digi-
tal twins and virtual production environments can be
identified in the literature.
The digital twin learning factory, as presented by
Algeddawy et al. (2020), comprises a 1:1 scaled envi-
ronment featuring various material handling modules,
including an automatic storage and retrieval system, a
robotic handling with vision module, a robotic pick-
and-place and rotating storage module, and a robotic
assembly module with a SCARA robot. Constructed
using a combination of open-source and low-cost dig-
ital components, this digital twin utilizes tools such as
RoboDK for 3D simulation, CODESYS for automa-
tion control programming, and Modbus and OPC UA
for communication, along with Python for scripting.
The model for creating the digital twin progresses
through three stages, focusing on the connection to
the physical twin and data processing methodologies
An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital Twin
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