graphics, require a powerful computer with a high-
end graphics card, which can be costly. Consequently,
only a limited number of people can afford to pur-
chase such setups. Spatial constraints also present a
limitation. Small spaces do not allow for full utiliza-
tion of the possibilities of virtual reality, and colli-
sions between the user and objects in their surround-
ings can pose safety risks. Furthermore, a significant
challenge lies in the technology required to provide
immersion to users by engaging their various senses,
tracking movements, and displaying high-quality im-
ages, particularly realistic graphics. Limitations re-
garding resolution, data compression, and bandwidth
can also impact the smooth operation of VR systems
(Keshavarz and Golding, 2022).
However, the rapid development of virtual and
augmented reality has the potential to address most of
these challenges. Given the increasingly prominent
presence of this technology in education overall, its
utilization in artistic education is worth considering.
The contributions of this paper are as follows:
1. We conducted an exploratory study aimed at gain-
ing deeper insights into the needs and challenges
encountered in secondary music education.;
2. We introduced an immersive interactive virtual
environment designed to facilitate the learning of
harmony at the secondary music education level.
2 RELATED WORKS
To ascertain the current state of knowledge regard-
ing the utilization of virtual reality tools to support
the learning of music theory, a literature review was
conducted using databases such as Scopus, Web of
Science, Google Scholar, as well as ResearchGate.
The search syntax involved the use of key term com-
binations: ”music,” ”theory,” ”harmony,” ”teaching,”
”learning,”, ”AR” and ”VR” in various configura-
tions, with the limitation of the search to Polish and
English languages.
The study of music theory has been a fundamental
component of traditional music education for years.
Despite the raised doubts in recent years about the
value and place of these contents in music education,
research indicates that music theory remains a highly
valuable subject of study. At the same time, there is
an emphasis on the necessity to tailor teaching meth-
ods and tools to the needs of the students(Gutierrez,
2018). From the student’s perspective main concerns
revolve round the inadequate integration of course
content with related subject areas, leading to unan-
swered questions about its broader context. The ne-
glect of diverse aspects, including cultural, physical,
psychological, and metaphorical considerations, hin-
der students from connecting musical theories with
their broader musical experiences. Over-reliance on
the keyboard, varied perceptions of the purpose of
theory study among instrument groups, and the lack
of diversity in non-common practice genres and tradi-
tions are significant issues (Gutierrez, 2019).
Also educators recognize the importance of seek-
ing solutions to support their music theory teach-
ing. The experience of remote teaching during the
COVID-19 pandemic has driven teachers to em-
brace new technologies and tools for music education.
Their desire is to continue utilizing existing tools and
to explore new ones, as they firmly believe in the en-
hancement of the overall quality of learning (Cam-
lin and Lisboa, 2021). Utilizing technological solu-
tions to support classroom teaching and incorporating
them into students’ independent work allows for ad-
ministering crucial discussions about music outside of
class and helps create an engaging environment (De-
loy, 2022).
Research confirms the propositions put forth by
students and teachers. Online training courses support
music education as they allow individuals to work
at their own pace, collaborate with others, and con-
tribute to a deeper understanding of music (Li et al.,
2022). The application of digital technologies, specif-
ically wikis, simulators, and social networks, enables
students to engage in seamless communication with
teachers and peers, thereby increasing their interest in
learning (Zainuddin et al., 2019).
Several virtual reality tools for learning music the-
ory have been identified, targeting various groups of
end users. ”Singing-Blocks” is a serious game project
aimed at young adults without musical education, cre-
ated in 2018. It enables the learning of basic harmony
principles, including chord construction and progres-
sion, by arranging colorful blocks shaped like walls in
the right positions. The game consists of multiple lev-
els with a progression of difficulty. The effectiveness
of the solution has not been verified to date (Timoney
et al., 2018).
Another proposal is ”ChordAR”. It is a seri-
ous game designed for children to aid in learning the
basics of music theory, including concepts such as
chords. Initially, survey research was conducted to
identify the problems and needs of preschool-aged
children. The results of these surveys were taken into
account in the development of the solution. The game
features a storyline and levels of varying difficulty. It
involves arranging LEGO blocks to symbolize indi-
vidual chords in accordance with what is displayed
on the screen. The correct arrangement of blocks is
shown against a background image from the camera
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