Cheat Prediction and Contrastive Analysis in Games Based on
Machine Learning Methods
Xingjie Lin
School of Computer and Software, Dalian Neusoft University of Information, Dalian,116023, China
Keywords: Machine Learning, Game Cheating Detection, Decision Tree, Logistic Regression, Random Forest
Abstract: The research topic of this study is cheat prediction in games and its importance lies in maintaining a fair and
enjoyable gaming environment. The main idea of this article is exploring machine learning models of game
cheating detection. Specifically, the focus of this study is on the criteria and search strategies for analyzing
the four models. Machine learning has significant advantages in generalization of data fitting. The implicit
relationships between data are further inferred and represented. The comparative analysis of those models
revealed that Logistic Regression model outperformed others with 90% accuracy. The results show that
Logistic Regression has competitive performance due to its unique features. This study provides valuable
insights for game developers and researchers to develop effective cheat detection systems. The future
prospects and directions for cheat detection research are also discussed. Overall, this research contributes to
the advancement of cheat detection in games, which can promote fairness and trust in the gaming
community.
1 INTRODUCTION
In recent years, due to the rapid developing of
machine learning, significant progress has been
made in research in the area of artificial intelligence.
Machine learning enables computers to study and
create predictions and decisions lines from different
data. This technology is essential for analyzing large
datasets and identifying patterns, making it
increasingly important for solving complex
problems in domains such as healthcare, finance,
and transportation. Many researchers have explored
different machine learning algorithms, they use
different models to solve various problems in fields
(Pinto et al. 2021).
The target of the study is analyzing the
performances of different machine learning
algorithms in monitoring game cheating. Relevant
features will be extracted from game data to identify
patterns indicative of cheating behavior. Various
machine learning models will be experimented with
to build predictive models that can accurately
classify cheating instances. The performance of
different models will be compared and analyzed to
determine their strengths, weaknesses, and
suitability for real-world game cheating detection
scenarios (Davar et al. 2022). Game cheat detection
is an important issue that can significantly impact
the fairness and integrity of the gaming experience.
This study explores the implications and practical
applications of using machine learning to enhance
the overall gaming experience for players. This
study introduces four machine learning models
(Zeng 1996, Zhang et al. 2021, Wang et al. 2016).
Anomaly detection and pattern recognition are also
discussed as useful techniques for detecting cheating
behavior. Implementing cheat detection through
neural networks is also explored in this study,
covering topics such as data collection and
preprocessing, construction of neural network
models, feature engineering, sample labeling, model
training and optimization, as well as model
evaluation and deployment (Zhang 2016, Wang
2014). Additionally, the issue of imbalance in game
cheat detection and artificial intelligence is
addressed, discussing various methods such as
imbalanced data collection, sample resampling, class
weight adjustment, anomaly detection techniques,
and ensemble learning (Lu 2007, Fang et al. 2011,
Che & Geng 2013).
The following is the layout of this article in part
2, a comprehensive analysis and discussion were
conducted on the different roles and ways in which
464
Lin, X.
Cheat Prediction and Contrastive Analysis in Games Based on Machine Learning Methods.
DOI: 10.5220/0012821100004547
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 1st International Conference on Data Science and Engineering (ICDSE 2024), pages 464-469
ISBN: 978-989-758-690-3
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
four different models, play in cheating detection in
games. The strengths and limitations of each model
are examined, highlighting their effectiveness in
identifying cheating behaviors. In part 3, the results
of the analysis are presented and discussed. The
findings explain the capabilities of different models
and their respective contributions to cheat detection.
Comparisons are made between the models,
examining their performance, accuracy, and
efficiency in detecting cheating behaviors. Part 4
summarizes the conclusions and future prospects of
this study. The importance of implementing robust
cheat detection systems in maintaining fairness and
integrity within the gaming community is reiterated.
Furthermore, future prospects and directions for
research in cheat detection are outlined, emphasizing
the need for continuous updates and improvements
to combat evolving cheating tactics.
2
METHODOLOGY
The general process for game cheat detection
involves several steps, as shown in the Figure 1.
First, relevant player behavior data and features are
collected, such as game time, score, and action
frequency. The next step is to model the probability
of a player cheating based on these features. Logistic
regression calculates the likelihood of cheating,
while decision trees partition the feature space to
classify players as cheaters or non-cheaters. To
improve accuracy and robustness, random forests
can be employed by combining predictions from
multiple decision trees. Another approach is to
utilize Support Vector Machines (SVMs), which
consider player behavior features like game
command sequences and action frequencies to
classify players into cheat or non-cheat categories.
Lastly, performance analysis is conducted to
evaluate the effectiveness of these methods in
detecting and classifying cheating behaviors in
games.
Figure 1: The process of this study (Photo/Picture credit: Original).
2.1 Logistic Regression for Game
Cheat Detection
Logistic regression is a widely used model that can
be used to detect cheating behavior in games. In this
model, the probability of a player cheating is
estimated based on their behavior and relevant
features. This is a classification algorithm that
detects whether players are cheating (Che & Geng
2013, Ciocca et al. 2015).
In the context of game cheat detection, logistic
regression analyzes various behavioral aspects of
players, such as game time, score, and action
frequency. These features are used to build a
mathematical model that calculates the likelihood of
a player engaging in cheating activities. The model
assigns a probability value between 0 and 1, where a
value close to 1 indicates a higher probability of user
cheating.
To apply logistic regression in game cheat
detection, a training dataset is collected, consisting
of labeled instances where cheating behaviors are
known. The model learns from this dataset to
identify and judge the relationship between player's
own behavior and cheating behavior. As long as it is
trained, the model can be used to predict the
cheating probability of new instances (Murata et al.
2016).
When a player engages in the game, their
behavior is observed and fed into the logistic
regression model. Based on the calculated
probability, the model can classify the player as
either a potential cheater or a non-cheater. This
information can then be used by game developers or
administrators to take appropriate actions, such as
implementing additional monitoring or enforcing
penalties.
Overall, logistic regression plays a vital role in
game cheat detection by using player behavior and
relevant features to estimate the probability of
cheating. Its ability to classify players based on
cheating likelihood assists in maintaining fair
Cheat Prediction and Contrastive Analysis in Games Based on Machine Learning Methods
465
gameplay and preserving the integrity of the gaming
environment.
2.2 Decision Tree for Game Cheat
Detection
Decision trees are widely used in cheat detection for
games. Decision tree is an algorithm that divides the
feature space based on the player's behavioral
characteristics, such as game duration, score, and
operation frequency. It creates a hierarchical
structure of decisions and outcomes, which enables
the classification of players as cheaters or non-
cheaters (Shenoy 1998).
In the application of game cheating detection,
decision trees analyze player behavior by evaluating
different characteristic behaviors. This algorithm
starts from the root node of the entire dataset and
recursively segments the data based on the selected
features. Each segmentation node is selected by
finding features and thresholds that better classify
instances into categories of cheaters and non-
cheaters.
As the decision tree grows, it creates branches
and leaves that represent different decisions and
outcomes. For instance, if the game time exceeds a
certain threshold and the score is unusually high, the
decision tree may classify the player as a potential
cheater. On the other hand, if the frequency of
actions is within expected limits, the player may be
classified as a non-cheater (Hailemariam et al.
2011).
To apply decision trees in cheat detection, a
training dataset is required, consisting of labeled
instances where cheating behaviors are known. The
decision tree algorithm learns from this dataset to
construct an optimal tree structure that maximizes
the accuracy of classification. Once trained, the
decision tree can classify new instances and use it to
determine whether players may cheat.
The path from the root to the leaf in the decision
tree shows all if else conditions that lead to
classification results, providing interpretable results.
This allows game developers or administrators to
gain insights into the specific behaviors that indicate
cheating and take appropriate actions accordingly.
In summary, decision trees are a valuable tool for
cheat detection in games. By partitioning the feature
space based on player behavior features, decision
trees can classify players as cheaters or non-
cheaters, providing actionable information for
maintaining fair gameplay and ensuring the integrity
of the gaming environment.
2.3 Random Forest for Game Cheat
Detection
Random forests are a powerful technique used in
cheat detection for games. Random forest integrates
multiple decision trees to ensure the accuracy of its
data and robustness of cheating detection models.
By aggregating predictions from individual trees,
better performance can be achieved in identifying
cheating behavior compared to decision trees (Zhao
et al. 2018).
In the application of game cheating detection,
random forest consists of serious of decision trees,
everyone of that is trained on different subsets of
relevant data. The trees in the random forest are
constructed by randomly selecting features and data
samples. This randomness helps to decorrelate the
trees and reduce overfitting.
When a new instance needs to be classified, each
tree in the random forest independently predicts
whether the player is a cheater or a non-cheater. The
final classification is determined by synthesizing
predictions from various trees. The majority of
voting items in the decision tree determine the final
classification of the user.
Random forests offer several advantages in cheat
detection. Firstly, they improve the accuracy of
predictions by reducing the variance associated with
individual decision trees. The ensemble of trees
helps to capture a more comprehensive range of
cheating behaviors and generalizes well to unseen
instances. Secondly, random forests are robust to
irrelevant features such as noise. They can process a
large number of features without overfitting, making
them more suitable for complex cheating detection
scenarios (Liu et al. 2012).
In practical applications, game developers or
administrators can utilize random forests to detect
cheating behaviors in real-time. By continuously
monitoring player behavior and feeding it into the
random forest model, cheating instances can be
identified promptly. Appropriate actions, such as
issuing warnings or applying penalties, can then be
taken to maintain fair gameplay and protect the
gaming environment.
In conclusion, random forests are a valuable tool
in cheat detection for games. By integrating
predictions from multiple decision trees, Random
Forest enhances the accuracy of cheating detection,
effectively identifies cheating behavior, and ensures
a gaming experience for players.
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2.4 SVM for Game Cheat Detection
Support vector machines can be used to model and
detect cheating behavior in games. SVMs are one of
the supervised learning methods used in
classification, regression, or other tasks. In the
context of cheat detection, SVMs help classify
players into cheat or non-cheat categories by
considering player behavior features such as game
command sequences and action frequencies (Ferretti
2008).
The basic idea behind SVMs is to find the
optimal decision boundary which distinguishes the
two sets of data with the maximum margin. The
training of SVM maps input data points to a high-
dimensional space, where hyperplanes can be
constructed to separate these two classes. A
hyperplane is a decision boundary that maximize
margin. The point closest to the hyperplane is the
support vector, commonly used to determine the
position of the hyperplane. The goal of SVM is to
minimize classification errors while maximizing
margin.
The SVM model learns from this dataset to
construct an optimal decision boundary that
classifies new instances into cheat or non-cheat
categories based on their behavior features. For
example, if a player's game command sequence is
significantly different from that of other players, the
SVM model may classify the player as a potential
cheater.
SVMs have several advantages in cheat
detection. Firstly, they can handle high-dimensional
data and work well with small datasets. Secondly,
they are effective in identifying complex cheating
behaviors that involve multiple variables. SVMs are
also robust to noisy or irrelevant features, making
them suitable for real-world applications (Ferretti
2009).
In practical applications, game developers or
administrators can use SVMs to monitor player
behavior in real-time and identify potential cheaters.
By continuously feeding player behavior features
into the SVM model, cheating instances can be
detected promptly, and appropriate actions can be
taken to maintain fair gameplay and protect the
gaming environment.
In conclusion, SVMs are a valuable tool in cheat
detection for games. By considering player behavior
features and constructing an optimal decision
boundary, SVMs can classify players into cheat or
non-cheat categories, enabling effective
identification of cheating behaviors and maintaining
the integrity of the gaming experience.
3
RESULT AND DISCUSSION
This chapter provides machine learning techniques
for deep analysis of cheating detection in games. It
aims to equip game developers with practical
insights and guidelines to improve the integrity and
fairness of their games while enhancing the gaming
experience for players.
This chapter first investigates models that is well
used for game cheating detection. Those models
were discussed in detail. Each technique is explained
in terms of its strengths, weaknesses, and suitability
for cheat detection in games.
In addition to machine learning techniques, the
chapter explores various types of variables that can
be considered in cheat detection. These variables
encompass both discrete and continuous aspects
related to game actions, data, events, player input
behaviors, and network data. Understanding these
variables provides valuable insights into player
behavior patterns, enabling the identification of
anomalies indicative of cheating.
Figure 2: Using HaarPSI measurement ϵ the impact on perceived image quality (Aditya et al. 2013)
Cheat Prediction and Contrastive Analysis in Games Based on Machine Learning Methods
467
Figure 3: Using different cost functions to train the numerical values of the same DNN architecture (Aditya et al. 2013)
The above two figures represent a series of
research and data analysis on the topic of "Machine
Learning-Based Game Cheating Analysis" published
by Aditya Jonnalagadda et al. on March 18, 2021
(Aditya et al. 2013).
The researchers discuss the measurement of true
positives in detecting cheating frames and how it is
affected by adversarial attacks. It compares the
performance of a deep neural network (DNN)
detector trained with different loss functions: one
without any protection against attacks and another
with protection using uncertainty loss and interval
bound propagation (IBP). The ratio of true positives
preserved under attack is used as a representative of
the network's defense ability (compare with Figure
2).
Researchers investigated the effects of loss
function and IBP on the performance of DNN under
adversarial attacks through experiments. This
experiment was conducted in ε Under consistent
conditions, aiming to balance attack intensity and
frame quality. The results indicate that without IBP,
the entire dataset may be vulnerable to attacks
(compare with Figure 3).
Furthermore, the chapter offers a comprehensive
discussion on the implementation of cheat detection
using neural networks. It covers crucial steps such as
data collection and preprocessing, building the
neural network model, feature engineering, labeling
samples, model training and optimization, and
model evaluation and deployment. This detailed
walkthrough ensures game developers have a clear
understanding of the entire process.
Addressing the issue of class imbalance in cheat
detection is another key focus of the chapter. The
imbalance between cheating and non-cheating
instances can pose challenges in accurately detecting
cheating behaviors. To overcome this, the chapter
presents various solutions, including imbalanced
data collection, sample resampling, class weight
adjustment, anomaly detection approaches, and
ensemble learning. These strategies assist in
improving the overall performance of cheat
detection models.
In conclusion, this chapter provides a
comprehensive overview of cheat detection in
games, offering practical insights into machine
learning techniques and data analysis methods. By
implementing these guidelines, game developers can
effectively identify and deter cheating behaviors,
ensuring fairness and integrity within their games.
However, it is important to acknowledge that cheat
detection is an ongoing battle, as cheaters
continually develop new tactics. Therefore,
continuous research, monitoring, and updates to
cheat detection algorithms are crucial to stay ahead
of emerging cheating techniques.
By leveraging the knowledge presented in this
chapter, game developers can establish robust cheat
detection systems that promote a more enjoyable and
equitable gaming environment for all players.
Through constant vigilance and adaptation,
developers can maintain the integrity of their games,
fostering a positive gaming community.
4
CONCLUSION
In summary, the use of machine learning technology
for cheating detection in game management is
crucial to ensuring fairness and honesty in the game.
These four models are frequently used approaches
that can effectively identify cheating behaviors. By
analyzing various relevant variables in the game,
developers can obtain valuable information on the
player's behavior patterns and operating habits,
thereby accurately detecting cheating situations.
To implement cheat detection using neural
networks, developers must follow several crucial
ICDSE 2024 - International Conference on Data Science and Engineering
468
steps, including data collection and preprocessing,
model building, feature engineering, sample
labeling, model training and optimization, and
evaluation and deployment. Addressing the issue of
class imbalance is also important, as it poses
challenges in accurately detecting cheating
behaviors. Some solutions such as imbalanced data
collection, sample resampling, class weight
adjustment, anomaly detection methods, etc. can
also help improve the overall performance of game
cheating detection models. However, it is important
to acknowledge that cheat detection is a continuous
battle, as cheaters continually develop new tactics.
Therefore, continuous research, monitoring, and
updates to cheat detection algorithms are crucial to
stay ahead of emerging cheating techniques. In
conclusion, game developers can leverage the
insights presented in this study to enhance the
gaming experience for all players. By implementing
effective cheat detection systems, developers can
maintain the fairness and integrity of their games,
fostering a positive gaming community. The next
step for developers is to continue refining and
improving cheat detection algorithms to stay ahead
of evolving cheating tactics and ensure a fair gaming
environment for all players.
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