information presentation, functionality, navigation
and help page design. Although conducting separate
studies, as was done here, may take more time and
effort to plan, administer, transcribe and analyze, it
has advantages such as the early identification of
functional and cognitive problems through the LFP,
including the findings and improvements listed. This
iterative approach, with increasing levels of detail as
development progresses, was also seen as an
advantage by (Hartson & Pyla, 2018), for example in
deciding on initial ideas. Although there are some
advantages to starting with such an LFP based on
wireframes, users have suggested that a colored
prototype might be easier to evaluate. In the second
study using the HFP, it was possible to focus
development on application details and reduce the
workload by spreading participants over several days.
Bergstrom et al. stated that further iterations could
also create new problems, which in this case could not
be immediately identified in the quantitative /
qualitative iteration (Bergstrom et al., 2011). This
could be an advantage of combining these methods in
this way. Through an understanding of cognitive
effort and user behavior, more effective and efficient
interfaces can be developed that are designed to
support the learning experience of students and to
enable self-regulation.
5.1 Limitations
The effectiveness of the study with two user groups
may not generalize well without further testing in
different educational contexts and stages of
development. There may also be issues with
subjectivity with qualitative methods such as
interview techniques. Additional appropriate metrics
would need to be considered to accurately measure
UX improvements. The approach itself should
consider or incorporate aesthetics and emotional
responses in addition to usability. Despite these
limitations, an iterative approach is still valuable for
improving the usability of educational technology
through continuous research and collaboration
between stakeholders.
5.2 Potential Areas for Future Research
Future studies could further explore the impact of
iterative design processes on usability and UX by
including additional methods or comparing different
levels of fidelity in more detail. Testing different
methods, as was done, can provide additional insight
into user behavior and preferences, leading to more
effective design solutions. More research may be
needed to investigate the optimal number of iterations
or stages in such a development cycle, and the ideal
balance between user involvement and time
efficiency. This could help to determine whether
there are more efficient strategies that still provide
valuable insights for improving usability/UX design.
Questions remain as to whether a single study
approach with more participants could have produced
similar results, or whether the addition of another
iteration step might have provided additional benefits.
These open questions provide opportunities to
explore alternative development strategies and
further refine the process in future studies.
ACKNOWLEDGEMENTS
This work was funded by the German Federal
Ministry of Education, grant No. 01PX21001B.
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