6.3 Measurement
The accuracy of the measurement of the motion of the
participants in the experiment is determined by the ac-
curacy of the VIVE PRO EYE. The position and ori-
entation of the HMD are measured at 70 Hz or higher,
but the data are recorded at 30 Hz for synchronization.
The horizontal position of the HMD can be measured
with an accuracy of 1.8 × 10
𝑚 (Holzwarth,
2021). The direction vector of the HMD can be meas-
ured with an accuracy of 0.8° (Bauer, 2021). The eye
detection in the HMD can be measured at 120Hz, but
is recorded at 30Hz for data synchronization. The data
is recorded at 30Hz. The eye vectors can be measured
with an average accuracy of 6.21° (SD 0.77°) (Si-
patchin, 2021).
As for the gazing objects, the eye vectors and col-
lision judgments are performed for the floor, ceiling,
and four walls of the VR gymnasium, as well as for
the ball and the attacking player, and the target labels
and the time when the collision occurred are recorded.
For the attacking player, collision judgments are
made separately for each joint, so it is possible to ex-
amine which part of the opponent's body the player
was looking at.
Next, we will explain how to prepare the partici-
pants for safe defensive actions. In the experiment, the
movable area is 5.45m in depth and 7.00m in width.
The boundaries of the movable area are displayed dur-
ing the experience in a way that does not spoil the
sense of realism.
Next, the experimental subject is given time to
practice until he/she can perform the desired defen-
sive action in the actionable area of the VR gymna-
sium. During the practice, the players of the prepared
scenario are reversed in the center of the court. During
the practice time, the two attacking players exchange
passes without moving from their initial positions.
The experimental subjects are asked to "follow the of-
fensive player on the left one-on-one. Practice to
move smoothly to position 1 or 2, etc." They are told:
"Please assume that the offensive player is aiming at
the goal as in a game. Position 1 is the position where,
when the marksman has the ball, the defenseman is in
a straight line between the marksman and the goal and
can immediately go for a block if the marksman
moves to shoot. . The experimental subjects continued
to practice until they self-reported that they were able
to perform the defensive action within the area of pos-
sible movement. Thereafter, six trials are conducted.
7 EXPERIMENTS
7.1 Procedure
First, explain that there are two attacking players in
the experiment and that the goal of the experiment is
for the participant to interfere with the attacking shot
as a defensive player. Explain that there will be six
trials. We do not tell them how many different offen-
sive scenarios the attackers have prepared. The exper-
imenter is allowed two trials for each of the three sce-
narios so that the number of trials is not biased toward
any of the three scenarios. The order in which the sce-
narios are presented is determined for each participant
so as to counteract the order effect.
Next, we calibrate the eye gaze measurement for
each participant in the experiment. In order to check
the accuracy of the eye tracking, the participants are
asked to look at a basketball in the VR gymnasium
and erase it. The participant's gazing point is indicated
by a pink sphere. When the sphere collides with the
ball, the ball disappears.
7.2 Execution
Ten members of the University of Tsukuba men's bas-
ketball team, ranging in age from 19 to 21, partici-
pated in the experiment as participants A through J.
The experience system was set up in the gymnasium
used by the basketball team for practice (Figure 5).
The time required for the trials of scenarios a, b, and
c was 8.20, 4.90, and 8.30 seconds, respectively. In all
scenarios, the initial positions of the two attackers and
the defender are the same, and the attacker stands
93.2° open from the defender.
Based on the positioning of the players in the pre-
pared scenarios, we set the threshold value of the piv-
oting judgment to 20°. When the goal distance of the
participant in the experiment was less than 4.8m, the
participant in the experiment was considered to have
retreated, and an event switch was considered to have
occurred. Figure 6 shows the measurement of the
head rotation angle for experimental participant A in
scenario c. In this example, the number of pivots is 6.
Figure 7 shows the goal distance for participant E in
scenario b.
The measurement record of each trial can be visu-
alized. Figure 8 shows the scene. The position of the
participant's head is indicated by the gray dots in the
figure. The blue line indicates the frontal direction of
the head, and the white and green lines indicate the
edges of the HMD's field of view. The red line indi-
cates the direction vector of the gaze, and the light
blue dots indicate the gazing position. As shown in