
Computer Aided Verification, 11th International Con-
ference, CAV ’99, Trento, Italy, July 6-10, 1999, Pro-
ceedings, pages 495–499.
Clarke, E., Grumberg, O., and Peled, D. (1999a). Model
Checking. MIT Press.
Clarke, E. M., Emerson, E. A., and Sistla, A. P. (1986). Au-
tomatic verification of finite-state concurrent systems
using temporal logic specifications. ACM Trans. Pro-
gram. Lang. Syst., 8(2):244–263.
Clarke, E. M., Grumberg, O., and Peled, D. A. (1999b).
Model Checking. MIT Press.
De Maria, E., L’Yvonnet, T., Moisan, S., and Rigault, J.
(2019). Probabilistic activity recognition for serious
games with applications in medicine. In Hasan, O.
and Mallet, F., editors, Formal Techniques for Safety-
Critical Systems - 7th International Workshop, FTSCS
2019, Shenzhen, China, November 9, 2019, Revised
Selected Papers, volume 1165 of Communications in
Computer and Information Science, pages 106–124.
Springer.
Dehnert, C., Junges, S., Katoen, J.-P., and Volk, M. (2017).
A storm is coming: A modern probabilistic model
checker. In Computer Aided Verification, pages 592–
600. Springer.
Hansson, H. and Jonsson, B. (1994). A logic for reasoning
about time and reliability. Formal aspects of comput-
ing, 6(5):512–535. Springer.
Holzmann, G. J. (2004). The SPIN Model Checker - primer
and reference manual. Addison-Wesley.
Kathryn, J. M., Ewbank, D. C., Wang, H., and Trojanowski,
J. Q. (2014). The impact of exercise, cognitive activ-
ities, and socialization on cognitive function: Results
from the national long-term care survey. American
Journal of Alzheimer’s Disease & Other Dementias,
29.
Kato, P. and Klerk, S. (2017). Serious games for assess-
ment: Welcome to the jungle. Journal of Applied Test-
ing Technology, 18.
Kwiatkowska, M., Norman, G., and Parker, D. (2011).
PRISM 4.0: Verification of Probabilistic Real-time
Systems. In Proc. 23rd Int. Conf. on Computer Aided
Verification (CAV’11), volume 6806, pages 585–591.
Springer.
L’Yvonnet, T., Maria, E. D., Moisan, S., and Rigault, J.
(2021). Probabilistic model checking for human activ-
ity recognition in medical serious games. Sci. Comput.
Program., 206:102629.
Melenhorst, A.-S., Rogers, W. A., and Bouwhuis, D. G.
(2006). Older adults’ motivated choice for technologi-
cal innovation: Evidence for benefit-driven selectivity.
Psychology and Aging, 21.
Norris, J. R. (1998). Markov chains. Number 2.
Philippe, R., K
¨
onig, A., Amieva, H., Andrieu, S., Bremond,
F., Bullock, R., Ceccaldi, M., Dubois, B., Gauthier,
S., Kenigsberg, P.-A., Nave, S., Orgogozo, J. M., Pi-
ano, J., Benoit, M., Touchon, J., Vellas, B., Yesavage,
J., and Manera, V. (2014). Recommendations for the
use of serious games in people with alzheimer’s dis-
ease, related disorders and frailty. Frontiers in Aging
Neuroscience, 6:54.
Rabin, M. O. (1963). Probabilistic automata. Information
and control, 6(3):230–245.
Sistla, A. P. and Clarke, E. M. (1985). The complex-
ity of propositional linear temporal logics. J. ACM,
32(3):733–749.
Sun, J., Liu, Y., Dong, J. S., and Pang, J. (2009). PAT:
Towards Flexible Verification under Fairness. In 21th
International Conference on Computer Aided Verifi-
cation, volume 5643, pages 709–714. Springer.
Tong, T., Chignell, M., Tierney, M. C., and Lee, J. (2016). A
serious game for clinical assessment of cognitive sta-
tus: Validation study. JMIR Serious Games, 4(1):e7.
Tran, M. K. P., Br
´
emond, F., and Robert, P. (2015). As-
sistance for Older Adults in Serious Game Using an
Interactive System. In 4th Int. Conf. on Games and
Learning Alliance (GALA), pages 286–291. Springer.
Vanessa, V., Wyss, P., Rampa, L., Mitache, A. V., M
¨
uri,
R. M., Mosimann, U. P., and Nef, T. (2017). Evalua-
tion of a novel serious game based assessment tool for
patients with alzheimer’s disease. PLOS ONE, 12.
HEALTHINF 2025 - 18th International Conference on Health Informatics
360