
making it more flexible and accessible for training in
various settings.
As part of this study, we conducted a thorough
evaluation of the simulator’s functionality using 20
carefully crafted test cases. This rigorous black-box
testing ensured that the system performed as intended,
providing a reliable and accurate experience across
all core operations. To further validate the system,
we assessed its performance both as a standalone ap-
plication on the Meta Quest and when tethered to a
PC, comparing differences in responsiveness, graphi-
cal quality, and user interaction.
In future work, we will focus on evaluating the us-
ability of the system and validating the effectiveness
of the training simulator in formal educational set-
tings. This will involve collaboration with academic
institutions to integrate the simulator into forestry cur-
ricula, allowing us to measure its impact on students’
learning outcomes and practical skill development.
One current limitation lies in the restricted num-
ber of interactions, constrained by the limited buttons
on standard VR controllers. To address this, future
research will explore innovative interaction methods
that reduce reliance on physical controllers. Hand
gesture recognition, for example, could be used to
manipulate the virtual model’s control panel, offering
a more natural and intuitive way for users to interact
with the system
ACKNOWLEDGEMENT
This publication was prepared by Oregon State Uni-
versity using Federal funds under award #07-79-
07914 from the Economic Development Administra-
tion, U.S. Department of Commerce. The statements,
findings, conclusions, and recommendations are those
of the authors and do not necessarily reflect the views
of the Economic Development Administration or the
U.S. Department of Commerce.
SUPPLEMENTAL MATERIALS
Supplemental materials are available at https://bit.ly/
2025-GRAPP
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