
DIAL GmbH (2022). Dialux evo 10.1.
Diamanti, O., Barnes, C., Paris, S., Shechtman, E., and
Sorkine-Hornung, O. (2015). Synthesis of Complex
Image Appearance from Limited Exemplars. ACM
Transactions on Graphics, 34(2):1–14.
Duda, R. O. and Hart, P. E. (1972). Use of the hough trans-
formation to detect lines and curves in pictures. Com-
mun. ACM, 15(1):11–15.
Efros, A. A. and Freeman, W. T. (2001). Image quilting for
texture synthesis and transfer. In Proc. SIGGRAPH
’01, pages 341–346. ACM.
Efros, A. A. and Leung, T. K. (1999). Texture synthesis
by non-parametric sampling. In Proc. ICCV, pages
1033–1038. IEEE.
Eisenacher, C., Lefebvre, S., and Stamminger, M. (2008).
Texture Synthesis From Photographs. Computer
Graphics Forum, 27(2):419–428.
Fr
¨
uhst
¨
uck, A., Alhashim, I., and Wonka, P. (2019). Tile-
GAN: synthesis of large-scale non-homogeneous tex-
tures. ACM Transactions on Graphics, 38(4):1–11.
Gatys, L. A., Ecker, A. S., and Bethge, M. (2015). A neural
algorithm of artistic style. arXiv:1508.06576.
Gkaravelis, A. (2016). Inverse lighting design using a cov-
erage optimization strategy. The Visual Computer,
32(6):10.
Heitz, E., Vanhoey, K., Chambon, T., and Belcour, L.
(2021). A Sliced Wasserstein Loss for Neural Texture
Synthesis. In IEEE CVPR 2021, pages 9407–9415.
Jakob, W., Speierer, S., Roussel, N., Nimier-David, M.,
Vicini, D., Zeltner, T., Nicolet, B., Crespo, M.,
Leroy, V., and Zhang, Z. (2022). Mitsuba 3 renderer.
https://mitsuba-renderer.org.
Jin, S. and Lee, S.-H. (2019). Lighting Layout Optimization
for 3D Indoor Scenes. Computer Graphics Forum,
38(7):733–743.
Jing, Y., Yang, Y., Feng, Z., Ye, J., Yu, Y., and
Song, M. (2018). Neural style transfer: A review.
arXiv:1705.04058.
Kawai, J. K., Painter, J. S., and Cohen, M. F. (1993). Ra-
dioptimization: goal based rendering. In Proc. SIG-
GRAPH ’93, pages 147–154. ACM.
Kwatra, V., Essa, I., Bobick, A., and Kwatra, N. (2005).
Texture Optimization for Example-based Synthesis.
In Proc. SIGGRAPH ’05, pages 795–802.
Kwatra, V., Schodl, A., Essa, I., Turk, G., and Bobick, A.
(2003). Graphcut Textures: Image and Video Synthe-
sis Using Graph Cuts. In Proc. SIGGRAPH ’03, pages
277–286.
Lefebvre, S. and Hoppe, H. (2005). Parallel con-
trollable texture synthesis. ACM Trans. Graph.,
24(3):777–786.
Lefebvre, S. and Hoppe, H. (2006). Appearance-space tex-
ture synthesis. ACM Trans. Graph., 25(3):541–548.
Li, Y., Liu, M.-Y., Li, X., Yang, M.-H., and Kautz, J. (2018).
A closed-form solution to photorealistic image styl-
ization. arXiv:1802.06474.
Lin, W.-C., Huang, T.-S., Ho, T.-C., Chen, Y.-T., and
Chuang, J.-H. (2013). Interactive Lighting Design
with Hierarchical Light Representation. Computer
Graphics Forum, 32(4):133–142.
Lipp, L., Hahn, D., Ecormier-Nocca, P., Rist, F., and Wim-
mer, M. (2024). View-independent adjoint light trac-
ing for lighting design optimization. ACM Transac-
tions on Graphics, 43(3):1–16.
Liu, S., Zhou, Y., and Zhao, Y. (2021). VaPiD: A Rapid
Vanishing Point Detector via Learned Optimizers. In
Proc. ICCV 2021, pages 12839–12848.
Magee, M. and Aggarwal, J. (1984). Determining vanish-
ing points from perspective images. Computer Vision,
Graphics, and Image Processing, 26(2):256–267.
Okabe, M., Matsushita, Y., Shen, L., and Igarashi, T.
(2007). Illumination Brush: Interactive Design of All-
Frequency Lighting. In 15th Pacific Conference on
Computer Graphics and Applications (PG’07), pages
171–180. IEEE.
Pellacini, F., Battaglia, F., Morley, R. K., and Finkelstein,
A. (2007). Lighting with paint. ACM Transactions on
Graphics, 26(2):9.
Ranftl, R., Lasinger, K., Hafner, D., Schindler, K., and
Koltun, V. (2022). Towards Robust Monocular Depth
Estimation: Mixing Datasets for Zero-Shot Cross-
Dataset Transfer. IEEE Trans. Pattern Anal. Mach.
Intell., 44(3):1623–1637.
Relux Informatik AG (2022). Reluxdesktop.
Ren, H., Fan, H., Wang, R., Huo, Y., Tang, R., Wang,
L., and Bao, H. (2023). Data-driven digital light-
ing design for residential indoor spaces. ACM Trans.
Graph., 42(3).
Risser, E. (2020). Optimal textures: Fast and robust texture
synthesis and style transfer through optimal transport.
CoRR, abs/2010.14702.
Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., and Green-
berg, D. (1993). Painting with light. In Proc. SIG-
GRAPH ’93, pages 143–146. ACM.
Schwarz, M. and Wonka, P. (2014). Procedural Design of
Exterior Lighting for Buildings with Complex Con-
straints. ACM Transactions on Graphics, 33(5):1–16.
Sendik, O. and Cohen-Or, D. (2017). Deep correlations for
texture synthesis. ACM Trans. Graph., 36(5):1–15.
Sorger, J., Ortner, T., Luksch, C., Schw
¨
arzler, M., Groller,
E., and Piringer, H. (2016). LiteVis: Integrated Vi-
sualization for Simulation-Based Decision Support in
Lighting Design. IEEE TVCG, 22(1):290–299.
Tong, X., Zhang, J., Liu, L., Wang, X., Guo, B., and
Shum, H.-Y. (2002). Synthesis of Bidirectional Tex-
ture Functions on Arbitrary Surfaces. In Proc. SIG-
GRAPH ’02, pages 665–672.
Walch, A., Schw
¨
arzler, M., Luksch, C., Eisemann, E., and
Gschwandtner, T. (2019). LightGuider: Guiding In-
teractive Lighting Design using Suggestions, Prove-
nance, and Quality Visualization. IEEE TVCG.
Wu, J., Zhang, L., Liu, Y., and Chen, K. (2021).
Real-time vanishing point detector integrating under-
parameterized ransac and hough transform. In Proc.
ICCV 2021, pages 3732–3741.
Zhang, C., Miller, B., Yan, K., Gkioulekas, I., and Zhao,
S. (2020). Path-space differentiable rendering. ACM
Transactions on Graphics, 39(4).
Zhou, Q.-Y., Park, J., and Koltun, V. (2018a). Open3D:
A modern library for 3D data processing.
arXiv:1801.09847.
Zhou, Y., Zhu, Z., Bai, X., Lischinski, D., Cohen-Or, D.,
and Huang, H. (2018b). Non-Stationary Texture Syn-
thesis by Adversarial Expansion. arXiv:1805.04487.
GRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications
126