The Impact of Racial Congruence Between Instructor and Learner on
Memorization Outcomes in a Virtual Reality Environment
Jean-Christophe Sakdavong and Robin Ville
CLLE Lab, UMR5263 CNRS, University of Toulouse, Allée A. Machado, 31058 Toulouse Cedex 9, France
Keywords: Virtual Reality, Racial Congruence, Education, Social Dynamics, Memorization.
Abstract: The interaction between teachers and learners is crucial for knowledge transmission and socio-emotional
development. Studies have shown that ethnic congruence between teachers and students can enhance the sense
of belonging, academic performance, and motivation, especially among female students. Furthermore, racial
stereotypes and perceived discrimination also influence the perception of teachers' competencies, with varying
effects depending on specific ethnic groups. Virtual reality (VR) offers a way to study these dynamics by
controlling variables, but empirical research is still limited. It is therefore observed that multiple variables can
influence the outcomes of racial congruence between students and teachers, highlighting the importance of
identifying and measuring these impacts within a virtual reality context to better understand the impact of
these factors in education. This study investigated the impact of racial congruence between instructors and
learners on memorization outcomes within a virtual reality (VR) environment. Participants (N = 29) were
randomly assigned to interact with either a racially congruent or incongruent virtual instructor while
undergoing safety training in a virtual construction site. Results indicated that participants in the racially
congruent condition demonstrated significantly better memorization scores compared to those in the
incongruent condition. These findings highlight the potential of VR for investigating the nuances of social
dynamics in educational settings and emphasize the importance of representation in learning environments.
1 INTRODUCTION
The relationship between teachers and learners is
fundamental to the educational process, impacting not
only the transfer of knowledge but also the socio-
emotional development of learners (Kisida et al.,
2015). Research suggests that the ethnic or racial
background of teachers can significantly influence
students (Hart, 2020), particularly when there is
congruence between the teacher's and the student's
background (Kisida et al., 2015). This congruence
can foster a sense of identification and belonging,
improved among female student (Oyserman et al.,
2001), leading to improved academic performance
and increased motivation among learners (Redding,
2019).
Studies have also explored the role of racial
stereotypes in shaping perceptions of teachers'
competencies (Fox, 2020). These stereotypes and
perceived discriminations can have varying effects
depending on the specific ethnic groups involved. For
instance, research indicates that racial stereotypes can
negatively impact African American students while
positively influencing Asian American students,
reflecting the differing societal stereotypes associated
with these groups (Beady & Hansell, 1981). These
stereotypes can bias the perception of teachers'
abilities and influence their pedagogical approaches.
But then again, empirical research is still limited.
The integration of virtual reality (VR) in
education offers a promising avenue for investigating
these dynamics. VR enables researchers to control
variables more precisely and provides unique
opportunities for representing teachers in novel ways.
For example, in a virtual environment, it is possible
to manipulate the perceived characteristics of
teachers, such as their ethnicity, and directly observe
the effects on learners without the confounding
factors inherent in real-world settings.
Despite the potential of VR, empirical research in
this area remains limited. Some research has explored
the topic of user avatar ethnicity (Do, 2024), but the
ethnicity of the instructor and its congruence with that
of the learner remains understudied. There is a need
for robust studies to examine whether the findings
observed in traditional learning contexts hold true in
Sakdavong, J.-C. and Ville, R.
The Impact of Racial Congruence Between Instructor and Learner on Memorization Outcomes in a Virtual Reality Environment.
DOI: 10.5220/0013199100003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 2, pages 917-922
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
917
VR environments. This research aims to address this
gap by investigating how racial congruence affect
teacher-learner interactions in virtual settings. Such
research can enhance our understanding of these
dynamics and inform the design of educational
programs and teacher training in an increasingly
digital world.
2 LITERATURE REVIEW
2.1 Racial Congruence
Racial or ethnic congruence in education refers to the
match or similarity between the racial or ethnic
background of a teacher and their students. This
alignment can influence the relationship between
teachers and learners (Johnson et al., 2001). Research
suggests that students' attachment to learning and
their school (Banerjee, 2017; Banerjee, 2017),
particularly when the school has a historical
connection to their perceived ethnic group, can
significantly impact their academic engagement
(Johnson et al., 2001). Students with a strong sense of
academic utility tend to perform better than those who
lack it.
2.2 Impact of Racial Congruence
Several studies have validated the positive impact of
racial congruence between learners and teachers
(Fox, 2016). Redding (2019) highlighted the
significant impact of this congruence on the inclusion
of students from minority groups. When students see
teachers who look like them, their sense of belonging
increase (Cherng et al., 2016), leading to improved
engagement and academic performance. This is
particularly beneficial for students from minority
groups, this also and particularly affects groups of
students from disadvantaged socio-economic
backgrounds (Dee, 2005) as it boosts their self-
confidence and academic motivation (Kisida et al.,
2015).
Oyserman et al. (2001) explored the concept of
racial identification, breaking it down into distinct
factors such as a sense of belonging, perception of
teacher competence, and academic expectations (Fox,
2016). Their findings reinforced the significant
impact of racial congruence on learners, which can
either promote or hinder feelings of accomplishment
and academic efficacy. Students who feel represented
in their academic environment tend to develop a
better sense of competence and greater resilience in
facing academic challenges. Conversely, the lack of
representation can reinforce feelings of alienation and
marginalization, negatively affecting academic
performance and student well-being.
2.3 Gender as a Variable
Oyserman et al. (2001) also observed that the impact
of racial identity is subject to the variable of gender.
Female individuals seem to be more impacted by their
racial identification than male individuals, who
appear to be more independent of this factor
regarding their feeling of academic efficacy. This
suggests that gender dynamics play a crucial role in
how racial identity influences the learning
experience.
2.4 Perceived Discrimination
Thomas et al. (2009) conducted a study with 1170
young African Americans, highlighting the impact of
perceived discrimination by teachers on learners. This
perception plays a role in their racial identification
and, consequently, their academic results. The more
an individual feels victimized by discrimination, the
more their academic results tend to decline. However,
a lower perception of society's view of one's racial
group tends to protect against this effect. Similarly, a
more marked racial centrality or a perceived positive
public view also seems to protect against the adverse
effects of discrimination and could even encourage
better academic performance (Chavous et al., 2003).
2.5 Virtual Reality
Virtual Reality (VR) technology, which began in the
1960s with driving simulators, underwent substantial
progress in the last years. Virtual reality constructs
an artificial environment, whether fictional,
symbolic, or a simulation of reality, allowing users to
engage through sensory and motor inputs (Fuchs et
al., 2003). This interactivity, enabled by equipment
such as headset and controllers, provides a very
immersive experience (Burkhardt et al., 2003).
Nonetheless, technical obstacles like latency and
sensory discrepancies might interrupt this immersion.
Beyond its technological applications, virtual
reality possesses significant potential to transform
education, especially for students from disadvantaged
or minority racial and cultural backgrounds. Students
from economically disadvantaged places could gain
access to virtual excursions to museums worldwide,
or those in isolated regions could engage in
experiential learning within virtual laboratories.
Virtual reality can overcome geographical barriers
CSEDU 2025 - 17th International Conference on Computer Supported Education
918
and offer equitable access to engaging educational
opportunities.
Furthermore, virtual reality helps cultivate
culturally relevant educational settings. Researchers
can examine the effects of representation on student
engagement and learning outcomes by modifying
variables such as the appearance and ethnicity of
instructors’ avatars, as investigated in this study.
Moreover, virtual reality can provide immersive
simulations that tackle delicate issues such as racial
bias and discrimination within a secure and regulated
environment, fostering empathy and comprehension.
Nonetheless, actualizing the complete potential of
VR in education also poses problems. The cost of VR
equipment and software may hinder accessibility,
intensifying pre-existing disparities. It is essential to
ensure that VR instructional content is culturally
appropriate and free from stereotypes. Moreover,
tackling possible challenges such as motion sickness
and the necessity for educator training are crucial
measures for the effective incorporation of VR in
various educational settings.
3 HYPOTHESES
Based on the literature review, the following
hypotheses were formulated:
H1: Racial congruence between learners and
instructors in virtual reality positively influences
learning performance.
H2: The positive effect of racial congruence
between the instructor and the student in virtual
reality on learning performance will be stronger in
students with a low sense of perceived discrimination.
H3: The positive effect of racial congruence
between the instructor and the student in virtual
reality on learning performance will be stronger in
female students than in male students.
4 METHODOLOGY
4.1 Participants
The study included 29 participants (15 men, 14
women) with a mean age of 28 years for men (sd = 6)
and 29 years for women (sd = 9). Participants were
recruited through personal networks, professional
contacts, and community events. Races were
represented by 2 Asians, 11 North Africans, 10
Blacks and 6 Caucasians participants. Individuals
under 18 or over 60 years old, with prior knowledge
of construction site safety, with incapacitating
illnesses, or conditions that could introduce bias (e.g.,
colour blindness) were excluded. Questions were
included to screen for participants experiencing
significant fatigue.
4.2 Experimental Design
Participants were randomly assigned to one of two
groups:
Group 1 (N = 12): Exposed to a racially
congruent virtual instructor.
Group 2 (N = 17): Exposed to a racially
incongruent virtual instructor.
All participants were exposed to an instructor of
the same gender to avoid potential gender-related
bias.
4.3 Materials
VR Headset: Meta Quest 3 with a single
controller.
VR Simulation: A custom-designed VR
construction site safety training program
developed in Unity by the AD2RV non-profit
association.
Instructors’ avatars: 4 customized Meta Horizon
avatars (Asian, North African, Black and
Caucasians).
Instructor Voices: Male voice recorded by the
research director; female voice generated
through AI modification of the male voice.
Questionnaires: Two online questionnaires were
developed and then distributed via Qualtrics to
collect and then analyse the data. The first
questionnaire was composed of 13 questions
designed to collect participation consent,
demographic data and information on perceived
discrimination (Likert scale between 1 and 3),
and VR experience. The second assessed
learning outcomes related to the VR training
through a list of (10) multiple-choice questions
divided into modules, each associated with an
image and a contextualization related to the
training.
4.4 Procedure
The experiment took place in a controlled
environment. Participants completed the first
questionnaire, underwent the VR simulation (figure 1
and 2) with their assigned instructor, and then
completed the second questionnaire. The VR
simulation consisted of a 7 minutes guided tour of a
The Impact of Racial Congruence Between Instructor and Learner on Memorization Outcomes in a Virtual Reality Environment
919
virtual construction site (including a 2 minutes
familiarization with virtual reality). During the tour,
the instructor’s avatar was moving from place to
place, highlighting potential hazards and safety
signage. The participants had full control of their
movements but they had to follow the instructor.
Then, the second questionnaire assessed participants'
recall of the information presented in the simulation
(figure 3).
Figure 1: VR simulation with a Black instructor.
Figure 2: VR simulation with a Caucasian instructor.
5 RESULTS
5.1 Descriptive Statistics
Before conducting inferential statistics, descriptive
analyses were performed to understand the
distribution of the data. All statistics were computed
with the Jamovi software.
The post-test, designed to assess participants'
memorization of the safety information presented in
the VR simulation, had a possible score range of 0 to
24. No participant achieved either the minimum or
maximum score, indicating that the test adequately
captured variability in performance.
The mean memorization performance score for
participants in the racially congruent condition
(Group 1, n = 12) was 17.8, with a standard deviation
of 3.1. In contrast, the mean score for those in the
racially incongruent condition (Group 2, n = 17) was
14.6, with a standard deviation of 3.8. This initial
observation suggests a potential trend in favour of the
racially congruent condition (H1), where participants
exposed to a virtual instructor of the same race tended
to have an average score higher on the memorization
test.
To visualize the distribution of scores (between 0
and 24) and the difference between the groups, a
boxplot was generated (see Figure 4). The boxplot
illustrates the median, interquartile range, and range
of scores for each group, providing a visual
representation of the variability and central tendency
of the data.
Figure 4: Boxplot of performance between the two groups.
5.2 Inferential Statistics
To examine the statistical significance of the
observed difference between the groups, a Welch's t-
test was conducted. This test was chosen due to the
normal distribution of the two groups (as indicated by
Shapiro-Wilk's test for normality p = .0545 for group
1 and p = .131 for group 2) and the unequal variances
between the groups (as indicated by Levene's test for
equality of variances, F(1, 27) = 4.35, p = .047).
The results of the Welch's t-test revealed a
significant difference between the two groups p =
.006, with a large effect size (Cohen's d = .974). This
finding supports the H1 hypothesis that racial
congruence between instructors and learners in a VR
environment positively influences learning
performance.
CSEDU 2025 - 17th International Conference on Computer Supported Education
920
5.3 Moderation Analyses
To assess the potential moderating of perceived
discrimination (H2) and gender (H3), separate
multiple regression model were constructed with
memorization score as the outcome variable, racial
congruence as the predictor variable, the potential
moderator as the second predictor, and the interaction
term between racial congruence and the moderator.
Racial congruence was encoded as -1 for non-
congruence and 1 for congruence.
The results of these analyses are summarized
below:
(H2) Perceived Discrimination: The interaction
term between racial congruence and perceived
discrimination was not statistically significant, b = -
0.148, SE = 0.805, t = -0.183, p = .856. This indicates
that the relationship between racial congruence and
memorization score was not significantly moderated
by participants' perceived discrimination.
(H3) Gender was encoded as -1 for male and 1 for
female. The interaction term between racial
congruence and gender was also not statistically
significant, b = -0.164, SE = 0.673, t = -0.244, p =
.809. This suggests that the effect of racial
congruence on memorization score did not differ
significantly between male and female participants.
The moderation analyses failed to demonstrate
any significant moderating effects of perceived
discrimination, or gender on the relationship between
racial congruence and learning performance in the
VR environment.
6 DISCUSSION
6.1 Summary of Results
The results of this study provide evidence that racial
congruence between instructors and learners can
positively impact learning outcomes, even in a virtual
reality environment. Participants who interacted with
a racially congruent virtual instructor demonstrated
significantly better memorization scores compared to
those who interacted with a racially incongruent
instructor. These findings align with previous
research conducted in traditional learning settings
(e.g., Johnson et al., 2001; Oyserman et al., 2001;
Redding, 2019), extending the understanding of the
impact of racial congruence to the realm of virtual
learning environments.
The study also sought to explore the potential
moderating roles of perceived discrimination and
gender. However, the analyses did not reveal any
significant moderation effects from these variables.
While this may seem surprising in light of some prior
research (e.g., Oyserman et al., 2001; Thomas et al.,
2009), it is important to consider the unique
characteristics of the VR environment and the
specific learning task employed in this study. It is
possible that the immersive nature of VR and the
focus on visual and auditory learning may have
minimized the influence of these individual
difference factors.
The findings of this study have important
implications for the design and implementation of
VR-based educational interventions. By
incorporating principles of representation and
inclusivity, developers can create VR learning
experiences that cater to the needs of diverse learners.
The ability of VR to manipulate social cues and create
controlled environments opens up exciting
possibilities for future research on the nuances of
social dynamics in learning.
6.2 Limitations and Future Directions
Despite the valuable insights gained from this study,
it is essential to acknowledge its limitations. The
sample size was relatively small, which may limit the
generalizability of the findings. Future studies with
larger and more diverse samples are needed to
validate and extend these results. Additionally, the
study focused on a specific type of learning task
(memorization of safety information in a virtual
construction site). Further research should investigate
the impact of racial congruence on other types of
learning outcomes and in different VR learning
contexts.
Another limitation relates to the artificiality of the
female instructor's voice, which was generated
through AI modification of the male voice. While this
approach was adopted due to resource constraints, it
may have introduced an unintended variable that
could have influenced participants' perceptions and
responses. Future studies should prioritize the use of
authentic voice recordings to enhance the realism and
ecological validity of the virtual instructors.
7 CONCLUSION
This study contributes to the existing research on the
impact of social factors in learning by demonstrating
the significant effect of racial congruence between
instructors and learners in a VR environment. The
findings underscore the importance of representation
and inclusivity in educational settings, even those
The Impact of Racial Congruence Between Instructor and Learner on Memorization Outcomes in a Virtual Reality Environment
921
mediated by technology. As VR technology continues
to advance and become more integrated into
educational practices, it is crucial to consider the
social and cultural factors that can influence learning
outcomes in these immersive environments. By
leveraging the unique capabilities of VR to create
engaging and culturally responsive learning
experiences, educators can foster a sense of belonging
and promote academic success for all learners.
ACKNOWLEDGEMENTS
The authors want to thank the AD2RV non-profit
association for developing the VR environment.
REFERENCES
Banerjee, N. (2019). Student–teacher ethno-racial matching
and reading ability group placement in early grades.
Education and Urban Society, 51(3), 395–422.
https://doi.org/10.1177/0013124517721948
Banerjee, N. (2017). Effects of teacher-student ethnoracial
matching and overall teacher diversity in elementary
schools on educational outcomes. Education and
Urban Society, 50(1), 94-118. https://doi.org/10.1080/
02568543.2017.1393032
Beady, C. H., Jr., & Hansell, S. (1981). Teacher race and
expectations for student achievement. American
Educational Research Journal, 18(2), 191-206.
https://doi.org/10.3102/00028312018002191
Burkhardt, J.-M., Bardy, B. & Lourdeaux, D. (2003).
Immersion, réalisme et présence dans la conception et
l’évaluation des environnements virtuels. Psychologie
Française. 48, 35-42.
Chavous, T. M., Rivas-Drake, D., & Smalls, C. (2003). The
role of racial identity in academic achievement among
African American adolescents. Journal of Black
Psychology, 29(4), 391-410. https://doi.org/10.
1111/1467-8624.00593
Cherng, H.-Y. S., & Halpin, P. F. (2016). The importance
of minority teachers: Student perceptions of minority
versus white teachers. Educational Researcher, 45(7),
406-420. https://doi.org/10.3102/0013189X166717
Dee, T. S. (2004). Teachers, race, and student achievement
in a randomized experiment. Review of Economics and
Statistics, 86(1), 195-210. https://doi.org/10.1162/
003465304323023750
Dee, T. S. (2005). A teacher like me: Does race, ethnicity,
or gender matter? American Economic Review, 95(2),
158-165. https://doi.org/10.1257/000282805774670446
Do, T. D., Benjamin, J., Protko, C. I. and McMahan, R. P.
(2024). "Cultural Reflections in Virtual Reality: The
Effects of User Ethnicity in Avatar Matching
Experiences on Sense of Embodiment," in IEEE
Transactions on Visualization and Computer Graphics,
vol. 30, no. 11, pp. 7408-7418, Nov. 2024,
https://doi.org/10.1109/TVCG.2024.3456196
Fox, L. (2015). Seeing potential: The effects of student-
teacher demographic congruence on teacher
expectations and recommendations. AERA Open, 2(1),
1-17. https://doi.org/10.1177/2332858415623758
Fuchs, P., Moreau, G., Berthoz, A., Vercher, J.-L. &
d'Aubert, F. (2006). Le traité de la réalité virtuelle.
Volume 1 – L'homme et l'environnement virtuel. Paris.
Presses de l'École des Mines.
Hart, C. M. D. (2020). An honors teacher like me: Effects
of access to same-race teachers on Black students’
advanced-track enrollment and performance.
Educational Evaluation and Policy Analysis, 42(2),
163-187. https://doi.org/10.3102/0162373719898470
Hayes, A. F. (2018). Introduction to mediation,
moderation, and conditional process analysis: A
regression-based approach (2nd ed.). Guilford Press.
Johnson, M. K., Crosnoe, R., & Elder, G. H., Jr. (2001).
Students' attachment and academic engagement: The
role of race and ethnicity. Sociology of Education, 74
(4), 318-340. https://doi.org/10.2307/2673138
Kisida, A.J, & Winters, M. A. (2015). Representation in the
classroom: The effect of own-race teachers on student
achievement. Economics of Education Review, 45 , 44-
52. https://doi.org/10.1016/j.econedurev.2015.01.007
Miller-Cotto, D., & Byrnes, J. P. (2016). Ethnic/racial
identity and academic achievement: A meta-analytic
review. Journal of Educational Psychology, 108 (6),
849-868. https://doi.org/10.1016/j.dr.2016.06.003
Oyserman, D., Harrison, K., & Bybee, D. (2001). Can racial
identity be promotive of academic efficacy?
International Journal of Behavioral Development,
25(4), 379-385. https://doi.org/10.1080/016502500
42000401
Penney, J. (2017). Racial interaction effects and student
achievement. Education Finance and Policy, 12(4),
447-467. https://doi.org/10.1162/edfp_a_00202
Redding, C. (2019). A Teacher Like Me: A Review of the
Effect of Student-Teacher Racial/Ethnic Matching on
Teacher Perceptions. Review of Educational Research,
89(4), 499-535. https://doi.org/10.3102/003465
4319853545
Thomas, O. N., Caldwell, C. H., Faison, N., & Jackson, J.
S. (2009). Promoting academic achievement: The role
of racial identity in buffering perceptions of teacher
discrimination on academic achievement among
African American and Caribbean Black adolescents.
Journal of Educational Psychology, 101(2), 420–431.
https://doi.org/10.1037/a0014578.
CSEDU 2025 - 17th International Conference on Computer Supported Education
922