Evaluating the Impact on Usability and Acceptance of ECAs in
m-Health Applications for Older Adults
Raquel Lacuesta Gilaberte
1a
, Eva Cerezo Bagdasari
2b
and Javier Navarro-Alamán
3c
1
Department of Computer Science and Engineering of Systems, I3A (Institute of Engineering Research of Aragon),
EUPT/Universidad de Zaragoza, Spain
2
Department of Computer Science and Engineering of Systems, I3A (Institute of Engineering Research of Aragon),
EINA/Universidad de Zaragoza, Spain
3
Department of Computer Science and Engineering of Systems, EUPT/Universidad de Zaragoza, Spain
Keywords: ECAs, Avatars, m-Health, Older Adults.
Abstract: In the context of m-health applications, developing user-friendly interfaces to improve usability and
acceptance by older adults has become a prominent research topic. The use of embodied conversational agents
(ECAs) seems promising as they allow interacting through natural verbal and nonverbal communication.
However, analyses about the design and acceptance of embodied conversational agents embedded in m-health
applications for older adults are needed. In this paper, we present a study carried out to analyse the usability
and acceptance of ECAs interfaces in m-health applications, compared to traditional tactile text interfaces.
The study carried out has involved 23 users over 65 years old with promising results. The ECA interface was
positively assessed and its acceptance increased compared to the traditional one, but although the feelings
arisen are positive, users still claim for less complexity and a more careful design.
1 INTRODUCTION
Digital tools in clinical practice mean new tools for
clinicians to deliver care. One is the ability to collect
and store information about an individual's condition
and care delivery through interoperable online
systems. These systems may also be the only way to
approach older adults in isolated situations such as the
one caused by the COVID pandemic.
Within the technology field, there are different
approaches for monitoring older adults. This
monitoring can be done through different
methodologies such as surveys, interviews, forms,
tests… However, new methods are currently being
developed through technology, such as chatbots,
virtual assistants, or conversational agents. The use of
a chatbot could be complex if the older person cannot
read the screen because of problems (physical or
cognitive) related to age or the existence of illiterate
people who cannot write or read but can speak.
Virtual assistants allow appointments, messages to be
a
https://orcid.org/0000-0002-4773-4904
b
https://orcid.org/0000-0003-4424-0770
c
https://orcid.org/0000-0002-3843-6796
sent, and calls to be made by voice, but they are not
designed to monitor people but rather to facilitate
specific tasks without the need to write.
ECAs (Embodied Conversational Agents) refer to
computer generated life-like characters that interact
with human users in face-to-face conversation
(Cassell & Bickmore, 2000). They can emulate some
human characteristics, using different types of
interactions such as speech, gaze, hand gestures, and
other nonverbal modalities (Wargnier et al., 2015).
This type of interaction, called multimodal communi-
cation, is of great utility in healthcare by providing
potential personal interfaces to interact with users in
healthcare settings (Turunen et al., 2011).
Conversational agents using dialogues will therefore
be a way to collect follow-up data from users.
However, it is worth noting the arousal of conflicts
when older adults use of technology, mainly due to
the digital exclusion they suffer. Digital exclusion
causes them different fears because it is unknown to
them, and they may even feel ashamed of not
Gilaberte, R. L., Bagdasari, E. C. and Navarro-Alamán, J.
Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults.
DOI: 10.5220/0013216600003938
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2025), pages 35-45
ISBN: 978-989-758-743-6; ISSN: 2184-4984
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
35
knowing how to use it and may be hesitant to ask for
help (Nowakowska-Grunt et al., 2021). In addition,
there is another major issue, which is trust. Many
older people do not want to interact with
conversational agents because they do not have
confidence in them as they do not know what they can
understand. Embodied agents may make the elderly
feel more comfortable avoiding the feeling of talking
to "a machine". The challenge is to design them so
that they best suit the target users and enable seamless
interaction.
This paper focuses on the analysis of the use of
interfaces based on ECAs in m-health applications to
be used by older adults. In these environments, the
data collection process is especially critical: a proper
m-health app design and the use of well-designed
ECAs that generates acceptation may drive to a more
natural and accepted data entry. The aim of the study
carried out is to know if this kind of interfaces will
increase usability and acceptance of the apps,
compared to traditional ones.
The structure of the paper follows. First, in
section 2, we analyze the related work regarding
ECAs and their use in m-health applications. Then, in
section 3 we present an initial study carried out to
obtain information about the preferences of older
adults regarding ECAs design. In section 4 we present
the study done to compare an ECA-based interface
versus a tactile text interface, in the context of an m-
health app developed to retrieve information from
older adults in a day-to-day basis. In section 5 results
are presented, with special focus on the analysis of the
acceptance of the ECA interface. Section 6 is devoted
to conclusions.
2 RELATED WORK
In the scientific literature, numerous articles referring
to virtual agents focus on providing companionship to
older adults who suffer from social isolation and
loneliness, which harms both their physical and
mental health (Bérubé et al., 2021; Bravo et al., 2020;
Dai & Pan, 2021; Franco dos Reis Alves et al., 2021).
In these works an ECA provides companionship and
care by monitoring possible falls or assisting in
managing medication intake.
Other articles focus on the use of the conversa-
3tional agent to register symptoms. Tanaka et al.
(Tanaka et al.,2017), focuse on detecting dementia by
employing a computer avatar, which performs spoken
queries and examines the mental state. The
conclusions obtained are that in addition to being able
to diagnose accurately, there was a finding that allows
more precise detection and reduces effort and time for
this diagnostic process. This work (Pacheco-Lorenzo
et al., 2021) focuses on whether the use intelligent
conversational agents can be used for the detection of
neuropsychiatric disorders. The conclusion is that this
is an emerging and promising field of research with
comprehensive coverage. However, they were not
subject to robust psychometric validation processes,
so they lacked a more rigorous validity. The last
article (Bérubé et al., 2021), focuses on preventing
and treating chronic and mental health conditions
using conversational agents. The conclusion reached
is that it is at a very early stage of research, where its
validity cannot yet be fully determined. Nevertheless,
it can be said that the results are encouraging in the
absence of conclusive evidence.
The following articles focus specifically on the
importance of the agents' design and the preferences
of older people about them. The article (Shaked,
2017) emphasizes the importance of designing
interfaces easy to use, attractive and allowing a
smooth interaction, especially for the elderly.
Developing avatars for the elderly is a challenge: they
review key features to be taken into account that
include visual, performance and environmental
aspects. as well as trust and entetainment aspects to
design helpful and friendly interfaces for the elderly.
The work of Salman et al (Salman et al., 2021a)
focuses on the addition of empathy in conversational
agents. For this purpose, a qualitative analys33is of
empathic dialogues in actual calls between a doctor
and a patient was carried out. The conclusions
reached are that empathic dialog is affected by
gender, age, demographics, and even by medical
history. The article (Cheong et al., 2011) explores the
use of embodied agents as virtual representations of
the older adults. After conducting a study with 24
people over 55, they visualized more than 20 avatars,
they concluded that elderly participants were unable
to identify with them. Nevertheless, results showed a
strong trust on child characters and an attraction
towards animal and object avatars. The race the avatar
appeared to play a role, as well as other characteristics
as height, clothing, facial hair, skin tones, or even the
brightness of the eyes.
In the articles (Esposito et al., 2018, 2019), in
addition to focusing on the agents' design, also
studied the preferred technological device for people
over 65 years of age based on their experiences. The
vast majority share that this is the smartphone since it
is the one they find easiest to use. Regarding the
agent, in the article (Esposito et al., 2019), an
empathic virtual coach is developed to improve the
well-being of the elderly. The results showed that
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
36
older people tended to prefer the female gender and
were more inclined to engage with it. However, it is
worth noting that individuals with some experience in
technology were not motivated and even perceived
the agents as neither captivating, exciting, nor
attractive.
The article (Esposito et al., 2018) conducts a
study with older adults to validate artificial agents.
From a sample of 45 adults over 65 years of age and
in good health, four avatars were visualized, 2 of the
male gender and 2 of the female gender, with
different personality traits (angry, depressed, cheerful
and practical). After passing them a questionnaire, the
results were the preference for a female agent and a
positive, cheerful and practical personality, without
considering the voice issue because the videos are
played without sound. This article (Thaler et al.,
2020) emphasizes the importance of visual
appearance, as it influences the perception and
acceptance of conversational agents. However,
greater humanization of the characters does not
necessarily lead to better acceptance, as it often
triggers uneasiness and rejection among people. In
fact, increased human-likeness correlates with
heightened perceived discomfort. These results were
consistent across all participants, regardless of
gender, age, or sex. This article (Thaler et al., 2020)
emphasizes the importance of visual appearance, as it
influences the perception and acceptance of
conversational agents. However, greater
humanization of the characters does not necessarily
lead to better acceptance, as it often triggers
uneasiness and rejection among people. In fact,
increased human-likeness correlates with heightened
perceived discomfort. These results were consistent
across all participants, regardless of gender, age, or
sex.
As we may see there are several studies that point
to the potentiality of ECAs in m-health applications
as well as to the importance of their design, but no
clear design or usability recommendations are given.
Therefore, we decided to do an initial study to get
direct information about the preference of older adults
regarding the design of the ECAs.
3 INITIAL ECA STUDY
In order to select the ECAs to be used and to make a
first assessment of their acceptance, a first
exploratory study was carried out with older adults in
a nursing home,
3.1 Instruments, Method and
Participants
8 possible ECAs (see Figure 1) were generated
modifying sex (men/woman) and age (kid, adult,
older adult).
Figure 1: Pool of initial possible ECAs.
First, the users were shown all of them and they
had to select just one based only on their appearance.
For that agent, a video showing the agent was
presented to the user, who was afterwards asked to
rate the following aspects:
- Appearance
- Voice
- Social interaction:
o Naturalness
o How
comfortable/uncomfortable
would they feel if they had to
interact with him/her
o Confidence transmitted
o Credibility
o Emotion expressed by the agent
(Yes/No,
positive/negative/neutral).
All of the aspects had to be valued by using a
Likert scale (from 1 to 7) except the last one. To
facilitate the process no questionnaire was given to
the users: the information was collected just talking
with them In fact, we were not so interested in the
quantitative measurements but in knowing the
general preferences of the users as well as their
reasons.
Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults
37
After completing the first agent assessment, the
user was asked to choose another agent (second
favorite) and the process was repeated.
16 users participated in the study, 5 men and 11
women. Regarding their age, there was one user aged
between 60 and 69 years, 7 between 70 to 79 years,
five from 80 to 89, and 3 from 90 to 99. In terms of
their use of technology, less than 15% of them
connected to the Internet (once a month at most), and
about 45%. of them used it to find out about their
loved ones through calls or messages (from one day a
week to once a month). Regarding their abilities, they
had the typical visual, auditory and motor, reduced
abilities due to their age (see Figure 2), but no special
physical or cognitive impairment, and they were all
able to interact with a tablet (the device used in the
study).
3.2 Results
In the first election, the clear favorite was the adult
man (AV4), followed by the adult woman (AV3) and
finally the elderly man (AV1). The other agents were
not chosen. In the second vote, the girl (AV6) gets the
best vote, and then there are three tied avatars: adult
man (AV4), boy (AV5) and adult man 2 (AV8) with
the same number of people who have chosen them.
After, the elderly (AV1) and the adult woman (AV3);
the elderly woman (AV2) and the adult woman 2
(AV8) were not selected in any of the cases. We want
to emphasize that, the second selection was affected
by the first: if an agent had been voted for the first
time, it could not be repeated and many times, it
influenced the second choice: "in the first case, I have
taken a man, now I select a woman".
It can be concluded that, male characters with
young appearance and soft features were the
favourites. In general, attention was paid mainly to
their (pleasant) physical appearance. These results are
not aligned with other studies that reflect preference
for female characters (Esposito et al 2018). This may
be attributed to the medical context of the videos
(medical) and a social-gender issue that may have led
the participants prefer a (masculine) doctor character.
A similar issue was encountered with the age: the fact
of labeling the avatars as "elderly" or "child": a user
who did pay attention to this label presented a
comment of the type: "a child cannot be my doctor”.
Therefore our results should be considered within the
m-health application context. Other more general
issue were found: some users said to choose the agent
according to the resemblance to known persons. And
considering the emotions generated, the agent that is
best valued physically and at a social interaction level
is the one that generates the most positive emotions
in users.
Besides the selection, additional interesting issues
were detected:
- When we informed users about the study,
most users expressed their reluctance to use
technology. "I don't know how to do it" was
the common comments before even starting
to do anything. This highlights the critical
point of acceptance when developing apps
for the elderly.
- While the videos of the agents were being
viewed, except for a couple of users, all of
them tried to interact with them (despite the
fact that it was just a video): when the agents
greeted them, the users answered them, and
when they wished them a good day, the users
thanked them for those words. This may
show positive disposition towards an ECA
based interface. Nevertheless, these
interactions did not prevent them to give
them bad scores in the social interaction
questions.
- Participants felt reluctance to say negative
things about the agents ("I would not like to
give it a bad score") which may point out to
some kind of empathy or emotional liaison,
although later in the question linked to the
emotions they said he/she did not convey any
emotion
After this initial study, we decided to continue
adding a multimodal interface based on a young male
ECA to an m-health application being developed.
4 ECA INTERFACE
ASSESSMENT
After the initial study, an ECA based interface was
added to an m-health application designed to monitor
frail elderly people (Navarro-Alamán et al., 2021).
The app is aimed at the elderly population and its
main objective is to monitor users through surveys
but contains also different physical exercises
proposals, games to exercise memory and nutrition
advices. The initial interface was a traditional tactile
one. We decided to carry out an evaluation to assess
the impact of the ECA interface. In particular, we
wanted to answer the question:
Does ECAs help to improve usability and
acceptance of m-health applications by older adults?
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
38
(a) (b) (c)
Figure 2: Sample screens of the application without ECA (a) numeric insertion screen and (b) text insertion screen and of the
application with the ECA interface (c).
To carry out the assessment we created two
versions of the app: one with a traditional tactile
interface (Appv1) and other with an ECA-based
interface (Appv2) focusing in the daily surveys to be
completed by the users. In the first one (see Figure 2),
the users read the questions and introduce the answers
in a tactile/textual way. In the second version the
ECA-based interface allows the user to listen to the
questions answer them orally (giving a number, an
option or an open text, depending on the question).
The user has a button to hear again the question, to
ask for help and to dictate the answer.
A questionnaire was designed to carry out the
assessment; it is dived into four sections: (0) User
characterization, (1) Usability and acceptance, (2)
Agent’s rating (3) Users' app preference. User
characterization questions are aimed to determine
gender, use of technology and possible (hearing,
visual, mobility) impairing. In Table 1 the rest of the
questions are shown.
The test was performed by 23 users all of them
over 65 years of age with a mean age of about 72
years, (std deviation of 3.82), 13 participants were
female and 10 male. Regarding impairing, the most
frequent problems were vision problems, which affect
78% of the respondents, followed by hearing
problems and finger mobility with 39% both. All
participants had a cell phone, but Tablet ownership
drops to less than half (ten respondents). All of them
used phones just for making calls. 65% use it for
messaging (WhatsApp), and only three of them also
use them to view news.
Every user interacted with both versions (half of
them in one order and the other half in the reverse
order). The sessions were performed at users
locations supported by one researcher. First of all the
user filled the characterization questions (0) Then,
he/she tested (filling a questionnaire) one of the apps
(Appv1/Appv2), answered some questions, test the
second version (Appv2/Appv1) and answered some
questions. Finally, the user answered the preference
questions (3) –see Table 2-.
5 ASSESSMENT RESULTS
We will discuss the results in terms of agent’s rating,
general usability and acceptance impact.
5.1 Agent’s Rating
The agent’s physical appearance received an average
rating of 6.5 out of 10, while its credibility was rated
at 6.8 out of 10. Regarding the emotions conveyed,
70% of users stated that the agent successfully
transmitted emotions, and 86% of them described
Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults
39
Table 1: Assessment questionnaire.
Cate
g
or
y
Dimension Question T
yp
e
1. Usability/
acce
p
tance
Perceived ease of use Q1. The application is effortless to use Yes/No/Maybe?
Perceived ease of use Q2. I find this a
pp
lication unnecessaril
y
com
p
lex Yes/No/Ma
y
be?
Perceived ease of use Q3.I needed to learn a lot of thin
g
s before I was able to use this a
pp
Yes/No/Ma
y
be?
Perceived ease of use Q4. I think I would need help from a tech savvy person to be able to
use this a
pp
lication
Yes/No/Maybe?
Perceived ease of use Q5. I imagine that most people would learn how to use this
a
lication
uickl
Yes/No/Maybe??
Attitude towards use Q6. I am satisfied with this application Yes/No/Maybe??
Intention of use Q7. I would like to use this app to report other aspects of my health
to m
y
docto
r
Yes/No/Maybe??
Intention of use Q8. I would recommend that other a
pp
s I use be similar to this one Yes/No/Ma
y
be??
Attitude towards use Q9. The a
pp
is fun or entertainin
g
to use Yes/No/Ma
y
be??
Attitude towards use Q10. I felt confident in using this app Yes/No/Maybe??
2. Agent’s
rating
Physical appearance Q11. Assess its appearance Likert (1 to 7).
1 being not at all appropriate and 7 very
a
pp
ro
p
riate.
Credibility Q12 How much credibility does the agent give you? Likert (1 to 7).
1 being not at all credible and 7 being
ver
y
credible.
Emotion expression Q13. Has the agent transmitted any emotion?
If
y
es, how was the emotion transmitted?
Yes/No
Positive, Neutral or Ne
g
ative
3. Users' app
preference
Easier to use Q14. Which application do you find easier to use? Agent/ No agent
Easier to understand Q15.With what a
pp
lication do
y
ou understand the
q
uestions better? A
g
ent/ No a
g
ent
Feel better in the
interaction
p
rocess
Q16.With which application did you feel better in the interaction? Agent/ No agent
Feel more comfortable Q17.With which application did you feel more comfortable when
interactin
g
?
Agent/ No agent
Table 2: Groups of users and structure of their assessment sessions.
Users Group Group Questions First App Group Questions Second App Group Questions Group Questions
Group1 0 Appv1 1 Appv2 1,2 3
Group2 0 Appv2 1,2 Appv1 1 3
these emotions as positive or neutral. Overall, the
agents received a fairly positive evaluation, although
their physical characteristics could clearly be
improved with more time dedicated to their
development.
5.2 General Usability Analysis
We have divided, for a first general usability analysis,
the questions into two groups: those related to
positive aspects (Q1, Q5 to Q10) and those related to
negative ones (Q2, Q3, Q4).
Beginning with the questions on positive aspects
(see Figure 3), in all of them the application with ECA
is rated higher, both in those related to ease of
learning (Q1, Q5) and satisfaction with the
application (Q6, Q8, 10). In Q7. (“I would like to use
this app to report other aspects of my health to my
doctor”) the result with and without ECA is similar
and very positive (95%) which shows the very
positive overall rating of the app and its usefulness.
Only in Q9 (“The app is fun or entertaining to use”)
does it go from 70% (no ECA) to 55% (ECA). This
result may be connected with the perceived
complexity of the ECA version shown, as we will see
in the results of question Q2.
As for the negative questions, (Figure 4) although
in question Q2 ECA results are worse than non-ECA
ones, in Q3 and Q4, the results are better, i.e. although
users find the application with ECA complex they do
not think they would need to learn a lot of things or
get help to use it. This aspect is analyzed with more
detail in the next section when considering
acceptance.
5.3 Acceptance Analysis
In older adults, technology acceptance is a key
factor to be considered. This is why we were
interested in comparing the acceptance of both
interfaces. The Technology Acceptance Model
(TAM) is a commonly utilized paradigm for
understanding and predicting technology uptake.
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
40
Figure 3: Responses (Avatar/ECA, No avatar/ECA)to usability positive questions (greater affirmative percentage, better
result). Questions shown in Table 1.
Figure 4: Responses (Avatar/ECA, No avatar/ECA) to usability negative questions (lower affirmative percentage, better
result).
TAM was developed in the 1980s by Fred Davis
(Davis, 1989) and has since become a prominent
conceptual framework in the field of technological
adoption research. TAM focuses on four dimensions:
perceived utility, perceived ease of use, perceived
attitude towards use, and perceived intent to use. As
the aim of the evaluation was to compare both
interfaces (without and with ECA) we have focused
on three of them: perceived ease of use, attitude
towards use and intention to use, grouping the
questions (Q1 to Q10) around those three dimensions
for the acceptance comparative analysis.
Perceived Ease of Use: This element is related to the
perceived ease of use of the application (see Figure
5). The questions Q1, Q2, Q3, Q4 and Q5 delve into
various relayed aspects.
Question Q1, "Using the application is effortless,"
highlights the importance of usability in the user
experience. An application that is perceived as easy
to use may generate a more positive and engaging
experience for users. On the other hand, an
application that is perceived as requiring effort can
generate frustration and affect overall user
satisfaction. About 50% of users with an ECA and
30% of users without an ECA responded
affirmatively, indicating that they perceive that using
the application does not require effort. Fifty-five
percent of users without an ECA responded
negatively, indicating that they find using the
application requires effort.
Question Q2, "I find this application
unnecessarily complex," highlights the importance of
simplicity in application design and functionality. An
app that is considered unnecessarily complex can be
confusing and discourage users from adoption and
continued use. As commented before, about 35% of
users with ECA and 30% of users without ECA
Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults
41
responded affirmatively, indicating that they find the
application unnecessarily complex. Fifty-five percent
of users without an ECA responded negatively, while
only 40% of users with an ECA did so. We think that
this result is due to the need in the ECA version to
press buttons to hear the content and also to introduce
the voice answers, what was found difficult by the
Question Q3, "I needed to learn a lot of things before
I was able to use this application," provides us with
information about the participants' perception of the
learning curve required to use the application. Only
10% of users with an ECA and 25% of users without
an ECA responded affirmatively, indicating that they
perceived that they needed to learn many things
before being able to use the application. On the other
hand, 50% of users with ECA and 55% of users
without ECA responded negatively, indicating that
they did not have that perception.
Question Q4, "I think I would need help from a
person with technical knowledge to be able to use this
application," provides us with information about the
participants' perception of the need for technical
assistance to use the application. Only 20% of users
with an ECA and 25% of users without an ECA
responded affirmatively. Forty-five percent of users
without an ECA responded negatively, while 40% of
users with an ECA responded negatively.
Question Q5, "I imagine most people would learn
to use this application quickly," highlights the
importance of an application being intuitive and easy
to learn for most users. Participants who used the
application with ECA, 70 %, considered it easy to use
compared to those, 55%, who used the application
without ECA. As for the "No" response, there was an
equal proportion of 25% in both groups. However,
there was a notable difference in the "Maybe"
response, with only 5% of participants who used the
app with ECA showing doubts about the perceived
ease of use, compared to 20% of those who used the
app without ECA.
Summarizing, although the percentage of users
that found the application complex was a little higher
in the ECA case (35% compared to 30% in the non-
ECA interface) only 10% of users thought they would
have to learn a lot of things before using it (compared
to 25% in the tactile version), only 20% (compared to
25%) stated the think they would need help to use it
and 70% (compared to 55%) thought most people
would learn to use it quickly.
Attitude Towards Use: This element is related to
participants' attitudes toward application use (see
Figure 6). The questions Q6, Q8, Q9 and Q10 delve
into various aspects of it.
The question Q6, "I'm satisfied with this
application," highlights the significance of the user's
satisfaction as a key indicator of the application's
quality. The majority of users, both those with ECAs
and those without, demonstrated their satisfaction
with the application. 70% of users without ECAs and
90% of ECA users said "yes" to the question.
The question Q8, "Recommend that other
applications I use be comparable to this one,"
emphasizes the significance of the application's
perceived satisfaction and utility. Over half of users
without ECAs (50%) and the majority of ECA-using
users (65%) answered "yes." Although both groups
shown a willingness to recommend similar
applications, users without ECAs displayed a slightly
higher proportion of negative responses (15%)
compared to users with ECAs (5%).
The question Q9, "The application is fun or
entertaining to use," highlights the significance of
providing a user experience that is appealing in terms
of fun or entertainment. The majority of users, 55%
of those with ECAs and 70% of those without,
responded positively, indicating that they thought
using the application was fun or entertaining. The
usability problems commented before may explain
these differences.
Question Q10, "I felt confident in using this
application," highlights the importance of building
user confidence in using the application. A higher
percentage of participants who used the application
with ECA, 75%, felt confident in its use, compared to
60% of those who used the application without ECA.
In addition, a significant difference was observed in
the "No" response, with 15% of participants with
ECA indicating lack of confidence, in contrast to 30%
in the group without ECA. The "Maybe" response
was similar in both groups, with 10% of participants
selecting this option in both cases.
Intention to Use: This aspect refers to the
participants' intention to use the application (see
Figure 6).
The question Q7, "I would like to use this
application to inform my doctor about other aspects
of my health," is related to the use-intention factor. It
can be shown that in both cases, 95% of participants
indicated they intended to use the application to use it
in relation to their health's ongoing monitoring, while
only 5% indicated they did not want to do so.
As can be seen, the acceptance of the ECA
interfaces is higher (in the case of the perceived ease
of use an d attitude towards use dimensions) and
equal in the intention to use dimension.
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
42
Figure 5: Analysing perceived ease of use (Q1-Q5, Avatar/ECA, No avatar/ECA). Questions shown in Table 1.
Figure 6: Analysing attitude towards use (Q6, Q8, Q9, Q10) and Intent to use (Q7). Questions shown in Table 1.
Figure 7: Users’ preferences regarding type of interface (Avatar/ECA, No avatar/ECA). Questions shown in Table 1.
Evaluating the Impact on Usability and Acceptance of ECAs in m-Health Applications for Older Adults
43
The results of this study highlight the advantages
of integrating Embodied Conversational Agents
(ECAs) into applications aimed at older adults. The
ECA interfaces demonstrated higher acceptance in
the dimensions of perceived ease of use and attitude
towards use, suggesting that the interactive and
engaging nature of ECAs contributes positively to
user acceptance. Although some participants found
the ECA interface slightly more complex to navigate,
the majority appreciated its intuitiveness and reported
a reduced learning curve compared to the non-ECA
interface. Furthermore, the equal levels of intention to
use across both interfaces indicate that the perceived
utility of the application remains consistent,
regardless of interface type.
5.4 User App Preference
Questions Q14 to Q17 are intended to detect users’ app
preference, and their results are shown in Figure 7.
Question Q14, "Which application do you find
easier to use?," compares facility of use: 61% of the
participant considered the Non-ECA version (tactile)
easier to use, only 39% of them thought the ECA
interface was easier. This results is consistent with the
analysis of complexity done in relation to question Q2.
Question Q15, "With what application do you
understand the questions better?" compares facility of
use: 91% of the participants selected the ECA
version, only 9% the tactile/text interface.
Questions Q16 and Q17 focus on users’ feelings
during the interaction. In Q16 "With which
application did you feel better in the interaction?” the
ECA version was clearly favoured, as 87% chose it
and only13&% chose the non-ECA interface. Same
percentages were obtained in question Q17 “With
which application did you feel more comfortable
when interacting?”.
As it can be seen, the agent helps older adults to
feel more comfortable in the use of the applications,
during the interaction and led to a better
understanding of the questions. Nevertheless, they do
not find it easy to use.
6 CONCLUSIONS
Due to the aging population and the growing need to
closely monitor frail older adults, it becomes essential
to integrate technology into their environments and
contexts of use. Designing interfaces for this group
presents significant challenges, as many older adults
are reluctant or, at best, unmotivated to engage with
technology. Additionally, a considerable number face
vision, hearing, or cognitive impairments, and some
experience literacy difficulties.
ECAs interfaces support multimodal interaction,
may facilitate the transmission of emotions and at the
end may increase confidence and adherence. In this
paper, we present a study to analyse the use of this
kind of interfaces in m-health applications aimed to
older adults focusing in their usability and acceptance
by its users.
Our results show that with the use of ECAs, the
acceptance of m-health applications increases
compared to only tactile text-based interfaces. This is
true in two dimensions: perceived ease of use and
attitude towards use, being even in the intention to use
dimension. Moreover, older adults feel better and
more comfortable with the ECA interface (with a
preference for male characters with mild appearance)
and think they help them to answer the questions.
Nevertheless, this kind of interfaces are not seen
easier to use or funnier than traditional ones if they
are not carefully designed.
After the promising results obtained in this initial
work, other issues such as the study of agent’s
credibility, trustworthiness and its impact on user’s
adherence to the app have to be studied in next works.
ACKNOWLEDGEMENTS
Partially funded by the Spanish Ministry of Science
and Innovation through contract PID2022-
136779OB-C31. T60_23R Research Group in
Advanced Interfaces (AffectiveLab), Government of
Aragón. Research grant program 2024.
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