knowing how to use it and may be hesitant to ask for
help (Nowakowska-Grunt et al., 2021). In addition,
there is another major issue, which is trust. Many
older people do not want to interact with
conversational agents because they do not have
confidence in them as they do not know what they can
understand. Embodied agents may make the elderly
feel more comfortable avoiding the feeling of talking
to "a machine". The challenge is to design them so
that they best suit the target users and enable seamless
interaction.
This paper focuses on the analysis of the use of
interfaces based on ECAs in m-health applications to
be used by older adults. In these environments, the
data collection process is especially critical: a proper
m-health app design and the use of well-designed
ECAs that generates acceptation may drive to a more
natural and accepted data entry. The aim of the study
carried out is to know if this kind of interfaces will
increase usability and acceptance of the apps,
compared to traditional ones.
The structure of the paper follows. First, in
section 2, we analyze the related work regarding
ECAs and their use in m-health applications. Then, in
section 3 we present an initial study carried out to
obtain information about the preferences of older
adults regarding ECAs design. In section 4 we present
the study done to compare an ECA-based interface
versus a tactile text interface, in the context of an m-
health app developed to retrieve information from
older adults in a day-to-day basis. In section 5 results
are presented, with special focus on the analysis of the
acceptance of the ECA interface. Section 6 is devoted
to conclusions.
2 RELATED WORK
In the scientific literature, numerous articles referring
to virtual agents focus on providing companionship to
older adults who suffer from social isolation and
loneliness, which harms both their physical and
mental health (Bérubé et al., 2021; Bravo et al., 2020;
Dai & Pan, 2021; Franco dos Reis Alves et al., 2021).
In these works an ECA provides companionship and
care by monitoring possible falls or assisting in
managing medication intake.
Other articles focus on the use of the conversa-
3tional agent to register symptoms. Tanaka et al.
(Tanaka et al.,2017), focuse on detecting dementia by
employing a computer avatar, which performs spoken
queries and examines the mental state. The
conclusions obtained are that in addition to being able
to diagnose accurately, there was a finding that allows
more precise detection and reduces effort and time for
this diagnostic process. This work (Pacheco-Lorenzo
et al., 2021) focuses on whether the use intelligent
conversational agents can be used for the detection of
neuropsychiatric disorders. The conclusion is that this
is an emerging and promising field of research with
comprehensive coverage. However, they were not
subject to robust psychometric validation processes,
so they lacked a more rigorous validity. The last
article (Bérubé et al., 2021), focuses on preventing
and treating chronic and mental health conditions
using conversational agents. The conclusion reached
is that it is at a very early stage of research, where its
validity cannot yet be fully determined. Nevertheless,
it can be said that the results are encouraging in the
absence of conclusive evidence.
The following articles focus specifically on the
importance of the agents' design and the preferences
of older people about them. The article (Shaked,
2017) emphasizes the importance of designing
interfaces easy to use, attractive and allowing a
smooth interaction, especially for the elderly.
Developing avatars for the elderly is a challenge: they
review key features to be taken into account that
include visual, performance and environmental
aspects. as well as trust and entetainment aspects to
design helpful and friendly interfaces for the elderly.
The work of Salman et al (Salman et al., 2021a)
focuses on the addition of empathy in conversational
agents. For this purpose, a qualitative analys33is of
empathic dialogues in actual calls between a doctor
and a patient was carried out. The conclusions
reached are that empathic dialog is affected by
gender, age, demographics, and even by medical
history. The article (Cheong et al., 2011) explores the
use of embodied agents as virtual representations of
the older adults. After conducting a study with 24
people over 55, they visualized more than 20 avatars,
they concluded that elderly participants were unable
to identify with them. Nevertheless, results showed a
strong trust on child characters and an attraction
towards animal and object avatars. The race the avatar
appeared to play a role, as well as other characteristics
as height, clothing, facial hair, skin tones, or even the
brightness of the eyes.
In the articles (Esposito et al., 2018, 2019), in
addition to focusing on the agents' design, also
studied the preferred technological device for people
over 65 years of age based on their experiences. The
vast majority share that this is the smartphone since it
is the one they find easiest to use. Regarding the
agent, in the article (Esposito et al., 2019), an
empathic virtual coach is developed to improve the
well-being of the elderly. The results showed that