Sustainable Development Goals in Computer Engineering:
A Curriculum Integration
Urtzi Markiegi
1 a
and I
˜
nigo Aldalur
2,1 b
1
Electronics and Computing Department, Mondragon Unibertsitatea, Arrasate-Mondragon, Spain
2
Computer Languages and Systems Department, University of the Basque Country (UPV/EHU), San Sebastian, Spain
Keywords:
Computer Engineering, Sustainable Development Goals, Problem Based Learning.
Abstract:
This contribution delves into the incorporation of Sustainable Development Goals (SDGs) into the Computer
Engineering curriculum. The study addresses challenges associated with integrating SDGs as cross-cutting
content in higher education. Employing a Problem-Based Learning approach, semester projects are aligned
with SDGs, and their impact is systematically assessed. Key research questions guide the study, evaluating
students’ knowledge, perceptions, and the alignment of projects with SDGs.
The methodology integrates SDG-focused learning units within the existing Problem-Based Learning struc-
ture. New activities, including initial training, initial assessment, impact assessment, and SDG learning as-
sessment, guide and evaluate students’ integration of SDGs. Results demonstrate successful implementation
across three years of the Computer Engineering degree. The study involves a significant number of subjects,
students, and teams, ensuring a comprehensive evaluation. A rubric assesses SDG impact, emphasizing justi-
fication and direct positive contributions to SDG objectives.
1 INTRODUCTION
The Sustainable Development Goals (SDGs) are 17
globally agreed goals adopted by the United Nations
General Assembly in 2015 as part of the 2030 Agenda
for Sustainable Development
1
. The SDGs represent
a global consensus on the priorities for sustainable
development. They were developed through exten-
sive consultations and negotiations, reflecting the col-
lective aspirations and commitments of UN member
states (H
´
ak et al., 2016).
The goals comprehensively address the three
spheres of sustainable development: environmental,
social and economic. They also cover critical areas
such as poverty, inequality, social inclusion, sustain-
able energy, climate change, quality education and
technological innovation. To address the 17 goals,
169 specific targets and 232 indicators were specified
for evaluation
1
. This comprehensive framework helps
align policies and actions across different sectors and
regions (H
´
ak et al., 2016).
The university has developed different initiatives
a
https://orcid.org/0000-0003-0897-6190
b
https://orcid.org/0000-0003-4840-8884
1
https://sdgs.un.org/es/goals
at institutional level to make its contribution to the
development of the SDGs
2
. However, the involve-
ment at the curriculum level was carried out at the
beginning of the 2021-2022 academic year, when the
Royal Decree 822/2021 was published, which estab-
lishes the organization of university education and the
procedure for assuring its quality
3
. A relevant feature
of this decree is the inclusion of the Sustainable De-
velopment Goals among the guiding principles for the
design of curricula in official higher education. This
means that higher education institutions must incor-
porate a sustainable and responsible approach in their
curricula, enabling students to understand and address
global sustainable development challenges. Accord-
ing to Royal Decree 822/2021, the SDGs must be in-
corporated into curricula as cross-cutting content or
competencies
3
. The way in which these values and
objectives will be incorporated will be decided by the
center or university, always taking into account their
academic nature and the objectives of each degree.
The incorporation of the SDGs in the curricula is
a new challenge for higher education. In this context,
this paper presents the methodology followed to inte-
2
https://www.university.edu/sdg-policy
3
https://www.boe.es/eli/es/rd/2021/09/28/822
Markiegi, U. and Aldalur, I.
Sustainable Development Goals in Computer Engineering: A Curriculum Integration.
DOI: 10.5220/0013258300003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 1, pages 315-322
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
315
grate the learning of the SDGs in the Computer Engi-
neering curriculum, placing the focus on raising stu-
dents’ awareness of the development goals. To guide
the work and to perform the measurement of the ex-
perience, the following research questions have been
answered:
RQ1: What is the students’ level of knowledge
about the SDGs before and after the experience?
RQ2: Do students think it is important to analyze
the impact of their projects on the SDGs?
RQ3: Was it easy for students to align the SDGs
with their projects?
RQ4: What have been the academic results ob-
tained from the evaluation of the SDGs?
RQ5: Which SDGs have students worked on the
most?
The rest of the article first presents a review of the
most relevant related works. Next, the case study pre-
sented is introduced, detailing the characteristics of
the faculty and the adaptations made to the project-
based work methodology to incorporate the SDGs.
Next, the results of applying the methodology are pre-
sented and analyzed. Finally, conclusions and pend-
ing challenges are presented.
2 RELATED WORK
In recent years, universities have been incorporat-
ing the SDGs into their courses. There are different
examples that show how they have integrated them.
For example, the University of the Basque Country
(UPV/EHU) and the University of La Rioja (UR) have
carried out a joint experience introducing the SDGs
in the Project Management subject of the Computer
Engineering degree, involving so far more than 300
students (Blanco et al., 2024). During the course,
students have had to carry out 3 different 3-week
projects. The first consisted of producing a video re-
lated to the SDGs and uploading it to an online plat-
form. In the second project, students had to produce
a video channel aimed at raising awareness of the
SDGs. Finally, the students had to implement an ac-
cessible website aimed at motivating people to take
action on the SDGs. Oliva-Maza et al. (Oliva-Maza
et al., 2019) proposed to the students a real-world
problem to address and promote engineering voca-
tions through the Internet of Things (IoT) and SDGs.
This project already implied certain SDGs and the
students had to learn their meaning and the project’s
implication on them. On the other hand, Brunell and
Leslie (Brunell, 2019), implemented a study whose
idea was to demonstrate how the use of SDGs would
increase sustainability awareness in civil engineering
students. To that end, students were asked to select a
number of SDGs to work with in their Final Degree
Project. A group of professional mentors advised the
students in this process. The final results showed that
working closely with professional mentors required
students to communicate effectively and become so-
cially aware of the global impact of their designs.
Among the different ways of integrating the SDGs
in the university, other authors have also opted for
introducing them through PBL. Perez-Sanchez et al.
(P
´
erez-S
´
anchez et al., 2020), have introduced PBL
methodology in 6 degrees for the last courses (3rd
and 4th year) involving 64 different subjects and
more than 60 teachers. Before starting, they de-
fined that PBL allowed students’ independence in the
decision-making process on what actions were taken
to improve the SDGs and allowed them to explicitly
present to others and promote awareness of the SDGs.
The PBA models were very different in nature, but al-
most all of them dealt directly or partially with some
aspects related to the SDGs. The difference with our
proposal is that the students did not reflect on the im-
pact of their projects on the SDGs, but the SDGs were
given to them. Marco Braga et al. (Braga et al., 2022)
developed a short-term project experience (PBL) with
a focus on SDGs in cities at the Federal Center for En-
gineering Education in Rio, Brazil. For 48 hours, stu-
dents were confronted with SDG problems in urban
communities and challenged to create low-cost solu-
tions. At the end, they had to present an argument
for experts from NGOs, governments and corpora-
tions. This case shares with our work that students
must reflect on the impact of projects on the SDGs,
and differs in that their project is shorter in time than
the one presented in this paper. Pucha and Dumbar
(Pucha and Dunbar, 2022) conducted a PBL expe-
rience with first-year engineering students. In their
work, they sought through SDG-focused projects to
have students explore connections between sociocul-
tural resources and engineering design practices. The
continuous assessment plan considered three factors
measured through a survey: (i) the level of students’
knowledge of aspects and perceptions of the SDGs,
(ii) the level of post-activity reflection, and (iii) the
level of quality of work products for both individual
and team projects. Unlike our work, students are not
required to reflect on the impact of their projects on
the SDGs. Podg
´
orska and Zdonek (Podg
´
orska and
Zdonek, 2024) investigated how PBL innovations at a
Polish university contribute to achieving SDGs. The
authors conducted a qualitative and quantitative anal-
ysis of 108 projects from 2018 to 2021, involving 324
CSEDU 2025 - 17th International Conference on Computer Supported Education
316
Figure 1: New activities for the development of SDG learning incorporated in the ABP methodology.
researchers, 607 students, and 233 business experts.
They detect that interdisciplinarity between research
areas was common, highlighting the role of PBL in
promoting SDGs at universities.
3 CASE STUDY
This paper presents the methodology used to inte-
grate the systematic study of the SDGs in the semester
projects of the Computer Engineering degree.
In the first three years of the degree, each semester
is divided into two phases: (i) the teaching period and
(ii) the semester project. During the teaching period,
all the training and evaluation activities of the sub-
jects are carried out, including the exams correspond-
ing to this period. At the end of the academic pe-
riod, the semester project is carried out, which con-
sists of a group work that integrates all the subjects
of the semester (except electives). The duration of
the project is 4 weeks in the first course, 6 weeks in
the second course and 8 weeks in the third course. It
should be noted that during the semester project, stu-
dents are exclusively dedicated to it.
The evaluation of the subjects is based on the
activities of both the class period and the semester
project. Taking into account that the weight of the
project varies according to the course, the weight in
the evaluation is proportional to the extension of the
project in the semester calendar. This means an im-
pact of 20% in the final grade for the first course,
while in the second and third courses it means 30%
and 40% respectively.
The project is developed following the principles
of the PBL (P
´
erez-S
´
anchez et al., 2020). Specifically,
the PBL methodology is adopted in which the project
is oriented to problem-solving (PBL). Guided by this
methodology, the student teams, composed of 4 to 6
members, undertake the project in 4 phases: (i) anal-
ysis and problem statement, (ii) identification and se-
lection of solutions, (iii) development of the prototype
and (iv) analysis of the results and drawing of conclu-
sions. The professors of the semester’s subjects are
in charge of monitoring and tutoring the projects, and
weekly or biweekly meetings are held for their coor-
dination.
In the context of the project, in addition to the de-
velopment of technical competencies associated with
the subjects, cross-cutting competencies such as ef-
fective communication and teamwork for problem-
solving are also developed. The integration of the
study of the SDGs has been carried out within the
framework of the problem-solving teamwork compe-
tency. Specifically, a new learning unit has been in-
corporated from which students identify and evalu-
ate the impact that the developed project has on the
SDGs. This learning unit has been partially inspired
by the SUS Project-Based Learning methodology
4
.
To guide the implementation in the faculty and stu-
dent groups, new activities have been incorporated in
the project methodology, as presented in figure 1. In
the case of the teaching staff, the contents of the new
unit as well as the evaluation system have been pre-
sented in the coordination meetings of the different
semesters.
The first activity incorporated initial training (ad-
ditional activity Nº1 in figure 1) is given with the start
of the semester project and consists of a basic train-
ing to introduce the history and evolution of the SDGs
as well as the proposed working methodology for the
study of the SDGs in the project (including the evalua-
tion rubric). During the training, resources and exam-
ples are provided to inspire the teams in the problem
analysis and approach phase. Once the first phase of
4
https://sustainabledevelopment.un.org/content/
documents/260351525 06 Derek HESI Presentation.pdf
Sustainable Development Goals in Computer Engineering: A Curriculum Integration
317
Table 1: Rubric for evaluating the impact of the project on the SDGs.
Deliverable Weight <5 5-6 7-8 9-10
Initial
evaluation
10%
The initial assessment of
the impact of the project on
the SDGs is not carried out.
A basic identification of
the SDGs that the project
impacts is carried out.
An identification and justification
of the SDGs on which the
project impacts is carried out.
Assessment
of impact
90%
The project’s impact on
the SDGs is not measured
(or poorly measured)
A basic measurement
of the project’s impact
on the SDGs is made,
but a superficial
justification is made.
A measurement of the
project’s impact on the SDGs
is carried out, and a detailed
justification is provided
using the targets.
A measurement of the
project’s impact on the SDGs
is carried out, and a detailed
justification is provided
using the targets.
The project has a direct
positive impact on (at
least) two objectives.
Table 2: Number of students and project teams involved per
semester and course.
Year Semester
Number of Subjects Number of
Students
Number
of Teams
Mandatory Projects
1
1 5 2
72
13
2 5 4 10
2
1 5 5
38
6
2 5 5 6
3
1 5 5
39
8
2 5 5 8
the PBA methodology has been developed, the teams
have the problem identified, delimited and analyzed.
The validation of the selected problem is an activity
that has been carried out at the level of technical sub-
jects to ensure that the learning objectives of each sub-
ject can be developed in the context of the selected
problem.
The second added activity initial assessment (ad-
ditional activity Nº2 in figure 1) complements the val-
idation for the SDG scope and consists of an initial as-
sessment of the impact the teams estimate the project
will have on the goals. The outcome of this activity is
a deliverable that describes for each project the con-
text of the problem and its alignment with the SDGs.
This deliverable ensures that the problem selected by
the teams is aligned with the SDGs. Teachers re-
view the deliverables, evaluate them following the
rubric (described at the end of this section) and pro-
vide the corresponding feedback to the student teams.
Teachers provided targeted feedback to help students
improve their work. Lecturers recognised teams for
clearly defining their project goals and aligning them
with relevant SDGs. However, they pointed out ar-
eas where the problem scope could be clarified to en-
sure it was manageable within the project aim. Feed-
back objective was to highlight creative and innova-
tive ideas, encouraging students to explore these fur-
ther. At the same time, teachers suggested that some
solutions needed more thorough research to improve
feasibility and alignment with the objectives.
After completing the next three phases of the PBL
methodology to propose a solution, develop the pro-
totype and draw the conclusions, two new additional
activities are carried out in relation to the SDGs. In
the third embedded activity impact assessment (addi-
tional activity Nº3 in figure 1 each student team as-
sesses the impact the project has on the SDGs us-
ing the self-diagnostic tool SDG Impact Assessment
Tool
5
. This tool is developed by the Gothenburg Cen-
ter for Sustainable Development in collaboration with
Chalmers University of Technology and Gothenburg
University of Technology (Chalmers, 2019) and is
published under the Creative Commons Attribution-
NonCommercial 4.0 license. The tool allows for a
simple and systematic recording of the analysis per-
formed to later generate a report and visual summary
of the impact. In this activity, students are asked to
include a summary of the impact in the conclusions
section of the project report, and to attach the report
generated with the tool as an annex.
Lastly, in the SDG learning assessment the teach-
ing team completes the assessment of the work based
on the rubric. The assessment of the SDG learning
unit consists of two deliverables: (i) initial assess-
ment and (ii) impact assessment, with the weight of
each deliverable being 10% and 90% of the unit grade
respectively. The three levels of the rubric for the ini-
tial assessment, the objective of which (described in
the first phase of this section) is to ensure that student
teams select a project problem that is aligned with the
SDGs, are provided in the table 1. In the deliverable
section, the rubric provides a four-level scale that re-
wards work with the greatest impact on the SDGs and
the greatest rigor in justification.
The methodology proposed in this work has been
implemented for the first three years of the Computer
Engineering degree. The table 2 presents the data on
the number of subjects and students involved in this
study. The table details for each course and semester
the number of required subjects in the curriculum
5
https://sdgimpactassessmenttool.org/
CSEDU 2025 - 17th International Conference on Computer Supported Education
318
Table 3: Questionnaire results (Strongly disagree, SD; Disagree, D; Neither agree nor disagree, N; Agree, A; Strongly agree,
SA).
Questions Frequencies Descriptive statistics
SD D N A SA Median Mode
Q1: I was aware of the SDGs before the project. 26 6 22 30 25 A A
Q2: I know the SDG number. 10 13 21 36 29 A A
Q3: Could you briefly explain what the SDGs consist of?. 5 6 28 48 22 A A
Q4: I find it interesting to participate in this type of activities
(development of SDGs in general).
28 19 31 27 4 N N
Q5: I consider the introduction of this type of activities in PBL to
be positive.
30 16 31 23 9 N N
Q6: Engaging in the practice of the SDGs can promote a more
sustainable vision of knowledge application.
12 20 42 28 7 N N
Q7: Knowing the existing problems and the established objectives
helps me and raises awareness to propose solutions to solve them.
14 19 34 34 8 N N
Q8: I consider it more appropriate to work on the SDGs in the
project period than in the school period.
19 13 37 26 14 N N
Q9: Aligning the impact of the project with some of the objectives
has been easy for me.
18 19 31 32 9 N A
Q10: Aligning the impact of the project with the specific goals
directly in the objectives has been easy for me.
19 19 34 28 9 N N
(third column of the table) contrasted with the num-
ber of subjects involved in the semester project (fourth
column of the table). The last two columns detail the
number of students per course, as well as the number
of teams that carried out the semester project. Note
that in the first course, not all subjects of the semester
participate in the semester project. In the 2nd and
3rd years, the number of subjects participating in the
project is 5, leaving out the elective subjects. In ad-
dition, it should be noted that there are students in
the first course who for various reasons (they leave
their studies, or did not reach the required level during
the academic period) did not participate in the second
semester project. Finally, repeating students with 12
or fewer credits do not participate in the projects.
4 RESULTS
This section presents the results obtained during the
experience, in which a total of 149 students from the
first 3 years of the Computer Engineering degree have
participated. The number of groups during the first
semester was 27 and 24 in the second semester. It
should be noted that a total of 26 subjects (6 in the
first course, 10 in the second and 10 in the third) and
34 teachers have been involved in this experience.
For the evaluation of this research work, we
present the data collected in 2 tables and 2 figures.
The table 3 summarizes the results of the question-
naire completed by 109 students, the 73.15% of the
total. The survey was accomplished in a Google
forms questionnaire, and it was provided to students
at the end of the course. Students did not know their
final grades when the questionnaire was answered, in
order to avoid any bias. To develop the questionnaire,
we have relied on the works (Chofr
´
e et al., 2021;
Seva-Larrosa et al., 2023). The table 4 presents the
summary of the scores resulting from assessing the
SDG learning unit. Figure 2 present the summary
of the impact that the students’ projects have had on
the SDG. In order to compile the faculty’s assess-
ments and evaluations, a new section analyzing the
implementation of the SDGs has been added to the
semester-end report.
4.1 RQ1: What Is the Students’ Level of
Knowledge About the SDGs Before
and after the Experience?
The first 3 questions in the table 3 answer the stu-
dents’ level of knowledge about the SDGs. The first
question shows that a significant number of students
were unaware of the SDGs. Despite this, the majority
of students were aware of them. After carrying out
the project, the vast majority of students know the ex-
act number of SDGs as well as being able to explain
what each of them consists of.
It can be concluded that although most of the stu-
dents knew about the SDGs before the project, after
the project was completed, more students know the
number of SDGs and are able to briefly explain what
each of them consists of. Therefore, the inclusion
of the SDGs in the PBA has served to broaden their
knowledge of the SDGs.
Sustainable Development Goals in Computer Engineering: A Curriculum Integration
319
4.2 RQ2: Do Students Think It Is
Important to Analyze the Impact of
Their Projects on the SDGs?
Questions 4, 5, 6, 7, and 8 in Table 3 answer this re-
search question. For all of these questions, both the
mean and median are N, i.e., students neither agree
nor disagree.
For questions 4 and 5, the number of students who
strongly disagree is high. These students do not find it
interesting or positive to carry out the analysis of the
impact of the SDGs on their projects. In general, for
these 2 questions, more people disagreed than agreed
with them, and they were the worst rated of the entire
questionnaire.
For questions 6, 7 and 8, the number of students
agreeing and disagreeing is practically the same. In
the case of questions 6 and 7, students believe that
the inclusion of the SDGs in their projects promotes
a more sustainable vision and helps them to become
aware of them when looking for solutions. These two
aspects are very important and one of the objectives
when including the analysis of the SDGs in the stu-
dents’ projects. Regarding question 8, the students
have homogeneously valued the fact of working with
the SDGs both in the teaching period and in the PBA
period.
4.3 RQ3: Was It Easy for Students to
Align the SDGs with Their Projects?
Questions 9 and 10 in Table 3 answer this research
question. In both questions, the number of students
who agree or strongly agree is the same as the number
of students who disagree or strongly disagree. This
tells us that it has been neither easy nor difficult for
students to align the impact of their SDGs with their
projects.
4.4 RQ4: What Have Been the
Academic Results Obtained from
the Evaluation of the SDGs?
The table 4 shows the number of groups per course
and semester and the average grade obtained by each
of them. First, the 3rd and 5th columns show the
average final grade for each of the groups in each
course and semester. The objective was that stu-
dents could adequately identify how their projects
have been aligned with at least one SDG goal. In
these results, we can see how the average grade ob-
tained in courses 1 and 3 has decreased in the second
semester compared to the first. On the contrary, in the
second year, the average grade obtained in the second
semester was higher.
The results obtained by the third year students are
better than those obtained by the first and second year
students. This is due to the fact that these students
are able to reflect better and analyze in a more mature
way how their projects are aligned with the SDGs.
Table 4: Results of the evaluation of the SDGs.
Semester 1 Semester 2
Academic
Year
#Teams Mark #Teams Mark
1 13 5,53 10 4,38
2 6 4,41 6 5,73
3 8 7,15 8 6,21
4.5 RQ5: Which SDGs Have Students
Worked on the Most?
The students have been asked to use the self-
diagnostic tool SDG Impact Assessment Tool to de-
tail the analysis of the project’s impact on the SDGs.
The tool allows identifying whether the project de-
veloped has a positive or negative impact on each of
the goals. It also specifies whether the project’s im-
pact on each goal is direct or indirect. The data shows
that most of the impacts analyzed by the students are
indirect positive (62%), i.e., they improve the SDGs
indirectly with the contribution of their project. It
should be noted that the impact analysis carried out
by the students has focused (with few exceptions) on
the positive impact of the project on the SDGs.
Figure 2 shows the distribution of impacts that
the students’ projects have had on each of the SDGs.
Eighteen percent of the impacts of the works were
oriented to the improvement of sustainable cities and
communities. The high number of impacts is directly
related to the fact that the theme of the project in the
second semester of the first year is aimed at devel-
oping an autonomous vehicle that the student teams
have oriented towards assisting people with reduced
mobility, delivering medicines or optimizing travel
routes. The second objective with the highest num-
ber of impacts (16%) was the SDG-4 (quality educa-
tion) for quality education. Teams of students from
all three courses have oriented their projects to games
focused on raising awareness of various SDGs. The
third objective with the highest number of impacts
(14%) is SDG-13 (climate action) for the adoption
of measures to combat climate change and its effects.
A significant number of studies have opted for solu-
tions that indirectly have a positive impact on the fight
against climate change by optimizing resources to re-
CSEDU 2025 - 17th International Conference on Computer Supported Education
320
Figure 2: Distribution of positive impacts of projects on the SDGs.
duce consumption and emissions. It is worth high-
lighting the impact (8%) on the SDG-10 (reduced in-
equality) to reduce inequalities with striking projects
such as a bidirectional sign language to words con-
verter or home automation platforms and systems to
support the elderly.
5 CONCLUSIONS AND FUTURE
WORK
This paper presents the implementation carried out
to integrate the systematic study of the SDGs in the
semester projects of the Computer Engineering de-
gree as a new learning unit. To this end, 4 new activi-
ties have been incorporated in the methodology of the
semester project. In addition, the necessary materials
for the learning of the new unit have been developed,
as well as the evaluation rubric. The implementation
has been carried out and evaluated in the first three
courses of the Computer Engineering degree. The
initiative has involved 149 students and 34 teachers.
Fifty-one projects have been carried out involving 26
subjects. The evaluation of this work has been guided
by five research questions and for its analysis data has
been collected from the learning unit grades, student
surveys, the study of the impact of the projects on the
SDGs and the faculty’s perception of the implemen-
tation.
The results obtained allow us to affirm that all the
projects developed by the students have been aligned
with the SDGs. Most of the semester projects have
an open theme, and sometimes it is difficult for the
student teams to define the problem. Narrowing the
problems to areas that allow developing solutions for
the SDGs has facilitated in some cases the project def-
inition phase.
The development of this learning unit has im-
proved the students’ knowledge of the SDGs. In ad-
dition, the student teams have conducted a system-
atic analysis of the impact of the project on the SDGs.
This knowledge has provided them with a new dimen-
sion to take into account when solving engineering
problems.
According to the results obtained, the students
consider that incorporating the analysis of the SDGs
in the semester project is more appropriate than doing
it in the teaching period and also promotes awareness.
However, they do not find it attractive to carry out the
impact assessment, although it was easy for them to
do so. Our hypothesis is that students show little inter-
est in working on SDGs because they focus mostly on
technical knowledge. In addition, they may consider
that a small-scale project would not have a significant
impact on such ambitious goals.
With respect to the subject matter of the projects,
the teachers have detected that in previous courses
most of the projects were related to leisure or sys-
tems automation, while now the students carry out ap-
proaches for the improvement of environmental, so-
cial and economic problems. This perception of the
faculty is corroborated by the results obtained when
analyzing the impact of the projects on the SDGs. It
can be concluded that, on the one hand, the leisure
theme has evolved into a new concept of gamification
for awareness.
It has been detected that lecturers do not feel com-
fortable tutoring and evaluating the SDG section, so
training is needed to help them become familiar with
the SDGs and to motivate students to become aware
of them.
In the future, we want to modify the rubric pre-
sented in order to make a more appropriate assess-
ment of student effort and learning. The changes we
want to introduce are intended to solve three opportu-
nities for improvement that we have identified: (i) to
carry out a gradual work and evaluation of the SDGs
in the different courses, (ii) to modify the weights to
Sustainable Development Goals in Computer Engineering: A Curriculum Integration
321
concentrate the grade on the final activity and (iii)
to avoid the over-alienation of objectives with the
project.
For the first point, a tiered rubric has been de-
signed so that in each course, students will have to
acquire new knowledge regarding the SDGs and im-
prove impact assessment in their projects. The new
rubric will have 4 dimensions of assessment: method-
ology, SDG goals, SDG targets and justification. With
the new rubric, first year students will work on the
first two dimensions of methodology and SDG tar-
gets, in the second year the dimension of ”SDG tar-
gets” will be added and in the third year it will be
completed with the dimension of justification. We in-
tend to accompany the new rubric with revised student
SDG training, so that it puts the focus of the train-
ing on the dimensions of work that correspond to the
course.
In the second point, the design of the new rubric
proposes to modify the weights, specifically it is pro-
posed to eliminate the weight of 10% corresponding
to the Initial assessment with the objective of concen-
trating the grade (of 100%) in the activity Assessment
of learning SDG. However, qualitative feedback will
be retained in the initial assessment activity so that
student teams can improve the impact analysis in the
final activity.
The current rubric rewards (at the top level) di-
rect positive impact on at least two objectives, and
we have detected that some students force the justi-
fication of alignment to ensure maximum assessment.
For this reason, a modification to the rubric has been
proposed to avoid this over-alignment of objectives.
In addition to the modification of the rubric, the
aim is to train teachers in the SDGs. It has been com-
plex for teachers to be able to evaluate adequately. For
this reason, specific training for teachers will be pro-
posed for the following year.
ACKNOWLEDGEMENTS
This work was carried out by the Software and
Systems Engineering research group of Mondragon
Unibertsitatea (IT519-22), supported by the Depart-
ment of Education, Universities and Research of the
Basque Government.
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