
did not make them more confident or satisfied with
the overall experience. Users with strong computer
skills felt that the training was not interesting enough,
and those familiar with video games did not seem to
be affected much by the training. This shows that dif-
ferent users need different types of training to make
sure that it works well for everyone.
Many users said they would prefer more interac-
tive and hands-on training methods, such as video tu-
torials or instructions built into the VR itself. They
thought these methods would be more interesting and
helpful than just looking at slides. Because of this, it
seems that future onboarding methods should be more
interactive and engaging.
Although pre-training was good at being clear and
supportive, overall user satisfaction was only average.
This suggests that we need to improve the onboarding
process to better fit the needs of different users, espe-
cially when it comes to making them feel confident.
Making the onboarding process more interactive,
personalized, and fun can help make VR educational
tools easier to use and more enjoyable for a wider
range of users.
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