Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses
in Multimodal Immersive Learning Environments
Bibeg Limbu
a
and Irene-Angelica Chounta
b
Department of Human-centered Computing and Cognitive Science, University of Duisburg-Essen, Germany
{bibeg.limbu, irene-angelica.chounta}@uni-due.de
Keywords:
Multimodal Learning, Handwriting, Haptic Senses, Embodied Learning.
Abstract:
This study explores the role of motor activity and tactile perception in Multimodal Immersive Learning En-
vironments (MILEs) within the context of handwriting. A 2x2 factorial experimental design was used to
investigate the impact of the intensity of motor activity and the sensitivity of tactile perception on learning
performance, measured as memory recall. Mental effort and perceived workload were monitored as the me-
diating variables. Participants (N=20) completed a handwriting task, that is, copying text displayed on a
prompter using a tablet and a stylus. During the task, the participants used additional pressure to increase
the intensity of the motor activity and/or wore gloves to reduce the sensitivity of tactile perception. Results
indicate no significant effect of either manipulation on recall, mental effort, or perceived workload. This may
suggest that integrating supplementary haptic feedback technologies in MILEs does not impose additional
cognitive load or obstruct learning. The findings contribute to the design of MILEs by informing the effective
integration of wearable sensors to support authentic practice for skill acquisition. The study can inform future
research that explores the effects of haptic senses and their broader applications in other learning contexts,
contributing to a deeper understanding of embodied learning and dual-coding theory.
1 INTRODUCTION
As multimodal immersive technologies mature, au-
thentic computer-supported learning environments
in education have become increasingly accessible
(Di Mitri et al., 2024). These environments facilitate
authentic practice, which simulates realistic contexts
that reflect the way knowledge will be used in real
life (Di Mitri et al., 2022; Horz, 2012). Multimodal
immersive learning environments (MILEs), supported
by technologies such as sensors and mixed reality, en-
able authentic practice by engaging all the learners’
senses, akin to the realistic contexts in the real world
(Specht et al., 2019; Limbu et al., 2018). Schneider
et al. (Schneider et al., 2019) used virtual reality to
support the authentic practice of presentation skills
by simulating the audience. In addition, sensors and
actuators in MILEs enable the augmentation of expe-
rience, which can be used to provide in-situ learning
support (Meik et al., 2021) required for the authen-
tic practice of complex skills. For example, Limbu et
al. (Limbu et al., 2019) used sensors to augment the
a
https://orcid.org/0000-0002-1269-6864
b
https://orcid.org/0000-0001-9159-0664
pen strokes with different colors to provide supple-
mentary feedback on handwriting pressure. With the
growing use of MILEs-supported authentic practice
in acquiring complex skills (Taguma and Frid, 2024),
questions about how multimodality affects learning
emerge; for example, in computer-supported authen-
tic practice with virtual reality, where the learning ex-
perience can be manipulated, how does the amplifica-
tion or diminishing of senses, such as haptic senses,
affect learning?
Related research (Giannakos and Cukurova, 2023;
Lee et al., 2023; Limbu et al., 2022) argues for the ef-
ficacy of multimodal and immersive technologies to
support cognitive learning theories, such as Cognitive
Load Theory and embodied learning. The Cognitive
Load Theory (Sweller et al., 2011) assumes that learn-
ing imposes mental effort or cognitive load. Cognitive
load significantly impacts the learning process, that is,
the assimilation and retention of information in long-
term memory (Paul A. Kirschner and Clark, 2006).
In a specific context, information from the environ-
ment is received simultaneously through the multiple
senses or modalities. Processing this incoming in-
formation imposes cognitive load. The dual-coding
theory (Clark and Paivio, 1991) postulates that in-
72
Limbu, B. and Chounta, I.-A.
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments.
DOI: 10.5220/0013285600003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 1, pages 72-82
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
coming verbal and imagery information through the
senses is processed through distinct cognitive chan-
nels. In other words, the cognitive load imposed by
the two types of contextually related incoming infor-
mation does not impose or impose minimal additional
mental effort during the learning process. In embod-
ied learning, as is often the case in authentic prac-
tice, multiple senses, and motor activities are involved
(Clark et al., 2019). In this case, how the physical
embodiment of the learner (in the case of embodied
cognition) or the inclusion of additional senses (in the
context of classical cognition theories), such as haptic
sense/modality, impact learning is unclear. If all non-
verbal information from senses, including the haptic
sense/modality, is processed through a common chan-
nel (i.e., non-verbal) sharing the working memory as
Dual-coding theory postulates, do embodied learning
environments lead to a loss in learning performance?
However, integration of multiple senses has been
found to significantly improve task performance in
high load conditions (Marucci et al., 2021). While
the use of additional senses may enhance learning in
specific scenarios, Vermeulen et al. (Vermeulen et al.,
2008), in contrast, also found that sensory overload
often leads to an increase in mental effort for a spe-
cific modality. The design of effective MILEs neces-
sitates an understanding of such implications of mul-
tisensory learning design. Therefore, in this paper, we
investigate the association between haptic senses and
learning via mental effort and perceived workload in
the context of handwriting. We aim to address the fol-
lowing research questions:
RQ1. How does the sensitivity of tactile percep-
tion affect learning performance?
RQ2. How does the intensity of motor activity af-
fect learning performance?
Haptic senses constitute multiple factors, such as
tactile perception and motor activities. Tactile per-
ception is the ability to sense and interpret incoming
information through touch. First, we examine the im-
pact of the sensitivity of tactile perception on learning
(RQ1). Furthermore, tactile perceptions are tightly
intertwined with motor activities. In an embodied
learning design, all learning, regardless of whether
it concerns sports or mathematics, emerges through
action, which includes motor activities (Abrahamson
and Lindgren, 2014). Notably, using motor activities
has been shown to benefit students’ performance, es-
pecially in maths (Shvarts and van Helden, 2023; Li
et al., 2023). Since motor activities are indispensable
to tactile perception and can impact learning, we sec-
ondly examine the impact of the intensity of motor
activities on learning (RQ2).
In the following, we provide the background in
the context of handwriting, followed by the research
methods. Then, we provide the results, after which
we present our discussions and conclusions.
2 BACKGROUND
In this work, we explored the association between
haptic senses and learning in the context of hand-
writing. Handwriting remains a prevalent motor ac-
tivity in educational contexts and has proven benefi-
cial for learning. Handwriting has been found to be
a predictor of literacy skills in primary grade students
(Skar et al., 2022; McCarroll and Fletcher, 2017) and
in Kindergarten students (Ray et al., 2022). This
highlights the importance of internalizing competent
handwriting fluency and is a prerequisite for all fur-
ther handwriting-related learning benefits. For exam-
ple, several studies (Mueller and Oppenheimer, 2014;
Wrigley, 2019; Flanigan et al., 2024) found that stu-
dents who took notes on laptops performed worse on
conceptual questions than students who took hand-
written notes. The authors argued that laptop note-
takers tend to transcribe lectures verbatim, which is
detrimental to learning. In contrast, handwriting ne-
cessitates processing information and reframing it in
their own words, as handwriting is slower than typing,
and students need to condense the incoming informa-
tion. This requires more mental effort, which means
the student must cognitively engage with the mate-
rial. Corroborating this, Longcamp et al., (Longcamp
et al., 2005) and Smoker et al., (Smoker et al., 2009)
argued that the brain receives multiple signals dur-
ing writing (visual, motor, and kinaesthetic), which
typing does not do in the same manner. This re-
sults in increased activation in brain regions associ-
ated with language processing, working memory, and
executive functions during handwriting tasks, which
is beneficial for learning (Van der Weel and Van der
Meer, 2024). By inference, based on the Dual-coding
Theory, we can conjecture that the haptic senses dur-
ing handwriting potentially allow students to expend
more mental effort, which results in better assimila-
tion and recall of information.
2.1 Handwriting and Memory
Related research demonstrated that taking notes by
hand – instead of typing – can lead to improved mem-
ory (Smoker et al., 2009; Bouriga and Olive, 2021;
Van der Weel and Van der Meer, 2024). This may
seem counterintuitive, as the higher-level cognitive
processes involved in handwriting seem to place extra
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments
73
mental effort on working memory, inhibiting the abil-
ity to store information in short-term memory (Pev-
erly, 2006). Working memory holds a limited amount
of information during the assimilation and recall of
information in the learning process (Baddeley, 1990),
and requiring a student to hold more information than
possible at any given time can lead to cognitive over-
load. While handwriting demands more mental ef-
fort during the assimilation process than typing, hand-
writing leads to better short-term and long-term re-
call than typing (Bouriga and Olive, 2021). Learn-
ing strategies referred to as “Desirable Difficulties”
(Bjork and Bjork, 2011) slow down the learner, such
as requiring them to write with their hands, forc-
ing learners to expend more mental effort leading to
deeper levels of processing, and consequently better
memory (Craik and Tulving, 1975). Weel & Meer
(Van der Weel and Van der Meer, 2024), and James &
Engelhardt (James and Engelhardt, 2012) found that
handwriting, compared to typewriting, enhances brain
connectivity patterns that support learning. Similarly,
Ose Askvik et al. (Ose Askvik et al., 2020) found that
handwriting with a digital pen induces theta-range
synchronized activity in brain areas linked to memory
and learning, which supports encoding new informa-
tion.
2.2 Multimodal Immersive Learning
Technologies in Handwriting
Multimodal Immersive Learning Environments
(MILEs), using sensors and actuators, are capable of
supporting authentic practices (Di Mitri et al., 2022;
Limbu et al., 2018). Moreover, they are capable
of augmenting authentic practices by amplifying
or inhibiting various stimuli in the environment.
Danna and Velay (Danna and Velay, 2015) delineate
boundaries between the various types of stimuli in
authentic handwriting practice. According to the
authors, primary stimuli are naturally present in
writing, namely visual, proprioceptive feedback from
the hand, etc. The supplementary stimuli, on the
other hand, are consequences of applied technologies
and their affordances, which can potentially benefit
learning (Danna and Velay, 2015; Kiefer and Velay,
2016). Loup Escande et al., (Loup-Escande et al.,
2017) and Limbu et al., (Limbu et al., 2019) have
used color gradients in their applications to provide
supplementary visual information about pen pressure
while writing. Loup Escande et al., (Loup-Escande
et al., 2017) found that the supplementary informa-
tion led to an increase in mental effort, while Limbu
et al., (Limbu et al., 2019) found no significant
difference. It should be noted that Limbu et al.,
(Limbu et al., 2019) have limited participants to make
definite conclusions.
In summary, handwriting benefits memory by ac-
tivating multiple sensory pathways, while the addi-
tional mental effort required enhances cognitive en-
gagement, fostering deeper learning. This encourages
MILE designers to use haptic senses during learning,
but it is essential to exercise caution. First, Yoshida et
al., (Yoshida et al., 2015) postulate a smaller memory
capacity for haptic senses than for visual senses. A
complex implementation of haptic stimuli can more
easily create cognitive overload. Second, while the
advantages of handwriting on paper have been well
studied, there is a lack of understanding of how those
benefits will transfer to digital devices, such as in the
case of MILEs (Kiefer and Velay, 2016). In this study,
we explore the timely need to better understand the
implications of haptic senses for learning to support
the design of MILEs.
3 METHODOLOGY
To investigate our research questions, we designed
a formative study. For this study, we defined haptic
sense across two dimensions: a) the sensitivity of the
tactile perception and b) the intensity of motor activ-
ity. We experimentally compared the learning per-
formance of the four groups (see Section 3.1, Table
1) with a memory-based post-test. Additionally, we
compared the mental effort and perceived workload
of the groups as the mediator variables.
3.1 Experimental Design
Table 1: Four study groups (P=Pressure, G=Glove): three
experimental groups (Group 1, 2 and 3) and one control
group (Group 4).
Study groups
Group Condition N
1 P + G 5
2 P + ¬G 6
3 ¬P + G 5
4 ¬P + ¬G 4
This study investigated the effect of specific hap-
tic senses, namely, handwriting pressure and tac-
tile perception, on learning as memory recall (Paul
A. Kirschner and Clark, 2006). The experimental de-
sign used between-subjects 2x2 factorial design (see
Table 1). The two treatment conditions were: 1. in-
tensity of motor activity implemented by additional
writing Pressure (P), and 2. inhibiting the sensitivity
of tactile perception by use of a Glove (G). The partic-
CSEDU 2025 - 17th International Conference on Computer Supported Education
74
ipants of Group 1 used additional pressure while writ-
ing and used a glove (P+G). In Group 2, the partic-
ipants only used additional pressure (P+¬G), Group
3 did not use additional pressure but wore gloves
(¬P+G), and the participants in Control Group 4 did
neither (¬P+¬G). Participants who were required to
use additional pressure while writing, i.e., Group 1
and 2, were informed about the distinct audio signal
that would occur to notify when pressure was below
the required threshold. This audio signal was notice-
ably different from the auditory stimuli for the sec-
ondary task (see Section 3.5.2).
3.2 Participants
Twenty (20) participants took part in the study; twelve
(12) were female, and eight (8) were male. The mean
age of the sample was 22.09 (SD=2.09). The female
participants were, on average, younger (M = 21.6, SD
= 1.83) than the male participants (M = 23.1, SD =
2.23). The participants were university students in the
Computer Science faculty and were fluent in German,
as the study was conducted in German. Only right-
handed students were invited to control the variation
that may arise from the dominant hand.
3.3 Apparatus
A WACOM One™graphic tablet with a display and
complementary stylus pen was used by the partici-
pants to copy the text displayed on the adjacent mon-
itor (see Figure 1). The graphic tablet was connected
to a PC running a custom application developed to log
the pressure. It also reminded the participants in the
“P” treatment group to exert more writing pressure
when it was low. A gardening glove with minimal
impact on the pen grip was used to reduce the sensi-
tivity of the tactile perception for the group with the
“G” treatment. A keyboard was also placed next to
the participants. The participants were instructed to
react to the auditory signal associated with the sec-
ondary task (see Section 3.5.2) as fast as possible by
pressing the spacebar button on the keyboard.
3.4 Procedure
Once the participants arrived, they were briefed about
the study’s objectives and the experimental task. They
were provided with a consent form and informed
that they could withdraw from the study at any point
and they could ask questions throughout its duration.
Once the consent form was signed, the participants
received a unique identifier code. This code was used
to anonymize participants’ data. The study was ap-
Figure 1: Experimental setup in which the teleprompter
(monitor) displays text that the participants copied with a
stylus pen.
proved by the ethics board of the university where the
study was conducted.
First, the participants were required to familiarise
themselves with the apparatus. Then, they were ran-
domly assigned to one of the study groups. They were
once again briefed about the experimental task, that
is, to copy the text shown in the prompter, and the
secondary task, that is, to react to the auditory stimuli
by pressing a button on the keyboard with their left
hand. The text for the experimental task that the par-
ticipants were required to copy was displayed on the
prompter sentence by sentence. Based on the treat-
ment conditions, participants were assigned to either
wear a glove, write with extra pressure, do both, or
write normally (see Section 3.1).
After completing the experimental task, partici-
pants answered a multiple-choice test that checked
their recall of the text displayed in the prompter. They
also responded to the NASA-Task Load Index (Hart,
1986) to measure their perceived workload. The se-
quence in which these two tests were administered
was randomized to reduce potential ordering effects
(for example, the recall test might influence the per-
ceived workload test and vice versa). The whole pro-
cedure lasted approximately 30 minutes.
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments
75
3.5 Materials and Measures
3.5.1 Perceived Workload
Perceived workload, i.e., the amount of physical and
mental effort invested, is measured using the Nasa-
TLX instrument (Hart, 1986). The NASA-TLX
evaluates perceived workload across six dimensions:
mental demand, physical demand, temporal demand,
performance, effort, and frustration. Participants rate
each dimension on a scale from 0-100, reflecting the
perceived intensity of each factor. A pairwise compar-
ison between the 15 pairs from 6 dimensions is then
performed in which the participant selects the most
influential dimension from the two. Based on this, the
individual weights for each dimension are calculated
and then used to calculate the overall workload.
3.5.2 Mental Effort
Additionally, mental effort is also measured using the
dual-task method. The dual-task paradigm is a be-
havioural method to estimate mental effort over time
by providing a second task in addition to the primary
task (such as reacting to auditory stimuli by pressing
a switch, (Limbu et al., 2019)) to measure a decay in
performance in the secondary (or primary) task (Es-
maeili Bijarsari, 2021). As a secondary task in this
study, participants responded to the auditory stimuli
by pressing the spacebar key on a wireless keyboard
as fast as possible. Their reaction time was logged in
milli-seconds.
3.5.3 Immediate Recall
Recall is measured using a knowledge test. The
knowledge test is administered using a multiple-
choice questionnaire, which assesses the participant’s
ability to remember and correctly recall the informa-
tion presented during the experiment. Due to the im-
mediate administration of the test following the ex-
periment, we regard the recall knowledge test as im-
mediate recall. The knowledge test consists of 10
questions related to the content presented during the
experiment that the participant was required to copy
during the experiment. For each question, there were
four possible choices with only one correct answer.
Additionally, a control question was added to the test
to ensure that the participants were not randomly fill-
ing in the questionnaire. Furthermore, participants
were also instructed to skip the question if they did
not know the answer rather than guessing.
4 RESULTS
The data collected as part of this study is publicly ac-
cessible (Limbu and Chounta, 2025).
Table 2: Mean and standard deviation for Immediate Recall,
Perceived Workload, and Mental Effort.
Results [
¯
x, sd]
Group Immediate Recall Perceived Workload Mental Effort (sec)
Max=10 Max=100 Min-Max = 2.74-14.88
1 7.20, 1.64 57.2, 21.0 5.42, 1.18
2 7.17, 1.72 46.8, 16.2 4.55, 1.12
3 8.40, 1.52 40.2, 14.2 8.77, 4.07
4 8.25, 1.71 52.0, 13.6 4.77, 2.09
4.1 Perceived Workload
A two-way analysis of variance (ANOVA) was con-
ducted to examine the effects of handwriting pressure
(additional pressure vs. normal pressure) and glove
(wearing a glove vs. no glove) on perceived work-
load. Levene’s test for homogeneity of variances was
conducted to assess the assumption of equal variances
across the four groups. The result was not statistically
significant, indicating that the assumption of homo-
geneity of variances was met [F(3, 16) = 0.001, p =
.999]. Therefore, the variances can be assumed to be
equal across groups. However, a relatively small sam-
ple size (N=20) across four groups means a higher
probability of Type II error.
The ANOVA test showed that there was no statis-
tically significant difference between the handwriting
pressure conditions [F(1, 16) = 0.664, p = .427, η
2
=
0.04]. Similarly, the effect of wearing a glove on per-
ceived workload was not statistically significant [F(1,
16) = .003, p = .957, η
2
= 0.22]. The interaction ef-
fect between handwriting pressure and a glove was
not statistically significant [F(1, 16) = 2.167, p = .160,
η
2
= 0.12], suggesting that the two conditions did not
affect each other’s influence on the perceived work-
load. While the η
2
value of 0.12 suggests a moderate
effect of the handwriting pressure and wearing a glove
on perceived workload, the small sample size (N=20)
prohibits drawing further conclusions.
Descriptive statistics (see Table 2) showed that
Group 1 (M = 57.2, SD = 21.0) perceived the biggest
workload, followed by the control Group 4 (M=52,
SD = 13.6).
4.2 Mental Effort
A two-way analysis of variance (ANOVA) was con-
ducted to examine the effects of handwriting pres-
sure (additional pressure vs. normal pressure) and
glove (wearing a glove vs. no glove) on mental ef-
fort. Levene’s test for homogeneity of variances was
CSEDU 2025 - 17th International Conference on Computer Supported Education
76
conducted to assess the assumption of equal variances
across the four groups. The result was not statistically
significant, indicating that the assumption of homo-
geneity of variances was met [F(3, 16) = 1.887, p =
.172]. Therefore, the variances can be assumed to be
equal across groups.
ANOVA showed that there was no statistically sig-
nificant difference in the reaction time, thus the men-
tal effort, between the handwriting pressure condi-
tions [F(1, 16) = 3.63, p = .075, η
2
= 0.18]. How-
ever, the effect of wearing a glove on reaction time
while writing was marginally significant [F(1, 16) =
4.50, p = .050, η
2
= 0.22]. The interaction effect be-
tween handwriting pressure and a glove was not sta-
tistically significant [F(1, 16) = 2.11, p = .166, η
2
=
0.12], suggesting that the two conditions did not af-
fect each other’s influence on the mental effort. While
the η
2
values suggest a moderate-to-large effect of the
handwriting pressure and wearing a glove on reaction
time, the small sample size (N=20) prohibits drawing
further conclusions.
Descriptive statistics (see Table 2) showed that
Control Group 3 (M = 8.77, SD = 4.07) had the
longest reaction time. However, the large SD of 4.07
is caused by an outlier, with one of the participants
taking 14.88 ms, which is drastically different from
the other participants in the group. Group 2, which
applied additional handwriting pressure but did not
wear a glove, had the shortest mean reaction time
(M=4.55, SD = 1.12).
4.3 Mediation Analysis
Mediation analysis was conducted using bootstrapped
estimates with 5000 draws to examine whether men-
tal effort, and perceived workload (mediating vari-
ables), mediated the relationship between the group
(independent variable) and recall results (dependent
variable) in a sample of 20 participants. Group 4
(¬P+¬G) was treated as the reference group. The
analysis was conducted using structural equation
modeling (SEM) with the maximum likelihood esti-
mator in lavaan in Rstudio™.
Model Specification. The following relationships
were tested
a paths: The effects of Group on the mediator
(Mental Effort or Perceived Workload).
b paths: The effect of the mediator on Recall.
c paths: The direct effects of group assignment on
Recall, controlling for the mediator.
Indirect effects (a*b): The mediated effects of
group assignment on Recall via the mediator.
Total effects: The overall effects of Group on Re-
call (direct + indirect effects)
4.3.1 Mental Effort
Group 1 Group 2 Group 3
Mental
Effort
Recall
Group 4
REF
a
1
= 0.653
p = 0.560
a
2
= 0.217
p = 0.844
a
3
= 4.001
p = 0.052
b= 0.07
p = 0.761
c
1
= 1.096
p = 0.345
c
2
= 1.068
p = 0.334
c
3
= 0.134
p = 0.929
Figure 2: Path-diagram with Mental Effort as mediating
variable.
Table 3: Effects of treatment (group) on Recall via Mental
Effort.
Mediation analysis on Mental Effort
Group Estimate Significance 95% Confidence Interval
Direct Effects
1 -1.096 .345 [-3.427, 1.167]
2 -1.068 .334 [-3.233, 1.087]
3 -0.134 .929 [-3.198, 2.465]
Indirect Effects
1 0.046 .904 [-0.420, 1.137]
2 -0.015 .957 [-0.646, 0.549]
3 0.284 .787 [-1.086, 2.745]
Total Effects
1 -1.050 .344 [-3.167, 1.250]
2 -1.083 .321 [-3.225, 1.111]
3 0.150 .891 [-1.833, 2.533]
The direct effects of the three groups (1,2,3) on re-
call were not statistically significant compared to the
control (group 4). Similarly, the indirect effects of the
three groups on recall via mental effort were not sig-
nificant. The total effects of the groups on recall were
also not statistically significant (see Table 3). The
mediation analysis indicates that the mental effort did
not significantly mediate the relationship between the
three groups (various treatments) and recall (mem-
ory). None of the indirect or direct effects reached
statistical significance, suggesting that the differences
in group treatments (relative to Group 4) did not sig-
nificantly impact recall either directly or indirectly via
the mental effort.
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments
77
Group 1 Group 2 Group 3
Perceived
Workload
Recall
Group 4
REF
a
1
= 5.200
p = 0.639
a
2
=5.167
p = 0.579
a
3
= 11.800
p = 0.195
b= 0.044
p = 0.150
c
1
= 0.821
p = 0.419
c
2
= 1.311
p = 0.175
c
3
= 0.369
p = 0.778
Figure 3: Path-diagram with Perceived Workload as a me-
diating variable.
Table 4: Effects of treatment (Group) on Recall via Per-
ceived Workload.
Mediation analysis on Perceived Workload
Group Estimate Significance 95% Confidence Interval
Direct Effects
1 -0.821 .419 [-2.765, 1.269]
2 -1.311 .175 [-2.768, 1.006]
3 -0.369 .778 [-2.836, 2.414]
Indirect Effects
1 -0.229 .716 [-1.669, 0.979]
2 00.227 .615 [-0.895, 0.994]
3 0.519 .406 [-0.585, 1.943]
Total Effects
1 -1.050 .344 [-3.167, 1.250]
2 -1.083 .321 [-3.225, 1.111]
3 0.150 .891 [-1.833, 2.533]
4.3.2 Perceived Workload
These results indicate that the three groups (1,2,3) did
not have a statistically significant effect (relative to
Group 4), directly or indirectly, on recall (see Table
4). This suggests that perceived workload did not me-
diate the effect of group assignments on immediate
recall. None of the indirect or direct effects reached
statistical significance, suggesting that the differences
in group treatments (relative to Group 4) did not sig-
nificantly impact recall either directly or indirectly via
the perceived workload.
5 DISCUSSION
The sensitivity (or depravity of tactile perception
here) was enforced by requiring the participants to
wear gloves during the writing process (RQ1). The
intensity of motor activity was enforced by requir-
ing the participants to write with additional pressure
(RQ2). The learning performance was measured by
the participant’s performance on the immediate recall
test. The mental effort and the perceived workload
were recorded as the mediating variables. There was
no significant effect of the intensity of motor activity
and the sensitivity of tactile perception on the medi-
ating variables. Furthermore, the two treatments also
did not interact with each other. The mediation anal-
ysis (see Section 4.3) showed no significant direct or
indirect effect of the groups on the learning perfor-
mance, both via mental effort or perceived workload.
Additionally, the statistically non-significant total ef-
fects of the groups showed that neither wearing gloves
to deprave the tactile perception nor writing with ad-
ditional pressure has any impact on the recall. How-
ever, the consistency of the total effect of perceived
workload and mental effort on recall across the two
models suggests that they are both constructs mea-
suring the same or very similar variable, and/or they
do not significantly contribute to the relationship be-
tween group assignment (independent) and immedi-
ate recall (dependent) in comparison to the reference
group (Group 4).
The results indicate that the mental effort and/or
perceived workload did not significantly differ across
the two treatment conditions, nor did the treatments
interact. As the learning in the context of this study
was purely cognitive,i.e., assimilation and recall from
memory, the finding is in line with Ray et al. (Ray
et al., 2022), who only found weak evidence for the
effect of psychomotor aspects on cognitive learning.
The documented benefits of handwriting for memory
are often associated with literacy (Skar et al., 2022;
Ray et al., 2022). In the cases where benefits were ob-
served in regards to memorization of concepts in uni-
versity students (Flanigan et al., 2024; Wrigley, 2019;
Mueller and Oppenheimer, 2014), the learners were
cognitively engaged due to the time constraint which
required them to actively process information to con-
dense them. Consequently, the experimental task used
in this study, that is, copying text shown in a prompter,
might not have cognitively engaged the learner.
Further, the treatment (haptic) conditions were in-
tended to stress the working memory through the non-
verbal or imagery system of the Dual-coding model.
However, the treatment is also contextually closely
coupled with the information received by the verbal
system (Text/words), as the experimental task uses the
verbal channel in the form of printed texts. This aligns
with suggestions from Danna and Velay (Danna and
Velay, 2015) and potentially hints towards the inte-
gration of haptic modality in the Modality principle
in Multimedia Learning (Mayer, 2005), which sug-
gests that the use of multiple modalities results in ef-
CSEDU 2025 - 17th International Conference on Computer Supported Education
78
ficient learning when the information is contextually
coupled.
5.1 Theoretical and Practical
Implications
As the education landscape shifts towards
competency-based frameworks, multimodal immer-
sive learning environments (MILEs) for promoting
authentic practice of complex skills are becoming
increasingly common. MILEs require tracking the
learner’s actions in the environment. This is often
accomplished by using wearable sensors, which
paradoxically are added on top of the actual authentic
settings. For example, Mat Sanusi et al., (Mat Sanusi
et al., 2021) used smartphone sensors by attaching a
smartphone to the learner’s body, arguably affecting
the learner’s authentic performance. Thus, under-
standing the effect of such additions on learning is of
utmost importance for designing efficacious MILEs.
The study results suggest that wearing a glove
and/or exerting additional effort in the form of pen
pressure does not affect recall, mental effort, or per-
ceived workload. Thus, such manipulations in MILEs
may not lead to cognitive overload and, therefore,
have minimal impact on learning. However, Ver-
mulen et al., (Vermeulen et al., 2008) found that sen-
sory overload resulted in cognitive overload when
additional stimuli were presented, but the increase
in the intensity of existing primary stimuli seemed
to have no impact. This potential to provide addi-
tional feedback and support during authentic prac-
tice in MILEs can improve learning and acquisition
of complex skills (Danna and Velay, 2015).
This may posit that wearable sensors can po-
tentially be safely used for learning handwriting.
Doug (Doug, 2019) found that the students’ hand-
writing performance is continuously degrading, af-
fecting their academic performance. While occupa-
tional therapy-based interventions have proven bene-
ficial (Hoy et al., 2011), they cannot address the issue
at the required scale. MILEs can contribute towards
solving this problem by automating educational as-
pects surrounding handwriting. For example, auto-
mated systems utilizing consumer tablets have been
developed to diagnose handwriting difficulties such as
dysgraphia (Asselborn et al., 2020).
Similarly, Dikken et al., (Dikken et al., 2022)
also developed a sensor-based application for train-
ing handwriting that provided real-time feedback on
various handwriting attributes based on the teacher’s
expertise. Such attributes, like pen pressure and
perceptual-motor abilities, directly impact handwrit-
ing itself(Dennis and Swinth, 2001), which further
affects academic performance. The potential to use
increasingly more invasive sensors, such as the wear-
able glove from SenseGlove™without adversely af-
fecting learning, broadens the possibilities for more
inclusive multisensory and seamless learning design
(Specht et al., 2019). For example, such environ-
ments can cater to people with hearing loss by the use
of vibration motors to provide a sense of direction in
mixed-reality environments.
5.2 Limitations
The study is limited by the amount of participants
(N=20). Despite the use of bootstrapping with 5000
draws, the limited number of participants divided into
four groups is not sufficient to overlook this limita-
tion.
The study was also limited by the choice to use a
text excerpt for recall. This is in contrast to other stud-
ies (Smoker et al., 2009; Bouriga and Olive, 2021;
Van der Weel and Van der Meer, 2024), which used
an array of unrelated words to test the memory. Struc-
tured text excerpts may not necessarily overload the
working memory, especially in the presence of prior
knowledge. No pre-test was performed to test the
presence of prior knowledge. However, the text ex-
cerpt was taken from a geology book under the pre-
tense that the students from the computer science fac-
ulty would have minimal knowledge of the topic, if
any at all. Using a text excerpt was a conscious choice
to test the effects of handwriting in the absence of rep-
etition.
The experimental treatment involved manipulat-
ing two aspects of the haptic sense, but each was only
altered in one direction, even though opposite manip-
ulations might also influence learning. For example,
writing on paper is superior in terms of brain activa-
tion in comparison to writing on digital tablets (Ume-
jima et al., 2021), conceivably due to the increased
friction provided by the paper’s rough texture. In
this study, the tactile perception was reduced, and the
writing pressure was increased. However, we did not
study the effects of their corresponding reverse ma-
nipulation.
Lastly, the NASA Task Load Index (NASA TLX)
questionnaire used in the study consists of only 14
categories compared to its 15 categories. One cate-
gory was removed as it was irrelevant to this study.
This discrepancy can impact the reliability of the in-
strument.
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments
79
6 CONCLUSION
In this study, we experimentally investigated the ef-
fect of manipulating two attributes associated with
haptic sense, namely tactile perception and motor ac-
tion, on learning. Learning is defined as the assimila-
tion and recall of information from memory. As the
learning process is impacted by cognitive load, which
correlates to mental effort, mental effort was observed
as the mediating variable. Additionally, perceived
workload, which represents both the mental and the
physical effort, was also included due to the emphasis
on the haptic senses. The use of gloves manipulated
the tactile perception, while the motor action was ma-
nipulated using software to enforce higher pressure
while writing. The results of the study showed no sta-
tistically significant effect of the treatments, individ-
ually or combined, on the learning performance via
mental effort or perceived workload compared to the
control. No significant effect of the treatment was ob-
served on the mediating variables as well. The find-
ings of this study contribute to our understanding of
the design of multimodal immersive learning environ-
ments and embodied learning to enhance memory and
the acquisition of complex skills. It also contributes
to improving our understanding of dual-coding theory
in the light of haptic senses.
ACKNOWLEDGEMENTS
We want to thank the students at the University of
Duisburg-Essen who helped execute the study in var-
ious roles. Namely, Anna Luisa F
¨
arber, B
¨
unyamin
Yilmaz, Hannah Holland, Joshua Jung, Katarzyna
Pogorzala, Van Hoang, and Zhang Xinyu.
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