Interactive Solutions for Advancing Attention Deficit Hyperactivity
Disorder Diagnosis and Management in Children
Rim Walha
1,2 a
, Fadoua Drira
1 b
, Imen Guizani
2
, Wissem Regaieg
1
, Khaoula Khemakhem
3,4
,
Maryam Chaabane
3,4
, Hela Ayedi
3,4
and Yousr Moalla
3,4
1
Research Groups in Intelligent Machines, REGIM-Lab, National Engineering School of Sfax, University of Sfax,
BP 1173, 3038 Sfax, Tunisia
2
Higher Institute of Computer Science and Multimedia of Sfax, University of Sfax, Technological pole of Sfax,
BP 242, 3021 Sfax, Tunisia
3
Child and Family Mental Health Research Laboratory, Hedi Chaker University Hospital Center, Sfax, Tunisia
4
Child Psychiatry Department at Hedi Chaker University Hospital Center, Sfax, Tunisia
Keywords:
ADHD, Assessment, Therapy, Gamification, Mobile Application, Child Psychiatry, Mental Health.
Abstract:
Attention Deficit Hyperactivity Disorder (ADHD) is a complex neurodevelopmental condition that influences
a person’s thinking patterns and behavior. Early diagnosis and intervention for ADHD are crucial for im-
proving outcomes, as they can significantly enhance the overall development and well-being of those affected.
However, many families encounter various challenges that can lead to delays in treating this disorder. To
address these issues, this paper presents an innovative and interactive gaming-based platform designed to en-
hance the assessment and therapy of ADHD in children. By leveraging engaging gameplay mechanics and
user-friendly mobile technology, the proposed solution aims to provide a dynamic platform for evaluating
ADHD symptoms while delivering therapy treatment. In particular, our platform incorporates cognitive, be-
havioral and emotional therapeutic exercises, capable of offering significant support to children with ADHD
by enhancing self-control, managing impulse and building organizational skills. These exercises are carefully
selected by healthcare professionals. Clinical insights and feedback from child psychologists were integral
in developing the games’ mechanics, which not only assess attention but also reinforce coping strategies and
behavioral skills. This study underscores the potential of mobile gaming as a transformative tool in pediatric
mental health care, paving the way for future research and application in this critical area.
1 INTRODUCTION
1.1 Context
Attention Deficit Hyperactivity Disorder (ADHD) is a
prevalent neurodevelopmental disorder affecting mil-
lions of children worldwide. The World Health Or-
ganization (WHO) estimates that globally, the preva-
lence of this disorder among children is approxi-
mately 5% (WHO, 2021). ADHD affects popula-
tions worldwide, spanning multiple countries with di-
verse cultural, social, and economic contexts. Preva-
lence rates may vary significantly between different
countries due to region-specific factors (Al-Wardat
a
https://orcid.org/0000-0002-0483-6329
b
https://orcid.org/0000-0001-6706-4218
et al., 2024). According to the centers for dis-
ease control and prevention, approximately seven mil-
lion children in the U.S. have been diagnosed with
ADHD in 2022, which is about 11.4% of children
aged 3 to 17 years (Melissa et al., 2024). Tunisia
also faces the issue of ADHD. In fact, the study of
Khemakhem et al. further emphasizes the preva-
lence of ADHD in Tunisian school children (Khe-
makhem et al., 2012). The American psychiatric as-
sociation’s diagnostic and statistical manual of mental
disorders (DSM-5) describes the diagnostic criteria
for this disorder (American Psychiatric Association,
2013). Characterized by symptoms of inattention, hy-
peractivity, and impulsivity, ADHD can significantly
impact a child’s academic performance, social inter-
actions, and overall quality of life. Traditional meth-
ods of diagnosis and management often involve clin-
58
Walha, R., Drira, F., Guizani, I., Regaieg, W., Khemakhem, K., Chaabane, M., Ayedi, H. and Moalla, Y.
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children.
DOI: 10.5220/0013287000003938
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2025), pages 58-69
ISBN: 978-989-758-743-6; ISSN: 2184-4984
Proceedings Copyright © 2025 by SCITEPRESS – Science and Technology Publications, Lda.
ical assessments and behavioral interventions, which
can be resource-intensive and may not fully engage
young patients. In addition, ADHD symptoms can
vary widely among individuals and may overlap with
other conditions. This can complicate the diagnostic
process, as clinicians may need more time to differen-
tiate ADHD from other disorders.
Despite the importance of early evaluation for
ADHD, many families encounter various challenges
that can lead to delays in identifying and managing
the disorder. These challenges can include the lack
of parents’ awareness. In fact, many parents may
not recognize the symptoms of ADHD or may at-
tribute them to typical childhood behavior, leading
to underreporting of concerns to healthcare providers.
Moreover, the process of diagnosing ADHD often in-
volves comprehensive assessments, including inter-
views, behavioral evaluations, and input from parents
and teachers. This multi-step process can be time-
consuming and may require multiple appointments.
Besides the complex ADHD evaluation process, fami-
lies may struggle to effectively communicate their ob-
servations about their child’s behavior to healthcare
professionals, leading to misunderstandings or misin-
terpretations.
All these factors collectively contribute to delays in
obtaining a proper evaluation for this neurodevelop-
mental disorder, which can impact the timely imple-
mentation of effective interventions and support for
children with ADHD. Addressing these challenges is
essential to ensure that families receive the help they
need as early as possible.
1.2 Contributions
In recent years, the integration of technology into
healthcare has opened new avenues for enhancing the
diagnosis and management of diseases and disorders.
In particular, gamification can play a crucial role in
ADHD evaluation and therapy. More precisely, in-
teractive solutions, particularly those leveraging mo-
bile and gaming technologies, offer innovative ap-
proaches to engage children in their own care. This
work explores the potential of interactive solutions in
the context of ADHD. Especially, we propose an in-
teractive gaming-based mobile application in order to
advance ADHD diagnosis and management in chil-
dren. The proposed solution can provide real-time
feedback, personalized therapeutic exercises, and en-
gaging assessments that not only make the process
more enjoyable for children, but also yield valuable
data for clinicians. By examining the effectiveness
of gamified applications and mobile platforms in the
context of child psychiatry, we aim to highlight how
these technologies can improve patient engagement,
enhance therapeutic outcomes, and support healthcare
providers in delivering more effective interventions.
Ultimately, this innovative approach seeks to trans-
form the way ADHD is diagnosed and managed, pro-
viding a more comprehensive and accessible frame-
work for supporting children and their families.
In this work, we explore innovative strategies to
overcome the limitations of traditional ADHD di-
agnostic methods. Our main contributions towards
developing an innovative platform for children with
ADHD can be summarized as follows:
Game-Based Assessment Tool: The platform in-
volves specially designed games that measure at-
tention, memory, impulsivity, and reaction times.
These assessments can be aligned with estab-
lished ADHD diagnostic criteria, providing valu-
able data to clinicians. Especially, we develop an
interactive game based on the Conners CPT3 test
(Conners et al., 2003), designed to capture chil-
dren’s attention while collecting valuable data for
the overall diagnostic evaluation.
Behavioral Tracking Algorithms: Through
play-wise principle, the system tracks behavioral
patterns such as attention span, response accuracy,
task-switching abilities, and time spent on each
task. Consequently, doctors can analyze these be-
haviors to identify potential ADHD symptoms.
Cognitive, Behavioral and Emotional Thera-
peutic Activities: the platform introduces cogni-
tive, behavioral and emotional exercises of ther-
apy designed for children with ADHD. Especially,
interactive tasks requiring patience and thoughtful
responses are developed to help children practice
controlling impulsive behavior. In addition, we
design executive function activities that develop
planning and decision-making skills, which are
often areas of difficulty for children with ADHD.
Comprehensive Healthcare Professionals’
Dashboard: Detailed progress reports are dis-
played for healthcare professionals in the web
part of the proposed platform, allowing them
to access gameplay data and the assessment
reports about the child’s performance in terms of
attention and behavior, as well as child’s emotion.
Such a dashboard can supplement traditional
ADHD diagnostic methods and monitor the
child’s ongoing management.
Gamified Reward System: the platform in-
volves a reward system that encourages children
to achieve goals, complete tasks, and improve
their scores over time. In fact, rewards and in-
centives are provided to promote improvements of
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children
59
the child’s performance, teaching him the value of
patience, persistence, and focus.
Empowering Arabic-Speaking Children with
ADHD: our innovative platform represents a sig-
nificant advancement in providing accessible and
effective support for children with ADHD in the
Arabic-speaking community. By using Arabic
language in the mobile interfaces dedicated for
children, we ensure that our solution resonates
with the local population, fostering a sense of fa-
miliarity and connection.
The remainder of the study is organized as fol-
lows: Section 2 outlines relevant related works by dis-
cussing existing tools for ADHD evaluation and man-
agement. Section 3 focuses on details of the proposed
interactive platform for ADHD assessment and ther-
apy, particularly the developed games and therapeutic
activities, emphasizing the mobile and web interfaces
as well as the assessment reports. Section 4 presents
the system components and the data flow within the
proposed solution. Finally, Section 5 concludes the
manuscript with insights from the study and outlines
emerging areas for future research.
2 RELATED WORK
ADHD is a common and significant neurodevelop-
mental disorder affecting children. The assessment
and treatment of ADHD have been subjects of ex-
tensive research, focusing on various methodologies,
tools, and therapeutic approaches. One of the most
widely used tools for assessing ADHD is behavioral
rating scales, such as the Conners rating scales (Con-
ners et al., 2003). These instruments provide quan-
titative data regarding a child’s behavior across dif-
ferent settings. Cognitive tests that evaluate attention,
memory, and executive functioning are also interest-
ing. Instruments like the Continuous Performance
Test (CPT) measure attention-related capabilities and
are often used in conjunction with behavioral assess-
ments (Booth, 2010).
In the context of ADHD therapy, behavioral in-
terventions focus on modifying specific behaviors
through reinforcement strategies. Parent training
programs, school-based interventions, and cognitive-
behavioral therapy (CBT) are effective in improv-
ing behavior and coping strategies (Pelham, 2005).
Recently, different advancements include the use
of digital tools for ADHD assessment and therapy
(Pe
˜
nuelas-Calvo et al., 2022). Recent research studies
have increasingly focused on the potential of gaming-
based assessment and therapy as an innovative ap-
proach to address the challenges faced by children
with ADHD. These studies explore how interactive
digital games can be designed to improve attention,
impulse control, and emotional regulation in a fun and
engaging manner.
Different interactive applications have been devel-
oped to engage children in the diagnostic and therapy
process while providing valuable data for clinicians.
For instance, in (Wu, 2024), Wu et al. explored the
use of multimodal interaction and proposed a new ap-
proach to ADHD therapy through the integration of
a jigsaw game combined with eye-tracking technol-
ogy. This proposition aims to improve attention, fo-
cus, and cognitive features in ADHD patients by en-
gaging them in therapeutic tasks that utilize both lan-
guage and visual stimuli. Cerezo et al. explored how
the collaborative design and creation of physical, in-
teractive tabletop games can support the development
of soft skills in children with ADHD (Cerezo et al.,
2024). In (Song et al., 2023; Doulou and Drigas,
2022), the authors share a common focus on leverag-
ing advanced digital technologies, like virtual reality
and remote sensing, to assess and understand ADHD
symptoms in children.
The assessment and management of ADHD have
evolved significantly, with a range of methods and
systems available for clinicians. Continued research
into innovative tools and therapies holds promise for
improving outcomes for children with ADHD, mak-
ing early and effective intervention more accessible.
3 PROPOSED PLATFORM FOR
ADHD ASSESSMENT AND
THERAPY IN CHILDREN
In this work, we propose an innovative platform that
leverages interactive games and activities for chil-
dren to assist in the early diagnosis and ongoing man-
agement of the neurodevelopmental ADHD disorder.
The proposed platform involves an interactive Con-
ners CPT3-based gaming tool and various therapeu-
tic activities. Our solution includes mobile and web
parts. Designed for children, the mobile application
provides a user-friendly, fun, and engaging environ-
ment to evaluate behaviors and implement therapeutic
cognitive, comportmental and emotional exercises for
children with ADHD.
The web application designed for healthcare pro-
fessionals serves as analytics tools that streamlines
patient management and enhances clinical decision-
making.
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3.1 Interactive Conners Cpt3-Based
Gaming Tool for ADHD Assessment
This section examines a creative approach that tack-
les the shortcomings of conventional ADHD diagnos-
tic methods. We present the incorporation of mobile
game-based assessment and the strategic application
of the Conners CPT3 (Continuous Performance Test
3rd edition), highlighting the advancements aimed at
achieving more accurate and thorough ADHD diag-
noses.
3.1.1 Gameplay Mechanism
In accordance with the principles of the Conners
Continuous Performance Test 3rd edition (CPT3),
we have developed a mobile game that accommo-
dates both Latin and Arabic scripts. This innova-
tive tool functions as an interactive means to evalu-
ate attention-related aspects in children with ADHD,
facilitating data collection and analysis. The game
is specifically designed to reflect the features of the
Conners CPT3, allowing for a thorough assessment
that adheres to established diagnostic criteria.
The mobile game, designed to evaluate attention-
related aspects in children, incorporates a straightfor-
ward yet effective algorithm. The algorithm mirrors
the principles of the Conners CPT3, aiming to pro-
vide a smooth and unobtrusive experience for young
users. Built on the Flutter framework, the game guar-
antees an engaging interface while effectively gather-
ing crucial data for ADHD assessment. At the com-
mencement of the game, users are greeted with clear
and straightforward instructions, as shown in Figure
1. These instructions are tailored to be easily under-
stood by children, promoting engagement and com-
prehension. The objective is to foster a supportive
atmosphere that aids the child’s grasp of game me-
chanics.
After tapping the start button, the instructions disap-
pear, and the child begins the 360-trial assessment.
Random letters appear on the screen, as illustrated
in Figure 2, and the child must quickly tap any let-
ter, except the non-target letter “X” for the English
language for example. The game’s user interface is
deliberately designed to be simple and unobtrusive,
reducing potential distractions during the assessment.
By prioritizing a clean and intuitive layout, the mobile
game enables children to interact with it easily. This
mobile design choice ensures that the data collected
accurately represents the child’s true attention-related
responses. This algorithm aims to create an engag-
ing, reliable, and comprehensible tool that aligns with
the Conners CPT3 and considers the needs of child
participants.
Figure 1: User interfaces for the mobile game guidelines in
English (a) and Arabic (b) languages.
3.1.2 Core CPT3 Metrics and Features
Conners CPT3 principle focuses on measuring atten-
tion and impulsivity-related issues in ADHD individ-
uals by relying on four main dimensions which are:
Inattentiveness: indicating the person’s capacity
to sustain focused attention.
Impulsivity: assessing the person’s ability for in-
hibiting impulsive reactions.
Sustained Attention: evaluating the individual’s
capacity to sustain attention over time.
Vigilance: involving paying close attention when
changing levels of stimulus frequency and being
ready to respond.
These dimensions offer a holistic view of a per-
son’s attentional behaviors and cognitive functions,
aiding in a detailed assessment of ADHD and related
problems. Each dimension is characterized by spe-
cific features extracted during gameplay, as depicted
in Figure 3. In Table 1, we clearly define these fea-
tures that collectively assess ADHD related issues.
By combining these elements, the mobile gaming tool
offers a thorough framework for analyzing attention-
related behaviors and cognitive functions, enabling a
more nuanced evaluation of ADHD.
3.1.3 Assessment Report
Following gameplay and data collection, a detailed
assessment report is generated for the clinician, in-
cluding raw data as well as visual representations
of each attentional dimension. This output provides
clear and interpretable information for an in-depth
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children
61
Figure 2: The proposed mobile game-play interfaces in English (first row) and Arabic (second row). Child must quickly tap
any letter, except the non-target letter “X” for the English language (except the non-target letter “¼” for the Arabic language,
respectively).
Figure 3: Conners CPT3 dimensions and features used for the assessment of ADHD.
examination of the child’s performance, offering in-
sights into traits such as reaction time, impulsive be-
havior, changes in sustained attention, and vigilance
performance. In particular, graphs visually summa-
rize these characteristics, providing a quick under-
standing of a child’s behaviors. An extract of this out-
put report is given in Figures 4 and 5.
3.2 Therapeutic Activities
In response to the unique challenges faced by chil-
dren with ADHD, we propose a comprehensive tool
designed to facilitate therapeutic activities tailored to
their specific needs. This innovative platform com-
bines engaging, interactive exercises with evidence-
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Table 1: Detailed description of the CPT3 features.
Feature Description
Detectability (d’) It assesses the child’s ability to accurately differentiate between target stimuli (non-
“X”, respectively non-“¼” for the Arabic) and non-target stimuli (“X”, respectively “
¼ for the Arabic). Significant values correlate with increased discriminatory poten-
tial.
Omissions Omissions define missed target stimuli, which are indicative of reduced attention.
Commissions Incorrect answers to non-target stimuli are indicated by commissions.
Hit Reaction Time
(HRT)
HRT refers to the response speed which is the time it takes for a user to respond to a
stimulus.
HRT Standard De-
viation (SD)
It reflects the response speed consistency. A high SD in HRT suggests that there is
a wide range of response times for answers. This could indicate inconsistency in re-
sponse speed, potentially due to fluctuating attention levels. A low SD indicates that
most of responses have similar reaction times, suggesting a more consistent engage-
ment with the task.
Perseverations Perseverations are defined as random or anticipatory responses (i.e. HRT<100ms)
HRT block change It refers to the change in response speed across blocks of trials. Since the CPT3 test
is divided into blocks of trials, HRT block change looks at whether a user’s response
time becomes faster or slower as the assessment progresses.
Omissions and
commissions by
block
Omissions by block define missed target stimuli by block. Commissions by block
refer to incorrect answers to non-target stimuli by block. These two rates monitor
performance across each section of the test. Increasing rates in later blocks may
signal a decrease in sustained attention and engagement.
HRT Inter-Stimulus
Interval change
HRT Inter-Stimulus Interval (ISI) change assesses how reaction times vary with dif-
ferent ISIs (i.e. 1, 2, and 4 seconds). Variations in response speed across ISIs can
indicate difficulties in maintaining vigilance and adjusting to changing tasks.
Omissions and
commissions by ISI
Omissions and commissions by ISI assess performance across different ISI trials.
Increased errors in longer ISIs indicate diminished attention and vigilance.
Figure 4: Illustration of raw data collected following a sam-
ple of gameplay and presented in the dashboard which is
dedicated to the healthcare professional and involved in the
proposed web application.
based therapeutic strategies to promote skill develop-
ment in areas such as attention, impulse control, and
emotional regulation. The proposed mobile applica-
tion includes a variety of activities that are both enjoy-
able and beneficial, making therapy more accessible
and effective for children. Each activity is designed
to be adaptable, allowing caregivers and therapists to
customize the experience based on the child’s individ-
ual preferences and developmental stage. By incorpo-
rating gamification elements, the tool aims to enhance
motivation and participation, creating a supportive en-
vironment where children can thrive.
This proposed tool not only serves as a resource for
therapy, but also empowers parents and educators to
engage with children in meaningful ways. Through
structured activities that encourage focus and self-
regulation, we aim to foster lasting improvements in
the daily lives of children with ADHD, supporting
their overall growth and well-being. In the following
subsections, we present the different proposed cogni-
tive, behavioral, and emotional therapeutic exercises.
3.2.1 Cognitive Exercises
Cognitive therapeutic activities play an essential role
in supporting children with ADHD by targeting the
core challenges they face, such as difficulties with
attention, impulse control, and emotional regulation
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children
63
Figure 5: Illustration of some samples of assessment features within the assessment report.
(Barkley, 2015). The proposed cognitive exercises
are designed not only to engage children in meaning-
ful ways, but also to foster essential cognitive skills
that can significantly enhance their daily functioning
and quality of life. Figure 6 illustrates examples of
interfaces designed for cognitive activities. For in-
stance, the principle of the therapeutic exercise shown
in Figure 6(a) involves encouraging the child to uti-
lize this tool whenever they face a problem. They
are instructed to take notes that connect the triggering
context of the situation with their thoughts, emotions,
physical sensations, behaviors, and the consequences
that follow. This reflective process aims to help the
child gain insight into their experiences and develop
healthier coping strategies.
The objective of the exercise illustrated in Figure 6(b)
is to facilitate the daily completion of small tasks for
children, thereby boosting their self-esteem. By fol-
lowing the given instructions, the child is encouraged
to categorize their tasks into three groups: tasks they
always complete, tasks they sometimes complete, and
tasks they do not complete. This structured approach
helps children recognize their achievements and ar-
eas for improvement, fostering a sense of accomplish-
ment and confidence.
The exercise presented in Figure 6(c) is a concentra-
tion game with the following objective: the child is
tasked to select the correct image from a list of op-
tions featuring objects or colors. The game provides
various difficulty levels and tracks the child’s score,
helping to enhance focus and attention skills in a fun
and engaging way.
The significance of these cognitive therapeutic ac-
tivities lies in their ability to provide structured, inter-
active experiences that promote active learning and
skill development. By focusing on cognitive pro-
cesses, such as problem-solving (like the activity pre-
sented in Figure 6(a)), attention management (like the
activity presented in Figure 6(b)), and memory (like
the activity presented in Figure 6(c)), these exercises
help children build resilience and improve their abil-
ity to navigate various situations both at home and in
school. By incorporating cognitive therapeutic activ-
ities into children’s routine, their motivation and en-
gagement can be enhanced, making therapy feel like
an enjoyable part of their days. This positive approach
can lead to increased participation and, ultimately,
better therapeutic outcomes.
3.2.2 Behavioral Exercises
Behavioral therapeutic activities are crucial for sup-
porting children with the neurodevelopmental ADHD
disorder by providing practical strategies to manage
their symptoms and improve their overall functioning
(Daley et al., 2014). The proposed behavioral exer-
cises, which are illustrated in Figure 7, focus on rein-
forcing positive behaviors, enhancing self-regulation,
and developing coping mechanisms that can signifi-
cantly benefit children in various aspects of their lives.
These therapeutic activities are effective tools to sup-
port children’s behavioral development. Specifically,
the proposed exercise presented in Figure 7(a) focuses
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Figure 6: Some interfaces with English annotations of cognitive activities within the proposed mobile application.
on activity transition management. For example, if a
child finds it difficult to finish a fun activity and it is
time to start his homework, here’s a fun tip. He uses
the Bingo wheel to decide how he wants to smoothly
wrap up his current activity. Parents can give it a spin
and let it choose which activity will be his last be-
fore transitioning to his homework. This method can
make the transition more enjoyable and motivate the
child to complete his tasks positively.
The objective of the therapeutic exercise illustrated
in Figure 7(b) focuses on establishing daily routines.
More precisely, this exercise helps the child create
consistent routines for daily activities such as home-
work, chores, or preparing school supplies. Fixed and
predictable schedules foster the development of plan-
ning and organizational skills, making it easier for the
child to manage their responsibilities and transitions
throughout the day.
The reward activity depicted in Figure 7(c) relies on
a token economy system for reinforcement. The idea
is for a kid with ADHD to earn tokens each time he
successfully manages his anger, for example. These
earned tokens can later be exchanged for a reward that
he enjoys. This system encourages positive behavior
and helps children learn to regulate their emotions by
providing tangible incentives for their efforts.
The significance of these proposed therapeutic ac-
tivities in the context of ADHD management lies in
their ability to create structured environments where
the child can practice and internalize desired behav-
iors. By engaging in activities that encourage self-
monitoring and goal-setting, the child learns to nav-
igate challenges more effectively. This proactive ap-
proach not only helps children with ADHD gain con-
trol over their impulses but also fosters greater inde-
pendence and responsibility.
In summary, the proposed behavioral therapeutic
activities play a vital role in helping children with
ADHD develop essential skills for managing their
symptoms, building self-esteem, and achieving suc-
cess in their daily lives. By focusing on behavioral
improvement in a structured and enjoyable manner,
we can lay the foundation for lasting positive change.
3.2.3 Emotional Exercises
Emotional therapeutic activities play an important
role in supporting children with ADHD by helping
them develop essential emotional regulation skills
(Musser and Nigg, 2019). In fact, children with
ADHD often face challenges in managing their emo-
tions, which can lead to heightened frustration, anx-
iety, and social difficulties. The main objective of
the proposed emotional exercises, which are intro-
duced in the proposed platform and shown in Figure
8, aim to provide structured, engaging ways for chil-
dren to understand and express their feelings more ef-
fectively. For instance, the exercise illustrated in Fig-
ure 8(a) focuses on the awareness of emotions. More
precisely, the child is encouraged to identify and ex-
press his emotion for each event he experiences. This
practice helps him develop emotional awareness and
understand the significance of their feelings, fostering
better emotional regulation and communication skills.
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children
65
Figure 7: Some interfaces with English annotations of behavioral activities within the proposed mobile application.
As illustrated in Figure 8(b), we integrate also in
the proposed mobile application a therapeutic activity
which is based on a guided deep breathing method us-
ing the hand. Specifically, the kid is guided to practice
deep breathing by tracing his fingers or using his hand
as a visual aid. As the child having ADHD inhales and
exhales, this exercise promotes relaxation and helps
him manage anxiety or overwhelming emotions, fos-
tering greater emotional regulation and calmness.
In addition, the implemented therapeutic activity pre-
sented in Figure 8(c) focuses on the principle of emo-
tions’ wave. In this exercise, and by following the
given instructions, the kid with ADHD is encouraged
to visualize his emotions as a wave, illustrating how
feelings can rise and fall over time. He can express
and discuss his emotions related to different experi-
ences, helping him understand that emotions are nat-
ural and can be managed. Besides promoting emo-
tional awareness and management, this exercise en-
courages children with ADHD to reflect on their feel-
ings in a constructive way.
The significance of these activities lies in their
ability to foster emotional awareness and manage-
ment. By participating in guided practical thera-
peutic exercises that encourage self-reflection, kids
with ADHD learn to identify their emotions and the
triggers behind them. This understanding is crucial
for developing coping strategies that can help miti-
gate impulsive reactions and improve their interac-
tions with family members, relatives, as well as peers.
3.2.4 Assessment Report
This section provides an overview of the generated
assessment report conducted to evaluate the presence
and impact of the neurodevelopmental ADHD disor-
der in the children. The assessment report includes a
combination of cognitive, behavioral and emotional
observations about each child (as presented in Fig-
ure 9). This approach is designed to gather detailed
information about the patient’s attention, impulsiv-
ity, and hyperactivity across different settings. The
generated report also captures the child’s verbal and
non-verbal responses during the activities, highlight-
ing their engagement level and insight into their ex-
periences. Documenting therapeutic exercises can re-
veal patterns in the ADHD child’s responses, help-
ing to identify which activities are most effective and
which may need modification.
A history of activities, including date and time,
is presented in the generated assessment report in or-
der to ensure consistent engagement in the developed
therapeutic activities. Keeping a record helps track
the progress of the child with ADHD over time, al-
lowing healthcare professionals to assess improve-
ments and adjust interventions accordingly. In addi-
tion, it is important to understand the kid’s history, al-
lowing for more tailored therapeutic approaches and
ensuring that activities align with his interests and
needs. Moreover, a detailed record facilitates bet-
ter communication between parents and therapists,
providing a common reference point for discussions
about the development of the child with ADHD.
By analyzing this data, we aim to understand the
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Figure 8: Some interfaces with English annotations of emotional activities within the proposed mobile application.
severity of symptoms, their influence on daily func-
tioning, and any coexisting conditions that may be
present. This thorough evaluation is very important
for healthcare professionals in order to help them
develop an accurate diagnosis and formulate an ef-
fective treatment plan tailored to the ADHD child’s
needs. In conclusion, such a report synthesizes cog-
nitive, behavioral, and emotional observations to pro-
vide a holistic view of the ADHD child’s functioning.
The collected insights will inform recommendations
for interventions, support strategies, and further as-
sessments as needed, ensuring that the children with
ADHD receive the comprehensive care necessary for
their development.
4 IMPLEMENTATION AND DATA
FLOW
4.1 Proposed Development Architecture
The proposed platform is built around three key com-
ponents: the mobile application implemented using
the Flutter framework, the backend server built us-
ing the Django framework, and the web server devel-
oped with the Angular framework. Together, these
elements create a user-friendly experience for chil-
dren and parents, offer an effective diagnostic tool for
healthcare professionals, and ensure secure data stor-
age. An overview about the proposed platform archi-
tecture is presented in Figure 10.
4.2 Data Flow and Key Technologies
The proposed mobile application enables parents to
create accounts, register their children through a reg-
istration form, and complete interactive activities to
assess ADHD features and manage ADHD-related is-
sues. The data generated by these various activities
is securely transmitted to the backend server, where it
is processed and stored within the Firestore database.
Alternatively, healthcare professionals are able to ac-
cess the proposed platform via the web application
developed using the Angular framework. This web
application allows doctors to view a list of patients,
where they can also check parent and child profiles,
form responses, game data, and diagnostic reports.
The web server interacts with the Firestore database
to fetch and update patient data.
The selected technologies for each component en-
hance the system’s overall efficiency and reliabil-
ity. Specifically, Flutter facilitates a seamless and re-
sponsive user interface on different mobile devices.
Django serves as a dependable and scalable backend
solution, while Angular creates a dynamic and engag-
ing web application. Additionally, Firestore, which
is a NoSQL cloud database, ensures secure storage
and data synchronization. The system is designed to
ensure efficient and precise data exchange. From par-
ticipant inputs in the mobile application to diagnos-
tic data stored in Firestore, the architecture facilitates
seamless and secure data transfer. HTTPS encryption
is employed to protect sensitive and confidential in-
formation during transmission, ensuring privacy and
security.
Interactive Solutions for Advancing Attention Deficit Hyperactivity Disorder Diagnosis and Management in Children
67
Figure 9: Example of an assessment report presented in the dashboard of the healthcare professional through the proposed
web application.
Figure 10: An overview about the proposed platform architecture.
Through the proposed platform, we mention that
we will be able to collect a database covering cogni-
tive, behavioral and emotional patterns. The collected
data could serve as a foundation for building ma-
chine learning models that can assist in early detec-
tion, treatment planning, and ongoing monitoring of
children with ADHD. Machine learning algorithms,
such as those studied in (Harizi et al., 2022) (Walha
et al., 2015), could leverage this data to detect sub-
tle patterns that might not be immediately apparent to
clinicians, enabling more accurate and timely diagno-
sis.
5 CONCLUSION
In conclusion, this research work underscores the sig-
nificant potential of interactive solutions in enhanc-
ing the assessment and therapy of ADHD in children.
By integrating engaging, game-based tools, and inter-
active therapeutic exercises with established assess-
ment frameworks, the proposed platform can create
an environment that not only motivates children but
also improves their attention and behavioral regula-
tion. In addition to individual benefits, the developed
activities empower parents and healthcare profession-
als by equipping them with effective tools to support
children in managing their ADHD symptoms. More-
over, by fostering a collaborative online environment
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
68
through the proposed platform, they can track the
child’s progress without frequent clinic visits, making
it convenient for ongoing ADHD management. Over-
all, the proposed interactive gaming-based tool and
therapeutic activities represent a vital component in
the comprehensive care of children with ADHD, lay-
ing the groundwork for lasting improvements in their
cognitive and emotional well-being. As we look to
the future of research on interactive solutions for ad-
vancing ADHD assessment and therapy in children,
several key perspectives emerge. First, it is crucial
to continue exploring and validating these innovative
solutions in real case studies, ensuring they are acces-
sible and effective for diverse populations. In Particu-
lar, we will continue collaborating with medical insti-
tutions to validate the proposed platform’s effective-
ness through clinical trials, ensuring it adheres to best
practices in ADHD diagnosis and management. Sec-
ond, incorporating advancements like computer vi-
sion and machine learning could provide personalized
feedback and adaptive learning experiences, further
enhancing the efficacy of these interactive solutions.
ACKNOWLEDGEMENTS
This work would not have been possible without the
support and funding of the Ministry of Higher Educa-
tion and Scientific Research of Tunisia under the grant
agreement numbers LR11ES48 and 22PEJC-D3P5.
We extend our sincere gratitude to the doctors of the
Child Psychiatry Department at Hedi Chaker Univer-
sity Hospital Center of Sfax, for their invaluable ex-
pertise and dedication, which greatly enriched our
findings and ensured the study’s relevance to real-
world medical practice.
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