Promoting Healthy Development in Early Childhood: A Proposal of a
Mobile Application
Joana Tavares
a
, Rita Santos
b
and Oksana Tymoshchuk
c
DigiMedia, Department of Communication and Art, University of Aveiro,
Santiago University Campus, 3810-193 Aveiro, Portugal
Keywords: e-Health, Early Childhood, Healthy Development, User-Centered Design, Mobile App.
Abstract: Developing digital solutions to support parents of children in early childhood is crucial for enhancing
parenting practices and promoting child development. In the context of an intervention project that advocates
the child's emotional, social, cognitive and cultural development and stable growth from prenatal life until the
first three years of life, a multidisciplinary team collaborated to propose a mobile application supporting
parents in promoting their children's healthy development during this period. The study followed a
development research methodology, including a literature review, comparative analysis of existing apps,
prototype development, and evaluation. This approach, combined with user-centred design, helped to identify
critical features and design principles for an effective parental support app. The resulting app proposal
foresees personalized resources, from different categories, a digital diary, suggestions of activities to be
carried out with the child and recommendations of events. Evaluation results showed that an app based on
this proposal can be an important resource for parents and foster positive parenting behaviours, benefiting
parents and children. This research contributes to the growing field of digital health solutions for early
childhood development, presenting a promising tool to enhance parental support and child well-being.
1 INTRODUCTION
It is crucial to prioritize promoting healthy behaviors
at all life stages, giving every child the best start in
life, through, among other things, health literacy
(Diário da República, 2021), and also to foster "better
cooperation between or integration of services for
families and children, particularly with health and
social services, and schools, at national, regional and
local level" (Council of the European Union, 2019,
p.9). Recognizing this need for a new perspective on
early childhood, the Águeda Health Centre conceived
the Cres(SER) (Growing up) project in 2017.
Supported by the Regional Health Administration of
the Centre, this project promotes children's
emotional, social, cognitive, and cultural
development from prenatal to the first three years. It
involves a multidisciplinary team of education,
psychology, and primary health care professionals.
a
https://orcid.org/0009-0008-6346-4642
b
https://orcid.org/0000-0001-9741-6210
c
https://orcid.org/0000-0001-8054-8014
Aiming to improve the access to information and
convenience for parents through digital health
solutions, effectively overcoming barriers to
healthcare access and use, the Cres(SER) project aims
to widen its intervention by providing a mobile
application to support parents in fostering healthy
child development during the first years of life.
Historically, parents obtained health information
from friends, family, and doctors. However, recent
studies on health information-seeking behaviour
suggest that this situation is changing (Benoit et al.,
2021; DeWitt et al., 2022). With the expansion of
mobile device usage, the information supply has
become more widespread and accessible. Many
healthcare apps are focused on pregnancy and early
childhood, offering many features and goals.
However, these apps face several problems.
According to Virani et al. (2019), factors such as a
lack of personalization, unattractive design, absence
of interactive features, poor functioning, and
276
Tavares, J., Santos, R. and Tymoshchuk, O.
Promoting Healthy Development in Early Childhood: A Proposal of a Mobile Application.
DOI: 10.5220/0013292700003938
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2025), pages 276-283
ISBN: 978-989-758-743-6; ISSN: 2184-4984
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
unreliable information reduce parents' involvement
and lead to app abandonment. According to their
research, apps that are aesthetically pleasing, user-
friendly, functional, engage users and provide reliable
information are considered high quality (Virani et al.,
2019).
In this context, this research was developed to
inform the characteristics, features, and services of an
app that can support parents in creating a favourable
environment for children's healthy and stimulating
development and present a proposal for Cres(Ser) app
to support early childhood development. A literature
review was conducted to understand how digital
solutions can help parents and identify aspects that
should be considered in designing a mobile app for
healthy development in early childhood. Then, a
benchmarking of mobile apps in early childhood was
also carried out. Finally, a proposal for an app capable
of supporting parents in creating a favourable
environment for children's healthy and stimulating
development was developed using a user-centred
design approach. Creating an empowering app
requires understanding users' needs and collaborating
with professionals and end-users. Thus, the
development of the proposal was accompanied by
several moments of discussion and evaluation from
users and other stakeholders.
2 UNDERSTAND PARENTS’
NEEDS
Parents are the first line of defence in recognizing and
managing their children's behavioural health needs
and promoting their well-being (Grodberg et al.,
2022). According to research on Evaluations of
Social Interventions (Terzian & Mbwana, 2009),
greater parental involvement in a child's mental and
behavioural health care can triple the chances of
positive outcomes.
People increasingly use smartphones and the
Internet to search for health information, such as to
understand the cause of a particular illness, access
ways to assess the severity of symptoms and get
prepared before consulting a doctor (Benoit et al.,
2021).
Maternal healthcare during pregnancy and
parenting support are examples of areas in which
there’s a growing proliferation of apps, with
considerable diversity in visual style, functionalities,
and objectives (Bailey et al., 2022). Several
researchers emphasize the need to harness digital
technologies for early childhood development,
ensuring all families can benefit from the same digital
possibilities for their children's well-being
(Hatzigianni et al., 2023). Mobile apps are generally
offered free of charge and can circumvent the
difficulties associated with conventional treatments,
such as financial burdens, access restrictions, and
social stigma. These digital tools emerge as viable
and accessible alternatives, removing traditional
barriers often preventing access to appropriate
treatment and care (Neary & Schueller, 2018).
Parents appreciate the convenience of
technological solutions, which provide round-the-
clock assistance, when more traditional parental
support services are unavailable. These solutions
empower parents, offering scalability and possibility
of community collaboration (Darling et al., 2020).
These solutions help parents feel more confident in
assessing their children's health, significantly
changing health-seeking behaviour (Benoit et al.,
2021).
3 CONSIDERATIONS WHEN
DESIGNING AN APP TO
SUPPORT PARENTS
In ‘5 Design principles for e-health’, it’s stated that e-
health services and products often prioritize
technology over user needs. This shows that
designers must solve and understand problems,
considering the user's needs, limitations, living
context, and associated issues (Amaral, 2019). To
meet this challenge, it is essential to adopt approaches
such as User Centred Design (UCD), which focuses
on creating solutions based on end users' needs and
feedback, and Participatory Design (PD), which
actively involves users in the design process. These
approaches ensure the resulting system is user-
friendly, engaging, adaptable, accessible, and
valuable.
As mentioned in the Good Communication
Practices Guide of the National Health Plan (2022), it
is essential to consider communication as a strategic
tool for the success of health strategies (Duarte Melo
et al., 2022). This guide highlights, for example, the
importance of the communication tone, which reflects
the organization's identity and values. This tone
should be consistent across all channels, providing a
coherent attitude, while adapting to different
circumstances - be it more informative, empathetic,
emotive, or formal.
Other research also recommends that a solution
presents a hierarchy that prioritizes information,
Promoting Healthy Development in Early Childhood: A Proposal of a Mobile Application
277
guaranteeing complete but gradual access, i.e., having
access to everything but not having it all at once
(Amaral, 2019). Even so, the system is intuitive
enough to allow the user to perform basic operations,
without introducing unnecessary or complex
terminology.
Credibility and trust are also essential when
developing health-related products and services.
Based on numerous studies, Sousa (2017) defined
five interface dimensions relevant to increasing those
elements:
Visual Dimension. It is essential for communicating
and understanding interfaces, going beyond
aesthetics. It must fulfil functions that positively
influence interaction and the credibility perceived by
the user. The author discusses some basic elements of
visual communication, such as point, line, shape,
direction, tone, colour, texture, scale, dimension,
movement and typography, as essential components
of the visual dimension.
Information Architecture. Information architecture
organizes, structures, and names content to make it
easier for users to find, understand, and carry out
tasks.
Interaction: Interaction design on digital platforms
seeks to create functionalities that facilitate
interaction between users and systems. Garrett (2011)
defines three objectives for improving usability and
effectiveness: creating meaningful paths, ensuring
clear communication between navigation and
interaction elements, and establishing a clear
relationship between information and actions.
Social Presence. The social presence dimension
represents presence, connection and communication
between individuals and organizations mediated by
the interface. Individual variables, such as
willingness to suspend disbelief, familiarity, means of
communication, gender and seeking sensations of
humour, affect social presence.
User Experience. The user experience goes beyond
utility, encompassing affection, sensation and
meaning in the user's life. It is interesting to many
professionals and relates to all the other dimensions
of the Interface, assuming its most emotional
component.
By considering these dimensions, holistic
experiences that solve problems effectively can be
created, engaging users, promoting trust, and
establishing meaningful connections.
The scarcity of comprehensive design
guidelines specific to the area of this study represents
a significant challenge, affecting the quality and
effectiveness of these solutions.  This often results in
products with usability problems, inadequate
professional involvement, and a poor understanding
of the healthcare context (Stevenson & Oscarsson,
2021). Also, most apps fail to provide personalized
experiences for parents, including specific cultural
considerations. Instead, they provide generic
information that may only be relevant in certain
contexts for parents (DeWitt et al., 2022).
4 BENCHMARKING
In a previous study, a first survey was carried out
about apps related to early childhood to understand
the current market landscape. Using keywords such
as "baby development” and "parenting", we identified
278 apps from Google Play and 401 from the App
Store. We applied the following inclusive criteria: 1)
user rating of at least 4 (scale: 1-5), according to
previous evaluations of the application; 2) rating
≥100; and 3) available free version. Apps dedicated
to only one of the following needs were excluded:
feeding/breastfeeding/sleep monitoring, parental
control as well as apps focused only on pregnancy,
apps showing growth metrics, photo albums, games,
and apps unavailable in English or Portuguese. Ten
apps were identified (Cunha et al., 2023). This was
followed by an analysis of their features using
subscales A to D of the Mobile App Rating Scale
(MARS) (Stoyanov et al., 2015).
Based on this previous analysis, we further
analysed the five apps that had the highest scores:
Kinedu - Baby Development; Baby Daybook -
Tracker, Schedule; Baby + | Your Baby Tracker;
BabyCenter - My pregnancy and my baby today; and
Prodigy baby - parenting app. This benchmarking
aimed to analyse the functionalities and visual aspects
of these apps identified from a previous focus group
with parents of children developed by the team and
from the literature review.
The comparative analysis of these apps
considered the following aspects (see Figure 1 on
Annex 1):
Visual content (videos);
Customized information;
Tips on various stages of development;
Page for the community;
Page for entering milestones;
Notifications/alerts;
Sharing content to other sites/networks;
Gamified approach;
Free application plan;
Fremium application plan.
ICT4AWE 2025 - 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health
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The results show diversity in the criteria included
by the apps. This creates a vast market that can meet
some specific needs. However, no app combines all
the relevant functionalities identified by the research
team as promoting healthy early childhood
development.
Overall, the app with the best result was Prodigy
Baby, which lacked only two aspects analysed - tips
on various stages of development and a free plan, and
the app with the worst performance was Baby
Daybook, which is just a tracker, so it lacks multiple
features. The most recurrent aspects of this analysis
were the possibility of entering milestones, entering
notifications or alerts, and sharing content with other
networks. These three aspects are related to memory
and recollections, whether remembering an activity or
some memorable moments. On the other hand, the
least recurrent aspects were the screens dedicated to
the community, the gamified approach, and the
availability of free apps.
5 METHODS
The study followed a development research approach
(De Villiers, 2005). This purpose-oriented approach
seeks to address real-world problems, promoting
innovative solutions and establishing fundamental
principles to guide future actions and decisions. It was
outlined in two distinct phases: Phase 1 - study and
analysis of the problem previously described and
Phase 2 - development and evaluation of the
proposal. These phases were further subdivided into
stages (see Figure 2 on Annex 1) that were identified
considering the UCD methodology, thus, considered
iterative development and evaluations. Health and
education professionals provided important inputs
while potential users participated in the final
evaluation, checking that the proposal could suit their
needs.
Phase 2. Proposal Development
The primary project target includes families with
children up to 3 years old. Stakeholders such as health
and education professionals were also considered, as
their involvement is crucial for effective
implementation of the Cres(SER) project.
The phase 2 began with developing a medium-
fidelity prototype, guided by principles established
from the study's first-phase conclusions.
The first validation moment was conducted in a
focus group with health and education professionals
with knowledge and experience in the field to assess
how logical and efficient the information organisation
was. In addition, the adequacy of the names of the
information categories was discussed to ensure a
more intuitive and effective user experience.
The transition from the mid-fi prototype to the hi-
fi prototype marked a significant milestone.
Throughout this process, once again, the principles
from Phase 1 acted as essential pillars to guide the
decisions to refine and improve the prototype and
visual identity was also incorporated. An interview
with professionals who have collaborated in the past
with the Cres(SER) project validated the hi-fi
prototype and confirmed the appropriateness of the
changes.
In the final research stage, the prototype was
subjected to usability tests to assess its effectiveness
and identify areas for improvement with parents of
children up to three years old (app users).
We used non-probabilistic convenience sampling
to select participants who could make relevant
contribution. Águeda Health Centre of Portugal
helped recruit participants and provided venues.
Participants were asked to read and sign the informed
consent form and respond to characterization
questions. They were also asked to think aloud during
the tests, and notes were taken using an observation
grid.
Based on the results of these tests, final
adjustments were made to the prototype. This
iterative process ensured the prototype met quality
standards and satisfied user expectations.
6 RESULTS
6.1 Focus Group
Following developing a medium-fidelity prototype,
we validated it with experts in a focus group (FG)
context.
In February 2024, we conducted an FG
comprising 12 participants - health professionals and
education professionals - linked to parenting projects.
Due to their frequent interactions with various
parenting situations, these participants offered a
comprehensive understanding of the needs,
challenges, and dilemmas that parents often face at
various stages of parenting. Thanks to their constant
immersion in the field and the PD approach,
professionals provided valuable information on the
quality of communication between the app and users
and the effectiveness of the strategies adopted for
sharing information.
Promoting Healthy Development in Early Childhood: A Proposal of a Mobile Application
279
The FG's objectives were: 1) Understand how
health and education professionals receive and
perceive the app; 2) Assess whether the app's
functionalities are the most relevant; 3) Explore ways
to promote engagement with the app. This focus
group allowed us to gather valuable insights and
feedback from professionals in the field. Their
expertise helped us validate our design choices,
identify potential areas for improvement, and ensure
that the app's functionalities aligned with the needs of
both parents and professionals. The discussions
during this session provided information that guided
our subsequent design iterations and feature
refinements.
The main changes have been the categories of
interest, which have been moved from the Register to
the Homepage. The idea is for all areas to be of equal
interest to parents and are presented on the homepage.
To make it easier to search for content, a search bar
has also been added to filter content by text or video
(Figure 1).
Figure 1: First change regarding the FG.
Next, the Milestones screen has been modified
and renamed Activities, containing only
recommended activities that encourage parents to get
involved with their children. These activities are
categorised by age group and type (physical,
cognitive, linguistic, social, emotional, and cultural),
offering a complete guide for parents looking to
stimulate their children's development; the
Community screen, that no longer exists, leaving only
the Playdates section (now called Events). In the
participants' opinion, the Forum section could cause
confusion among parents expecting answers to their
questions from professionals. Instead, it was decided
to focus on creating Cres(SER) Project events for
parents. To make it easier to find events, a search bar
was added with the possibility of filtering events into
two categories: closest to you and most recent;
finally, given the unanimity over the replacement of
the word baby, it was changed to child throughout the
application (see Figure 3 on Annex 1).
6.2 Semi-Structured Group Interview
In April 2024, the research team conducted a semi-
structured interview with two health professionals
who had collaborated with the Cres(SER) project in
the past. While we had an initial script, it was
intended that there would be flexibility to introduce
new topics if necessary. The contribution of these
professionals was vital to understanding their
expectations and needs about the app under study.
This session enabled us to validate the high-
fidelity prototype of the Cres(SER) app. The health
professionals provided valuable feedback on the user
interface, functionality, and overall user experience.
Their insights helped us identify areas for
improvement and confirmed that the app aligned well
with the goals of the Cres(SER) project. For example,
we changed the names of some important categories
and page titles and personalized the sign-up page to
include more positive parenting.
Based on the feedback received, we refined the
prototype. These included adjusting the layout of
specific screens to improve information hierarchy,
enhancing the navigation flow, and adding features
that the health professionals deemed essential for
adequate parental support. The iterative process of
prototyping and validation proved crucial in ensuring
that the final product would meet the needs of both
parents and health professionals.
The main changes have been a variety of new
avatar options have been introduced in user
registration. These options were carefully chosen
based on previous discussions, with the aim of
promoting more positive parenting. To further
personalise the user experience, the possibility of
choosing a photo from the user's personal gallery has
also been added (Figure 2).
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Figure 2: First change regarding the Interview.
Finally, the titles of the Progress and Your
Progress pages have been changed to Evolution and
Your Achievements, respectively (see Figure 4 on
Annex 1).
6.3 Usability Tests and Final Proposal
In May 2024, the research team conducted usability
tests with seven parents of children up to three. These
tests provided crucial insights into the app's usability
and user experience, allowing valuable feedback for
future improvements. The objectives of the tests were
to 1) Evaluate the effectiveness of the prototype in
meeting the needs and expectations of the participants
and 2) Identify specific areas of the prototype that
require improvement or adjustment.
Seven participants took part in these tests, all of
them female. One participant had a 3rd cycle degree
(7th to 9th grade), two had a secondary degree (10th
to 12th grade), one had a bachelor's degree, and the
remaining three mentioned having completed a
master's degree. Notably, only one participant had
experience with similar apps, and that experience
came from an app from a children's center also in
Águeda.
Two participants had some difficulty carrying out
the tasks, although the remaining five performed the
tests easily. At the end of the tests, participants were
asked to respond to the System Usability Scale (SUS)
to calculate a score for the prototype app. Considering
the method established for calculating the SUS scale
score (Barros, 2022), the prototype obtained an
average score of 82 (excellent). This result indicates
that the prototype has high usability, allowing users
to complete their tasks and reach their goals simply
and clearly, bringing user satisfaction. This result
indicates that the prototype is effective in its high
usability, allowing users to complete their tasks and
reach their goals simple and clearly, bringing user
satisfaction.
The first change made after the usability tests was
the bar with the categories of interest, both on the
Homepage and on the ‘Your achievements’ screen.
Here, we wanted to improve the sense of continuity,
so that users know that there are more categories of
interest than those that appear on the screen by
default. To this end, the thickness and saturation of
the line accompanying the categories have been
increased, emphasising the lack of margin on the
right-hand side of the screen. We also increased the
font weight of selected categories from regular to
medium, along with the thickness of their indicator
lines. We increased the spacing between categories so
that the last category appears partially cut off by
default, indicating additional content without
requiring scrolling (Figure 3).
Figure 3: First change regarding the Tests.
Another key finding involved navigation to the
'Your events' screen. Since four out of seven
Promoting Healthy Development in Early Childhood: A Proposal of a Mobile Application
281
participants naturally navigated to the Events screen,
we added a calendar icon in the top-right corner
linking to personal events. We maintained the
existing Profile link as well, since some participants
logically looked there to access personal information
(see Figure 5 on Annex 1).
After incorporating modifications based on the
usability test results, we finalized the graphic
proposal for the Cres(SER) app. This final version
incorporates several features, including: the
possibility of creating multiple profiles for different
children; access to information on different categories
of interest within healthy development; access to a
personal digital diary, as well as activities that
promote not only healthy development but also the
connection between parents and children; access to a
list of events that promote healthy development;
notifications; and a profile, with access to features
such as your achievements, saves, events, archive,
and settings (see Figure 4 here and Figure 6 on Annex
1).
Figure 4: One of the main features of the final proposal
(Milestones).
Finally, a design system was created for the
Cres(SER) app (see Figure 7 on Annex 1), a set of
components and guidelines that guarantee the visual
consistency of apps, saving time in reproducing
visual elements and patterns (Bergman, 2024).
This stage allowed us to create a comprehensive
and user-friendly design for the Cres(SER) app. By
establishing a cohesive design system, we ensured
that all visual elements and interactions within the
app would be consistent, intuitive, and aligned with
the project's goals.
7 CONCLUSIONS
This study explored the importance that digital
technologies can play, proposing a mobile app to
support parents in promoting healthy development in
early childhood.
By incorporating key features such as milestone
tracking, timely notifications, and personalized
content, alongside crucial design elements that
enhance usability and engagement, the app stands
poised to make a significant impact.Additionally,
features and design elements such as alignment, scale
and contrast, hierarchy, reliable content, ease of use,
and personalization were considered as crucial to a
solution's credibility, effectiveness, and usability.
Given that the proposal emerged directly from an
initiative by the Águeda Health Centre, this not only
validates the usefulness of the work carried out but
also creates a significant opportunity for the efforts
and insights to be applied practically and
continuously. Also, the use of UCD and PD proved to
be very relevant making it possible to understand the
user's needs and involve them in the design process.
This research demonstrates an ongoing
commitment to improving future generations' living
conditions. The Cres(SER) app has the potential to
make a difference in supporting families during the
first years of children's lives.
Although the research was conducted in a specific
geographical context, it could be applied to different
regions and contexts, benefiting a wider population,
with adjustments for diverse cultural and social
needs. Expanding the test participants beyond the
Águeda region would be valuable for future work.
In conclusion, this research underscores the
critical importance of supporting healthy
development in early childhood through digital
technologies. The proposed Cres(SER) mobile app,
developed through rigorous research and iterative
design processes, offers a promising solution to
empower parents in fostering their children's growth
and well-being.
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