GenAI as a Tool for Content Generation in Hypermedia Edutainment
Applications: Potential and Limitations
Wolfgang Heiden
1
, Veronika Saitova
1
, Tea Kless
1
, Valeska Wegner
1
, David Rötter
1
and Thomas Neteler
2a
1
Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, Sankt Augustin, Germany
2
Department of Mathematics, Justus-Liebig-Universität Gießen, Gießen, Germany
Keywords: Crossmedia Storytelling, Hypermedia Edutainment, Personalization, Generative AI.
Abstract: Generative AI can considerably speed up the process of producing narrative content including different media.
This may be particularly helpful for the generation of modular variations on narrative themes in hypermedia,
crossmedia, or transmedia contexts, thereby enabling personalized access to the content by heterogenous
target groups. We present an example where GenAI has been applied for image creation and translation of a
text to multiple languages for a crossmedia edutainment project transferring IT security knowledge to
vulnerable groups. GenAI still seems inadequate to produce interesting narrative text integrating dedicated
educational content. AI-generated illustrations often require manual rework. However, LLM support in
multilingual translations displays more intelligent solutions than expected, including the implementation of a
password generation process from a narrated description.
1 INTRODUCTION
Generative Artificial Intelligence (GenAI) has
brought about a quantum leap to a broad variety of
Information Technology (IT) services related to the
production of media content. Especially for the
production of multimedia narratives GenAI tools like
ChatGPT, Stable Diffusion, etc. offer support that
bears the potential to speed up the creative process
significantly.
We have developed an environment for delivering
information related to Cyber Security especially to
vulnerable groups like elderly people following a
crossmedia approach that includes human
“mediators” and traditional media (hardware) as well
as a hypermedia edutainment platform (Heiden et al.,
2023). The edutainment approach is to subliminally
integrate educational content in an entertaining
narrative (Heiden et al., 2024). Personalization is an
important issue, since the target groups vary
considerably in many aspects, for example: personal
preferences, previous knowledge, time constraints, or
cognitive abilities. Therefore, an edutainment product
a
https://orcid.org/0009-0006-1304-5496
on a single topic should be offered in multiple
variations, whose production would usually cost
much time and effort.
1.1 Motivation
When creating edutainment material, it is important
to find the right balance between the educational
content as the core of information that shall be
transported to the users with an entertaining
framework as its vehicle. Acceptance by the target
group (and thereby educational success) largely
depends on this balance as well as on a seamless
integration of both aspects. Although Large Language
Models (LLMs) like Open AI’s ChatGPT can help to
gather and summarize information for the educational
content, its correctness must still be checked
thoroughly by human experts. Embedding this
content in an interesting and entertaining narrative
that reaches people who are rather reluctant to
teaching offers like seminars, workshops, or online
resources requires creative skill. Due to the already
mentioned personalization requirements, the
edutainment products have to not only be technically
444
Heiden, W., Saitova, V., Kless, T., Wegner, V., Rötter, D. and Neteler, T.
GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and Limitations.
DOI: 10.5220/0013298100003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 1, pages 444-451
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
correct but also tailored to the varying preferences
between and even within the different target groups.
Variations can be related to many aspects like
narrative genre, length/duration, media format,
language, or linguistic style. Creating the narrative
first as a generic elementary structure and then
producing variations on the theme, partially enriched
by multimedia artwork and/or interactive components
is a challenging task not only in terms of creative
potential but also by sheer expenditure of time. This
is laborious and requires a large number of personnel
if done manually. Since the process of creating such
additions to an existing framework is repetitive, it
lends itself to the use of generative AI tools.
1.2 Research Gap
Despite their unquestioned impressive capabilities,
there are still considerable limitations of AI systems
in general and text generating Large Language
Models (LLMs) in particular. These limitations must
be considered thoroughly before giving away LLM
output - especially but not limited to when it is
designed to transport trustworthy information. For
example, LLMs have been found to produce a bias
when summarizing newspaper content (Fang et al.,
2024). There is also evidence that LLMs may give
citations to non-existing references (Day, 2023). It
has recently been shown that AI systems trained on
databases with a considerable percentage of AI-
generated content tend to produce lower quality
output (Shumailov et al., 2024).
Our focus is on the creative potential of GenAI
systems. Although there is an ongoing hype to use
GenAI for narrative creation including a discussion
about its role as either autonomous or supporting
tools (Fisher, 2023) and to explain how it works
(Brüns and Meißner, 2024), there is currently no
structured study about how and to which extent these
tools can raise the efficiency of the creative process
in terms of producing a large number of variations on
a narrative theme.
1.3 Research Questions
Within the scope of our study which primarily aims at
designing and installing a crossmedia edutainment
environment for teaching IT security to vulnerable
groups, we have evaluated the usefulness of GenAI
for supporting the generation of a variety of narrative
modules related to a common topic. We thereby
wanted to find answers to the following questions:
1. How and to which extent can GenAI support
the creation of an entertainment framework
that embeds educational content resulting in
edutainment stories?
2. What are the practical limitations of this
approach?
1.4 Method Summary
We created an edutainment artefact by combining an
initial version of an entertainment framework using a
story that includes educational content. This initial
version is then altered by GenAI tools with different
goals. Their output is checked by humans on their
level of quality, how well the process could support
creative personnel, and if the educational content is
unaffected by the alterations. GenAI tools are used to
create supportive imagery based on the text of the
stories and to translate the stories into different
languages. To somehow quantify the quality of
translation, we counted the words that were changed
by human inspectors (native speakers) when these
were asked to check the AI translations and improve
the linguistic quality. The time gained by GenAI
support was measured by comparing the temporal
effort it took a human author to perform a selected
task component with the overall time required for a
comparable task with support by AI tools, also
including human rework in post-production.
2 RELATED WORK
Transmitting information through stories has a long
tradition going over millennia. However, after
storytelling as a means of delivering information has
been largely replaced by various other media, it has
survived in entertainment and is now going through a
renaissance with edutainment or infotainment.
It is well-known that information is better and
more permanently received when it comes along with
emotion (Kensinger, 2009) and when it enters the
human mind through more than one sensory channel
(Ponticorvo et al., 2019). Edu-/infotainment plays a
particular role for reaching people that are reluctant
to actively seek advice or to make use of educational
offers even when a topic of general interest is
concerned.
We found this reluctance in elderly people
regarding IT services in general due to a feeling of
low self-efficacy. Therefore, we are looking for a way
to teach these people important lessons on IT security
that could enable them to safely benefit from digital
health or financial services without fear of falling
victim to cyber-attacks. We chose an edutainment
approach that subliminally transports knowledge as
GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and Limitations
445
well as confidence through stories accessed primarily
for entertainment (Heiden et al., 2024).
We also found a broad variety of preferences for
different genres and media within our target group, in
addition a broad range of previous knowledge and
interest in cyber security topics. Therefore, we
decided on an approach to enable access to IT security
to elderly people through crossmedia storytelling
(Heiden et al., 2023). This includes personal readings
in front of an audience as well as media hardware
(printed booklets, audio CDs, etc.) and an online
repository with the structure of a Hypermedia Novel
(HYMN) (Heiden, 2006).
Offering different types of stories via different
media in different languages and with variation of
several parameters enables a personalized access to
the content for everyone. However, these
personalization options require a lot of creative effort
to produce multiple storytelling products.
We focused on the topic of passwords for our
initial storytelling, because an interview study with
our target group indicated issues in handling secure
and memorable passwords in everyday activities
(Heiden et al., 2023). This coincides with the surveys
of the public; some people have issues with
understanding the potential attack vectors with
passwords (Ur et al., 2016). Our target group is
especially vulnerable to knowledge gaps. First
interviews revealed that a large percentage of the
questioned elderly persons had not dealt with the
topic until they were forced into the digital realm by
external factors like financial services or online
shopping. Therefore, we aim to equip these people
with beginner information about passwords in a way
that can be consumed as entertainment media.
The area of password generation is well
researched (Adams et al., 1997; Tan et al., 2020) and
has recently also included the use of GenAI
(Umejiaku et al., 2023). As password security and
memorizability are only used as an example for the
learning content within an edutainment narrative, it is
by itself not in the focus of our study and therefore
not addressed in detail in this report.
3 AI SUPPORT FOR
STORYTELLING
Creating narratives is hard work and takes its time. A
large variety of successful text and television series
proves that skilled and experienced (teams of) authors
can produce fiction in a kind of production line on a
weekly or even daily basis. However, creating high
quality narratives both interesting and educative (and
technically correct) while keeping within given
constraints (e.g. in terms of length), additionally
enriched by different media and branching into
variations for several aspects of personalization,
would require a considerable amount of time and
effort from both authors and scientific experts.
Covering a significant number of relevant topics for
the vulnerable target groups may well cost so much
time that the provided information might be outdated
before the material is available. Therefore, we used
generative AI (GenAI) tools to support the creation
and variation of the content.
In order to disseminate the subliminal information
as widely and efficiently as possible, we have tried AI
tools for the generation of text, images and translation
of the stories into several languages. Our evaluation
of these studies indicates that AI can be useful to
quickly produce supporting media and translation
drafts which, however, still require some human
rework before being applicable. Despite this post-
processing requirement, the use of AI as a tool still
speeds up the production process of story variations
significantly, thereby supporting personalization of
access to the information for different people with
different preferences and constraints.
We found GenAI not yet ready to autonomously
produce stories that match our requirements to be
both interesting and informative, of adequate length
and with dedicated learning content seamlessly
integrated in the story. However, it proved to be a
useful tool for efficiently modifying an existing story
to adapt it to different target groups. We used GenAI
to generate narrative personalization of our baseline
story framework to build a rich set of options users
can choose from.
3.1 Image Generation
Every story should have a frontispiece. To attract
attention and trigger an urge to look inside, it should
not just be any cover picture but rather one with “eye-
catcher” quality. GenAI today can produce images of
impressive quality from textual description
(“prompts”) that artists formulate based on their
imagination. Many tools with several comparable and
some differing strengths and weaknesses are
available for free or payment, most of them online
and some even free to install locally. Among those
image creation AI-tools are DALL·E, Stable
Diffusion, Craiyon, Midjourney, NightCafe, and AI
Mirror, just to name a few. Despite their compelling
abilities, these tools still have some limitations (Ye et
al., 2024).
CSEDU 2025 - 17th International Conference on Computer Supported Education
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Typical aberrations in AI-generated pictures are
related to anatomical details or neglecting explicit
positive or negative prompts. Objects in images may
appear differently than the prompts suggest, and
removal of objects alters the image in unexpected
ways, such as changing unrelated objects in addition.
Although we suspect that those issues will most
probably vanish sooner rather than later considering
the tremendous advances that become visible from
one AI version to the next, current GenAI tools often
still require human rework on details before a picture
is ready to serve as a cover image for a story (or an
internal illustration). There is, however, no doubt that
GenAI can instantly produce images of considerable
visual quality, especially if no professional artists are
involved. Post-processing like selecting an image out
of a pool of AI-generated suggestions and fine-tuning,
for example correcting some anatomical details such
as the number of fingers then takes minutes instead of
at least hours to produce an entire picture.
Some free text feedback from our questionnaires
indicates that there is an interest within our target
group for more extensive illustration of the stories by
inside pictures (or even a graphic novel version).
Consistency of recognizable characters between
different pictures is currently another weakness of
image-producing GenAI, but there are already
promising approaches to cope with this problem
(Martini et al., 2024).
3.2 Text Translation
GenAI using Large Language Models (LLM) like
ChatGPT, LLaMA or Claude are quite good at
translating text from one language to another. There
are even GenAI tools specialized on translations like
DeepL. We have used ChatGPT 4.0 to translate our
crime story from German to English and Russian
using the following prompts, respectively: "Translate
the following into English: [Then the entire German
original text of the story named „Der Stick des
Todes was given]" (which resulted in an output with
the title "stick of death") and "Please translate "stick
of death" to Russian additionally". After we found
several severe errors in the first Russian translation
attempt, a second try delivered a more useful result.
The English translation has been reworked by the
author of the original story and additionally by a
native speaker (U.S. American) and checked for
consistency with the original. The Russian translation
has been reworked by one of the authors (who is a
Russian native speaker and a scientist working in the
research project) and compared with a translation of
the original text done by a human professional
translator.
3.2.1 Translation from German to English
Comparing a translation of the crime story from the
German original into English by ChatGPT with a
revised version of this translation, we found that
apart from stylistic considerations only few
corrections were necessary. Most of the required
changes were related to puns or untranslatable
proverbs.
An approach to quantify the translation quality by
counting the words that had to be changed in the
revision process shows that only about 5 % were
changed to end up with a correct and well-readable
text. We are aware that this quantification approach
may not meet hard scientific standards, since only few
changes would have been necessary in terms of
maintaining the original meaning of the text, while
others are rather of a linguistic nature or depending
on personal preferences for stylistic aspects. It should,
however, give at least a general impression of how
much time and effort can be saved by replacing
human workload for a first translation iteration by
GenAI.
3.2.2 Translation to Russian
The translation to Russian by ChatGPT 4.0 produced
a result that required rework on about 30 % of the
words generated by the LLM using the same
quantification approach as for the English text. We
reviewed the LLM translation twice. It was reworked
separately by a native speaking scientist and a
professional translator. We found that the above-
mentioned percentage of rework is valid for both
versions.
3.2.3 Other Language Variations
To switch our target group from elders to youths with
a non-academic background, we have also tried to
make ChatGPT translate the text to a simplified
wording. This attempt only created a summary of the
story which was written in simple language but
missed the informative content. Another attempt to
make ChatGPT shorten the text by half did quite a
good job keeping the relevant information while only
producing a few consistency leaks that could easily
and quickly be mitigated by reinserting a few
sentences from the original text without thwarting the
condensation significantly.In comparison, shortening
the original text from a reading duration of 60 min to
GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and Limitations
447
45 min manually required about 2 hours work by the
author.
We also found that GenAI can be very helpful to
illustrate a story with accompanying pictures (which
was a suggestion from one participant of our study to
make the reading more relaxing). However, even with
thorough iterative prompting it was impossible to get
an image that did not require at least a little manual
revision to reach a status ready for publication
together with the story.
3.2.4 Artificial Intelligence?
While the classicalTuring Test (Turing, 1950)
poses no challenge to nowadays’ chatbots, there is
still an ongoing debate over LLMs actually
understanding the content of textual descriptions
(Mitchell and Krakauer, 2023). LLMs generating text
are rather considered as a kind of “digital parrot‟ not
aware of the meaning of what they seem to “say”,
since the underlying algorithms are driven by
statistical analyses of text elements appearing close to
each other in a vast database of example text used for
their training (Zhao et al, 2023). Although these
chatbots produce text output in high quality that is
even able to successfully pass academic examinations
in almost every scientific discipline (Sadeq et al,
2024) or give explanations and summaries of
informative texts that are helpful to students and
teachers alike, these systems are therefore mostly not
considered “intelligent” in a human-like fashion.
Figure 1: Password generation from a passphrase. The ex-
ample is based on an extended proverb. The first character
(major or minor) of each word is used, special characters
are copied, words describing numerals are used as numbers.
It is remarkable that in our studies ChatGPT was
able to detect and (partially) adopt the described
algorithm for the generation of a secure and
memorable password from a phrase (see Figure 1),
although it was unable to realize the use of puns in
some chapter titles and thus translated these word by
word, thereby losing the original meaning of the play
on words. For teaching password security topics in
our story, we used an extended version of a traditional
German proverb (which has a direct equivalent in
English but not in Russian) to explain the generation
of secure yet memorable passwords from a
“passphrase”. In the story, the passphrase eventually
leading to a strong password is generated in three
phases: (1) The origin is the well-known proverb “Der
frühe Vogel fängt den Wurm” (The early bird catches
the worm), which is then (2) extended by the
(inofficial) follow-up “… aber erst die zweite Maus
kriegt den Käse” (… but only the second mouse gets
the cheese), thereby prolongating the term and adding
a numeral (“second” becomes “2”). (3) An exchange
of the word “Käse” (cheese) by “Speck” (bacon) and
a closing exclamation mark finally introduces a
variation on the standard proverb and adds a special
character.
As an intermediate result, combining the original
sentence (phase 1) with the extension by a comma,
the German phrase: “Der frühe Vogel fängt den
Wurm, aber erst die zweite Maus kriegt den Käse”
was originally explained leading to the following
password by taking the initial character of each word
(in its original case) unless it is a number which is
then converted to the according numerical character:
“DfVfdW,aed2MkdK”. The phrase was translated
(more or less) correctly by ChatGPT to “The early
bird catches the worm, but [only] the second mouse
gets the cheese” and “TEBCTW,BTSMGC”,
respectively. It is interesting that the GenAI
recognized the relation between the passphrase and
the password, but unlike the original used only
capital letters for transformation to a password and
lost the “t” from “the” before “cheese”. The comma
added to the resulting password in the German
original when combining the two parts of the phrase
was kept in the English translation although it was
only mentioned in the text but not explicitly written
in a modified repetition of the phrase. However,
ChatGPT seems to overlook the rule to transform the
word “second” into a number (“2”). When finally
adding an exclamation mark in the end in the German
original after the word “Käse” (cheese) had been
replaced by “Speck” (bacon) to enhance the
passphrase’s complexity (eventually resulting in
“DfVfdW,aed2MkdS!”) the translation seems to get
confused and changes the final password to
“TEBCTW,BTSMGW!”, losing the correspondence
to the phrase of origin at the end without following
the exchange that should have lead from “c‟ to “b‟. It
should be mentioned that again both additional
changes were only explained in a dialogue within the
story, where the finally resulting password was then
given without prior explicit reformulation of the
entire phrase as its direct origin.
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In the Russian translation, where no literally
analogous proverb exists, ChatGPT translated the
first (traditional) part of the sentence word by word
and therefore equivalent to the German (and English)
version: “Ранняя пташка ловит червяка‟. The
extension, however, is translated analogously to the
English version: “но вторая мышка получает сыр‟.
When producing a password from the entire sentence,
ChatGPT differs from the English translation in
skipping the comma as well as the following word
(но/but) but implementing the switch from the word
“вторая/second‟ to the numerical character “2‟:
“Рплч2мпс”. When finally the exclamation mark
should be added (together with the cheese/bacon
exchange), unlike in English, this is done by ChatGPT
correctly with a change from “с” (сыр - cheese) to “б”
(бекон - bacon): “Рплч2мпб!‟.
The entire procedure comparing the original and
the translated versions with the correct
implementation, and as generated by ChatGPT is
illustrated in Figure 2.
Figure 2: Password generation from a passphrase based on
a German proverb. The original text has been translated to
English and Russian by ChatGPT 4.0, which then also esti-
mated the resulting password. The correct deduction of a
password from the phrase following the given textual de-
scription (blue arrows) is compared to the results produced
by ChatGPT (red arrows).
These observations lead to the impression that the
LLM has achieved more than to only put together
linguistic elements that fit together well in terms of
syntactic rules and semantic content but also don’t
require a true understanding of the original text. To
perform the transformation from passphrase to
password – even though not completely flawless – it
had to somehow extract the underlying algorithm
either from the explanation given in the text or by
deduction from the implicit relationship between
passphrase and password in the original text.
The English translation as evaluated in detail in
the above sections was generated by ChatGPT 4.0 in
May 2024, the Russian translation 10 days later. In
November 2024, we asked ChatGPT 4o to translate
the German original again to English and Russian and
additionally to French and Spanish. In the resulting
text versions, we placed our focus on how the LLM
translated the passphrase (including its extension but
no further changes) and on which password it derived
from that. The results are summarized in Table 1.
Table 1: Passphrase translations by ChatGPT 4o together
with derived passwords.
Language
Original
p
hrase
Phrase
extension
Password
German Der frühe
Vogel fängt
den Wurm
... aber erst
die zweite
Maus kriegt
den Käse
DfVfdW,
aed2MkdK
English The early
bird catches
the worm
…but only
the second
mouse gets
the cheese
Tebctw,
botsmgtc
Russian Ранняя
пташка
ловит червя
… но
только
вторая
мышь
получает
сыр
Рплч,а2мпс
French Le monde
appartient à
ceux qui se
lèvent tôt
… mais
seule la
deuxième
souris
attrape le
froma
g
e
Lmaaqlslt,
msl2mac
Spanish Al que
madruga,
Dios le
ayuda
… pero solo
el segundo
ratón
obtiene el
queso
Aqmdlh,
psr1oq
As a first observation it can be noticed that the
LLM had in general significantly improved since the
first attempt. It was able to recognize the original
German proverb and translate it to its equivalent in
other languages if such an equivalent exists (as it does
literally in English and by meaning in French and
Spanish). In Russian, which lacks a proverb with a
similar meaning, the phrase is translated literally. The
same happens with the (unofficial) extension which
has no correspondence in any other language.
It is certainly venial for the AI not to realize that
the extension only makes sense when related to the
original phrase. This, however, may be seen as an
indication that the LLM indeed did not actually
understand the explanation of password generation in
the text but rather seems to have deduced the
GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and Limitations
449
procedure from detecting a correspondence between
the phrase and the resulting password (which is still a
remarkable cognitive accomplishment, although it
adds or loses single characters in some cases, fails in
the consideration of capital and minor letters and – at
least in some of the translations also fails in
transferring a word that represents a numeral into its
corresponding numeric character).
4 CONCLUSIONS
Coming back to the initial research questions about
how and to which extent GenAI can support the
production of hypermedia edutainment material, a
considerable gain in production speed could be found,
especially with image generation and text adaptations
like translation or reformulation within a given time
frame. We have found the support of Generative AI
significantly helpful for content production for a
modular hypermedia or crossmedia network on a
common theme. Although all GenAI output still
required some human refactoring, it was well-suited
to speed up the process of content creation. Despite
expectable limitations the translation of narrative text
even when it includes complex descriptions of a
process like the generation of a password from
passphrases based on proverbs for example, even
including extensions and modifications, the GenAI
showed – though still limited considerable and
unexpected abilities.
Despite the fact that we found several interesting
hints to current abilities and limitations of GenAI
tools for supporting the production of hypermedia
narratives in an edutainment framework, in particular
through image generation and the modification and
translation of text, this study only casts a narrow
spotlight on the subject, as it lacks a large-scale
structured analysis. We intend to address this issue by
our future work, which aims at gaining deeper insight
into the varying requirements of our target groups and
the parameters that influence learning success, as well
as the progression of GenAI capabilities and in
particular a structured analysis of how different LLM
systems deal with the procedural description of
complex tasks when provided in a narrative context.
ACKNOWLEDGEMENTS
The authors like to thank Karl N. Kirschner for
thoroughly proofreading the English crime story
translation. The Evangelische Erwachsenenbildung
an Sieg und Rhein helped with conducting the
interview study. This work is supported by the
German Federal Ministry of Education and Research
(BMBF) under the research grant 16KIS 1623.
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