provide light on the cognitive processes linked to
various learning modalities. Neurological oscillations
in different frequency bands (beta, gamma, and alpha)
are measured by EEG, which reveals patterns of
cognitive engagement, attention, and memory
retention (Singh et al., 2021), (Chauhan et al., 2024).
More specifically, higher beta and gamma activity
suggests more cognitive load and attention, whereas
lower alpha band power has been associated with
greater involvement (Engel and Fries, 2010),
(Klimesch, 1999). Therefore, EEG-based research
offers an unbiased way to measure the cognitive
impacts of immersive storytelling, enabling a deeper
comprehension of how VR affects moral learning.
This work intends to close the knowledge gap
about the neurological processes behind VR-based
storytelling, especially in the context of IKS, since
there has been a dearth of research in this area.
Comparing VR to conventional reading-based
narrative, we may assess how VR affects moral
retention and cognitive engagement using EEG data.
Determining the educational effectiveness of VR
depends on comprehending these brain patterns
because they give quantifiable, tangible proof of
cognitive engagement that goes beyond what can be
obtained from conventional behavioral tests.
The following research issues are intended to be
addressed by this study: 1) How do conventional
reading-based storytelling techniques and VR
compare in terms of event recollection from IKS
stories? 2) How do these techniques affect neuronal
engagement during learning as determined by EEG?
We hypothesize that, in comparison to traditional
reading-based storytelling, VR storytelling will elicit
greater cognitive engagement, improve retention of
story events (H1), and increase neural activity in the
gamma and beta frequency bands (H2). This is based
on the Instance-based Learning Theory (IBLT)
(Gupta et al., 2021) and previous research on VR's
cognitive benefits (Whittemore, 1966).
The EEG-based study contributes to the growing
understanding of VR's educational potential,
especially in moral instruction through IKS stories.
We aim to gather quantitative data on the
neurological aspects of immersive moral teaching by
using VR storytelling and modern EEG techniques.
This will provide teachers, tech experts, and
curriculum creators with new insights.
2 BACKGROUND
This will provide teachers, tech experts, and
curriculum creators with new insights.Storytelling is
a popular method for improving moral lessons and
helping with memory retention. Telling stories makes
complicated ideas easier to understand and helps us
remember things better through interesting narratives.
Narratives help us understand and remember
information in different forms of media (Tappan and
Brown, 1989), (Machill et al., 2007). Instance-based
Learning Theory (IBLT) highlights how storytelling
can improve memory when making decisions (Gupta
et al., 2021). IBLT indicates that narratives can shape
choices by triggering clear memories (Gupta et al.,
2021).
IKS is known for emphasizing the importance of
values in its teaching. IKS have their foundations in
the Vedas, which share philosophical and ethical
lessons through narratives such as the Panchatantra
and Ramayana (Whittemore, 1966), (Mahadevan and
Bhat, 2022). The stories put impact on us by telling
how things are right and wrong. Similar ways
Panchatantra works by using fables to share important
moral and social lessons. Moral lessons are not
limited to just educational purposes; they also provide
entertainment, making them ideal for conveying
messages that really ring.
In education, storytelling has usually relied on
text. Text-based storytelling is really important for
teaching morals. Studies indicate that reading
improves retention, whereas digital storytelling
engages learners in unique ways (Sen, 2007). The
immersive nature of VR really boosts engagement
and understanding, which is why it's become such a
popular narrative medium. The interactive settings in
VR really help with recall and make learning feel
more personal (Akbar et al., 2013), (Rueda and Lara,
2020).
VR's immersive features foster deeper
engagement, aiding learning (Akbar et al., 2013). VR
also enhances the learner’s connection with the
material, and making things easier to understand. VR
offers a more engaging alternative to traditional
reading methods (Rueda and Lara, 2020). (Rueda and
Lara, 2020) argued that VR could foster ethical
empathy by allowing learners to experience
narratives in a more emotionally resonant way,
particularly when teaching sensitive moral topics
(Sen, 2007). However, there still lacks research
specifically examining VR's potential to enhance
moral education through IKS narratives.
While a great deal of research has been done on
education, not much has been done to examine the
potential effects of VR storytelling on moral retention
and cognitive engagement—especially in comparison
to more conventional reading-based approaches. This
study uses electroencephalography (EEG) to quantify