
contrast, the Learning Phase allowed them to grasp
the actual players’ gaze behavior, leading to a better
understanding of where to focus. Changes in gaze be-
havior just before receiving the ball, as seen in Figure
6, indicate that subjects learned the gaze pattern asso-
ciated with the player to whom they would pass the
ball.
In the attacking stage from midfield to the final
shot, as shown in Figure 5, the variance in gaze behav-
ior increased as the situation changed more rapidly
while challenging the opponent. Subjects lost track
of where to focus. After the fourth and final pass,
the variance decreased for all subjects, as they only
needed to watch their teammate take the shot. The in-
crease in variance immediately after the pass is likely
because the passes in this experiment were executed
automatically according to the actual players’ time-
series data, causing subjects to lose sight of the ball
briefly.
The post-experiment questionnaire revealed that
in the Pre-Phase, all four subjects mostly focused on
the ball or the player in possession. They occasion-
ally looked down to confirm the ball at their feet when
they had possession. This confirms that their search
for the ball, once an intended pass was executed, was
consistent with their level of awareness at that phase.
While no differences in variance due to angular
changes between trials were observed in the Pre- and
Post-Phases, the timing of gaze alignment increased,
indicating a narrower focal area. In the Pre-Phase,
subjects moved their heads significantly, leading to
large shifts in the focal area and increased variance.
In the Post-Phase, the focal area became more consis-
tent with the midfielder’s field of view, resulting in re-
duced variance. This suggests that information from
specific focus points increased, enabling better analy-
sis of other players’ actions and intent estimation.
When a teammate passed the ball to a subject, or
when the subject passed it to another player, the vari-
ance in each trial increased in the Post-Phase. In the
Pre-Phase, subjects did not focus visually and primar-
ily used peripheral vision to observe the entire spa-
tial situation. In the Post-Phase, they searched for the
teammate to whom they were passing and made de-
tailed gaze shifts to confirm the player’s actions, as
shown in Figure 7.
In this study, we primarily focused on central vi-
sion for our gaze analysis, which minimizes the im-
mediate impact of the relatively narrow field of view
(FOV) provided by current VR headsets. However,
peripheral vision is critical in real ball games, as it
allows players to perceive and respond to their sur-
roundings more comprehensively. Although center-
ing our analysis on central vision reduces the signifi-
cance of the FOV constraint in this particular context,
it remains true that standard VR devices cannot fully
replicate a player’s natural range of vision. For more
realistic simulations, especially when peripheral cues
play a larger role, employing wider-FOV headsets or
CAVE systems would be highly beneficial.
Regarding the gaze behavior analyzed in this
study, the number of subjects and the variety of scenes
were limited, primarily because each trial required a
considerable amount of time, making it difficult to re-
cruit a larger participant pool. Consequently, further
research is needed for a more comprehensive analy-
sis. In particular, to verify the learning effects on gaze
behavior, it will be important not only to present sub-
jects with new scenes similar to those analyzed in this
study but also to diversify the soccer scenarios, so as
to capture a broader range of offensive and defensive
contexts. By doing so, we can examine whether sub-
jects respond to novel situations in the same way as
they do to the learned ones. Moreover, because this
study only used visual information about the subject’s
gaze and certain players’ positions, it did not incor-
porate the gaze information of other players or addi-
tional cues commonly found in ball games. Future
work will address these limitations by increasing the
number of participants and expanding the variety of
experimental conditions, thereby enhancing the gen-
eralizability of our findings.
Nevertheless, the results of this analysis strongly
suggest differences in the ease of learning during vari-
ous stages of the attack. Future studies could compare
methods that offer more guidance to facilitate learn-
ing, for instance by providing additional information
or using cues to expedite the learning process.
8 CONCLUSION
In this study, we analyzed the gaze behavior of sub-
jects presented with a first-person perspective in a
virtual environment to build a learning support sys-
tem for cooperative pass behavior in soccer. By fo-
cusing on professional players’ gaze and decision-
making processes, we sought to establish a broader
framework in which expert skills can be transferred
to novices through immersive VR. Our experimen-
tal results showed that by sharing the gaze behavior
of professional soccer players, subjects were able to
limit their field of view to more relevant areas and
focus their gaze on specific players whose intentions
needed to be inferred. Within their constrained field
of view, subjects then attempted to infer the intentions
of multiple forwards (FWs).
These actions were effectively executed because
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