The Importance of Digital and Computer Science Education in Primary
Schools: Perspectives from Educators
Marina Unterweger
a
, Corinna H
¨
ormann
b
, Lisa Kuka
c
and Barbara Sabitzer
d
Department of STEM Education, Johannes Kepler University, Altenberger Straße 68, 4040 Linz, Austria
{marina.unterweger, corinna.hoermann, lisa.kuka, barbara.sabitzer}@jku.at
Keywords:
Primary School, Digital Education, Computer Science Education, Professional Development, 21st Century
Skills.
Abstract:
Education is at a crossroads, where traditional methods meet the growing demand for innovation in teaching.
As the nature of knowledge and skills evolves, educators are challenged to rethink how foundational subjects
are taught and how emerging competencies are introduced to young learners. This study examines the inte-
gration of computer science and digital education in Austrian primary schools, identifying the main obstacles,
relevant topics as well as teachers’ professional development requirements. Data was collected through a sur-
vey distributed to 202 teachers who participated with their pupils in a creative, unplugged circus workshop at
the COOL Lab, Johannes Kepler University’s innovative teaching laboratory for all ages specializing in com-
puter science and digital education. The survey included both qualitative and quantitative components to gain
in-depth understanding. The results indicate a significant gap between the implementation of computer science
and digital education as well as teachers’ confidence in these areas. Key barriers affecting the implementation
of these topics include lack of resources and time, limited teacher knowledge and confidence as well as the
prioritization of core subjects. The findings of this study highlight the need for targeted professional develop-
ment and increased support to effectively integrate digital and computing literacy into primary education.
1 INTRODUCTION
The rapid digitalization of our daily lives has made
digital literacy essential for individuals to actively
participate in modern societies. Globally, there has
been a concerted push to integrate digital literacy
and computer science education into school curric-
ula, with the aim of equipping young learners with
the tools they need to thrive in a technology-driven fu-
ture. The European Commission’s Digital Education
Action Plan (2021–2027) underscores this urgency by
emphasizing the need to prepare learners for a digital
economy and to achieve EU-wide digital literacy tar-
gets, such as ensuring that at least 80% of the popula-
tion has basic digital skills by 2030 (Eurydice, 2022).
Starting digital education and computer science at the
primary level offers an opportunity to foster compu-
tational thinking, problem solving abilities, and digi-
tal literacy early in life. These skills not only lay the
a
https://orcid.org/0000-0001-5772-0672
b
https://orcid.org/0000-0002-4770-6217
c
https://orcid.org/0000-0002-0000-5915
d
https://orcid.org/0000-0002-1304-6863
foundation for academic and professional success, but
also empower children to become informed and en-
gaged citizens. The value of introducing computer
science at this stage is further highlighted by research
that links early exposure to programming and digi-
tal concepts with enhanced cognitive abilities such as
reasoning, creativity, and metacognition. However,
the integration of digital and computer science edu-
cation into primary school curricula remains uneven
across Europe. While some countries, such as Greece
and Poland, have long recognized computer science
as a compulsory subject, others have yet to adopt sys-
tematic approaches to teaching this discipline. Chal-
lenges such as lack of teacher training, insufficient
resources, and competing curricular priorities often
hinder progress (Eurydice, 2022). This study aims
to address these gaps by investigating the integration
of computer science and digital education in Austrian
primary schools. Specifically, it seeks to identify key
barriers to implementation, relevant topics for early
learners, and the professional development needs for
teachers. Through a mixed-methods survey involv-
ing 202 teachers who participated in a creative, un-
plugged workshop at the COOL Lab, the research
Unterweger, M., Hörmann, C., Kuka, L. and Sabitzer, B.
The Importance of Digital and Computer Science Education in Pr imary Schools: Perspectives from Educators.
DOI: 10.5220/0013353100003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 2, pages 545-556
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
545
provides insights into the current state of digital edu-
cation in Austrian primary schools and offers recom-
mendations for improvement. The significance of this
research lies in its potential to inform policy and prac-
tice, contributing to the advancement of primary edu-
cation in Austria. By addressing existing challenges
and highlighting effective strategies, this study sup-
ports the broader European vision of fostering high
quality, inclusive, and effective digital education from
the earliest stages of learning.
The paper is organized as follows: After the intro-
duction, the background chapter provides an overview
of the global and European context for digital educa-
tion and computer science in schools. The method-
ology section describes the research design, partic-
ipants, data collection, and analysis methods. The
findings section presents the key results, followed by a
discussion of their implications in relation to existing
literature and practice. Finally, the paper concludes
with a summary of key insights, limitations, and di-
rections for future research.
2 THEORETICAL FRAMEWORK
In response to the accelerated global digitalization
driven by the COVID-19 pandemic, the European
Commission launched the “Digital Education Action
Plan (DEAP)” in September 2020. This strategic
initiative is founded upon two pillars: the enhance-
ment digital infrastructure and the provision of essen-
tial equipment, and the advancement of digital educa-
tion content, with a particular emphasis on equipping
learners with emerging technological skills. The over-
arching objective is to align educational systems with
the rapid pace of digital transformation in the modern
world (Kask and Feller, 2021).
In the majority of European school systems, digi-
tal competence education starts at the primary school
level (ISCED level 1), with 21 systems initiating this
instruction as early as grade one. In some countries,
such as the Czech Republic and Bulgaria, this starts at
a later stage, typically around grades three or four. In
a few nations, the introduction of digital education is
postponed until lower secondary school (ISCED level
24), with Croatia and Romania introducing it in grade
five and Cyprus, Malta, and Albania in grade seven.
Approaches to teaching digital competence vary. It
can be integrated across all subjects, taught as a stan-
dalone course (mandatory or optional), or embedded
within other subject curricula (see Figure 1).
Figure 1: Curriculum approaches to teaching digital com-
petence (EACEA, 2023) (adapted by the authors).
2.1 Digital Education and Computer
Science in Primary Schools
Digital education and computer science are related
but distinct fields that are very important in educa-
tion today. Digital education, on the one hand, fo-
cuses on the use of digital tools, media and technolo-
gies to support the teaching and learning process. A
core element of digital education is the set of digi-
tal competencies, as outlined in the DigComp frame-
work. These skills are essential for individuals to use
digital technologies effectively and responsibly in ed-
ucational, professional, and personal settings.
The latest DigComp model, DigiComp 2.2, in-
cludes five main areas: (1) information and data liter-
acy, (2) communication and collaboration, (3) digital
content creation, (4) safety, and (5) problem solving
(European Commission, 2022). By addressing these
dimensions, digital education aims to equip students
with the skills they need to thrive in an increasingly
digital world.
Figure 2: Digital Competence Framework for Citizens (Eu-
ropean Commission, 2022) (adapted by the authors).
As defined in the European Eurydice report, com-
puter science education is the discipline that shapes
the digital landscape and encompasses the fundamen-
tal principles of “computational structures, processes,
CSEDU 2025 - 17th International Conference on Computer Supported Education
546
artifacts and systems, and their software designs, ap-
plications and impact on society. From a compara-
tive analysis of informatics education in Europe, ten
critical areas have been identified: (1) data and in-
formation, (2) algorithms, (3) programming, (4) com-
puting systems, (5) networks, (6) people-system in-
terface, (7) design and development, (8) modelling
and simulation, (9) awareness and empowerment, and
(10) safety and security (Eurydice, 2022).
Figure 3: Crucial Computer Science Areas identified by Eu-
rydice (Eurydice, 2022) (adapted by the authors).
In summary, while computer science emphasizes
the teaching of basic computing concepts (Brinda,
2018) and centers learning on the technology itself
(Flerlage et al., 2023), digital education focuses on
developing the ability to interact effectively with tech-
nology and use it to enhance teaching and learning
(Sadiku et al., 2017).
To prepare students for a technology-driven
world, early exposure to both, computer science and
digital literacy is essential. Research shows that com-
puter science education in K-12 settings not only im-
proves computational thinking abilities, creativity and
critical thinking (Lee et al., 2022), but also addresses
disparities in exposure between genders (Webb et al.,
2017; Prottsman, 2014). Furthermore, early expo-
sure to computer science helps reduce performance
gaps and improves perceptions of the discipline (El-
Hamamsy et al., 2023). Research has also shown
that the integration of computer science education
into other subjects increases students’ enthusiasm, ac-
tive involvement, and curiosity about the content (Lee
et al., 2022).
The benefits of early exposure to computer sci-
ence are mirrored in Austria’s ongoing commitment
to refine its educational policies and integrate digital
literacy across all levels of schooling.
In Austria, computer science education has a long
tradition, beginning with its introduction in 1985 for
students in 9
th
grade for two hours per week (Re-
iter, 2005). Another significant development was
the introduction of the subject “Digital Education”
(German: Digitale Grundbildung) in lower secondary
schools in 2018 (Bundesministerium, 2018). In pri-
mary education, digital literacy is integrated into the
curriculum as an overarching theme. With the in-
troduction of a new curriculum for primary schools
in the 2023/24 academic year, the use of digital me-
dia and devices has been integrated into overarch-
ing didactic principles. Although computer science
and digital education are not separate subjects, they
are treated as an overarching theme throughout the
curriculum. The curriculum includes thirteen such
themes, two of which are computer science educa-
tion (German: Informatische Bildung) and media ed-
ucation (German: Medienbildung). These themes
are to be addressed and implemented in designated
subjects rather than in isolated lessons (Bundesminis-
terium, 2024). Moreover, “Education Innovation Stu-
dios” have been established at university colleges for
teacher education in all federal states and in 100 pri-
mary schools. Here, children acquire a playful un-
derstanding of robotics and coding. Guided by the
motto “Learning to think. Problem-solving”, pro-
grams and projects are designed to help students in
primary schools build their digital literacy (BMBWF,
2023). The recent shift towards an early exposure to
computer science is one of the reasons why profes-
sional development has not yet fully caught up, as ed-
ucators and training programs are still adapting to this
fundamental change in curriculum approach. The fol-
lowing chapter discusses the teacher’s role in more
detail.
2.2 Teachers, Technology &
Transformation
Teachers are central to the successful implementa-
tion of digital education initiatives, and self-efficacy
plays a critical role in determining their effectiveness
(McInerney et al., 2020; Zhou et al., 2020). Self-
efficacy, as described by Bandura’s theory, refers to
an individual’s belief in his or her ability to perform
certain tasks, and for teachers, this translates into con-
fidence in delivering curriculum content (McInerney
et al., 2020; Zhou et al., 2020). Research has con-
sistently shown that teachers with higher self-efficacy
are more likely to adopt innovative teaching practices
and positively influence student outcomes. In com-
puter science education, where many teachers may
lack prior training, increasing self-efficacy is partic-
ularly important. Professional development (PD) pro-
grams have proven effective in building teacher confi-
dence and equipping educators with tools and knowl-
edge necessary to successfully integrate new curricula
(McInerney et al., 2020; Zhou et al., 2020). However,
The Importance of Digital and Computer Science Education in Primary Schools: Perspectives from Educators
547
educational reforms can sometimes undermine self-
efficacy, particularly when they introduce unfamil-
iar methods or assessment practices that leave teach-
ers feeling unprepared or overwhelmed. This under-
scores the importance of ongoing, well-structured PD
initiatives that not only focus on skill building but also
provide continuous support to teachers as they navi-
gate these changes (Hodges et al., 2014).
While teacher self-efficacy is a critical factor, the
successful integration of digital education also de-
pends on addressing systemic barriers that hinder in-
novation. These barriers can be categorized into in-
trinsic, extrinsic, and institutional challenges, each of
which presents unique obstacles. Intrinsic barriers,
such as fear of change, resistance to new methods,
and a lack of confidence in technological competence,
are often cited as the most significant obstacles, par-
ticularly in STEM (Science, Technology, Engineer-
ing, and Mathematics) education (Hasanah and Tsu-
taoka, 2019; Shi, 2016). Extrinsic barriers, including
insufficient access to infrastructure, unreliable tech-
nology, and limited resources, further complicate the
adoption of digital education initiatives (Shi, 2016).
Institutional factors, such as time constraints, com-
peting curricular demands, and inadequate opportuni-
ties for collaboration, create additional challenges for
teachers striving to implement these changes (Lan-
ford et al., 2019). Overcoming these barriers re-
quires a multi-pronged approach. Schools must foster
a culture of collaboration and innovation, and provide
platforms for teachers to share ideas and best prac-
tices. Additionally, empowering teachers with strate-
gies such as design thinking can help them effectively
adapt to and overcome these challenges (Shi, 2016;
Lanford et al., 2019).
Estonia is an example of how a strategic, well-
supported approach to digital education can transform
teaching and learning. Since the mid-1990s, Esto-
nia has prioritized the integration of ICT in education,
focusing on developing robust infrastructure, provid-
ing access to digital tools, and ensuring high-quality
teacher training (P
˜
oldoja, 2020). Estonia’s success is
rooted in strong government support, a highly devel-
oped IT sector, and a culture that values innovation
and digital literacy (Andronic, 2023). This compre-
hensive strategy has made computer science a com-
pulsory subject in primary schools and an elective
in secondary schools, embedding digital skills into
the education system at an early stage (Heintz et al.,
2016). Teacher training has been a cornerstone of this
transformation, with online programs tailored to ed-
ucators’ needs, including both short- and long-term
courses that have significantly increased digital lit-
eracy (P
˜
oldoja, 2020; Leoste et al., 2022). By inte-
grating digital culture into everyday learning and ad-
dressing both infrastructural and pedagogical needs,
Estonia has established itself as a leader in digital ed-
ucation. This model offers valuable lessons for other
countries, illustrating how targeted investments in in-
frastructure, training, and teacher support can over-
come barriers and foster educational innovation.
2.3 Creative & Unplugged Approaches
to Digital Education and Computer
Science
The idea of “unplugged” learning revolves around
teaching computational concepts through interactive,
hands-on activities without relying on technology. It
focuses on creating engaging and accessible experi-
ences to simplify complex ideas for a wide range of
learners. Even when devices are available, they can
pose challenges, such as distracting students or re-
quiring complex software installations and configu-
rations that may disrupt classroom activities, partic-
ularly in environments with limited technological ac-
cess. CS Unplugged leverages this approach, offering
a wide range of educational benefits that make it an
effective and versatile method for teaching computer
science concepts (Bell, 2018).
By eliminating the challenge of learning to pro-
gram—often perceived as a barrier—students can ex-
plore foundational ideas in computer science with-
out prior programming knowledge (Bell et al., 2011).
This enables meaningful engagement with broader
computer science topics (Hromkovi
ˇ
c and Lacher,
2017) and helps dispel the misconception that the
field is solely about programming (Prieto-Rodriguez
and Berretta, 2014). Originally culminating in the
1998 book Computer Science Unplugged: Off-line
Activities and Games for All Ages (Bell et al., 1998),
the CS Unplugged approach has since evolved into
more than just a collection of materials—it has be-
come synonymous with making computer science ac-
cessible. Key principles include avoiding the use of
computers, incorporating kinesthetic learning, foster-
ing a sense of play or challenge, adopting a con-
structivist approach, providing short and simple ex-
planations, and embedding concepts within a narra-
tive framework (Nishida et al., 2009).
Furthermore, its ease of implementation and in-
dependence from specialized equipment make it par-
ticularly effective for large groups, brief learning
sessions, and interdisciplinary integration. For in-
stance, CS Unplugged exercises are highly effective
in short presentations, academic settings, or inter-
active demonstrations at science centers, where pro-
gramming activities may be impractical (Bell, 2018).
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548
Additionally, Lau and Yuen (2010) identify CS Un-
plugged as one of three approaches to fostering a
more inclusive and gender-sensitive CS classroom
(Lau and Yuen, 2010).
2.3.1 The COOL Lab & “let IT Dance!”
The COOL Lab, located at Johannes Kepler Univer-
sity (JKU) Linz, is an innovative teaching, learning,
creative, and research facility dedicated to digital edu-
cation and computational thinking. It serves a diverse
audience, including school students, educators, and
university students, and offers a range of programs de-
signed to facilitate the exploration and integration of
modern technologies into educational practices. The
lab offers a variety of workshops designed to meet the
needs of learners at different educational levels. For
instance, school workshops for the 2024/2025 aca-
demic year cover topics like programming robots, the
construction of electronic musical instruments using
the Makey Makey device, and the comprehension of
algorithms through hands-on activities with devices
like the micro:bit. In recognition of the importance of
digital literacy in modern education, the COOL Lab
offers professional development opportunities for ed-
ucators across all disciplines and grade levels. Fur-
thermore, the COOL Lab engages in collaborative ini-
tiatives with educational institutions to enhance digi-
tal competencies and foster a deeper understanding of
technological advancements.
One such initiative is the “Let IT dance!” project,
which addresses issues like cybercrime in music and
dance apps, and aims to promote awareness and ef-
fective prevention strategies. The “Let IT dance!”
project from the Johannes Kepler University was
conducted between November 1, 2022, and Decem-
ber 31, 2023 and was funded under the “Frauenpro-
jektf
¨
orderung 2022/2023”, a program from the Fed-
eral Chancellery aimed at strengthening the role of
women and girls in the digital world and diversify-
ing their career paths, with a focus on STEM fields.
The project’s objective was to cultivate interest among
girls and young women in IT, computer science, and
related fields by employing dance and music as a
means of making these subjects more appealing (see
Figure 4). Moreover, the project aimed to facilitate
comprehension of complex concepts such as algo-
rithms, coding, loops, and conditional logic through
creative methods. Another main objective of “Let
IT dance!” was to educate about cyber risks (e.g.,
grooming, sexting, and scamming) associated with
popular platforms like TikTok and YouTube.
The project employed an interdisciplinary and in-
novative implementation strategy designed to effec-
tively engage the target audience. At the project’s
Figure 4: Dancing during the circus show from the “Let IT
dance!” project.
core were interactive workshops, during which partic-
ipants explored programming concepts by animating
robots and virtual characters to “dance”. The work-
shops not only made coding accessible and enjoyable
but also allowed participants to connect abstract com-
puter science concepts with creative outcomes. Si-
multaneously, cybercrime awareness workshops ad-
dressed digital safety concerns by highlighting risks
associated with popular platforms such as TikTok and
YouTube. These workshops were adapted for various
educational levels, from kindergarten to secondary
school, and were incorporated into teacher training
programs. To further enhance learning, the project
developed educational materials, including learning
packages, instructional videos, and a learning analyt-
ics platform. This platform enabled educators to an-
alyze participants’ errors in coding, identify specific
learning challenges, and create tailored paths to im-
prove understanding. Moreover, all activities under-
went iterative evaluation through the incorporation of
participant feedback and quality assurance cycles.
The “Circus of Knowledge” (German: Zirkus des
Wissens) is an innovative educational and cultural ini-
tiative hosted at the Johannes Kepler University Linz
(see Figure 5). It serves as a creative space where
learning, research, and artistic expression converge.
It played a significant role in the ”Let IT dance”
project by serving as an engaging venue for outreach
and educational activities. The Circus is designed
with the objective of making knowledge and educa-
tion appealing to diverse audiences, with a particular
focus on children and young people. Its unconven-
tional approach blends academic content with artistic
and theatrical methods, such as incorporating music,
dance, storytelling, and hands-on activities. This fa-
cilitates the demystification of subjects such as sci-
ence, technology, and mathematics, sparking curios-
ity and a love for learning. In the context of the “Let
IT dance!” project, the Circus of Knowledge provided
a venue for workshops and activities where program-
ming, IT concepts, and digital safety were explored
The Importance of Digital and Computer Science Education in Primary Schools: Perspectives from Educators
549
creatively through music and dance. Its unique at-
mosphere complemented the project’s goal of making
computer science approachable and engaging, partic-
ularly for girls and young women.
Figure 5: Circus show from the “Let IT dance!” project.
By linking CS education with creative arts like
dance and music, the project “Let IT dance!” demon-
strated a unique approach to fostering interest in IT
among girls and young women.
3 METHODOLOGY
3.1 Participants
The study included 272 primary school teachers who
attended a circus workshop at the JKU COOL Lab in
2022 and 2023, and accompanied a total of 3,226 chil-
dren. Following their participation in the workshop,
the teachers were invited to take part in the subsequent
survey. The response rate for the survey was 74.3%,
with 202 out of the 272 teachers participating. Of
the respondents, 14 were male, representing 6.9% of
the sample, and 186 were female, representing 92.1%
of the participants. Two respondents did not indicate
their gender. The mean number of years of service
among the participants was 16.03 years, with a stan-
dard deviation of 11.72 years, indicating a wide range
of teaching experience among the respondents.
3.2 Research Design
The objective of this study is to explore the current
state of computer science and digital education in
primary education. Furthermore, it illuminates the
main barriers, teachers’ needs and key issues. To
achieve this, a survey was administered to the partici-
pating teachers. The survey instrument used a mixed-
methods approach, integrating both quantitative and
qualitative components. Quantitative data were col-
lected using dichotomous questions (yes/no) and five-
point Likert items, with response options ranging
from (1) “does not apply” to (5) “completely applies”,
allowing respondents to express varying degrees of
agreement. In addition to the quantitative items, op-
tional open-ended questions were included to gain
deeper insight into teaching barriers as well as the
main issues that teachers consider as important. Addi-
tionally, demographic information, including gender
and years of service, was collected. The paper-based
survey was completed anonymously, with each par-
ticipant using a unique identifier to ensure confiden-
tiality. The questionnaire was originally in German
and was translated into English for the purposes of
this paper. It also included additional items, such as
feedback on the circus workshop. However, this paper
presents only a subset of items from the full question-
naire that are relevant for the research questions.
3.3 Data Analysis
The quantitative data were analyzed with the software
IBM SPSS Statistics, version 23, employing both de-
scriptive and inferential methods. For the items on
the 5-point Likert scale, descriptive statistics were
employed to calculate frequencies, means and stan-
dard deviations. The responses were assigned nu-
merical values on a scale of one to five. To deter-
mine the proportion of teachers who had already im-
plemented digital education or computer science, de-
scriptive statistics were applied. To evaluate the per-
ceived importance of computer science and digital ed-
ucation, a paired-sample t-test was utilized, whereas
Pearson correlation analysis examined the correlation
between teachers’ confidence and teaching readiness.
A thematic analysis based on the method of Braun
and Clarke (Clarke and Braun, 2017) was conducted
for the qualitative data obtained from the open-ended
questions.
3.4 Research Questions
This study sought to explore the following research
questions which are addressed and discussed in the
following sections.
1. What is the current state of digital education and
computer science in primary schools, and what
factors influence teachers’ readiness to implement
these subjects?
2. What are the main barriers to implementing digi-
tal education and computer science?
3. What topics do teachers consider most relevant for
digital education?
CSEDU 2025 - 17th International Conference on Computer Supported Education
550
4. What are teachers’ professional development
needs in digital education and computer science?
4 FINDINGS
4.1 Digital Education and Computer
Science in Primary Schools
The participants of the survey were asked whether
computer science and digital education had already
been integrated into their lessons. The results show
a significant implementation gap. A total of 179 in-
dividuals responded to the question regarding digi-
tal education, with 74.9% indicating that they have
incorporated it into their lessons. In contrast, com-
puter science has been integrated into the lessons
by only 24.6% of the 183 teachers who responded
to this question. These results show a clear under-
representation of computer science in comparison to
digital education. When it comes to perceived im-
portance, a paired-sampled t-test shows that teachers
rate digital education significantly higher (M = 3.85)
than computer science (M = 3.26), t(190) = 10.30,
p < .001. Similarly, teachers feel significantly more
confident in teaching digital education (M = 3.54)
than computer science (M = 2.05), t(193) = 18.13,
p < .001. A Pearson correlation test revealed a mod-
erate positive relationship between teachers’ confi-
dence in computer science and their readiness to im-
plement it in their lessons (r = .400, p < .001). In the
case of digital education, on the other hand, there is a
stronger positive relationship between confidence and
readiness (r = .470, p < .001).
The results show that higher confidence has an in-
fluence on the readiness, however, also other factors
may influence the willingness to implement it in the
classroom.
4.2 Implementation Barriers
In order to respond to the second research question re-
garding the primary obstacles to the implementation
of digital education and computer science, a thematic
analysis based on the principles of Braun and Clarke
(Clarke and Braun, 2017) was conducted. In total, 74
of 202 teachers mentioned that barriers were prevent-
ing them from integrating computer science or digi-
tal education into their teaching. Following this ap-
proach, these responses were coded (n=74) and cate-
gorized in four main themes that present the key ob-
stacles: a lack of resources (n=40), a lack of teacher
knowledge and confidence (n=17), time constraints
(n=12), and the prioritization of core subjects (n=5).
Figure 6: Barriers to Digital Education Implementation.
1. Lack of Resources. The most significant factor
impeding the implementation of computer science
and digital education in the classroom is the lack
of basic infrastructure and resources that educa-
tors believe are necessary to integrate these top-
ics into their lessons. This issue was mentioned
40 times. Examples of responses include: “No
devices, no internet!” (“Keine Ger
¨
ate, kein Inter-
net!”), “The technical requirements at the school
are lacking” (“Es fehlen die technischen Voraus-
setzungen an der Schule”) or “We are unfortu-
nately very sparsely equipped; only one computer
per class” (“Sind leider sehr sp
¨
arlich ausgestattet;
nur ein Computer pro Klasse”). This result shows
that many teachers view technical equipment as
a necessary precondition that prevents them from
making even initial attempts to start digital educa-
tion initiatives.
2. Lack of Teacher Knowledge & Confidence. The
second significant implementation barrier is the
issue of professional competency concerns, which
was mentioned seventeen times (23%). The con-
cerns mainly refer to the implementation of com-
puter science, as one teacher noted: “I have no
idea about computer science myself (“Ich habe
selbst keine Ahnung von Informatik”). Another
participant stated: “Computer science: no, be-
cause too little own knowledge” (“Informatik:
nein, weil zu wenig eigenes Wissen”). These il-
lustrative quotes show a significant need for pro-
fessional development, especially when it comes
to computer science.
3. Time Constraints. The third major factor that
prevent teachers from implementing computer
science and digital education in their lessons is
time. This was mentioned by twelve participants
(16.2%). Similar comments, such as “Lack of
The Importance of Digital and Computer Science Education in Primary Schools: Perspectives from Educators
551
time” (“Fehlende Zeit”), “No because there is
no time” (“Nein – weil es zeitlich kein Platz hat”)
or “No: No time, ’learning material’ has to be
worked on!” (“Nein: Keine Zeit, ’Stoff muss er-
arbeitet werden!”) were made. This demonstrates
that there is often little room for additional content
besides basic educational requirements.
4. Prioritization of Core Subjects. A minority of
teachers (n= 5, 6.8%) explicitly stated that core
subjects are being prioritized over computer sci-
ence and digital education. An emphasis was
placed on fundamental skills, as for example one
teacher stated: “Because my class focuses on
other things learning German . . . (“Weil in
meiner Klasse andere Punkte im Vordergrund ste-
hen Deutsch lernen . . . ”). Another teacher
commented “No: Did not match the subjects”
(“Nein: Hat nicht zu den F
¨
achern gepasst”).
4.3 Key Topics and Challenges
The third research question tried to determine what
topics teachers consider most relevant for digital edu-
cation and how these align with their perceived needs
and implementation challenges. To receive answers
to this question, again, a thematic analysis based on
the method of Braun and Clarke (Clarke and Braun,
2017), was done. In total, 110 teachers listed multiple
key topics that were then coded (n=204) and catego-
rized into eight main themes:
Figure 7: Digital Education: Key Topics.
1. Information Litearcy (n=45, 22.1%). This
theme includes skills, such as online research,
critical evaluation of information, usage of age
appropriate platforms and search-engines and the
ability to distinguish between real and fake news.
Examples are “Critical questioning of content”
(“Kritisches Hinterfragen von Inhalten”), Access
to knowledge Being able to search; finding so-
lutions” (“Zugang zu Wissen Suchen k
¨
onnen;
L
¨
osungen finden”), or “Fake news filtering out
correct information” (“Fake News – Herausfiltern
von richtigen Informationen”).
2. Internet Safety (n=42, 20.6%). The second most
important theme is the constant emphasis on the
need to teach content related to “safer internet”,
which was mentioned nine times. Other com-
ments were “Safe, age-appropriate use of the in-
ternet” (“Sichere, altersgem
¨
aße Nutzung des In-
ternets”) or “What is useful important what
do I have to consider on the www, what should
I/should I not do” (“Was ist sinvoll wichtig
was muss ich im www beachten, was soll ich/soll
ich nicht tun”).
3. Media Usage (n=36, 17.6%). This is the third
area that teachers find particularly important. This
theme includes the meaningful use of digital me-
dia. Teachers made comments such as “Rules
for using digital media” (“Regeln im Umgang
mit digitalen Medien”), “Competent use of digital
media” (“Kompetenter Umgang mit digitalen Me-
dien”), or “Media Skills” (“Medienkompetenz”).
4. Computer Skills & Concepts (n=34, 16.7%).
The fourth category includes basic digital com-
petencies such as text processing, basic program-
ming skills, as well as basic hardware operations.
5. Social Media (n=22, 10.8%). Twenty-two re-
sponses focused on the responsible use of social
media platforms, especially popular platforms,
such as TikTok, Snapchat, and WhatsApp.
6. Learning Applications & Robotics (n=13,
6.4%). This theme was only mentioned thirteen
times, with the focus on educational software and
platforms and basic robotics education using Bee-
Bots or learning apps.
7. Privacy & Data Protection (n=12, 5.9%). This
category is like the second major category, inter-
net safety, but with a specific focus on personal
data management and digital footprints.
8. Other (n=3, 1.5%): A miscellaneous category
captures three comments, including “creativity”
or “use in daily life”.
4.4 Teachers’ Professional Development
Needs
The fourth question dealt with teachers’ professional
development needs and how the implementation gaps
can be met by professional development. In summary,
CSEDU 2025 - 17th International Conference on Computer Supported Education
552
the participants of this study highlighted a strong de-
mand for professional development. In total, 191
teachers answered the questions whether they need
additional support in the implementation of computer
science topics and/or digital education. The mean
score for computer science related professional devel-
opment was higher with a mean score of 3.91 (SD=
0.99), whereas the need for digital education train-
ing resulted in a mean score of 3.54 with a standard
derivation of 1.08.
4.5 Bridging the Gap with Professional
Development
The findings demonstrate that a number of factors im-
pact the integration of digital education and computer
science into educators’ pedagogical practices. Tar-
geted professional development for teachers can play
a significant role in enabling them to overcome these
challenges. Based on the insights gained, four key ar-
eas for impactful professional development have been
identified:
Figure 8: Effective Professional Development.
1. Combining Digital Education &
Computer Science.
As revealed by the findings of this study, there
is a significant disparity in teachers’ confidence
and implementation rates between digital educa-
tion and computer science. Only 24.6% of teach-
ers reported engaging with computer science top-
ics. The combination of these two areas in train-
ing programs could encourage more teachers to
participate and reduce their fear of computing. In
addition, the inclusion of both topics can also clar-
ify the differences between the fields and promote
a broader understanding of their complementary
roles. This may motivate more teachers to em-
brace computer science education.
2. Provision of Unplugged Activities.
A considerable obstacle to incorporating com-
puter science and digital education is the lack of
resources, as reported by numerous teachers. For
this reason, professional development should in-
clude practical, low-cost teaching methods, such
as unplugged activities, which do not require tech-
nological devices. Hands-on activities do not need
expertise in using technology and provide an easy
way to teach the fundamental concepts of com-
puter science, such as computational thinking.
The implementation of unplugged activities not
only overcomes the obstacle of resource limita-
tions but also provides an alternative perspective
on the field of computer science. This is achieved
by demonstrating the versatility of computer sci-
ence in various classroom settings.
3. Increase Knowledge & Confidence.
The findings indicate that many teaches may hold
misconceptions about what computer science en-
tails. A common belief is that teaching it re-
quires advanced technological skills. However,
a fundamental part of computer science focuses
on thinking strategies and problem-solving tech-
niques rather than technology itself. This area
is called computational thinking and has already
found its way in many school curricula and gained
considerable attention in the last few years (Wing,
2006). The teaching of computational thinking
equips students with the essential skills such as
abstraction, decomposition, pattern recognition
and algorithmic thinking. These skills are not
only important in the field of computer science,
but also in everyday live and across many aca-
demic disciplines. By addressing the misconcep-
tions, teachers can learn about the importance of
computational thinking and recognize that it is a
crucial strategy that promotes critical thinking and
problem-solving. In addition to the benefit that
teaching core concepts does not require any tech-
nology, teachers learn about the benefit of foster-
ing these skills and the positive impact on their
own subjects.
4. Introduction of Teaching & Learning Support.
A common misunderstanding among educators
is the assumption that incorporating digital edu-
cation and computer science into their teaching
always means additional content delivery. The
training program should demonstrate how these
subjects can enhance existing content. This can
be achieved by showing how computational think-
ing and elements of digital education can support
rather than compete with the core subject. Inte-
The Importance of Digital and Computer Science Education in Primary Schools: Perspectives from Educators
553
grating these novel approaches ensures that these
disciplines are regarded as crucial components of
contemporary education, rather than optional ex-
tras.
By addressing the needs of teachers, professional
development can help overcome the main barriers
teachers face and help them effectively integrate com-
puting and digital education into classroom practice.
5 DISCUSSION
This paper investigates the current state of digital edu-
cation and computer science implementation in Aus-
trian primary schools. The results of the survey re-
vealed a significant implementation gap between dig-
ital education and computer science, the latter be-
ing underrepresented. Moreover, the findings demon-
strate that teachers are more confident in teaching dig-
ital education than computer science, which correlates
with its higher implementation rates. Previous stud-
ies have also highlighted that teacher confidence has
a direct positive impact on the integration of technol-
ogy in their pedagogical practice (Gomez et al., 2022;
Stringer et al., 2022; Mustafına, 2015). Stringer et
al. especially emphasized the critical role of profes-
sional development in enhancing teachers’ confidence
(Stringer et al., 2022).
Even though the results of this survey show that
higher confidence influences readiness, other factors
also influence classroom implementation. Main rea-
sons that prevent teachers from implementing the one
or the other are lack of resources, low confidence as
well as a need for professional development, and time
constraints. The identified barriers are consistent with
previous studies (Nolan et al., 2024; Loudova, 2021;
Stringer et al., 2022). Findings of another study re-
vealed a disconnect between ICT policy goals, teach-
ers’ understanding, and actual classroom technology
integration at the primary school level (Drenoyianni
and Bekos, 2023). Similarly, Jutaite et al. mention the
lack of teacher training as well as technical issues as
one of the key barriers to implementing digital train-
ing (Jutaite et al., 2021).
These findings highlight the importance of tar-
geted professional development to minimize imple-
mentation barriers and improve teachers’ skills (Bow-
man et al., 2022). Effective teacher training could
address the misconceptions about teaching computer
science and demonstrate new concepts and methods,
such as computational thinking and unplugged activ-
ities. Furthermore, it is vital to emphasize the ben-
efits of including it, as also previous studies have
demonstrated (Li et al., 2019). With this new skill
set, teachers may feel more confident about integrat-
ing computer science and digital education in their
classrooms.
6 LIMITATIONS
While the results provide valuable insights into the
current state of computer science and digital educa-
tion implementation in primary schools, several limi-
tations must be considered in their interpretation.
First, the study was geographically limited to Aus-
tria and the participants were exclusively teachers
who attended a workshop with their students at the
COOL Lab. This may have implications for the gener-
alizability of the findings to other contexts or different
regional and international educational settings. Fur-
thermore, the study is characterized by a notable gen-
der imbalance, with male teachers representing only
6.9% of the participants and female participants rep-
resenting 92.1%. It is possible that gender may ex-
ert an influence on skills and attitudes, and thus a
more balanced sample may yield more balanced re-
sults. Another limitation to consider is that the study
relied on self-reported data, which has the potential
for bias. Responses may be influenced by over- or
underestimation of teachers’ approaches and skills.
While these findings offer significant insights,
a more comprehensive understanding of this topic
would be gained through further in-depth studies,
such as interviews and observational measurements.
7 CONCLUSION & OUTLOOK
This study provides insights into the implementation
of digital education and computer science in Aus-
trian primary schools. While progress has been made
by integrating both areas as overarching themes in
the new primary school curriculum, which was first
implemented in the school year 2023/24, significant
challenges remain, particularly in the domain of com-
puter science. In addition to low teaching confidence,
the survey results revealed a number of obstacles to
the integration of digital education and computer sci-
ence. These include limited resources, inadequate
teacher knowledge, time constraints, and the priori-
tization of core subjects. In light of the survey results,
a strategic framework for addressing the challenges
through professional development has been proposed.
Key elements include training that focuses on the
implementation of both digital education and com-
puter science, providing unplugged activities, build-
ing teacher confidence and skills, including address-
CSEDU 2025 - 17th International Conference on Computer Supported Education
554
ing misconceptions, and finally, demonstrating the in-
terdisciplinary applicability of the disciplines.
In conclusion, this study highlights the critical
need for teacher support in order to meet the revised
curriculum requirements. Although the survey incor-
porates both qualitative and quantitative elements and
offers valuable insights, further studies, such as in-
depth interviews or observations, are essential for a
more comprehensive understanding of the contextual
factors. Additionally, future research should be con-
ducted to assess the effectiveness of the proposed pro-
fessional training and to monitor its impact. By pri-
oritizing these efforts, teachers can be empowered to
equip young learners with the essential skills required
for success in the digital age.
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