AI Wanderlust: A Roadmap to Integrating GenAI Tools in the
Classroom Fostering Critical AI Literacy
Lisa Kuka
a
, Corinna H
¨
ormann
b
, Marina Unterweger
c
and Barbara Sabitzer
d
STEM Didactics, Johannes Kepler University, Altenberger Straße 68, 4040 Linz, Austria
Keywords:
Artificial Intelligence, K12 Education, AI Literacy, GenAI, Project-Based Learning, Critical Thinking, Ethics.
Abstract:
Embarking on an innovative educational journey, this paper delves into the dynamic integration of Generative
AI (GenAI) tools into high school education centering around the implementation of a practical project, ”AI
Wanderlust. This project goes beyond imparting technical skills; it should serve as a catalyst for instilling a
reflective mindset in students. The core task involves students creating an immersive virtual travel experience
using GenAI-generated content, aiming to foster creativity, critical thinking, and AI literacy. The overarch-
ing objective is to explore the ethical implications associated with GenAI integration within an educational
context. Aligned with a roadmap for lesson design to foster critical AI Literacy, this project seeks to develop
essential skills crucial in the ever-evolving landscape of AI in education. By extending beyond technical pro-
ficiency, the project emphasizes teacher-guided ethical reflection. This combination of hands-on engagement
and mentorship ensures that students not only learn to use GenAI tools effectively but also develop a nuanced
understanding of the ethical considerations inherent in the field. In essence, the project and its associated
roadmap represent a proactive approach to propel high school education into the era of Generative AI. The
aim is to cultivate students not merely as users but as informed, critical thinkers equipped with the skills and
ethical awareness needed to navigate the multifaceted landscape of GenAI responsibly and thoughtfully in the
broader context of Artificial Intelligence education.
1 INTRODUCTION
In the ever-evolving landscape of Artificial Intelli-
gence (AI), the emergence of OpenAI’s ChatGPT in
November 2022 has ignited a wave of curiosity and
exploration. With a rapid surge in user numbers at-
taining one million users within a week of its launch
(Polymer, 2023), its widespread acceptance is evi-
dent, owing to its user-friendly interface and per-
ceived high usefulness (Leiter et al., 2023; Xu et al.,
2023; Karakose, 2023). This paper navigates the in-
triguing intersection of educational technology and
ethical concerns surrounding Generative AI (GenAI)
such as ChatGPT. As students increasingly incorpo-
rate GenAI into their daily lives (Forman et al., 2023;
Chan and Lee, 2023), it becomes imperative for class-
rooms to not only teach the proper usage of GenAI,
emphasizing prompt engineering, but also to instill a
reflective mindset. Issues ranging from the potential
a
https://orcid.org/0000-0002-0000-5915
b
https://orcid.org/0000-0002-4770-6217
c
https://orcid.org/0000-0001-5772-0672
d
https://orcid.org/0000-0002-1304-6863
for hallucinations within language models to the risk
of misuse, such as plagiarism, underscore the need for
careful reflection. Additionally, students should learn
to reflect the outcome of GenAI tools and their pos-
sible impact on society including ethical questions.
There is a growing awareness of the potential biases
and stereotypical outcomes that might emerge from
the use of GenAI.
Under the guiding principle of ”Teach GenAI with
GenAI”, this paper proposes a roadmap for a project-
based lesson design titled ”AI Wanderlust. It initi-
ates by clarifying essential AI terms, progresses to
outline a robust roadmap, introduces the captivating
task titled ”AI Wanderlust, and meticulously defines
educational objectives, aligning with Bloom’s taxon-
omy Bloom (1956). Furthermore, the paper offers ad-
vice and strategies to guide students toward critical
thinking and addresses general ethical concerns sur-
rounding the integration of ChatGPT in educational
contexts. This paper embarks on a journey to equip
students with the skills needed to navigate the realm
of GenAI responsibly and thoughtfully.
Kuka, L., Hörmann, C., Unterweger, M. and Sabitzer, B.
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy.
DOI: 10.5220/0013357100003932
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 17th International Conference on Computer Supported Education (CSEDU 2025) - Volume 1, pages 521-528
ISBN: 978-989-758-746-7; ISSN: 2184-5026
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
521
2 BACKGROUND
2.1 Understanding the Hierarchical
Landscape of AI
2.1.1 AI (Artificial Intelligence)
Artificial Intelligence (AI) stands as the overarching
concept that encompasses the development of com-
puters and robots capable of performing tasks that
typically require human intelligence. It serves as the
foundation for various specialized domains, includ-
ing Machine Learning, Deep Learning, and Genera-
tive AI.
Figure 1: Hierarchical Landscape of AI.
2.1.2 ML (Machine Learning)
Within the realm of AI, Machine Learning (ML)
emerges as a pivotal discipline, emphasizing the abil-
ity of algorithms to learn and improve from experi-
ence. Machine Learning can be broadly categorized
into three main paradigms: In Supervised Learn-
ing, algorithms are trained on labeled datasets, where
the model learns to map inputs to corresponding out-
puts, facilitating tasks like image classification. Un-
supervised Learning involves algorithms working
with unlabeled data, discovering patterns and rela-
tionships within the data, as seen in clustering algo-
rithms, whereas Reinforcement Learning focuses on
learning through interaction with an environment, re-
ceiving feedback in the form of rewards or penalties.
This paradigm is applied in scenarios like game play-
ing and robotic control.
2.1.3 Deep Learning:
Deep Learning, a subset of Machine Learning, lever-
ages neural networks with multiple layers to achieve
complex data analysis. Within the landscape of Deep
Learning, various architectures play distinctive roles:
Large Language Models (LLMs), such as GPT-3,
are advanced language models designed for natural
language understanding and generation, showcasing
the potential of deep neural networks in processing
and generating textual information. Generative Ad-
versarial Networks (GANs) introduce a novel ap-
proach to generative tasks, utilizing the interplay be-
tween a generator and a discriminator. GANs have
been particularly successful in text-to-text and text-
to-image generation, demonstrating their prowess in
creative content creation.
2.1.4 Special Role of Generative AI (GenAI)
Generative AI occupies a distinctive space within the
AI landscape, focusing on systems capable of produc-
ing new content. Large Language Models (LLMs)
and Generative Adversarial Networks (GANs) stand
out as pioneers in this field. In text-to-text and text-to-
image generation, the combined capabilities of LLMs
and GANs have led to breakthroughs, showcasing the
potential of Generative AI in creative content genera-
tion.
The relationships between Artificial Intelligence,
Machine Learning, Deep Learning, and Generative AI
are hierarchical and complementary. As can be seen
in Figure 1, AI provides the overarching goal, while
Machine Learning serves as a critical methodology
within AI. Deep Learning, with its various architec-
tures like LLMs, GANs, CNNs, RNNs, and LSTMs,
represents a sophisticated approach within Machine
Learning, offering solutions to complex data analysis.
2.2 Adapting Baacke’s Media
Competence Model as an AI
Literacy Framework
Baacke’s Media Competence Model (1996) offers
a foundational framework for integrating digital
literacy and ethical considerations into education.
By emphasizing four dimensions—media criti-
cism, media knowledge, media usage, and media
design—the model provides a robust structure for
fostering the skills and understanding necessary
to navigate the digital world Baacke (1996). This
framework can be effectively adapted to address
the specific competencies required for AI literacy,
focusing on the critical, practical, and ethical engage-
CSEDU 2025 - 17th International Conference on Computer Supported Education
522
Figure 2: AI Literacy based on Baacke (Kuka et al. (2024)).
ment with AI technologies, as can be seen in Figure 2.
1. AI Criticism. AI criticism, akin to media criti-
cism, focuses on analyzing AI-generated content
for biases, stereotypes, inaccuracies, and ethical
concerns. By assessing the strengths and limita-
tions of AI tools, students develop critical think-
ing skills and become more aware of the societal
implications of AI.
2. AI Knowledge. AI knowledge involves under-
standing the functionality of AI systems, includ-
ing machine learning and natural language pro-
cessing. Students learn about prompt engineering
and the role of datasets, gaining hands-on expe-
rience with tools like ChatGPT and text-to-image
generators to reinforce their understanding.
3. AI Usage. Practical Application of AI for
Problem-Solving AI usage reflects the practical
component of media usage, emphasizing the ap-
plication of AI tools to address real-world chal-
lenges. Learners engage in activities that in-
volve generating content, solving problems, or en-
hancing workflows with AI technologies, allow-
ing them to develop hands-on experience and ap-
ply AI solutions creatively and effectively.
4. AI Design. Creating Ethical and Responsible
AI Applications AI design extends the dimension
of media design by focusing on the creation of
responsible and ethically sound AI applications.
This involves integrating considerations such as
fairness, transparency, and accountability into the
design and deployment of AI tools. Learners are
encouraged to reflect on the broader impact of
their design choices, ensuring that AI technolo-
gies are used thoughtfully and responsibly.
By adapting Baacke’s Media Competence Model to
the context of AI literacy, educators can provide
a comprehensive framework that balances technical
proficiency with critical reflection and ethical respon-
sibility. This approach ensures learners are equipped
to navigate the complex landscape of AI technologies
with confidence and an understanding of their societal
impact.
3 ROADMAP FOR LESSON
DESIGN TO FOSTER
CRITICAL AI LITERACY
Exploring the nuances of lesson design for a project-
based assignment that aims to build critical AI liter-
acy, this segment uncovers a roadmap guided by the
principle ”Teach GenAI with Gen AI.” As can be seen
in Figure 3, the outlined steps encompass the entire
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy
523
pedagogical journey, beginning with the inspiration
phase, where diverse and engaging topics are discov-
ered and selected to stimulate student interest. The
creation phase involves GenAI Story Weaving, utiliz-
ing ChatGPT for crafting compelling narratives that
explicitly encourage critical thinking. The illustration
phase emphasizes the incorporation of text-to-image
GenAI, such as Ideogram, to enhance visuals, cou-
pled with a conscientious consideration of ethical im-
plications. The showcase phase advises selecting an
interactive platform that prioritizes critical engage-
ment. The engagement phase calls for the integra-
tion of quizzes, challenges, and decision-making ele-
ments to foster active participation while also encour-
aging ethical reflections. Notably, the paper under-
scores the pivotal role of critical and ethical reflec-
tion throughout the entire process, with an emphasis
on the teacher’s guidance. Recognizing that teachers
must possess a nuanced understanding of GenAI me-
chanics, ethical considerations, and effective teaching
strategies, the subsequent subsection provides valu-
able insights and advice on cultivating critical think-
ing in the classroom.
3.1 Project Description
Based on the roadmap this section will provide an ex-
ample task for educators and students alike, foster-
ing a deep understanding of the multifaceted nature
of integrating Generative AI into Upper Secondary
projects.
The following description is designed for direct
distribution to students, with the option to include the
detailed task description if desired. While the task
details are available, they are not obligatory to hand
out by teachers, allowing for flexibility. This descrip-
tion, tailored for direct dissemination to students, em-
braces the flexibility to include a detailed task de-
scription, emphasizing the objective of engaging with
Generative AI tools. Acknowledging the potential in-
fluence of vague instructions on creativity, recent re-
search offers nuanced insights. Dove et al. (2017)
suggest that constraints and ambiguity can positively
support small-scale creativity. Simultaneously, Mas-
cio et al.s (2018) findings underscore the importance
of the wording and placement of task instructions in
shaping the novelty and workability of ideas. Lev-
enson’s (2013) emphasis on task features, cognitive
demands, emotions, and values aligns with the notion
that these factors play pivotal roles in promoting cre-
ativity, especially in mathematical contexts. Never-
theless, Halpern’s (2010) cautionary note about a gap
between the potential for enhancing creativity and ac-
tual practices in university classrooms adds a layer
Figure 3: Roadmap: Lesson Design to Foster Critical AI
Literacy.
of complexity to the understanding. In light of these
diverse perspectives, the deliberate vagueness in task
descriptions is proposed as a means to evoke creative
thinking, recognizing that the impact may vary based
on the context and the nature of the task. However,
in this scenario, the vague description could lead to a
more creative outcome and a deeper examination of
the topic.
Project Title. AI Wanderlust: Exploring Destinations
Virtually with GenAI
Objective. Create an immersive virtual travel ex-
perience using AI-generated content to guide users
through various destinations. This project aims to
combine the creativity of students with the capabil-
CSEDU 2025 - 17th International Conference on Computer Supported Education
524
ities of GenAI tools like ChatGPT and Ideogram to
offer a unique and engaging exploration of different
places.
Task Description.
1. Destination Selection:
Choose a topic for your travel guide.
Choose a list of diverse destinations for the vir-
tual travel experience. These could include his-
torical sites, natural wonders, or culturally rich
cities.
2. AI-Generated Content:
Use ChatGPT to create travel guides, stories, di-
alogues, and interesting facts about each destina-
tion. Ensure that the AI-generated content adds
value to the virtual travel experience.
3. Visual Enhancements:
Utilize a text-to-image GenAI (Ideogram, Bing
Image Creator, Adobe Firefly, . . . ) to visually rep-
resent the unique aspects of each destination. This
could include creating visual symbols, maps, or il-
lustrations to enhance the overall experience.
4. Interactive Platform:
Select a platform for presenting the virtual travel
experience. This could be a website, app, or inter-
active presentation. Consider incorporating multi-
media elements like audio, video, and interactive
features.
5. User Engagement:
Design interactive elements that allow users to
engage with the virtual travel experience. This
might include quizzes, challenges, or decision-
making scenarios based on AI-generated content.
6. Critical Reflection:
Throughout the project, you should critically re-
flect on the use of AI in shaping the virtual travel
experience. Consider questions such as:
How does AI contribute to the storytelling and
engagement of users?
Are there potential biases in the AI-generated
content, and how can these be addressed?
What ethical considerations should be taken
into account when using AI in this context?
7. Presentation:
You will present your virtual travel experience to
the class. Emphasize the importance of effective
communication and user experience in your pre-
sentation.
8. Peer Evaluation:
Encourage your classmates to evaluate and pro-
vide constructive feedback on your projects. Con-
sider aspects like creativity, usability, and the in-
corporation of AI-generated content.
3.2 Educational Objectives
The project’s objectives are twofold, aiming to pro-
vide students with a multifaceted understanding of
GenAI tools. Firstly, students will explore text-to-text
tools, including platforms like ChatGPT and Poe,
alongside text-to-image tools such as Ideogram and
Bing Image Creator. Through hands-on experiences,
they will develop proficiency in prompt engineering,
honing their skills to effectively guide AI models
and tailor outputs to project-specific requirements.
Simultaneously, the second objective underscores
the critical need for students to engage in reflective
and nuanced discussions about the outputs of GenAI
tools, particularly when dealing with sensitive topics
like culture. Recognizing the potential biases embed-
ded in AI-generated content, the process is carefully
guided by a teacher, fostering an environment where
students can explore, question, and heighten their
awareness of the ethical implications inherent in
utilizing AI. The overarching awareness of AI’s
capacity to cement bias underscores the importance
of a guided, teacher-led approach to ensure respon-
sible and thoughtful integration of Generative AI in
educational projects.
Guided by Bloom’s Taxonomy (Bloom, 1956), the
tasks navigate through the various levels of cognitive
skills, the objectives are strategically outlined to
facilitate a comprehensive learning experience for
students. The objectives progress through remem-
bering, understanding, applying, analyzing, and
culminating in the creation of knowledge. Each ob-
jective is meticulously crafted to empower students in
their exploration of generative AI tools, emphasizing
not only the acquisition of knowledge but also the
practical application and critical evaluation of these
skills.
The students can . . .
1. Remembering
. . . recall and list Generative AI tools, including
text-to-text tools like ChatGPT and Poe, as well
as text-to-image tools such as Ideogram and Bing
Image Creator.
. . . can remember how GenAI tools might influ-
ence cultural sensitivity in content generation.
2. Understanding
. . . explain the process of prompt engineering.
. . . understand how specific prompts influence the
output of generative AI tools.
. . . describe the basic principles underlying the
functionality of both text-to-text and text-to-
image Generative AI models.
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy
525
3. Applying
. . . formulate well-crafted prompts for text-to-text
and text-to-image Generative AI tools, showcas-
ing their understanding of these tools’ functional-
ities.
. . . utilize content that enriches the virtual travel
experience in alignment with project objectives.
4. Analyzing
. . . examine how GenAI handles cultural aspects,
analyzing its impact on cultural sensitivity in con-
tent generation.
. . . compare and contrast the strengths and limita-
tions of text-to-text and text-to-image Generative
AI tools within the context of the virtual travel
project.
5. Evaluating
. . . assess the ethical implications of AI-generated
content, identifying potential biases, stereotypes,
or sensitive portrayals.
. . . evaluate the effectiveness and appropriateness
of solutions generated by GenAI in response to
specific prompts.
. . . assess the potential ethical concerns related to
manipulating user opinions or reinforcing existing
biases through the use of GenAI in virtual experi-
ences.
6. Creating
. . . design a comprehensive and engaging virtual
travel experience, integrating AI-generated con-
tent with visual enhancements.
. . . generate and present thoughtful reflections
on the impact of AI on cultural representation,
considering various perspectives and proposing
strategies for mitigating biases in AI-generated
content.
3.3 Strategies to Foster Critical
Thinking
Various strategies in task design have been identified
to nurture critical thinking skills among students. In
this context, Navarro et al. (2021) emphasize the ef-
fectiveness of Design Thinking activities. Bloom and
Doss (2019) and Swart (2017) draw attention to the
pivotal role of modern technologies in designing tasks
aimed at fostering critical thinking. Additionally, El-
der and Paul (2008) recommend the implementation
of instructional strategies that actively involve stu-
dents in thoughtful engagement with the fundamental
concepts and principles of the subject. These insights
collectively highlight diverse approaches to task de-
sign that contribute to the development of critical
thinking abilities, showcasing the potential impact of
Design Thinking activities, the integration of modern
technologies, and the incorporation of instructional
strategies for active student involvement.
Chan and Hu (2023) emphasize the critical impor-
tance of considering students’ perceptions of GenAI,
with a specific focus on concerns related to accu-
racy, privacy, and ethical issues. Understanding these
concerns becomes a foundational element in the de-
sign of GenAI learning tasks aimed at addressing and
alleviating potential apprehensions. Aligning with
this perspective, King (1992) advocates for interac-
tive and student-centered learning strategies, assert-
ing their value in promoting critical reflection an
approach that can be effectively integrated into GenAI
learning tasks. Furthermore, Fujii’s 2015 emphasis on
task design as a means to address broader educational
values is particularly relevant. This work suggests
that GenAI learning tasks should be intricately de-
signed, taking into account anticipated student think-
ing and solutions, with evaluation facilitated through
post-lesson discussions. By incorporating these de-
sign strategies, the chapter provides a comprehen-
sive framework for educators aiming to create GenAI
learning experiences that not only enhance technical
skills but also address ethical considerations and fos-
ter critical reflection.
To foster critical reflection on the ethical and social
implications of using GenAI in the virtual travel ex-
perience project, the following design strategies can
be incorporated:
1. Ethical Dilemma Scenarios. Introduce ethical
dilemma scenarios related to AI-generated con-
tent in the travel experience. Ask students to con-
sider situations where AI may unintentionally per-
petuate stereotypes or biases. Encourage them
to discuss and address these ethical challenges in
their project.
2. Guided Ethical Frameworks. Provide students
with ethical frameworks or guidelines relevant to
AI applications. For example, discuss principles
like fairness, transparency, and accountability in
AI. Encourage students to incorporate these prin-
ciples in their design and critically reflect on how
well they align with ethical considerations.
3. Expert Perspectives and Guest Speakers. Invite
guest speakers or experts in AI ethics and social
implications to provide insights and perspectives.
This can offer students a deeper understanding of
the ethical challenges associated with AI. Allow
time for Q&A sessions to encourage student en-
gagement. Alternatively, YouTube videos can be
watched and discussed in the classroom.
CSEDU 2025 - 17th International Conference on Computer Supported Education
526
4. Debates and Discussions. Organize class debates
or discussions on ethical and social aspects of AI.
Assign roles to students, such as advocates for AI
in education and those who raise ethical concerns.
This encourages students to critically analyze dif-
ferent perspectives and strengthens their ability to
form well-grounded opinions.
5. Scenario Planning. Incorporate a scenario plan-
ning exercise where students anticipate poten-
tial social consequences of their virtual travel ex-
perience. Ask them to consider how different
user groups may interpret or be affected by AI-
generated content. Encourage proactive thinking
about mitigating negative impacts.
6. User Feedback and Iterative Design. Empha-
size the importance of user feedback in the design
process. Encourage students to gather feedback
on the ethical and social aspects of their virtual
travel experience from peers, teachers, and poten-
tial users. Use this feedback as a basis for iterative
design and improvement.
7. Real-world Case Studies. Introduce real-world
case studies where AI technologies have raised
ethical concerns. Discuss how companies or or-
ganizations have addressed these challenges or the
consequences of failing to do so. Relate these case
studies to the students’ projects, prompting them
to consider potential pitfalls and solutions.
8. Reflective Journals. Integrate reflective journal-
ing into the project, where students document
their thoughts, challenges, and decision-making
processes related to ethical considerations. This
ongoing reflection helps students develop a deeper
understanding of their own evolving perspectives.
9. Multidisciplinary Collaboration. Encourage
collaboration with students from other disciplines,
such as ethics, sociology, or philosophy. This in-
terdisciplinary approach promotes a broader un-
derstanding of ethical and social implications and
encourages diverse perspectives.
10. Public Awareness Campaigns. Task students
with creating public awareness campaigns within
their virtual travel experiences. This could involve
informing users about the ethical considerations
of AI, promoting responsible use, and encourag-
ing users to critically reflect on the content.
By incorporating these design strategies, you cre-
ate an environment that not only teaches students
about GenAI but also encourages them to critically
reflect on the ethical and social dimensions of their
projects.
4 CONNECTING THE AI
LITERACY MODEL AND THE
AI WANDERLUST PROJECT
The AI Literacy Model, adapted from Baacke’s Me-
dia Competence Model, provides a robust theoreti-
cal framework that aligns seamlessly with the prac-
tical implementation of the ”AI Wanderlust” project.
This connection ensures that the project not only in-
troduces students to Generative AI (GenAI) tools but
also fosters the critical, practical, and ethical skills
needed to navigate AI responsibly. Below is an ex-
ploration of how the dimensions of the AI Literacy
Model are applied within the context of the project.
The AI Literacy Model encompasses four key di-
mensions: AI Criticism, AI Knowledge, AI Usage,
and AI Design. AI Criticism encourages students to
analyze AI-generated content for biases, inaccuracies,
and ethical concerns, addressing issues like stereo-
types and cultural insensitivity. AI Knowledge fo-
cuses on understanding AI tools and systems, includ-
ing machine learning and prompt engineering, with
hands-on experience using tools like ChatGPT and
text-to-image generators. AI Usage involves applying
AI to solve real-world problems, where students cre-
ate content and iterate through design and feedback.
Finally, AI Design emphasizes ethical AI use, encour-
aging students to reflect on fairness, transparency, and
cultural sensitivity in their projects, fostering a deeper
understanding of responsible AI design.
By incorporating these dimensions into the ”AI
Wanderlust” project, students are not only introduced
to the technical aspects of GenAI tools but also en-
couraged to critically reflect on their applications and
ethical implications. This approach ensures that stu-
dents develop a well-rounded understanding that goes
beyond technical proficiency, equipping them with
the necessary skills to engage thoughtfully with AI
in society.
Through this theoretical framework, the project
offers both a practical and reflective educational ex-
perience, embodying the principles of the AI Literacy
Model and ensuring that students are prepared to nav-
igate the complexities of AI responsibly.
5 CONCLUSION
In summary, integrating Generative AI (GenAI) into
high school education is a crucial step in preparing
students for the demands of an increasingly AI-driven
world. As GenAI tools become an integral part of stu-
dents’ daily lives (Forman et al., 2023; Chan and Lee,
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy
527
2023), the educational system must respond by incor-
porating these tools into learning environments — not
as optional enhancements but as essential components
of digital literacy and critical AI education.
The proposed concept, ”AI Wanderlust,” serves as
a practical illustration of how GenAI can be meaning-
fully embedded into classroom practice. By engag-
ing students in the creation of a virtual travel experi-
ence, the project invites them to explore the creative
potential of GenAI while reflecting on its broader im-
plications. This approach aligns with a structured
roadmap for fostering critical AI literacy, emphasiz-
ing the development of key competencies such as cre-
ativity, problem-solving, and ethical reasoning.
However, such initiatives must go beyond techni-
cal skill development. Teacher guidance plays a piv-
otal role in helping students critically engage with the
ethical dimensions of GenAI, from identifying biases
to reflecting on the societal impact of AI-generated
content. The combination of hands-on experimenta-
tion and guided reflection ensures that students are not
merely passive users of AI tools but active, thought-
ful participants in shaping how these technologies are
used and understood.
Positioned within the broader discourse on AI lit-
eracy, this conceptual framework highlights the need
for proactive, ethically informed educational prac-
tices. It underscores the importance of equipping the
next generation with both the skills and critical aware-
ness required to navigate the complex, evolving land-
scape of AI responsibly and thoughtfully.
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