VIRTA-Yoke: A Virtual-Integrated Poka-Yoke System for Error
Prevention and Operator Training in Manufacturing Processes
Guillermo Leale
1,2 a
, Baltazar Cortina
1
and Rodrigo D’Andrea
1
1
Radium Rocket, Rosario, Argentina
2
Universidad Tecnol
´
ogica Nacional Facultad Regional Rosario,
Departamento Ingenier
´
ıa en Sistemas de Informaci
´
on, Argentina
Keywords:
Poka-Yoke, Virtual Reality, Error Prevention, Operator Training.
Abstract:
This paper introduces VIRTA-Yoke (VIRTA: Virtual Integrated Reliability and Training Assistant), a proof-of-
concept virtual Poka-Yoke platform developed to increase reliability and efficiency in manufacturing processes
for aluminum engine components. In contrast to traditional mechanical Poka-Yoke systems that require cus-
tom fixtures for each part, VIRTA-Yoke employs a low-cost webcam and a virtual reality (VR) headset to guide
operators through each assembly step, verify correct placement in specific control areas, and provide real-time
feedback when deviations occur. The system uses a convolutional neural network (ConvNet) to detect errors
in coil insert placements. This information appears on the VR headset, minimizing operator distraction, op-
timizing operation times, and improving process adherence. In addition, the VR headset serves as a training
environment, allowing new personnel to learn assembly procedures through a virtual component model be-
fore working on the factory facility. Preliminary tests indicate an accuracy exceeding 90% in overall defect
detection, suggesting that VIRTA-Yoke is a scalable, cost-effective method for streamlining quality control,
improving operator training, and eliminating the need for multiple custom mechanical fixtures across a wide
range of parts.
1 INTRODUCTION
Poka-Yoke, a term coined by Shigeo Shingo in the
1960s, represents a fundamental concept in the Toy-
ota Production System aimed at preventing and de-
tecting human errors before they manifest as defects
(Shingo, 2021; Martinelli et al., 2021; Martinelli
et al., 2022). Initially, Poka-Yoke solutions were sim-
ple mechanical devices—such as guides, pins, or limit
switches—designed to halt the progression of defec-
tive products through the manufacturing line. Over
time, these measures have evolved well beyond their
original scope, demonstrating effectiveness in cor-
recting errors, as well as anticipating and preemp-
tively eliminating potential process failures (Prabowo
and Aisyah, 2020; Hetma
´
nczyk and Michalski, 2013;
Vinod et al., 2015).
This orientation aligns closely with lean manu-
facturing principles, which aim to minimize waste,
streamline processes, and continuously improve qual-
ity (Hines and Rich, 1997; Bicheno and Holweg,
2008; Liker, 2004; Mor et al., 2019; Lek
ˇ
si
´
c et al.,
a
https://orcid.org/0000-0003-3983-1496
2020). By removing conditions that lead to errors,
Poka-Yoke fosters a culture of ongoing improvement
and increased reliability in production environments
(Alves et al., 2012; Prabowo and Aisyah, 2020;
Lek
ˇ
si
´
c et al., 2020; Jiang et al., 2014). Shingo (Shi-
geo and Dillon, 1989) distinguishes between control
type mechanisms, which halt the process at the detec-
tion of an error, and warning type mechanisms, which
alert operators so that they may take corrective actions
without stopping production entirely.
As manufacturing adopts more digital approaches,
the concept of Poka-Yoke has expanded to virtual
implementations. Instead of requiring mechanical
changes to production lines, virtual Poka-Yoke sys-
tems rely on digital tools —such as computer vision,
machine learning, and virtual and/or augmented real-
ity— to identify anomalies and guide operators (Mar-
tinelli et al., 2021; Prabowo and Aisyah, 2020; Lek
ˇ
si
´
c
et al., 2020; Soares Alcal
´
a, 2020; Kim et al., 2018;
Saleem et al., 2020). These methods facilitate rapid
adjustments to inspection criteria and reduce the need
for extensive redesigns when products or specifica-
tions change.
Leale, G., Cortina, B. and D’Andrea, R.
VIRTA-Yoke: A Virtual-Integrated Poka-Yoke System for Error Prevention and Operator Training in Manufacturing Processes.
DOI: 10.5220/0013381100003912
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2025) - Volume 1: GRAPP, HUCAPP
and IVAPP, pages 421-428
ISBN: 978-989-758-728-3; ISSN: 2184-4321
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
421
Studies have shown that applying convolutional
neural networks (ConvNets) and advanced image pro-
cessing can deliver high accuracy in defect detec-
tion (Huang and Kovacevic, 2011; El-Agamy et al.,
2016; Kim et al., 2018; Saleem et al., 2020). Such
approaches, along with VR- and/or AR-based train-
ing scenarios, allow operators to interact with vir-
tual models of parts, practice identifying potential
defects, and refine their inspection methods before
working with actual components (Hedelind and Jack-
son, 2011; Jiang et al., 2014; Li et al., 2020; Siri-
borvornratanakul, 2016). This capability reduces re-
liance on costly physical resources and live produc-
tion downtime, while operators gain familiarity with
the process in a flexible, adaptable environment.
In essence, the evolution of Poka-Yoke —across
mechanical, virtual, and VR- and/or AR-integrated
solutions— reflects a broader trend in manufacturing
toward greater flexibility, adaptability, time efficiency,
and intelligence in quality assurance. Through contin-
uous refinement and integration with advanced digital
technologies, Poka-Yoke remains a key strategy for
error prevention, contributing to more efficient and re-
liable production systems in an increasingly dynamic
industrial landscape.
Based upon these concepts, this work presents
VIRTA-Yoke, a Virtual Integrated Reliability and
Training Assistant, which is a proof-of-concept sys-
tem under development. This effort is positioned
within a real industrial context, namely an aluminum
parts foundry supplying the automotive sector. The
primary challenge faced by the foundry involves a
set of production steps where some mechanical Poka-
Yoke devices have already been implemented, while
other stages remain susceptible to human errors. Such
errors impose significant costs, time delays, and oper-
ational inefficiencies, creating the need for additional,
cost-effective strategies to mitigate quality issues.
To address these concerns, VIRTA-Yoke is pre-
sented as a system composed of two integrated lay-
ers, complemented by a dedicated training module for
employees. The core solution is based on a standard
webcam capturing images of specific sections of each
manufactured part. These images are analyzed by a
state-of-the-art computer vision algorithm that pro-
vides a probabilistic assessment indicating whether
the processed part is correct or defective. The result-
ing information is displayed on a monitor, guiding the
operator through repetitive verification tasks and im-
proving overall decision-making accuracy. This vir-
tual Poka-Yoke design aims to reduce hardware com-
plexity and avoid substantial modifications to the pro-
duction line.
In parallel, a virtual reality (VR) headset, adapted
to provide augmented reality (AR) guidance
1
, supple-
ments the visual assistance by presenting the analy-
sis results directly to the operator, in a manner such
that no step is overlooked. This AR layer displays
error outputs in a user-friendly manner and leads the
employee through the entire process, preventing the
skipping of critical tasks, as well as reducing the time
needed to check each step, which is currently fol-
lowed on a printed sign mounted on the wall. Ad-
ditionally, the VR headset is employed off-site as a
training tool, relying on a three-dimensional model of
the workpiece to familiarize new employees with pro-
duction procedures before they begin on-site work.
By integrating image-based inspection, AR-guided
verification, and pre-emptive training, this proof-of-
concept system supports operational robustness, re-
duces human error, and provides a more reliable and
cost-effective manufacturing environment.
2 VIRTA-Yoke AS A
PROOF-OF-CONCEPT SYSTEM
VIRTA-Yoke is conceived as a proof-of-concept sys-
tem that is introduced within the manufacturing pro-
cess of an aluminum component destined for engine
assembly. Its aim is to detect and prevent errors in
specific physical sections of the workpiece, referred
to here as control areas. These control areas are lo-
cated on one face of the part and consist of a num-
ber of holes with two different sizes and two different
depths into which coil inserts (called helicoil in this
paper
2
) must be placed. A reference image for the he-
licoil is shown in Figure 1. A representative image
of a control area is provided in Figure 2, although the
complete geometry of the part cannot be displayed for
confidentiality reasons. Nevertheless, this example of
a control area illustrates the general principle, since
similar control areas can be identified and examined
across different workpieces.
An example of a placement error for the helicoil
is shown in Figure 3, where the helicoil exhibits in-
correct depth. Specifically, the tip of the helicoil pro-
1
For clarity, the device is commonly known as a VR
headset. However, we use its AR capabilities in this work.
Therefore, we will use the expression VR headset when re-
ferring to the device itself, and the term AR when describing
its application and functionality.
2
In this study, the term helicoil will be used to refer to
coil inserts. Although coil insert is the generic technical
designation, the term helicoil corresponds to the commer-
cial name commonly used by factory personnel and will be
adopted throughout this paper for consistency with the ter-
minology employed in the production environment.
GRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications
422
trudes beyond the hole where it should be fully in-
serted. This is one of the multiple types of errors that
can be found during the process
3
. For reference, a
correctly placed helicoil can be seen in Figure 2.
Figure 1: Reference image for a helicoil.
Figure 2: Example of a control area with a helicoil insert
correctly placed.
Figure 3: Example of a control area with a helicoil insert
placed incorrectly (incorrect depth: too high).
3
Other errors include: no helicoil inserted; the tip of the
helicoil (the section of metal that extends beyond the spiral
structure) is not properly cut; helicoil too deep; helicoil too
high.
It is important to note that VIRTA-Yoke does not
aim to identify manufacturing defects on the alu-
minum part itself, such as dents, excess material, or
dimensional deviations. Our system rather focuses on
the verification of these specific operations involving
control areas. By detecting errors in these controlled
steps, the proposed VIRTA-Yoke system addresses a
significant source of defects that currently arise in the
production line.
The expectation for this proof-of-concept is that
it can effectively address the majority of these insert-
related and similar errors found in the facility. The
intended approach would cover hundreds of pieces
with a cost far lower than that associated with tra-
ditional mechanical Poka-Yoke devices, which must
be custom-built for each individual part. Through
the integration of a single webcam and a VR head-
set, the system leverages widely available and reason-
ably priced components, increasing its scalability and
adaptability to a broad range of production scenarios.
3 THE PROCESS INVOLVING
VIRTA-Yoke
3.1 The VR Headset Guidance
The first part of the proposed solution involves using
the VR headset as a step-by-step guidance tool within
the assembly process. Currently, operators follow a
series of instructions displayed on a board at their
workstation. The first step in the process requires
placing helicoil inserts into designated holes in the
aluminum part. The placement and the tools required
for this task are described in printed signs mounted
on the wall within the operator workstation. In ad-
dition, the order in which each insert must be placed
is indicated on a custom-made plate that immobilizes
the part, serving as a basic mechanical Poka-Yoke for
this initial step. However, this plate must be manu-
factured to the exact specifications of the particular
piece, a considerable drawback given the hundreds of
different part types handled by the facility.
In contrast, the proposed method utilizes the VR
headset to provide a dynamic and adjustable step-by-
step guide. By wearing the headset, the operator re-
ceives clear, real-time instructions for each action to
be performed. After completing each step, the opera-
tor sends a signal (e.g., using a controller or a simple
input device, or even their own hand, recognizable by
the device) to the headset, confirming that the task has
been done. The headset then displays the next step.
This approach addresses two frequent issues, namely
operators occasionally skipping steps due to fatigue
VIRTA-Yoke: A Virtual-Integrated Poka-Yoke System for Error Prevention and Operator Training in Manufacturing Processes
423
or distraction, and the additional delay caused by the
movements that the operators have to make to check
or review the following steps, provided that the cor-
rect sequence is always visible in a highly accessible
manner. The AR-based guide can be easily adapted to
new parts or modified procedures through software,
thus eliminating the need to produce custom-made
physical guides for each piece type. This represents a
significant cost reduction and flexibility improvement
compared to conventional mechanical Poka-Yoke so-
lutions.
As an example of the process as well as the pro-
vided guidance, the operation guide for working with
one of the components used in this research is pro-
vided in the supplementary material
4
, including in-
formation up to the extent allowed by confidentiality
constraints.
3.2 The Low-Cost Webcam
The next component of the system employs a ma-
chine learning-based approach, using a standard state-
of-the-art algorithm in combination with a low-cost
webcam. The device chosen for our proof-of-concept
system is a Logitech C922 Pro HD Stream Webcam
(1080p, 30FPS). By placing the workpiece in a fixed
position, the camera captures images of the desig-
nated control areas and provides a high-confidence
assessment of their status, indicating whether the he-
licoil insert has been correctly placed and whether the
tip has been properly cut. Through this example, it
becomes clear that control areas adhere to one defined
correct shape and can exhibit multiple error types, all
of which the algorithm is designed to detect.
The verification results are displayed on the VR
headset, allowing operators to access critical quality
checks without shifting their gaze or consulting sepa-
rate monitors. This integrated feedback mechanism
is currently the most practical solution to the chal-
lenge of efficiently verifying control areas, minimiz-
ing operator distractions, and reducing overall opera-
tion times.
A notable limitation at present (December 2024)
is the inability to use the chosen VR headset, namely
Meta Oculus Quest 3, to provide direct image input
for the algorithm analysis
5
. Although the Quest 3 was
selected for its availability and cost-effectiveness, the
manufacturer currently restricts external video output
from its camera feed. As a result, the webcam remains
4
Supplementary Material is available at https://tinyurl.
com/virta-yoke
5
For further information, see
https://www.meta.com/blog/quest/
new-safety-privacy-features-mr-headset-family-friendly/
necessary to capture images, with the processed infor-
mation subsequently transmitted to the AR environ-
ment. Within the AR interface, the system displays
the number of correctly processed control areas com-
pared to the total number required. If not all areas
meet the specified criteria, the guidance system halts
progress until the error is corrected. Once the issue is
resolved, a signal is sent to the VR headset, enabling
the operator to proceed to the next task.
In addition to providing immediate feedback to
operators, the system generates notifications for su-
pervisors, capturing a wide range of real-time infor-
mation in detailed text-based records. These records
will evolve in the next system version, scheduled for
March 2025, into comprehensive back-office dash-
boards accessible to both mid-level and senior man-
agement. These dashboards will aggregate detailed
logs of operator interactions, error detections, cor-
rective actions, and real-time process metrics. Data
will include start and end times for each process,
the sequence and duration of steps guided by the
VR headset, any downtime or delays encountered,
and gaze-based attention estimates derived from eye-
tracking metrics. The collected metrics will also log
errors identified by the algorithm and warning mes-
sages prompted when mandatory steps are missing.
This enhanced data environment aims to support ad-
vanced data-driven decision-making, enabling contin-
uous improvement, better resource allocation, and im-
proved quality management throughout the produc-
tion workflow.
3.3 The Computer Vision Algorithm
This section focuses on the algorithm itself. The pre-
sented results emerge from the integration of a state-
of-the-art convolutional neural network (CNN) archi-
tecture based on Conv2D and MaxPooling2D lay-
ers implemented using the TensorFlow/Keras frame-
work. Preliminary tests conducted on a representative
dataset with real images from correct and incorrect
pieces indicate that the model achieves an accuracy
exceeding 90% in overall defect detection. The Con-
vNet model, once trained and validated, is integrated
into a dedicated software application installed on a
workstation computer. The complete code is available
in https://pastebin.com/9Yb05hrn.
The algorithm was developed following a struc-
tured methodology. The convolutional neural net-
work (ConvNet) employed in this study consists of
an architecture combining three Conv2D layers with
ReLU activation functions and MaxPooling2D lay-
ers for feature extraction, followed by two fully con-
nected layers to perform classification. The Conv2D
GRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications
424
layers include 32 filters in the first layer and 64 fil-
ters in the second and third layers, all with a filter
size of (3, 3). The fully connected layers comprise
64 units with ReLU activation and a final softmax
layer with 2 units to compute class probabilities. The
model was trained using the Adam optimizer with an
initial learning rate of 0.001 and sparse categorical
crossentropy loss, over 15 epochs with a batch size of
1. Images were preprocessed by standardizing them
to a resolution of 32x32 pixels and normalizing pixel
values to the range [0,1]. Data augmentation, includ-
ing random rotations and zoom, was applied to the
training dataset to improve robustness. The training
process was conducted on a MacBook Pro (M1, 8GB
RAM), and required approximately 1 minute of pro-
cessing time. The resolution of 32x32 pixels was se-
lected to balance computational efficiency and model
accuracy, as it is sufficient to capture the types of de-
fects analyzed. While the dataset size (60 images)
may limit generalization capabilities, this limitation
was partially mitigated through data augmentation.
In future iterations, we aim to expand the dataset to
further enhance the robustness and accuracy of the
model.
As indicated above, a set of 60 labeled images
from 30 correct areas and 30 incorrect control areas
was organized into training, validation, and testing
subsets (80%/20% proportion between training and
test, following standard machine learning practices),
each containing examples of correct control areas and
incorrect control areas in two defect categories. The
webcam was placed in a fixed position, 20 centime-
ters above the workpiece, under white non-directional
artificial light.
Following training, performance was evaluated
using the validation and test datasets, reporting ac-
curacy as a primary metric, as well as the standard
precision, recall and F1-score metrics. Output results
for these metrics can be seen in Table 1. Visualization
functions were created to display predictions on sam-
ple images, allowing qualitative inspection of model
behavior and detection of misclassifications. Finally,
the approach validated the feasibility and accuracy of
the computer vision-based quality control system.
Table 1: Output metrics for the algorithm.
Metric Value
Accuracy 0.92
Precision 0.92
Recall 0.93
F1-Score 0.92
3.4 Training and Operator Instruction
with VIRTA-Yoke
The training component of VIRTA-Yoke leverages a
virtual environment that allows operators to become
thoroughly familiar with the production part and its
associated control areas before entering the actual fac-
tory facility. By employing a VR headset, the opera-
tor can manipulate a three-dimensional model of the
component, inspecting it from all angles and identi-
fying the operations required at each step. For this
proof-of-concept, the control areas where helicoil in-
serts must be placed can be visually examined and
virtually “marked” as inspected once the operator has
verified their correct configuration. This immersive
training environment reduces the reliance on real-
world machine time and physical workpieces, effec-
tively lowering training costs and minimizing disrup-
tions to ongoing production.
In practice, this virtual training scenario enables
off-site learning, allowing operators to become profi-
cient in identifying correct and incorrect configura-
tions without consuming factory resources. Rather
than dedicating valuable time and materials to train
personnel directly on the production line, the system
provides a versatile and cost-effective solution. Oper-
ators can interact with a three-dimensional mock-up
that mirrors the dimensions and complexity of the ac-
tual part. This virtual representation allows operators
to gain confidence and agility in handling the compo-
nent, mastering inspection techniques that will later
be applied to genuine parts.
The training functionality of VIRTA-Yoke is fur-
ther complemented by the inclusion of three de-
mostration videos showcasing the proof-of-concept
training module. These videos feature a dummy
piece, which is designed to replicate the dimensions
and operations of the actual component used in pro-
duction. The dummy part contains several holes,
within which the correct pladement of the helicoil in-
sert must be verified. These holes are prominently
marked in red, indicating the control areas that require
inspection to assess whether the helicoid has been cor-
rectly inserted.
For training purposes, operators use the VR head-
set to manipulate the dummy part in a 360-degree
mixed environment. One hand holds the piece, en-
abling it to be rotated and inspected from all angles,
while the other hand is employed to point to the con-
trol areas and mark them as ”correct” or leave them
unmarked if deemed incorrect. This step-by-step in-
teraction reinforces awareness of the inspection pro-
cess and the motor skills required to perform thorough
inspections.
VIRTA-Yoke: A Virtual-Integrated Poka-Yoke System for Error Prevention and Operator Training in Manufacturing Processes
425
The three training videos provided cover distinct
environments to replicate various production condi-
tions: a) White artificial lighting: this video demon-
strates the inspection process under controlled, op-
timal lighting conditions; b) Printed polygon over-
lays: this video introduces polygonal overlays to sim-
ulate a higher level of detail during the inspection; c)
Dim lighting: this final video reproduces the typical
lighting conditions found in real production facilities,
where operators encounter lower visibility
6
.
By using this pointer to signal that a particular
control area has been inspected, the operator can sim-
ulate the exact steps of the verification process. Upon
confirming the inspection via simple gestural inputs,
the system registers that the control area has been
checked, reinforcing the correct procedure and serv-
ing as an aid to improve muscle memory. This ap-
proach enhances the user’s familiarity with the work-
piece and reduces the learning curve associated with
the real-world implementation of the VIRTA-Yoke
system.
4 EXPERIMENT AND
PRELIMINARY RESULTS
To assess the effectiveness of the VIRTA-Yoke sys-
tem on operational efficiency, an experiment was
conducted involving six volunteer operators selected
across the company’s three shifts (morning, after-
noon, and night, two operators per shift) that collec-
tively cover the full 24-hour production cycle. The
tasks performed for the experiment included work-
ing with multiple control areas with varying hole
sizes and depths, requiring the insertion of helicoil
inserts, following the exact steps necessary to work
on a specific workpiece within the manufacturing pro-
cess. The step-by-step guide for the process used in
the experiment is provided in the supplementary ma-
terial
7
. The primary types of error targeted in this ex-
periment were the incorrect insertion of helicoil in-
serts —specifically those with improper depth—, and
the lack of insertion of helicoil inserts.
Completion times for each operator were
recorded. These measurements were taken under two
conditions: the traditional work setup and a scenario
incorporating the VIRTA-Yoke system. In the first
scenario, the operators performed the tasks following
their standard procedures, without any additional
6
All three videos are available in
https://tinyurl.com/virta-yoke
7
Supplementary Material is available at https://tinyurl.
com/virta-yoke
guidance. The recorded times for each employee
are presented in Table 2. Subsequently, the same
operators were equipped with the VR headset and
provided with dummy parts, which approximate the
size, shape, and complexity of the actual components.
Using the guidance interface provided by VIRTA-
Yoke, including step-by-step instructions delivered
through the VR headset, the operators repeated the
procedures. The times recorded under these enhanced
conditions are listed in Table 3.
Table 2: Scenario 1. Normal conditions. First 5 rows.
Operator Shift Operation Time (Seconds)
O1 Morning 79.26
O1 Morning 93.97
O1 Morning 88.83
O1 Morning 76.08
O1 Morning 82.80
. . . . . . . . .
Table 3: Scenario 2. Using VIRTA-Yoke. First 5 rows.
Operator Shift Operation Time (Seconds)
O1 Morning 75.52
O1 Morning 73.85
O1 Morning 62.95
O1 Morning 70.87
O1 Morning 69.04
. . . . . . . . .
A total of 30 data points were gathered for both
conditions, comprising 5 observations for each op-
erator. A two-way t-test was conducted to compare
the mean completion times. With a 95% confidence
level (p-value = 1.33 × 10
14
), the analysis indicated
a statistically significant reduction in completion time
when VIRTA-Yoke was employed. Although dummy
parts were used for the VIRTA-Yoke condition and
genuine parts for the traditional scenario, the pieces
were comparable in dimensions and required oper-
ations. Additionally, the experiment was performed
under a failure-free environment to avoid generating
real defects, which could impact actual production.
Following discussions with the production supervisor,
it was agreed that these results provide a valid esti-
mate of the potential time savings achievable through
VIRTA-Yoke. The complete tables for both scenarios
are provided as supplementary material
8
.
8
Supplementary Material is available at https://tinyurl.
com/virta-yoke
GRAPP 2025 - 20th International Conference on Computer Graphics Theory and Applications
426
5 CONCLUSIONS AND FUTURE
WORK
This work has presented VIRTA-Yoke, a proof-
of-concept system integrating virtual Poka-Yoke
methodologies, machine learning-based error detec-
tion, and AR-assisted operator training. The pro-
posed solution aims to enhance reliability, reduce
costs, and streamline the handling of control areas in
the manufacturing of aluminum parts for engine com-
ponents. By combining low-cost hardware (a web-
cam and a commercially available VR headset) with
a state-of-the-art computer vision algorithm, VIRTA-
Yoke guides operators through each step of a complex
process, provides accurate feedback on insert place-
ment, and allows off-site training that does not depend
on physical resources or live production runs.
Preliminary tests have demonstrated encouraging
results, indicating an accuracy exceeding 90% in
overall defect detection in control areas. Operators
can interact with a virtual model of the piece, famil-
iarize themselves with the process, and practice iden-
tifying and verifying control areas. This approach
reduces the risk of skipped steps or overlooked de-
fects, thereby enhancing overall process quality and
operational efficiency. The proposed system also
plans to integrate extensive logging capabilities, ul-
timately enabling supervisors and managers to review
detailed performance data via dashboards and make
data-driven decisions to improve the quality control
process.
While the VIRTA-Yoke system introduces a vir-
tual Poka-Yoke approach, a direct quantitative com-
parison with traditional Poka-Yoke systems is not en-
tirely feasible due to the current manufacturing pro-
cess already utilizing basic mechanical Poka-Yoke
mechanisms for individual steps. The proposed sys-
tem integrates a virtual Poka-Yoke guide for the en-
tire assembly process, serving as a proof of concept
that can be generalized to other components. Tra-
ditional Poka-Yoke systems require custom-built fix-
tures for each specific part, leading to higher costs,
whereas VIRTA-Yoke leverages low-cost webcams
and reusable software, making it more cost-effective.
Although error detection accuracy cannot be directly
compared due to the absence of a controlled produc-
tion environment with deliberate errors, the VIRTA-
Yoke system demonstrates over 90% accuracy in
overall defect detection based on machine learning
metrics. Operator training times are expected to
be similar to traditional systems; however, the VR-
based training module allows training in a flexible
virtual environment without consuming physical re-
sources. Additionally, the scalability of VIRTA-Yoke
far exceeds that of traditional systems, as it can be
adapted to multiple parts by reconfiguring the soft-
ware, whereas mechanical systems require custom
fixtures for each component. These advantages sug-
gest that VIRTA-Yoke offers a cost-effective, scal-
able, and flexible alternative to traditional approaches,
despite the lack of direct performance comparisons.
However, several challenges remain. At present,
the VR headset hardware restricts certain data chan-
nels, preventing a direct input feed of camera images
into the headset, thus needing an external webcam for
capturing real-time data. Future development efforts
will focus on overcoming such limitations. The even-
tual inclusion of logging and dashboard functionali-
ties is scheduled for March 2025, supporting continu-
ous improvement and higher-level oversight.
Additionally, it is worth briefly discussing
whether the use of VR headsets posed challenges for
operators, particularly those with no prior experience
using such technology. While no significant usabil-
ity issues were reported during the initial tests, it is
recommended that future studies incorporate usabil-
ity surveys to assess specific metrics, such as comfort
levels, ease of adaptation to the VR headset, and any
potential impacts on performance or fatigue. These
insights will help refine the system to make it both
effective and user-friendly. However, certain limita-
tions of the implementation must also be acknowl-
edged. One key constraint is the dependence on light-
ing conditions, as variations in illumination can sig-
nificantly impact the final accuracy for the model,
making consistent and controlled lighting essential
for reliable defect detection. Furthermore, the use of
VR headsets may lead to visual fatigue or discomfort
due to prolonged usage, as well as physical fatigue
from the weight of the device. Another technolog-
ical limitation is the battery life of most VR head-
sets, which typically lasts between two to three hours,
which is substantially less than the duration of an op-
erator shift. To address these challenges, the team
has preliminarily discussed alternative VR solutions,
such as X-REAL headsets, which offer improved er-
gonomics and do not rely on battery power. This al-
ternative is under consideration for future iterations
to enhance usability and reduce operator discomfort,
while remaining practical and efficient in real-world
applications.
ACKNOWLEDGEMENTS
The authors would like to express their gratitude to
David Curras, Gonzalo Asencio, Juli
´
an Vicente, Igna-
cio Aristo, and Samuel Trillo for their valuable con-
VIRTA-Yoke: A Virtual-Integrated Poka-Yoke System for Error Prevention and Operator Training in Manufacturing Processes
427
tributions to the development of this work. Special
thanks are extended to Radium Rocket for their sup-
port and collaboration, as well as to the factory that
generously allowed us to observe their processes and
experiment with real components. The authors also
acknowledge the Department of Information Systems
Engineering at UTN-FRRO for their continuous assis-
tance and resources that made this research possible.
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