
Studies have shown that applying convolutional
neural networks (ConvNets) and advanced image pro-
cessing can deliver high accuracy in defect detec-
tion (Huang and Kovacevic, 2011; El-Agamy et al.,
2016; Kim et al., 2018; Saleem et al., 2020). Such
approaches, along with VR- and/or AR-based train-
ing scenarios, allow operators to interact with vir-
tual models of parts, practice identifying potential
defects, and refine their inspection methods before
working with actual components (Hedelind and Jack-
son, 2011; Jiang et al., 2014; Li et al., 2020; Siri-
borvornratanakul, 2016). This capability reduces re-
liance on costly physical resources and live produc-
tion downtime, while operators gain familiarity with
the process in a flexible, adaptable environment.
In essence, the evolution of Poka-Yoke —across
mechanical, virtual, and VR- and/or AR-integrated
solutions— reflects a broader trend in manufacturing
toward greater flexibility, adaptability, time efficiency,
and intelligence in quality assurance. Through contin-
uous refinement and integration with advanced digital
technologies, Poka-Yoke remains a key strategy for
error prevention, contributing to more efficient and re-
liable production systems in an increasingly dynamic
industrial landscape.
Based upon these concepts, this work presents
VIRTA-Yoke, a Virtual Integrated Reliability and
Training Assistant, which is a proof-of-concept sys-
tem under development. This effort is positioned
within a real industrial context, namely an aluminum
parts foundry supplying the automotive sector. The
primary challenge faced by the foundry involves a
set of production steps where some mechanical Poka-
Yoke devices have already been implemented, while
other stages remain susceptible to human errors. Such
errors impose significant costs, time delays, and oper-
ational inefficiencies, creating the need for additional,
cost-effective strategies to mitigate quality issues.
To address these concerns, VIRTA-Yoke is pre-
sented as a system composed of two integrated lay-
ers, complemented by a dedicated training module for
employees. The core solution is based on a standard
webcam capturing images of specific sections of each
manufactured part. These images are analyzed by a
state-of-the-art computer vision algorithm that pro-
vides a probabilistic assessment indicating whether
the processed part is correct or defective. The result-
ing information is displayed on a monitor, guiding the
operator through repetitive verification tasks and im-
proving overall decision-making accuracy. This vir-
tual Poka-Yoke design aims to reduce hardware com-
plexity and avoid substantial modifications to the pro-
duction line.
In parallel, a virtual reality (VR) headset, adapted
to provide augmented reality (AR) guidance
1
, supple-
ments the visual assistance by presenting the analy-
sis results directly to the operator, in a manner such
that no step is overlooked. This AR layer displays
error outputs in a user-friendly manner and leads the
employee through the entire process, preventing the
skipping of critical tasks, as well as reducing the time
needed to check each step, which is currently fol-
lowed on a printed sign mounted on the wall. Ad-
ditionally, the VR headset is employed off-site as a
training tool, relying on a three-dimensional model of
the workpiece to familiarize new employees with pro-
duction procedures before they begin on-site work.
By integrating image-based inspection, AR-guided
verification, and pre-emptive training, this proof-of-
concept system supports operational robustness, re-
duces human error, and provides a more reliable and
cost-effective manufacturing environment.
2 VIRTA-Yoke AS A
PROOF-OF-CONCEPT SYSTEM
VIRTA-Yoke is conceived as a proof-of-concept sys-
tem that is introduced within the manufacturing pro-
cess of an aluminum component destined for engine
assembly. Its aim is to detect and prevent errors in
specific physical sections of the workpiece, referred
to here as control areas. These control areas are lo-
cated on one face of the part and consist of a num-
ber of holes with two different sizes and two different
depths into which coil inserts (called helicoil in this
paper
2
) must be placed. A reference image for the he-
licoil is shown in Figure 1. A representative image
of a control area is provided in Figure 2, although the
complete geometry of the part cannot be displayed for
confidentiality reasons. Nevertheless, this example of
a control area illustrates the general principle, since
similar control areas can be identified and examined
across different workpieces.
An example of a placement error for the helicoil
is shown in Figure 3, where the helicoil exhibits in-
correct depth. Specifically, the tip of the helicoil pro-
1
For clarity, the device is commonly known as a VR
headset. However, we use its AR capabilities in this work.
Therefore, we will use the expression VR headset when re-
ferring to the device itself, and the term AR when describing
its application and functionality.
2
In this study, the term helicoil will be used to refer to
coil inserts. Although coil insert is the generic technical
designation, the term helicoil corresponds to the commer-
cial name commonly used by factory personnel and will be
adopted throughout this paper for consistency with the ter-
minology employed in the production environment.
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