
Manipulating Gloss of Real Objects Under Omnidirectional Lighting
Yuki Miyoshi
1
, Ryo Kawahara
2 a
and Takahiro Okabe
3 b
1
Department of Artificial Intelligence, Kyushu Institute of Technology, Iizuka, Fukuoka 820-8502, Japan
2
Graduate School of Informatics, Kyoto University, Sakyo-ku, Kyoto 606-8501, Japan
3
Information Technology Track, Okayama University, Kita-ku, Okayama 700-8530, Japan
Keywords:
Gloss Manipulation, Omnidirectional Lighting Environment, Specular Reflection, Polarization.
Abstract:
Manipulating the appearances of real-world objects by using active illumination is useful for XR. In this
paper, we propose a method for manipulating the gloss of real objects observed by our naked eyes under
omnidirectional lighting environments. Our proposed method makes use of the fact that specular reflection
components are sensitive to the polarization state of the incident light and the high-frequency components of
the illumination environment, while diffuse reflection components are insensitive to them. Specifically, our
method optimizes the polarization angles and intensities of incident lighting environments for manipulating
the gloss of real objects. We build a lighting system by using a dome screen and two pairs of a projector and a
transmissive LC panel for controlling both the polarization angles and high-frequency components of incident
lighting environments. We conduct a number of experiments, and show that our method achieves the gloss
manipulation without using the geometric and photometric properties of an object of interest.
1 INTRODUCTION
The appearance of an object depends not only on the
geometric and photometric properties of the object
but also on the light sources illuminating it. Manip-
ulating the appearances of real-world objects by us-
ing active illumination such as a projector and a light
stage is useful for XR (extended reality/cross reality).
In this paper, we focus on the gloss manipulation of
real objects under omnidirectional lighting environ-
ments.
A projector (or a projector-camera system) is use-
ful for manipulating the appearance of an object, in
particular for relighting and material editing (Raskar
et al., 2001; Siegl et al., 2015). This is because a
projector can pixel-wisely illuminate the object: it
can illuminate each point on the object surface with
different intensities and colors. Unfortunately, how-
ever, the appearance manipulation using a projector-
camera system requires the geometric and photomet-
ric properties of an object of interest or the light trans-
port of a scene.
On the other hand, a light stage is useful for re-
producing the appearance of an object under omnidi-
a
https://orcid.org/0000-0002-9819-3634
b
https://orcid.org/0000-0002-2183-7112
rectional lighting environments without using the ge-
ometric and photometric properties of the object (De-
bevec et al., 2002; Wenger et al., 2005; Debevec,
2012). Unfortunately, however, it is difficult to ma-
nipulate the reflectance properties of the object, since
each light source illuminates the entire object. Ma et
al. (Ma et al., 2007) capture the specular-free images
under omnidirectional lighting environments by using
a light stage with fixed linear polarizers and a camera
with a linear polarizer. However, the gloss manip-
ulation (emphasis and suppression) observed by our
naked eyes is still an open problem to be addressed.
In this paper, we propose a method for manipulat-
ing the gloss of real objects observed by our naked
eyes under omnidirectional lighting environments.
The key idea of our proposed method is the use of
polarized and high-frequency illumination. Specifi-
cally, we make use of the fact that specular reflectance
is maximal/minimal when the polarization direction
is perpendicular/parallel to the outgoing plane, but
the diffuse reflectance is almost constant according to
the Fresnel equations (Shurcliff, 1962; Wolff, 1990).
In addition, we utilize the fact based on the fre-
quency analysis of reflection that specular/diffuse re-
flection components are sensitive/insensitive to the
high-frequency components of an illumination distri-
bution (Ramamoorthi and Hanrahan, 2001b).
Miyoshi, Y., Kawahara, R. and Okabe, T.
Manipulating Gloss of Real Objects Under Omnidirectional Lighting.
DOI: 10.5220/0013386900003912
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2025) - Volume 1: GRAPP, HUCAPP
and IVAPP, pages 429-434
ISBN: 978-989-758-728-3; ISSN: 2184-4321
Proceedings Copyright © 2025 by SCITEPRESS – Science and Technology Publications, Lda.
429