Incorporating Animals as Stakeholders in ICT: Towards Truly Inclusive
Digital Sustainability
Roberto Vergallo
1 a
and Luca Mainetti
2 b
1
Department of Information Sciences and Technologies, Pegaso Digital University, Piazza Trieste e Trento 48, Napoli, Italy
2
Department of Innovation Engineering, University of Salento, via per Monteroni 165, Lecce, Italy
Keywords:
Sustainability, Digital Ethics, Wildlife, Biodiversity, Vegan Software, Animal Rights.
Abstract:
The digital revolution has driven unprecedented technological advancements, transforming modern life and
addressing global challenges. However, while sustainability efforts in Information and Communication Tech-
nology (ICT) are addressing environmental issues like energy consumption and carbon footprints, the ethical
implications for non-human animals remain largely unexplored. This position paper calls for a redefinition of
sustainability in ICT to include animal welfare as a core principle. We argue that animals should be recog-
nized not only as indirect stakeholders impacted by technological progress but as direct beneficiaries of ethical
digital practices. For the first time, we propose the concept of vegan digital product, also introducing an in-
terdisciplinary methodological framework that prioritize animal welfare in digital design and policy-making.
Particularly, the framework incorporates animal welfare as a scope-based non-functional requirement in ICT
projects, including a draft for quantitative metrics based on the Value of Statistical Life (VSL).
1 INTRODUCTION
The digital revolution has transformed every aspect
of modern life, driving innovation and creating un-
precedented opportunities. However, its impacts
on non-human animals remain largely unexamined.
While sustainable software engineering has signif-
icantly adapted to minimize environmental impacts
like energy and carbon footprints, yet the broader eth-
ical impacts on animal life are frequently overlooked.
The deployment of large-scale digital infrastructures
potentially compromises animal habitats through land
use for data centers, pollution from extracting and dis-
posing of rare minerals, and disturbances from elec-
tromagnetic fields and digital devices. Additionally,
technologies meant to enhance productivity, such as
in smart farming, perpetuate exploitation by treating
animals merely as resources rather than sentient enti-
ties deserving of ethical consideration.
At a time when public awareness and empathy for
animal suffering are on the rise – as in the food, fash-
ion, and entertainment industries the lack of focus
on animal welfare within the domain of ICT is both
striking and concerning. There is the urgent need
a
https://orcid.org/0000-0003-3560-806X
b
https://orcid.org/0000-0001-9387-9277
to broaden the concept of sustainability in the digital
domain to include compassion and fairness towards
all sentient beings. This includes developing ethical
frameworks that integrate animal welfare into digital
design and deployment, exploring the impact of digi-
tal infrastructures on animal habitats, and showcasing
case studies of animal-friendly ICT applications.
This position paper seeks to address these gaps by
advocating for a redefinition of sustainability frame-
works to incorporate animal welfare as a core princi-
ple in digital and technological development. Specif-
ically, it calls for the recognition of animals not
merely as indirect stakeholders affected by technolog-
ical progress but as direct beneficiaries who deserve
thoughtful consideration and ethical respect. Central
to this vision is the concept of ”vegan digital product,
an innovative approach that align digital innovation
with the principles of non-violence and animal wel-
fare. The objective is to foster an interdisciplinary dis-
course that bridges technological advancements with
ethical imperatives.
To help digital companies report their efforts in
mitigating animal suffering, in this paper we propose
using the Value of Statistical Life (VSL) metric to
quantify the life value of sentient animals affected by
ICT products. Additionally, we draw inspiration from
established frameworks, such as the Software Carbon
Vergallo, R. and Mainetti, L.
Incorporating Animals as Stakeholders in ICT: Towards Truly Inclusive Digital Sustainability.
DOI: 10.5220/0013431100003953
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 14th International Conference on Smart Cities and Green ICT Systems (SMARTGREENS 2025), pages 147-154
ISBN: 978-989-758-751-1; ISSN: 2184-4968
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
147
Intensity (SCI) specification and the Greenhouse Gas
(GHG) Protocol, to introduce a novel methodological
framework structured around a scope-based division.
The rest of the paper is structured as follows. Sec-
tion 2 reports a multidisciplinary review on the rele-
vant literature. Section 3 includes our position state-
ment. Section 4 summarizes our contribution and
sketches future research directions.
2 RELEVANT LITERATUE
The lack of consideration for the dignity and welfare
of sentient animals is evident both in global agendas
and in the digital sector. For instance, the United Na-
tions Sustainable Development Goals (SDGs) prior-
itize reducing inequalities, but only among humans.
Animals are mentioned briefly in Goal 2.5, and even
then, only in a utilitarian context: to limit the risk of
extinction for species deemed vital to human survival.
Biodiversity appears to be the sole objective humanity
assigns itself when discussing animal protection. ICT-
related frameworks, such as the IEEE Recommended
Practice for Assessing the Impact of Autonomous and
Intelligent Systems on Human Well-Being (Commit-
tee, 2020), address biodiversity in terms of endan-
gered species, protected habitats, and forest preserva-
tion. However, this perspective excludes farmed ani-
mals, which remain relegated to utilitarian roles under
the same indicator (2.5) of the UN SDGs. Similarly,
the Corporate Digital Responsibility (CDR) white
(Shaw et al., 2024) paper defined as “a set of prac-
tices and behaviors that help an organization use data
and digital technologies in ways that are perceived as
socially, economically, and environmentally respon-
sible,” mentions biodiversity but avoids any reference
to ”animals” or ”breeds”. This reveals a glaring omis-
sion in addressing the dignity of non-human animals,
both at a global level and within the digital sector.
The ethical neglect of animal welfare contrasts
with philosophical insights and scientific evidence.
(Hanna and Kazim, 2021) explores the Kantian the-
ory of human dignity to argue that not all humans
are “real persons, and that it is possible for animals,
such as pets, to qualify as persons. This philosoph-
ical stance is further supported by scientific decla-
rations. The 2012 Cambridge Declaration on Con-
sciousness (Low et al., 2012) recognized that many
non-human animals possess neurological substrates
that generate consciousness, enabling them to expe-
rience emotions. The 2024 New York Declaration on
Animal Consciousness
1
expanded this view, affirm-
1
https://sites.google.com/nyu.edu/nydeclaration/
ing that all vertebrates and many invertebrates likely
possess consciousness. These findings emphasize the
need to rethink human-animal relationships. Never-
theless, ethical treatment of animals should not hinge
solely on their consciousness, as their dignity exists
independently of their cognitive capacities.
The effects of digitalization on animals are signif-
icant, both in terms of their objectification and neglect
in the face of technological side effects. For example,
digital farming has raised serious ethical concerns.
Neethirajan’s work (Neethirajan, 2021; Neethirajan,
2023) explores the objectification of animals in mod-
ern farming systems, where the farmer’s role shifts
from caretaker to supervisor, emphasizing efficiency
through real-time monitoring and predictive analyt-
ics. This shift, while technologically advanced, re-
duces direct human-animal relationships and raises
questions about animal welfare. Neethirajan advo-
cates for integrating ethical frameworks like Respon-
sible Research and Innovation (RRI) (Burget et al.,
2017) to ensure digital livestock farming technologies
align with societal values, prioritizing the well-being
of animals alongside sustainability.
Urbanization, often viewed as a driver of smart
cities and digital advancements, also has indirect ef-
fects on animal welfare. Studies have long shown
that urbanization reduces natural capital and biodiver-
sity, as noted in (De Montis et al., 2021). McKinney
(McKinney, 2008) reviewed over 100 studies on ur-
banization’s effects, finding that species richness de-
creases with increasing urbanization, particularly in
highly urbanized areas. The aggregate global impacts
of urban expansion are expected to require signifi-
cant policy changes to mitigate biodiversity loss (Seto
et al., 2012). While sustainable city development em-
phasizes environmental aspects, animal welfare is no-
tably absent from its objectives (Rabelo et al., 2017).
Another controversial aspect of digitalization is
the widespread use of biologging devices, such as
GPS and satellite trackers, to study animal behavior.
While these tools have advanced ecological research
(Hussey et al., 2015; Kays et al., 2015), they often im-
pose physical burdens on animals, leading to behav-
ioral changes or reduced survival rates (Duda et al.,
2018). Research tends to focus on technological im-
provements, like energy efficiency of devices (Stroia
et al., 2020), rather than addressing their impact on
animal well-being. Similarly, electromagnetic radia-
tion from mobile phone towers and devices has been
linked to adverse effects on animal health, behavior,
and reproduction. Studies have documented popu-
lation declines in bats and other species near phone
masts (Gauthreaux Jr, 1985; Balmori, 2009).
The controversial impacts of digitalization on an-
SMARTGREENS 2025 - 14th International Conference on Smart Cities and Green ICT Systems
148
imal welfare extend to other applications, such as
drones disrupting wildlife (Rebolo-Ifr
´
an et al., 2019;
Wallace et al., 2018), land usage of data centers
(Kshetri and Voas, 2024; Judge, 2021), mobile apps
facilitating the consumption of animal-derived prod-
ucts (Lohmann et al., 2024), and the environmental
toll of increased energy demands to power algorithms
and digital systems (Belkhir and Elmeligi, 2018; Ver-
gallo and Mainetti, 2024; Vergallo et al., 2024a; Ver-
gallo et al., 2024b). This body of research under-
scores the critical gaps in global and digital policies
regarding animal welfare. By failing to integrate com-
passion and dignity into the framework of sustainabil-
ity, current approaches neglect the moral and ethical
considerations necessary to ensure the well-being of
all sentient beings.
3 POSITION STATEMENT
This paper advocates for embedding vegan principles
into the design and development of software systems
and ICT products in general. By particularly aligning
software development practices with the core prin-
ciples of vegan philosophy, this approach promotes
a shift towards ethical, inclusive, and compassionate
technology development, both in the ends and in the
means. The adoption of these principles calls for a
fundamental rethinking of how we define and mea-
sure digital sustainability, emphasizing metrics that
account for the welfare of non-human animals.
Through a comprehensive framework that in-
cludes the integration of vegan philosophy into ICT
design, the establishment of a precise definition of ve-
ganism for the digital realm, and the proposal of ac-
tionable metrics to evaluate animal-friendly practices,
this position aims to redefine ethical digital technol-
ogy. By doing so, it not only challenges prevailing
paradigms of sustainability in ICT projects but also
aligns software development with other industries.
In the following sections, this position is articu-
lated in detail, starting with the philosophical under-
pinnings of incorporating vegan principles into digital
products, including a formal definition of vegan ICT
system and concluding with proposed metrics for as-
sessing alignment with this vision.
3.1 Integrating Digital Technologies in
the Vegan Philosophy
The Vegan Society, established in 1944, defines veg-
anism as ”a philosophy and way of living which seeks
to exclude – as far as is possible and practicable – all
forms of exploitation of, and cruelty to, animals for
food, clothing or any other purpose; [...]”
2
. This defi-
nition highlights that veganism extends far beyond di-
etary choices, encompassing a broader commitment
to eliminating animal exploitation in all forms, in-
cluding production processes. It is clear, therefore,
that reducing veganism to a dietary pattern is overly
simplistic. The philosophy fundamentally opposes
the exploitation of animals in every context, whether
in large-scale industrial systems or small, localized
practices, reflecting the principle that every life mat-
ters equally.
Despite this unified foundation, the vegan move-
ment remains diverse in its motivations. Indi-
viduals adopt veganism for different reasons, of-
ten grouped into three primary categories: ethical
concerns, environmental sustainability, and personal
health. While substantial literature already supports
the positive impacts of veganism on both the envi-
ronment (Scarborough et al., 2023)(Gonz
´
alez-Garc
´
ıa
et al., 2018)(Aleksandrowicz et al., 2016)(Ruini et al.,
2015) and human health (Selinger et al., 2023)(Satija
and Hu, 2018)(Pistollato and Battino, 2014), the con-
cept of vegan digital product proposed here is rooted
in the anti-speciesist dimension of the philosophy.
Our position grounds digital products develop-
ment in ethical vegan principles, in order to advocate
for a paradigm where the creation, deployment, and
operation of digital technologies actively reject prac-
tices that harm non-human animals. This approach
aligns with the broader philosophical framework of
veganism, seeking to ensure that technology devel-
opment reflects compassion and fairness towards all
sentient beings. Similar to other non-food industries,
such as textiles (Lamarche-Beauchesne, 2023) and
medicine (Rodger, 2022), which have already estab-
lished definitions of vegan products or adopted vegan
practices in their production processes, we propose a
corresponding definition for the ICT industry:
A vegan digital product, technology, or software
is one that incorporates as far as is possible and
practicable fairness toward non-human animals
as a core non-functional requirement, applying this
principle not only to the final aims and applications
but also to every stage of its lifecycle, including
design, development, testing, deployment, and main-
tenance.
To help identify direct and indirect causes of
unfairness toward animals in digital systems, enhance
transparency, and provide utility for various types
of ICT organizations, ethical policies, and business
2
https://www.vegansociety.com/go-vegan/definition-
veganism
Incorporating Animals as Stakeholders in ICT: Towards Truly Inclusive Digital Sustainability
149
goals, we adopt an approach inspired by existing ini-
tiatives such as the Greenhouse Gas (GHG) Protocol
3
and ISO 14064 standard
4
. Specifically, we introduce
three scopes of reporting:
Scope 1: Direct Discrimination. This oc-
curs when an organization provides ICT systems
specifically designed to control non-human ani-
mals with the sole objective of improving the ex-
ploitation outcomes of both farmed and wild an-
imals to meet human needs such as food, cloth-
ing, cosmetics, and healthcare. Examples include
smart farming technologies, biologging devices,
and software applications that perpetuate discrim-
ination against animals.
Scope 2: Indirect Disturbance. This accounts
for the environmental modifications caused by
digital systems merely by their operation or exis-
tence, while neglecting their impact on wildlife.
For instance, the energy consumption of ICT
technologies pollutes the air due to fossil fuel
combustion, harming the habitats where animals
live. Other examples include land use changes
for building data centers and communication net-
works, or to mine rare earths needed for hard-
ware parts, electromagnetic pollution from com-
munication infrastructure, and drones disrupting
or confusing natural migration processes.
Scope 3: Other Indirect Sources of Discrimi-
nation. These arise from activities of the com-
pany but originate from sources not owned or di-
rectly controlled by it. Examples include Cloud
services, the embodied impact of hardware and
other digital procurement activities.
Figure 1 illustrates the integration of the three
scopes into the phases of an iterative Software De-
velopment Life Cycle (SDLC). This model, chosen
as an example, provides a framework for understand-
ing how the potential impacts on non-human animals
manifest across different stages of software develop-
ment. The iterative SDLC consists of six phases:
planning, requirements, analysis & design, imple-
mentation, testing, and evaluation, with a recurring
feedback loop that includes operations and mainte-
nance (incorporating deployment). Each phase plays
a distinct role in shaping the lifecycle of a software
product.
Scope 1 is most relevant in the requirements and
analysis & design phases, as well as during evalua-
tion. The requirements phase, where system objec-
tives are defined, is particularly susceptible to incor-
3
https://ghgprotocol.org/
4
https://www.iso.org/standard/66453.html
Figure 1: Mapping between Iterative SDLC phases and
scopes of animal exploitation in IT projects.
porating specist thinking. During this phase, deci-
sions can establish goals or specifications that directly
target or marginalize non-human animals. Similarly,
the analysis & design phase solidifies these require-
ments into concrete plans and system architectures,
embedding any discriminatory assumptions into the
foundation of the system. In the evaluation phase, the
focus on assessing whether the system meets its goals
often perpetuates these same specist frameworks, fur-
ther reinforcing direct discrimination. Scope 2 aligns
with the implementation and operations & mainte-
nance phases. In these stages, the long-term environ-
mental and ecological effects of digital systems are
most apparent. The implementation phase involves
the creation of software and hardware, often consum-
ing significant energy and resources, contributing to
environmental changes that may disrupt wildlife. Op-
erations & maintenance, which includes deployment,
extends these effects into the product’s lifecycle, as its
ongoing operation and maintenance require continued
resource consumption, infrastructure support, and po-
tential ecological disturbances. Scope 3 is tied to the
value chain, explicitly addressing both upstream and
downstream impacts. In the planning phase, upstream
effects occur through material acquisition and pre-
processing, where dependencies on supply chains or
third-party technologies can inadvertently harm non-
human animals. Downstream impacts become evi-
dent during the operations & maintenance phase, as
the use of external services like cloud providers or
digital procurement contributes to additional indirect
harm.
3.2 Quantitative Reporting
The aim of this section is to propose a quantitative
methodology for reporting the extent of animal ex-
ploitation or neglect in IT projects. Such reporting
can serve multiple purposes: documenting the impact
SMARTGREENS 2025 - 14th International Conference on Smart Cities and Green ICT Systems
150
of technology on animals to customers or buyers, as-
sessing the effectiveness of mitigation strategies, driv-
ing decision-making processes, and showcasing com-
mitment to addressing these concerns.
Quantitatively measuring levels of animal suffer-
ing is usually a matter of veterinary (Morton, 2023)
and behavioral neuroscience (Singer, 1990) research,
often with regards to experimental animals (Honess
and Wolfensohn, 2010). In this position paper we
suggest to adopt and adapt an existing metric from
the economic sector which is the Value of Statistical
Life (VSL) (Schelling, 1968)(Hirshleifer, 1970)(Vis-
cusi, 1993)(Viscusi, 2019). VSL is an economic mea-
sure used to quantify the monetary value individuals
place on reducing the risk of mortality. It is not the
value of an individual life but rather the aggregate
willingness to pay (WTP) of a population to reduce
the risk of one statistical death. VSL is widely ap-
plied in cost-benefit analyses to evaluate public poli-
cies in areas such as health, environmental protection,
and workplace safety, and it has been widely adopted
to evaluate the impact of lockdown and other mea-
sures during the Covid-19 pandemic. The methodol-
ogy typically derives its estimates from observed mar-
ket behavior (e.g., wage-risk trade-offs in labor mar-
kets) or stated preferences in hypothetical scenarios.
In many studies the value also includes the quality of
life and the expected life time remaining. VSL can
vary between regions (Liu et al., 2022). For instance,
in the United States, recent estimates suggest a value
of approximately 7.2 million USD. In Europe, VSL
values differ by country, with Switzerland showing a
value of about 9.4 million USD, while the median in-
ternational value is around 1.3 million USD.
As an additional motivation for using VSL, we
highlight that this metric is already employed by
industry leaders in the field of sustainability. For
instance, the marginal operating emissions provider
WattTime utilizes it in their ”health damage” data sig-
nal, expressed in V SL/MWh
5
. This signal estimates
the harm to human health caused by emissions from
electricity generation, based on the electricity con-
sumed at a specific time and location. As a mere ex-
ample, the health signal for the US ranged in 10 60
$/MWh during 2021
6
.
To provide greater precision, we propose dis-
tinguishing between the Value of Statistical Human
Animal Life (V SHAL, where V SL = V SHAL) and
the Value of Statistical Non-human Animal Life
(V SNAL). In alignment with the ethical principles
5
https://watttime.org/data-science/data-signals/health-
damage/
6
Source: own elaboration of data obtained from a spe-
cial agreement with WattTime.
underlying this work, we posit that the value of a hu-
man life is equal to the value of any other animal life,
weighted by an optional index of sentience to each
animal species, i.e.:
V SNAL = α · V SHAL (1)
The index of sentience (α) should be set to 1 for
non-human animals with cognitive and sensory ca-
pacities qualitatively comparable to those of humans
(e.g., mammals, birds, cephalopods). However, other
animals, such as those lacking a central nervous sys-
tem or a brain, while still deserving of ethical con-
sideration, may have a lower capacity for experienc-
ing physical and emotional suffering. The assump-
tion in Eq. 1 does not strictly follow the technical
definition of VSL, which is inherently anthropocen-
tric and grounded in economic evaluations. Instead,
it reflects a philosophical stance that all sentient be-
ings hold intrinsic and equal value, providing an ethi-
cal foundation for the measurements proposed in this
work. Moreover, we acknowledge that some inter-
pretations may argue for V SHAL to exceed V SNAL,
citing factors such as differences in life expectancy
or body size. For readers who find it challenging to
adopt the equality presented in Eq. 1, the equation
could alternatively be applied as an upper-bound es-
timate. This approach would still align with the core
objectives outlined at the beginning of this subsection
while accommodating varying perspectives. More-
over, we remind that VSL already varies among hu-
man animals born in different countries, still being
considered a valid indicator.
Defining N
1
as the number of animals impacted
by activities in Scope 1, then it follows that the non-
human animal life damage D for Scope 1, in monetary
unit (e.g. USD), is:
D
Scope1
= N
1
· V SNAL [USD] (2)
This term is designed to weigh heavily in the fi-
nal computation, as it carries the cost of all beings
whose discrimination is supported by the digital sys-
tem. Moreover, given the turnover of animals in the
locations where the system is applied, this metric is
bound to grow proportionally over time.
Damage for Scope 2 involves all the indirect ef-
fects on an estimated number of animals N
2
whose
habitats are modified due to digital activities. This
impact can be decomposed into ve key dimensions:
air, water, soil and habitat loss, plus radiation effects:
A (air): The air breathed by N
1
A
animals gets
polluted by GHG derived from energy produc-
tion needed to run the digital system. The
damage is quantified using the health signal
(V SNAL/MW h), reflecting the indirect harm
caused by reduced air quality.
Incorporating Animals as Stakeholders in ICT: Towards Truly Inclusive Digital Sustainability
151
W (water): The availability and quality of water,
essential for the survival of N
2
W
animals, are al-
tered due to the water consumption and contam-
ination associated with ICT operations. For ex-
ample, cooling processes in data centers may de-
plete local water sources or discharge heated or
polluted water into ecosystems. The damage is
calculated by assessing the deviation from base-
line water needs (W
baseline
) and the cost in terms
of VSNAL for affected animals.
S (soil): The quality and availability of soil that
N
2
S
animals depend on are impacted. This in-
cludes contamination from improper disposal of
electronic waste, and land degradation. The dam-
age is calculated by evaluating the area of soil af-
fected (S
area
) and the resulting harm to the depen-
dent animal population (VSNAL).
H (habitat): The construction of data centers,
communication networks, and other ICT infras-
tructure such as drones and satellite ground sta-
tions directly impacts the living conditions of
N
2
H
animals. This includes the deforestation or
conversion of natural landscapes into industrial
zones, leading to displacement, reduced access to
resources, and increased vulnerability to predators
or environmental changes. The damage is cal-
culated by assessing the total area of habitat lost
(H
area
) and the number of displaced or affected an-
imals, weighted by their dependency on the spe-
cific habitat type. The impact is then expressed in
terms of VSNAL per affected population.
R (radiation): Electromagnetic interference from
ICT assets, such as cell towers, communication
networks, and drones, affects wildlife. For ex-
ample, migratory species and animals that rely on
natural electromagnetic fields for navigation (N
2
R
)
can experience disorientation, stress, or disrupted
life cycles. The damage is quantified based on
the affected species and populations, with mea-
surement units reflecting electromagnetic expo-
sure levels (e.g., µT) and the corresponding im-
pact on animal welfare (VSNAL).
The summation of the aforementioned contribu-
tions gives the health damage for Scope 2:
D
Scope2
= D
A
+ D
W
+ D
S
+ D
H
+ D
R
[USD]
= (N
2
A
· V SNAL)
+ (N
2
W
· V SNAL · W
used
)
+ (N
2
S
· V SNAL · S
area
)
+ (N
2
H
· V SNAL · H
area
)
+
N
2
R
· V SNAL · R
intensity
(3)
Exploding the different terms in Eq. 3 is presented
here in a conceptual manner. The formal mathemati-
cal structure, along with the methodology for collect-
ing the necessary data to feed the formula, require fur-
ther refinement and validation and represent a work
in progress. Moreover, the equation assumes that the
components D
A
, D
W
, D
S
, D
H
, and D
R
are indepen-
dent. While this simplifies the calculation and makes
the model more practical, it overlooks potential cor-
relations between these components. As a result, the
current model should be understood as providing an
upper bound for Scope 2. This approach ensures that
no potential impact is underestimated but calls for re-
finement in future iterations to incorporate interde-
pendencies more accurately.
Finally, the total damage falling in Scope 3 is sim-
ply the summation of the VSNAL for each external
resource r acquired by the company:
D
Scope3
=
rR
VSNAL
r
[USD] (4)
Here, R denotes the set of external resources ac-
quired by the company to sustain its digital activities
(both tangible and intangible assets). Each resource
r R represents an individual component within this
set, such as hardware (e.g., servers, networking equip-
ment), software services (e.g., Cloud computing or
third-party applications), and supply chain contribu-
tions (e.g., energy procurement, subcontracted ser-
vices). The VSNAL
r
term quantifies the impact of
each resource r on non-human animals, considering
the resource’s lifecycle from material extraction and
production to delivery and eventual usage.
It trivially follows that the total damage D is the
summation of the contributions of each scope:
D = D
Scope1
+ D
Scope2
+ D
Scope3
[USD] (5)
Inspired by the Software Carbon Intensity (SCI)
metric proposed by the Green Software Foundation
7
,
we define the Damage Intensity (DI) as the total dam-
age D normalized by a functional unit R:
DI = D per R [USD/unit] (6)
The functional unit R provides a versatile mean to
evaluate how the damage scales across different di-
mensions, making it possible to tailor the metric to
the specific context of its application. For instance,
R could represent a temporal scale (D/year), a per-
product basis, per customer, or more technical metrics
like per API call. In this way, organizations can align
the metric with their reporting frameworks.
As a final consideration for this section, while
Scopes 2 and 3 present significant challenges in both
measurement and mitigation, we strongly advocate
7
https://sci.greensoftware.foundation/
SMARTGREENS 2025 - 14th International Conference on Smart Cities and Green ICT Systems
152
for the immediate and actionable step of fully elim-
inating costs associated with Scope 1.
4 CONCLUSIONS
In this position paper, we have introduced a new di-
mension of sustainability for ICT including animals
as stakeholders throughout all phases of the lifecycle
of digital artifacts, encompassing both software and
hardware. This perspective is grounded in the recog-
nition of the sentience of non-human animals, which
are often objectified or neglected in modern digital-
ization processes. Furthermore, the ICT sector lags
behind other industries such as food, fashion, and en-
tertainment, which have already adopted innovative
market propositions aligned with animal welfare prin-
ciples. This work calls for a concerted interdisci-
plinary effort to establish a dialogue that addresses the
need for anti-speciesist technology. The key contribu-
tions of this paper are summarized as follows:
1. Multidisciplinary State-of-the-Art. We have cu-
rated and synthesized insights from key studies
across ethics, biology, energy, and computer sci-
ence, fostering a comprehensive and interdisci-
plinary foundation to promote dialogue among re-
searchers from diverse fields.
2. Definition of Vegan IT. For the first time, to the
best of our knowledge, we have positioned the
digital sector within the broader vegan philoso-
phy, proposing a clear definition of what consti-
tutes a vegan digital product.
3. Framework Proposition. While still in its pre-
liminary stages, we have introduced a method-
ological framework that incorporates animal wel-
fare as a non-functional requirement in ICT
projects. This framework includes a division into
scopes and a draft for quantitative metrics, en-
abling ICT companies to assess and demonstrate
their commitment to animal welfare.
While this paper primarily serves as a position
piece to introduce speculative ideas, it currently lacks
an application of the proposed framework. As a re-
sult, the mathematical foundation remains at a con-
ceptual stage and requires further refinement to be-
come actionable and suitable for industrial adoption.
Future work will focus on presenting numerical re-
sults to illustrate how a reference scenario could be
improved by adopting our method, thereby demon-
strating its practical impact.
The impact of digital technologies on animal wel-
fare is unavoidable. However, minimizing this impact
to the greatest extent possible is both feasible and eth-
ically imperative. Establishing a clear standard for re-
porting the impact of digital products on non-human
animals paves the way for certifications in vegan IT,
empowering customers to make informed choices.
ACKNOWLEDGEMENTS
We thank WattTime for providing the health data.
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