3 CONCLUSIONS
This study outlines the development of a game that
integrates an analog board game with Minecraft to
support learning about urban greening. Despite the
recognized importance of urban greening, its
complexity, alongside the time, cost, and spatial
constraints involved in effective education, has posed
significant challenges. This game, with its intuitive
controls and real-time simulation, has the potential to
improve urban greening education, a subject that has
received limited attention in Japanese elementary
schools.
The game is designed to promote discussion and
simulation-based learning, encouraging students to
engage actively in the learning process. Future work
will focus on refining the missions and scoring
systems based on expert input in areas such as SDGs,
STEAM education, environmental studies, and urban
greening. Additionally, practical testing and
evaluation of the game’s educational effectiveness
will be necessary to assess its contribution to urban
greening education.
ACKNOWLEDGEMENTS
This work was supported by JSPS KAKENHI Grant
Number 24H00169. We would like to express our
sincere gratitude to the students of Meiji Gakuin
University for their valuable contributions in
generating ideas and assisting with the development
of this game.
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