
expand the sample, involve more diverse participant
profiles, and include a broader range of AR/MR ap-
plications and devices.
Future initiatives for the UUXE-ToH question-
naire aim to expand its application and global reach.
Plans include promoting its use in conferences and
academic networks, developing an official website
with a user manual, application examples, and a dig-
ital tool for data collection and analysis. This tool
could automate reports, perform statistical calcula-
tions and integrate databases, improving versatility
with heuristic checklists and observational tools. In
addition, efforts will focus on translating the ques-
tionnaire into multiple languages and validating it
across cultures for semantic and construct equiva-
lence. Future studies may explore the integration of
UUXE-ToH with inspection methods such as heuris-
tic evaluations or cognitive walk-throughs and de-
velop shorter or modular versions for faster assess-
ments or resource-limited studies.
The UUXE-ToH v4 represents a significant ad-
vancement in usability and UX evaluation for THS.
By addressing the unique challenges of AR/MR en-
vironments, it provides a comprehensive and user-
friendly tool that supports the development of more
intuitive and engaging technologies. This study con-
tributes to the growing field of interactive technology
evaluation and offers a foundation for future research
in usability and UX assessment in emerging contexts.
ACKNOWLEDGEMENTS
We thank the funding and support of the Coordina-
tion for the Improvement of Higher Education Per-
sonnel (CAPES) — Program of Academic Excellence
(PROEX), FAPEMIG (APQ-00890-23) and CNPq
(306101/2021-1).
REFERENCES
Billinghurst, M., Clark, A., and Lee, G. (2015). A Sur-
vey of Augmented Reality. Foundations and Trends
in Human-Computer Interaction, 8(2-3):73–272.
Brooke, J. (1996). SUS: A ’Quick and Dirty’ Usability
Scale. In Usability Evaluation In Industry, pages 207–
212. CRC Press, London, 1st edition.
Campos, T., Castello, M., Damasceno, E., and Valentim, N.
(2025). An Updated Systematic Mapping Study on
Usability and User Experience Evaluation of Touch-
able Holographic Solutions. Journal on Interactive
Systems, 16(1):172–198.
Campos, T., Damasceno, E., and Valentim, N. (2024a). Us-
ability and User Experience Questionnaire Evaluation
and Evolution for Touchable Holography. In Proceed-
ings of the 26th International Conference on Enter-
prise Information Systems, pages 449–460, Angers,
France. SCITEPRESS - Science and Technology Pub-
lications.
Campos, T., Delabrida, S., and Valentim, N. (2024b).
Avaliac¸
˜
ao da Usabilidade e da Experi
ˆ
encia do Usu
´
ario
em Realidade Aumentada e Virtual. In Simp
´
osio
Brasileiro de Fatores Humanos em Sistemas Com-
putacionais (IHC), pages 7–8. SBC.
Campos, T. P. d., Damasceno, E. F., and Valentim, N. M. C.
(2023). Usability and User Experience Evaluation of
Touchable Holographic solutions: A Systematic Map-
ping Study. In IHC ’23: Proceedings of the 22st
Brazilian Symposium on Human Factors in Comput-
ing Systems, IHC ’23, pages 1–13, Maceio, Brazil.
ACM.
Gao, M., Kortum, P., and Oswald, F. (2018). Psychome-
tric Evaluation of the USE (Usefulness, Satisfaction,
and Ease of use) Questionnaire for Reliability and Va-
lidity. Proceedings of the Human Factors and Er-
gonomics Society Annual Meeting, 62(1):1414–1418.
Kervegant, C., Raymond, F., Graeff, D., and Castet, J.
(2017). Touch hologram in mid-air. In ACM SIG-
GRAPH 2017 Emerging Technologies, SIGGRAPH
’17, pages 1–2, New York, NY, USA. Association for
Computing Machinery.
Laugwitz, B., Held, T., and Schrepp, M. (2008). Construc-
tion and Evaluation of a User Experience Question-
naire. In Holzinger, A., editor, HCI and Usability for
Education and Work, Lecture Notes in Computer Sci-
ence, pages 63–76, Graz, Austria. Springer.
Lewis, J. R. and Sauro, J. (2009). The Factor Structure of
the System Usability Scale. In Kurosu, M., editor,
Human Centered Design, pages 94–103, Berlin, Hei-
delberg. Springer.
Lewis, J. R. and Sauro, J. (2017). Revisiting the Factor
Structure of the System Usability Scale - JUX. JUX -
The Journal of User Experience, 12(4):183–192.
Prado De Campos, T., Damasceno, E. F., and Valentim, N.
M. C. (2024). Evaluating Usability and UX in Touch-
able Holographic Solutions: A Validation Study of the
UUXE-ToH Questionnaire. International Journal of
Human–Computer Interaction, pages 1–21.
Slater, M., Usoh, M., and Steed, A. (1994). Depth of Pres-
ence in Virtual Environments. Presence: Teleopera-
tors and Virtual Environments, 3(2):130–144.
Usoh, M., Catena, E., Arman, S., and Slater, M. (2000).
Using Presence Questionnaires in Reality. Presence:
Teleoperators and Virtual Environments, 9(5):497–
503.
Venkatesh, V. and Bala, H. (2008). Technology Acceptance
Model 3 and a Research Agenda on Interventions. De-
cision Sciences, 39(2):273–315.
ICEIS 2025 - 27th International Conference on Enterprise Information Systems
648