6 CONCLUSIONS
In the digital age students who are digital natives
bring a wealth of digital skills into the primary
science classroom, which can serve as a powerful
foundation for the development of scientific identity,
knowledge, reasoning and competencies. Integration
of a DT, scientific identity and scientific reasoning
backbone into the primary science curriculum, not
only answers the challenges of the 21
st
century in the
context of primary science but also can inform
primary science educators about a logical trajectory
of how students’ ability to do and use science evolves.
At the same time, primary science in the digital age
should take into account that students’ real
interactions with nature and technology are
diminishing primary science must also compensate
for them.
To access the primary science curriculum in the
digital age, the students will spend more time learning
with DT, therefore, from students’ perspective ability
to meaningfully learn with DT and self-regulated
learning skills and motivation are the key aspects
which become more important than others. In
addition to F2F teaching and learning (which is and
will stay dominant in primary science) blended
learning models are gaining ground in the digital age,
which differs not only by the use of DT, environments
and instructional tools but also by the presence of
students and/or teachers. Flipped learning, learning in
virtual worlds, and technology-enhanced learning are
three examples of blended learning models which
solve certain problems that students and teachers face
when learning F2F.
Minecraft for Education and the use of digital
maps are two examples which illustrate how the use
of DT in blended learning settings can now enhance
primary science teaching and learning by proposing
the opportunity to reach new and novel and in the
same time for the digital age relevant goals both by
the student and the teacher.
Most importantly, we want to highlight that DT
should be used in primary science in cases where
objective problems in F2F teaching and learning
exist, to solve these problems. Excessive use of DT
can cause additional problems, and hinder the
acquisition of goals, which can be meaningfully
reached in F2F teaching and learning.
We see the proposed frameworks and typologies
as a starting point for further investigation, by the
outline of existing situations and practices both in
science teaching and learning. In the context of
science teaching, teachers’ existing practice, self-
efficacy, confidence and competence can be further
explored. Parallelly in the context of science learning,
students’ accessibility to up-to-date science
education, its impact and student agency and voice
can be further explored.
ACKNOWLEDGEMENTS
This research was funded by the Latvian national state
research project “Letonika: Innovative solutions
for blended learning implementation: teaching
and learning process in the digital transformation
context”, grant number VPP-LETONIKA-
2021/1-0010.
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