Bridging Generations: The Role of Digital Media in Fostering
Intergenerational Collaboration and Knowledge Exchange
Ana Carla Amaro
a
and Ligia Kallas
b
DigiMedia - Digital Media and Interaction Research Centre, University of Aveiro, Portugal
Keywords: Grandparents, Grandchildren, ICT, Digital Media, Learning, Knowledge Sharing, Intergenerational
Relationships, Escape Room.
Abstract: This exploratory study investigates the role of digital media and technology in shaping intergenerational
relationships between grandparents and grandchildren, focusing on knowledge exchange and collaborative
interactions. Seventeen participants, consisting of eight grandparents (aged 6075) and nine grandchildren
(aged 1018), were involved in a gamified escape room activity designed to foster collaboration. The activity
required participants to solve riddles using digital tools such as smartphones, mobile apps, and social media,
followed by semi-structured interviews to explore their experiences. Results revealed a reciprocal learning
process, where grandchildren often guided grandparents in technology use while grandparents shared cultural
knowledge and traditional skills. The activity highlighted the complementary strengths of both generations,
with grandparents contributing with historical knowledge and grandchildren offering technological expertise.
Despite technological anxiety and generational differences in digital proficiency, the study found that
structured activities like the escape room can enhance collaboration and strengthen intergenerational bonds.
Depending on its use, technology emerged as both a facilitator of connection and a potential barrier. The
findings suggest that digital tools can significantly bridge generational gaps, promote mutual learning, and
foster deeper intergenerational relationships.
1 INTRODUCTION
As in most Western countries, the Portuguese
population is aging, given the increase in life
expectancy. People over 65 have grown by more than
2% annually since 2019. Portugal is the fourth
country in the world with the highest proportion of
older adults, and it ranks 2nd among European Union
countries with the highest rate of population aging,
with 186 older adults for every 100 young people
(PORDATA, 2024).
This phenomenon is creating social challenges
that need to be addressed. One of these challenges is
related to the coexistence between generations,
including between grandparents and grandchildren,
which now happens more frequently and for extended
periods (Fingerman & Birditt, 2020). On the other
hand, changes in family structures and work patterns,
the institutionalization of education and care, as well
as increasingly technological and digitally
a
https://orcid.org/0000-0001-7863-5813
b
https://orcid.org/0009-0006-9295-390X
interconnected societies are impacting both young
and older, resulting in cultural distance, ageism, and
the loss of opportunities to knowledge and values
transfer (Gallagher, 2019).
Promoting intergenerational relationships,
particularly between grandparents and grandchildren,
is paramount in these demographic changes and
social challenges. Studies show that high levels of co-
residence, contact, and care provision between
grandparent-grandchild are linked to more stable
exchanges and interactions over time (Pasqualini et
al., 2021), contributing to the transmission of cultural
heritage and historical knowledge, the sharing of
memories, and the promotion of active aging and
well-being (Ramos, 2013). As observed by Trujillo-
Torres et al. (2023) in a recent systematic literature
review, promoting intergenerational dialogue is one
of the most frequently used strategies to promote
meaningful learning, having a positive impact in
many areas, such as attitudes, well-being, and
Amaro, A. C. and Kallas, L.
Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange.
DOI: 10.5220/0013488000003938
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE 2025), pages 389-397
ISBN: 978-989-758-743-6; ISSN: 2184-4984
Proceedings Copyright © 2025 by SCITEPRESS Science and Technology Publications, Lda.
389
happiness, improvement of family relationships,
promotion of social and human values, and
combating the generational digital divide, among
others.
On the other hand, and despite the persistence of
the digital divide, older adults have increasingly
become more willing to use technologies and digital
media in recent years, and digital interactions are
emerging as a significant form of communication,
complementing traditional face-to-face and telephone
communication (Barbosa Neves & Vetere, 2019;
Arpino et al., 2022). Maintaining a connection with
their grandchildren is among the main reasons and
motivations for older adults to use technology and
social media (Wei et al., 2023; Ivan & Fernández-
Ardèvol, 2017), and those can play an important role
in supporting intergenerational communication, play
and learn (Yuan et al., 2024).
As such, this paper describes research focused on
understanding how digital media and technology
interfere with reciprocal learning and
intergenerational solidarity between grandparents and
grandchildren.
2 BACKGROUND
Family relations have always been central to creating
solidarity and identity and transmitting cultural and
moral values. As the UNESCO Institute for Lifelong
Learning (2015) highlights, familial intergenerational
learning practices are rooted in all cultures and
present an opportunity for adults and younger to
become lifelong learners. Grandparents, in particular,
can play an essential role in their grandchildren’s
formal and informal education, facilitating children's
learning through intergenerational play and creating
linguistic and cultural heritage learning spaces (Keary
et al., 2024; Kanyal, M., Mangione, D. and Luff, P.,
2024; Barragán-Medero et al., 2024). Besides, these
interactions and knowledge transfer represent a
reciprocal process for both generations, also
benefitting grandparents (Mendelová & Zelená,
2021; Harwood, 2007). Research has shown that such
interactions can improve cognitive health in older
adults, combat social isolation, and provide a sense of
purpose (Stephan, 2024; Döring et al., 2022; Lai, Li,
& Bai, 2021; Lyu et al., 2020).
Some studies state that adolescence introduces a
unique challenge to intergenerational exchange, as
teenagers, influenced by peers and digital culture,
may sometimes prioritize advice and validation from
friends over guidance from family members
(Jassogne & Zdanowicz, 2020; Strom & Strom,
2015). However, other authors emphasize that the
quality of contact with grandparents, rather than age,
is the key factor influencing children and adolescents'
views about older adults (Soliz & Harwood, 2003;
Harwood, 2007; Strom & Strom, 2015; Flamion et al.,
2019). As highlighted by these researchers, the
exchange of intergenerational knowledge is
influenced by relational proximity, the quality of the
bond, and the context of the interaction. When
relationships between grandparents and
grandchildren lack closeness, knowledge
transmission and interactivity are significantly
hindered (Forghani & Neustaedter, 2014). This
dynamic underscores the importance of fostering
strong intergenerational relationships to facilitate the
sharing of cultural heritage and practical life skills.
Studies also suggest that grandparents, and
especially grandmothers, transmit a wide range of
knowledge, from moral and ethical principles to
practical skills such as cooking, gardening, and even
study habits (Modin, Erikson & Vågerö, 2013;
McConatha, McConatha & DiGregorio, 2021).
Conversely, grandchildren often serve as
generational bridges, sharing insights into
contemporary culture, acting as tutors to their
grandparents regarding social norms, and using new
technologies, thus enhancing digital literacy and
reducing technology-related anxiety among older
adults (Barbosa Neves & Fernandes, 2016).
As far as digital technologies and social media are
concerned, research underlies its potential to foster
intergenerational engagement, namely between
grandparents and grandchildren, in playful and
educational activities (Kaplan et al., 2013; Döring et
al., 2022; Yuan et al., 2024). For example, video chat
has proved effective in ensuring culture-sharing
between grandparents and grandchildren during the
COVID-19 pandemic, namely by supporting
engagement in storytelling and conversations about
traditions, holidays, popular culture, and other themes
(Piper et al., 2023). However, although a few studies
focus on how digital media can facilitate joint media
engagement between grandparents and grandchildren
(Amaro, Oliveira & Veloso, 2017), research is still
limited, focusing primarily on parent-child
relationships. As such, this study is particularly
interested in how grandparents and grandchildren can
collaboratively use technology to solve problems and
how learning and knowledge exchange happen in that
context.
IS4WB_SC 2025 - Special Session on Innovative Strategies to Enhance Older Adults’ Well-being and Social Connections
390
3 METHODS
This qualitative and exploratory study aimed to
understand the role of digital media and technological
devices in intergenerational relationships between
grandparents and grandchildren, particularly in
knowledge exchange and collaborative interactions.
As such, the following main goals were identified: i)
To explore how grandparents and grandchildren
perceive the role of technology in their lives and
relationships; ii) To analyze intergenerational
knowledge exchange mediated by digital media and
technology in the context of a gamified escape-room
type activity. Thus, data was collected through an
escape room activity and individual interviews with
grandparents and grandchildren from the Aveiro
region.
3.1 Participants
The study was conducted with 17 participants,
comprising eight grandparents (aged 6075) and nine
grandchildren (aged 1018), selected through
purposive and convenience sampling. These
grandparents and grandchildren cumulatively met the
criteria of having some technological and digital
literacy, having access to or owning up-to-date
technological devices, and expressing a willingness to
participate. This ensured that the participants had the
minimum skills to engage in the challenges proposed
during the gamified escape room activity. However,
the non-inclusion of participants without
technological literacy adds to the limitation of using
a small sample, preventing the generalization of the
results.
The grandparents selected comprised a group of
seven women and one man, with varying academic
qualifications - although the majority had more than
the 4
th
-grade primary education - and with levels of
digital literacy mostly considered low or medium, as
shown in Table 1.
The group of grandchildren was constituted by
nine participants (with two sisters among them),
seven of whom were girls and two boys with basic
digital literacy and aged between 10 and 17.
However, the majority were between 10 and 12, as
shown in Table 2.
Participants were also characterized by their
home proximity and the weekly regularity of face-to-
face meetings. As shown in Table 3, all the
grandparents and grandchildren lived in proximity
and met face-to-face at least 3 times a week, 6 times
a week being the most frequent situation.
Table 1: Grandparents characterization.
GP
Age
Gen-
der
Academic
Qualifications
Level of
Digital
Literacy
GP01
66
F
Primary
education
(4th grade)
Low
GP02
63
F
Primary
education
(4th grade)
Low
GP03
72
M
Vocational
education
Medium
GP04
66
F
Higher
Education
(short cycle)
Medium
GP05
69
F
Higher
Education
(1st cycle)
High
GP06
68
F
Higher
Education
(short cycle)
Medium
GP07
74
F
Higher
Education
(short cycle)
Low
GP08
67
F
Primary
education
(4th grade)
Medium
Table 2: Grandchildren characterization.
GC
Age
Gen-
der
Academic
Qualifications
Level of
Digital
Literacy
GC01
12
F
Primary
education
(6
th
grade)
Low
GC02
10
F
Primary
education
(4
th
grade)
Medium
GC03
12
M
Primary
education
(6
th
grade)
High
GC04
12
F
Primary
education
(6
th
grade)
Medium
GC05
17
M
Secondary
Education
(12
th
grade)
High
GC06
10
F
Primary
education
(5
th
grade)
Medium
GC07.
1
16
F
Secondary
Education
(11
th
grade)
High
GC07.
2
10
F
Primary
education
(5
th
grade)
Medium
GC08
10
F
Primary
education
(4th grade)
High
Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange
391
Table 3: Participants’ proximity and frequency of weekly
meetings
Pairs of
participants
Weekly frequency
of meetings
GP01/GC01
6
GP02/GC02
3
GP03/GC03
6
GP04/GC04
6
GP05/GC05
6
GP06/GC06
5
GP07/GC07.1
3
GP07/GC07.2
4
GP08/GC08
7
3.2 Data Collection and Analysis
Data collection occurred in the context of a gamified
escape room activity and following semi-structured
interviews.
Escape room games are team-based physical
games in which teams of players discover clues, solve
riddles, and accomplish tasks to find a way to escape
a closed room. These experiences usually start with
the players meeting their gamemaster, who introduces
the backstory and gives them the game's rules. As
Nicholson (2015) points out, escape rooms require
team members to rely on each other, collaborate, and
communicate, being appealing and inclusive for a
wide age range and appropriate for intergenerational
groups.
For this study, an activity of this type was
conceptualized, tested, and implemented, aiming to
involve teams of grandparents and their
grandchildren in finding clues and solving riddles to
get out of a closed room - called the Scientist's Office.
The participants had digital media and technology
(like mobile devices, mobile apps, QR codes, social
media,...) at their disposal so that, together with
general knowledge, they could complete the tasks and
get out of the room in a certain amount of time.
According to the activity backstory, Portugal had
suffered a biological attack, and some citizens were
infected by a virus that was activated using
technology. The antidote to this virus was hidden in
the office of a renowned Portuguese scientist
(corresponding to the room where the activity
occurred), and to discover it, participants had to
follow the clues and unravel the riddles. However,
just before entering the office, the blood tests carried
out by the Portuguese government revealed that the
grandchildren were infected with the virus and,
therefore, could not handle any technological devices.
The aim was to contextualize that the grandparents
had to handle the smartphone handed to the
participants before they entered the room, which was
prepared to resemble a scientist's abandoned office
(Figure 1).
Figure 1: The Scientist's Office.
The activity was validated through a pilot study
involving different participants: two pairs of young
people aged 17 to 20 to validate the gamified activity
mechanics and access logistic issues, and one other
pair, with a 63-year-old and a 17-year-old participant,
to validate the difficulty level and the potential of
clues, riddles, and tasks to elicit communication,
cooperation and knowledge sharing. The activity's
backstory and rules were presented to participants
before entering the room. After carrying out the
activity, the participants were asked to point out
flaws, the need for changes, or any difficulties they
encountered.
Following this pilot application of the gamified
activity, some adjustments were made, such as
changing the layout of some items in the room and
paying attention to some points of operation, such as
the dynamic of asking the research team for help if
necessary.
During the main study, seven pairs and a trio of
grandparents and grandchildren tried to escape the
room. In its final layout, the room was separated into
three distinct spaces: 'The workbench', in which the
participants could find a microscope, pipettes, water
heater, periodic table, and other items that scientists
use, and where clues 1 and 2 were positioned; 'The
desk', containing a typewriter, lamp, folders,
documents, and a telephone, and where the fourth
clue was located; and finally, 'The locker', that was
initially locked and, once opened, contained the
antidote.
Five clues were provided, the first of which, when
they entered the room, referred to one of the images
placed on the room wall: a photo of the famous
Portuguese Fado singer Amália Rodrigues. This clue
involved reading the QR Code associated with the
image, which would lead them to clue number 2. This
IS4WB_SC 2025 - Special Session on Innovative Strategies to Enhance Older Adults’ Well-being and Social Connections
392
second clue consisted of old photos from the main
avenue of Aveiro city and a related poem, and
participants were asked to identify the location. After
unraveling the avenue's name, the participants were
directed to an envelope containing the next clue. This
third clue asked participants to find an old piece of
technology in the room, referring to the typewriter in
'The Desk.' Participants had to turn the platen knob to
advance the page, revealing clue number 4. The
fourth clue asked participants to identify a Portuguese
volcano, including the year it erupted, and post their
answers on a Facebook page dedicated to the project.
Once the correct answer had been posted, the fifth and
last clue was slipped under the door in an envelope
with the locker key. This last task involved taking a
selfie and opening the locker to find the antidote.
Then, the project team would unlock the door to the
room.
The activities were recorded using cameras and
microphones installed strategically in the room. The
furniture, artifacts, and equipment were arranged so
that all the spaces in the room, especially those with
clues and interactions, were filmed and had space for
circulation. The legal aspects of the European
General Data Protection Regulation have been duly
safeguarded.
The records were analyzed using a set of
categories that included the total duration of the
activity and time spent on each clue, collaboration
dynamics, problem-solving strategies, technological
interactions, behaviors, and feelings during the
resolution of the riddles. All observations were noted
down and tabulated to organize better and facilitate
analysis.
After the gamified activity, semi-structured
interviews were scheduled to collect deeper
demographic and digital literacy-related data and to
characterize the quantity and quality of the
relationship between these grandparents and
grandchildren, their perception of their roles,
particularly regarding the transmission of knowledge
and mutual learning, as well as their use of media and
digital technologies.
The interview script and procedures were
validated through a pilot interview with a
grandmother and her granddaughter, aged 60 and 11,
respectively. The questions and procedures proved to
be generally suitable for collecting the necessary data,
with only a few adjustments to the language.
However, as this pair had not participated in the
gamified activity, some questions could not be
validated, so it was only possible to check and adjust
them during the main study.
The relevant parts of the interviews were
transcribed, and themed content analysis was carried
out.
4 RESULTS AND DISCUSSION
This section presents and discusses the study’s
results, structured into two subsections: the gamified
escape room activity outcomes and the insights
gathered from the post-activity interviews. The first
subsection analyses participants' performance in the
escape room activity, highlighting collaboration
dynamics, problem-solving strategies, and
technological interactions. The second subsection
explores the qualitative data from interviews, offering
more profound insights into participants' perceptions
of intergenerational learning and the impact of
technology on their relationships.
4.1 Results from the Gamified Activity
Regarding the total duration of the activity, half of the
cases exceeded the maximum duration of 30 minutes,
as shown in Table 4. As can also be seen, the shortest
time to complete the activity does not always
correspond to pairs with higher levels of digital
literacy (see, for example, pairs GP03/GC03 and
GP04/GC4). However, the pair that took the least
time corresponds to a situation in which both had a
high level of digital literacy. The age of the
grandchildren also influenced the duration of the
activity, with the pairs that included older
grandchildren being quicker.
Table 4: Time taken to complete the gamified activity.
Pairs
Time
GP Digital
Literacy
GC Digital
Literacy
GP01/
GC01
00:38:52
Low
Low
GP02/
GC02
00:31:22
Low
Medium
GP03/
GC03
00:35:13
Medium
High
GP04/
GC04
00:36:12
Medium
Medium
GP05/
GC05
00:14:48
High
High
GP06/
GC06
00:19:49
Medium
Medium
GP07/
GC07.1
00:21:35
Low
High
GP07/
GC07.2
Medium
GP08/
GC08
00:24:32
Medium
High
Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange
393
Concerning the tasks proposed for finding the
clues, it was observed that those in which participants
had to find answers to questions and post on social
media took longer to complete. In these cases,
difficulties with digital and technological means were
also observed to be decisive for the increase in
completion time. Regardless of the time they needed
and the difficulties they experienced, the participants
generally worked together and helped each other to
complete the technological and historical tasks.
Handling the smartphone, especially regarding
the small size of the keyboard, was one of the main
difficulties experienced by the grandparents. These
difficulties stemming from the grandparents' physical
limitations and others, such as not knowing certain
things, like the positioning of the device's camera or
what an app is, made the grandchildren sometimes
impatient: “It is an app, don't you know what an app
is? It is a mobile application, Grandma.” (GC06).
Nevertheless, grandchildren showed interest and
focus and were responsible for passing on
technological knowledge. Grandparents, on the other
hand, took on more of a historian role, paying greater
attention to the details of the activities, although
taking more time to complete them. Grandchildren
were quicker than directing the grandparents, even on
the clue involving finding the typewriter. It was then
the grandparents who, in general, operated the
typewriter to reveal the next clue, teaching their
grandchildren how to do it. This process sparked
interesting conversations about past technology.
The most challenging clue was asking for the
volcano’s identification and the year it erupted.
Participants googled for the information, although
most grandparents already knew at least part of the
answer. The most significant difficulty for the older
generation was using the Google search. Some
peculiarities in searching for the answer highlight that
knowledge exchange occurs non-linearly. In the case
of the pair GP02/GC02, the grandmother, while
trying to understand how to use the Google search,
ended up doing a voice search. When she called her
granddaughter for help, the granddaughter found the
situation amusing: "'Come here' (typed in the search
bar)? What is this? Grandma, did you press this little
microphone? Well, Grandma, that is for when you
want to search, but you do it by voice." (GC02).
After finding the answer, participants needed to
post it on the project’s Facebook page, which was the
most significant challenge. Despite most participants
being Facebook users, they all experienced
difficulties finding the project’s page and making the
post. They ended up asking for help (a knocking code
on the door was previously agreed upon with the
participants in case they needed help or wanted to
leave the room for any reason).
Due to the complexity of the tasks, the pressure to
perform well, or the limitations of time and
knowledge, many grandparents and grandchildren
showed signs of impatience. Both generations
expressed their feelings differently: the younger
generation, which could not use the technology,
tended to pace around the room and often rummaged
through the space, looking for other clues. In
comparison, the older generation focused intently on
using their smartphones and searching for a solution.
As soon as the last clue was unveiled and the pairs
had access to the locker’s key, most grandchildren
went to get the antidote before taking the selfie.
Curiously, four of them took the smartphone from
their grandparents as soon as the antidote was taken!
Despite the various difficulties encountered, the
exchange of knowledge was evident. It was also
noticeable that grandparents did not always need their
grandchildren's help but requested or accepted it. This
was the case with grandparents like GP03 and GP05,
who demonstrated confidence and proficiency with
their smartphones throughout the activity but
encouraged their grandchildren to assist them.
4.2 Results from the Interviews
The interviews showed that, even though they lived
in different proximities, all the participants saw the
other generation more than twice a week and that
these meetings lasted around three to eight hours.
What stands out is that four of the eight pairs
interviewed reported about six meetings a week due
to the grandparents caring for their grandchildren
after school. Most grandparents (seven of the eight
participants) assume this role when parents are away.
The important role that grandparents can play in their
grandchildren's education is emphasized by several
authors (e.g., Kanyal, M., Mangione, D. and Luff, P.,
2024; Barragán-Medero et al., 2024) and was even
acknowledged by the grandparent participants: But
he does not spend most of his time with his parents,
he spends most of his time without them, doesn't he?
Here, we play a very important role in his education.
And if he was here every day, I think it was only fair
that we intervened.” (GP05).
In the interviews, the grandchildren reported a
very close and intimate relationship with their
grandparents, except in the case of GC03, who
reported a low level of closeness with his grandfather,
describing it as a more cordial and respectful
relationship. Granddaughters GC01, GC4, GC6, and
GC08 reinforced their grandmothers' friends and
IS4WB_SC 2025 - Special Session on Innovative Strategies to Enhance Older Adults’ Well-being and Social Connections
394
confidants’ status. The other grandchildren reported
their friendship with their grandparents, recognizing
them as a haven and a source of complementary
emotional support and knowledge. Seven of the nine
grandchildren interviewed recognize their
grandparents as highly qualified to pass on
knowledge.
However, as far as the exchange of knowledge
and intergenerational learning is concerned, two of
the eight grandparents interviewed, because they do
not consider their life experience to be knowledge, do
not see themselves as being able to teach their
grandchildren, given their low level of academic
qualifications and because they are “too old.” The
majority, however, consider that these exchanges of
knowledge and learning take place either in the
context of their informal socializing or through
strategies and moments in which they try to teach
their grandchildren values, life lessons, and skills that
go far beyond traditional education, such as sewing or
other handicrafts (GP01, GP05, GP06).
When considering technological devices,
grandparents display diverse perspectives. Among
the eight grandparents interviewed, four relied on
their grandchildren to resolve issues with technology.
They recognize the ease their grandchildren showed,
as digital natives, with technology and are even proud
of it. On the other hand, half were critical of the
excessive use of technology, disapproving, for
example, smartphone use at the table during meals:
"Because I think that if it were not for us, he would
come to the table with that thing on, watching videos.
However, when Grandpa or I arrive, he turns it off. It
is a sign of respect, and we appreciate that." (GP05).
Concerns about misuse and premature access to
technology were also prevalent. For example, GP02
said: "[GC2] has one, but the other does not. Well,
[GC2] only got hers this year because she moved to
another school, to the fifth grade. However, honestly,
I think it is too soon."
Regarding technology's role, half of the
grandparents viewed digital devices as tools for
connection and separation. They acknowledged the
Internet's ability to bridge distances and provide
access to knowledge. Still, they noted its potential to
hinder personal interactions: "Excessive use creates
distance, but at the same time, it helps. Resolving
doubts, offering helpit brings people closer."
(GP04). When directly asked about the role of
technology in relationships, opinions varied. Half
believed technology was incompatible with
meaningful interaction and avoided technology
altogether, choosing instead to bond with their
grandchildren over shared hobbies: "No, they are
completely incompatible. If they have their phone in
hand, we are both sitting in silence." (GP03).
The other half saw technology as a topic of
discussion and learning in their daily interactions:
"Resolving doubts and helping each other it brings
people closer. In my case, [GC4] helps me, and that
is a connection we have." [GP4. Grandmothers like
GP5 and GP06, frequent technology users,
highlighted its role as a tool in their relationship with
their grandchildren.
Regarding the impact of technology on
intergenerational relationships, the grandchildren’s
opinions varied. While three of the nine recognized
the dual role of technology as both a connector and a
divider, they acknowledged that technology could
bring people together over long distances but also
create barriers during face-to-face interactions:
"Sometimes it can bring people closer when they are
far away and talking to everyone. But it can also push
them apart when they are all together and on their
phones." (GC7.1). When asked about the direct role
of technology in their relationships, most agreed that
it plays a significant role, namely as a resource to
support knowledge transfer, helping both generations
to understand old and new concepts by providing
visual help: "Yes, because many times they can
explain things to me, but I cannot imagine it. Then
they can go to the internet, show me pictures or
something, and I can understand better." (GP06).
In summary, both generations recognize
technology as a bridge and a potential barrier in
intergenerational relationships. However, most
participants acknowledged its active role in fostering
learning, communication, and connection across
generations.
5 CONCLUSIONS
This exploratory study examined the role
of technology and digital media in shaping
intergenerational relationships between grandparents
and grandchildren, focusing on knowledge exchange
and collaborative interactions. The research involved
grandparents and grandchildren participating in a
technology-driven gamified escape room activity
designed to foster collaboration and problem-solving,
followed by individual interviews to gather more
profound insights into their experiences and
perspectives.
The results from both the escape room activity and
the interviews confirm that grandparents and
grandchildren engaged in reciprocal learning
processes. Grandchildren often acted as tutors,
Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange
395
guiding their grandparents in navigating technology
and digital tools, while grandparents shared cultural
knowledge and traditional skills, values, and life
experiences. This bidirectional exchange promotes
digital literacy among older adults and enhances the
younger generation’s understanding of heritage and
the acquisition of valuable skills. The gamified
activity highlighted each generation's complementary
strengths and the potential of technology to facilitate
meaningful joint endeavors.
Despite these promising findings, the study
presents some limitations. The small sample
size restricts the generalizability of the results to
broader populations, and the inclusion criteria -
requiring participants to have some pre-existing
familiarity with technology - excluded older adults
with no prior digital experience. Future research
should consider expanding the sample size and
incorporating a wider range of digital literacy levels,
including participants with minimal or no exposure to
digital tools. This would provide a more
comprehensive exploration of the barriers and
facilitators of digital intergenerational engagement.
Additionally, while this study focused on a single
gamified activity, future work could explore the long-
term effects of such initiatives on intergenerational
relationships and digital inclusion. There is
significant potential to scale up the concept,
integrating similar gamified learning
experiences into schools, community centers, and
digital literacy programs for older adults. Moreover,
incorporating augmented or mixed realities could
enhance accessibility and engagement, making these
activities more immersive and adaptable for diverse
populations.
By refining and expanding these approaches,
future research, and practical implementations
could broaden the impact of digital media in fostering
intergenerational collaboration, ensuring that
technology serves as a bridge rather than a
barrier between generations.
ACKNOWLEDGMENTS
This work is financially supported by DigiMedia -
Digital Media and Interaction Research Centre and by
national funds through FCT Foundation for Science
and Technology, I.P., under the project
UIDB/05460/2020.
REFERENCES
Amaro, A. C., Oliveira, L., & Veloso, A. I. (2017).
Intergenerational and collaborative use of tablets: «in-
medium» and «in-room» communication and
interaction. Observatorio (OBS*), 11(1).
https://doi.org/10.15847/obsOBS1102017995
Arpino, B., Meli, E., Pasqualini, M., Tomassini, C. &
Cisotto, E. (2022). Determinants of grandparent-
grandchild digital contact in Italy. Genus 78, 20 (2022).
https://doi.org/10.1186/s41118-022-00167-5
Barbosa Neves, B. (2019). Ageing and Digital Technology:
Designing and Evaluating Emerging Technologies for
Older Adults. Singapore: Springer. ISBN
9789811336935
Barbosa Neves, B. & Fernandes, A.A. (2016). Generational
Bridge. In C.L. Shehan (Ed.). The Wiley Blackwell
Encyclopedia of Family Studies, First Edition. John
Wiley & Sons, Inc. ISBN: 9781119085621
https://doi.org/10.1002/9781119085621
Barragán-Medero, F., Martín-Hernández, A., Martínez-
Murciano, M. C., & Contreras-Madrid, A. I. (2024).
The vital role of grandparents in the education and
development of grandchildren in the contemporary
family. EduSer, 16(1).
https://doi.org/10.34620/eduser.v16i1.269
Döring, N., Mikhailova, V., Brandenburg, K., Broll, W.,
Gross, H.M., Werner, S., & Raake, A. (2022). Digital
media in intergenerational communication: Status quo
and future scenarios for the grandparent-grandchild
relationship. Univers Access Inf Soc., 3, 1-16.
https://doi.org/10.1007/s10209-022-00957-w
Fingerman, K., Huo, M. & Birditt, K.S. (2020). A Decade
of Research on Intergenerational Ties: Technological,
Economic, Political, and Demographic Changes.
Journal of Marriage and Family, 82(1), 383-403.
https://doi.org/10.1111/jomf.12604
Flamion, A., Missotten, P., Marquet, M. & Adam, S.
(2019). Impact of Contact With Grandparents on
Children's and Adolescents’ Views on the Elderly,
90(4), 1155-1169. https://doi.org/10.1111/cdev.12992
Forghani, A., & Neustaedter, C. (2014). The routines and
needs of grandparents and parents for grandparent-
grandchild conversations over distance. In Proceedings
of Conference on Human Factors in Computing
Systems, pp. 41774186. Simon Fraser University,
Canada. https://doi.org/10.1145/2556288.2557255
Gallagher, C. (2019). The changing lives and relationships
of young children and older adults: Implications for
intergenerational learning. Intergenerational Learning
in Practice. Routledge. ISBN 9780429431616.
https://doi.org/10.4324/9780429431616-2
Harwood, J. (2007). Understanding communication and
aging: Developing knowledge and awareness. SAGE
Publications, Inc., https://doi.org/10.4135/
9781452225920
Ivan, L. & Fernández-Ardèvol, M. (2017). Older people
and the use of ICTs to communicate with children and
grandchildren. Transnational Social Review: A social
IS4WB_SC 2025 - Special Session on Innovative Strategies to Enhance Older Adults’ Well-being and Social Connections
396
work journal, 7(1), 41-55. https://doi.org/10.1080/
21931674.2016.1277861
Jassogne, C., & Zdanowicz, N. (2020). Real or Virtual
Relationships: Does It Matter to Teens? Psychiatria
Danubina, 32(1), 172-175. https://pubmed.ncbi.nlm.
nih.gov/32890385/
Kanyal, M., Mangione, D. and Luff, P. (2024). The role of
grandparents in early education and care in the 21
st
century: a thematic literature review of the UK research
landscape. Norland Educare Research Journal, 2(1), 1-
22.https://doi.org/10.60512/repository.norland.ac.uk.0
0000042
Kaplan, M, Sanchez, M, Shelton, C, Bradley, L. (2013).
Using Technology to Connect Generations. Penn State
University & Washington D.C.: Generations United;
2013. Retrieved from https://aese.psu.edu/outreach/
intergenerational/program-areas/technology/using-
technology-to-connect-generations-report
Keary, A.; Garvis, S.; Slaughter, Y.; Walsh, L. (2024).
Young Children’s Play and the Role of Grandparents as
Play Partners during the COVID-19 Pandemic.
Education Sciences, 14, 771-785. https://doi.org/
10.3390/educsci14070771
Lai, D.W.L., Li, J, & Bai, X. (2021). To be or not to be: the
relationship between grandparent status and health and
wellbeing. BMC Geriatrics, 21(1), 204-213.
https://doi.org/10.1186/s12877-021-02052-w.
Lyu, K., Xu, Y., Cheng, H., & Li, J. (2020). The
implementation and effectiveness of intergenerational
learning during the COVID-19 pandemic: Evidence
from China. International Review of Education, 66,
833855. https://doi.org/10.1007/s11159-020-09877-4
McConatha, J.T., McConatha, M. & DiGregorio, N. (2021).
Lessons from My Grandmother’s Garden:
Intergenerational Learning and Managing Type 2
Diabetes. Journal of Diabetes and Clinical Research,
3(3), 55-58. https://doi.org/10.33696/diabetes.3.039
Mendelová, E. & Zelená, H. (2021). Grandparents and
Their Role In The Current Family, ICERI2021
Proceedings, pp.149-156. https://doi.org/10.21125/
iceri.2021.0088
Modin, B., Erikson, R. & Vågerö, D. (2013).
Intergenerational Continuity in School Performance:
Do Grandparents Matter? European Sociological
Review, 29(4), 858870. https://doi.org/10.1093/
esr/jcs064
Nicholson, S. (2015). Peeking behind the locked
door: A survey of escape room facilities.
White Paper available at http://scottnicholson.com/
pubs/erfacwhite.pdf
Pasqualini, M., Di Gessa, G., & Tomassini, C. (2021). A
Change is (not) Gonna Come: A twenty-year overview
of Italian grandparents-grandchildren exchanges.
Genus 77, 33 (2021). https://doi.org/10.1186/s41118-
021-00142-6
Piper, D., Malik, S., Badger, A. N., Washington, C., Valle,
B., Strouse, G. A., Myers, L. J., McClure, E., Troseth,
G. L., Zosh, J. M., & Barr, R. (2023). Sharing culture in
a tech world: Grandparentgrandchild cultural
exchanges over video chat. Translational Issues in
Psychological Science. https://dx.doi.org/10.1037/
tps0000358
PORDATA (2024). PORDATA retrata perfil da população
Portuguesa. Comunicado de imprensa. Available at
https://ffms.pt/sites/default/files/2024-
07/PR%20DIA%20POPULAÇÃO%202024_VF.pdf
Ramos, N. (2013). Relationships And Intergenerational
Solidarities Social, Educational and Health
Challenges. In A. L. Oliveira (COORD.). Promoting
Conscious and Active Learning and Aging: How to
Face Current and Future Challenges? COIMBRA
UNIVERSITY PRESS. https://doi.org/10.14195/978-
989-26-0732-0_6
Soliz, J. & Harwood, J. (2003). Perceptions of
communication in a family relationship and the
reduction of intergroup prejudice. Journal of Applied
Communication Research, 31(4), 320345.
https://doi.org/10.1080/1369681032000132582
Stephan, A.T. (2024). How Grandparents Inform Our
Lives: A Mixed Methods Investigation of
Intergenerational Influence on Young Adults. J Adult
Dev 31, 4052. https://doi.org/10.1007/s10804-023-
09446-7
Strom, R. & Strom, P. (2015). Assessment of
Intergenerational Communication and Relationships.
Educational Gerontology, 41(1), 41-52. https://doi.org/
10.1080/03601277.2014.912454
Trujillo-Torres, J.M., Aznar-Díaz, I., Cáceres-Reche, M.P.,
Mentado-Labao, T., & Barrera-Corominas, A. (2023).
Intergenerational Learning and Its Impact on the
Improvement of Educational Processes. Educational
Science, 13(10), 1019-1035. https://doi.org/10.3390/
educsci13101019
UNESCO Institute for Lifelong Learning (2015). Learning
Families: Intergenerational Approaches to Literacy
Teaching and Learning. Germany: Institute for Lifelong
Learning. ISBN 978-92-820-1199-7. Retrieved from
https://unesdoc.unesco.org/ark:/48223/pf0000234252.
Wei, X., Gu, Y., Kuang, E., Wang, X., Cao, B., Jin, X. &
Fan, M. (2023). Bridging the Generational Gap:
Exploring How Virtual Reality Supports Remote
Communication Between Grandparents and
Grandchildren. CHI '23: Proceedings of the 2023 CHI
Conference on Human Factors in Computing Systems,
pp.1-15. https://doi.org/10.1145/3544548.3581405
Yuan, Y., Jin, Q., Mills, C., Yarosh, S. & Neustaedter, C.
(2024). Designing Collaborative Technology for
Intergenerational Social Play over Distance.
Proceedings of the ACM on Human-Computer
Interaction, vol. 8(2), pp. 1-26. https://doi.org/
10.1145/3687031
Bridging Generations: The Role of Digital Media in Fostering Intergenerational Collaboration and Knowledge Exchange
397