finance background or to reduce the emphasis on
financial aspects. Additionally, learners felt the need
for more time and highlighted the imbalance and
heterogeneity of the groups in terms of the
represented disciplines. Fields such as supply chain,
logistics, wealth management, and HR were either
underrepresented or not represented at all, according
to the learners. There was also a notable demand for
more freedom in decision-making. Learners found the
choices to be overly guided and not necessarily
realistic (e.g., an energy bar priced at €8), which
should encourage deeper reflection. Regarding the
display of the month's results, learners preferred that
they be accessible to all group members individually
rather than just one person in the team.
5 CONCLUSIONS
In this paper, we explored the use of the Business
Simulation Game, Startero, in a certification context
for the "Commercial Development Manager"
certification. Feedback from 1862 participants was
encouraging, with many appreciating the team-based,
playful, and immersive nature of the simulation.
Some negative feedback highlighted areas for
improvement, particularly regarding organizational
and technical issues. These issues, while not directly
related to the design or educational value of the
business game itself, impacted the overall user
experience and satisfaction. Addressing these
logistical and technical challenges will be crucial for
maximizing the effectiveness of Startero in future
implementations.
One major limitation of this study is the use of an
ad hoc questionnaire instead of a standardized
instrument for evaluating the business game. While
the ad hoc questionnaire provided valuable insights,
the lack of standardization may limit the
generalizability and comparability of the results.
Despite this limitation, the large sample size
strengthens the reliability of the findings and provides
a robust foundation for further research.
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