and preparing heterogeneous data in ontology-based
recommender systems for the gamified e-learning
contexts. It proposes automated techniques to collect
data from various sources, like Moodle and Coursera
and maps them to our proposed Teacher in Gamified
e-learning Context (TGC) ontology. Future research
directions include development and refinement of
semi-automated data collection methods, such as
structured questionnaires, to gather comprehensive
information about teachers’ playing style, teaching
style, and pedagogical and gamification experience.
These questionnaires could be validated through pilot
testing with representative teacher samples to ensure
content validity and reliability. Data collection in this
regard will be validated through a semi-automated
process to ensure completeness and conciseness.
Particular attention should be given to ensuring the
content validity and reliability of these
questionnaires, as well as the systematic validation of
the collected data to enhance the accuracy and
relevance of recommendations provided by ontology-
based recommender systems. Thus, the development
of such ontology-based recommender systems
utilizing these integrated data is essential to provide
personalized recommendations that align with
teachers’ needs and enhance the gamification process
in e-learning environments. This involves leveraging
the ontology to infer meaningful relationships
between teacher profiles, resources, and game
elements.
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