standardized patients (28.4%) and high-fidelity
simulation (26.1%) remain the most prevalent
modalities for socioemotional skills training (Lanza-
Postigo et al., 2024), our work and those of others in
VR, suggests emerging technologies like AI and VR
should complement, not replace, traditional
approaches. Specifically, AI and VR can reduce some
of the notable barriers including lack of time,
resources, financial cost, and workload issues (Al-
Ghareeb et al., 2016, Cooper etal., 2016) to
simulation in healthcare. The use of VR allows for
creation of virtual environments that may be costly to
reproduce in the physical world, varied physical
appearance, and for institutions without dedicated
simulation spaces to facilitate these interactions.
Learning objectives and resources need to be
considered when selecting VR simulation
technology. Based upon the results of this study, Live
actor avatar simulations were perceived to foster a
more collaborative and patient-centred care approach.
However, AI avatar experience may be preferable
when the learning experience is focused on skill
introduction, development, repeated practice and
scalability.
5.1 Limitations and Future Research
Limitations of this study included its small sample
size, which may affect the generalizability of the
results, and technical issues surrounding the AI avatar
experience which may have impacted participant’s
ability to achieve the learning outcomes. Although
the study employed randomization and
counterbalancing, there is always a potential for
sequencing effects and participant fatigue.
Additionally, given that the primary focus was to
assess individual perceptions, behavioural tracking
was not employed, thus may lead to social desirability
bias. Future research should focus on assessment of
engagement levels, speech analysis and avatar
response time. Future research should also employ a
longitudinal study to examine the perceptions of
interprofessional team skills post-simulation and
assess the long-term learning effects in healthcare
students.
6 CONCLUSIONS
This study demonstrated participants in virtual
simulation experiences preferring the bidirectional,
authentic communication offered by the live actor AI
avatar patients when compared to the AI driven avatar
patients. While the sample size was small, the large
effect size demonstrated a perceived value to both
types of avatar patient experiences with the
perceptions more favourable for simulating patient
centred interactions with the live actor avatars.
This synthesis suggests a future where
traditional and emerging simulation modalities work
in concert, each addressing specific learning
objectives while collectively providing
comprehensive preparation for clinical practice. The
challenge for educators lies in thoughtfully
integrating these approaches to maximize learning
outcomes while managing faculty abilities, student
learning preferences, educational and environmental
resource constraints.
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