A MULTI-CAMERA FRAMEWORK FOR INTERACTIVE VIDEO GAMES
Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert
2008
Abstract
We present a framework that allows for a straightforward development of multi-camera controlled interactive video games. Compared to traditional gaming input devices, cameras provide players with many degrees of freedom and a natural kind of interaction. The use of cameras can even obsolete the need for special clothing or other tracking devices. This partly accounted for the success of the currently popular single-camera video games like the Sony Eyetoy. However, these games are fairly limited in the use of 3D scene information. Using multi-camera setups, this limitation can be surpassed, but typically many different image processing and computer vision techniques are involved. Our framework divides multi-camera based games into basic algorithms that are easily combinable into several sequentially executed stages. Therefore the amount of effort to develop new games can significantly be reduced. The capabilities of our framework are demonstrated with a number of conceptual games, proving that multi-camera controlled video games can be created with off-the-shelf hardware.
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Paper Citation
in Harvard Style
Cuypers T., Vanaken C., Francken Y., Van Reeth F. and Bekaert P. (2008). A MULTI-CAMERA FRAMEWORK FOR INTERACTIVE VIDEO GAMES . In Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008) ISBN 978-989-8111-20-3, pages 443-449. DOI: 10.5220/0001096904430449
in Bibtex Style
@conference{grapp08,
author={Tom Cuypers and Cedric Vanaken and Yannick Francken and Frank Van Reeth and Philippe Bekaert},
title={A MULTI-CAMERA FRAMEWORK FOR INTERACTIVE VIDEO GAMES},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)},
year={2008},
pages={443-449},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001096904430449},
isbn={978-989-8111-20-3},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)
TI - A MULTI-CAMERA FRAMEWORK FOR INTERACTIVE VIDEO GAMES
SN - 978-989-8111-20-3
AU - Cuypers T.
AU - Vanaken C.
AU - Francken Y.
AU - Van Reeth F.
AU - Bekaert P.
PY - 2008
SP - 443
EP - 449
DO - 10.5220/0001096904430449