USING EVALUATION AS A QUALITY ASSURANCE TOOL IN THE DEVELOPMENT OF SERIOUS GAMES - A Case Study based on the PRIME Game
Jannicke Baalsrud Hauge, Heiko Duin, Manuel Oliveira
2008
Abstract
This paper describes how formal evaluation of learning outcomes is an important Quality Assurance (QA) tool in the development of serious games. The case study is based on the PRIME project, which aimed to develop a serious game for learning global strategic manufacturing. The paper discusses the benefits of implementing a formal evaluation for learning outcomes to validate the game, using the alpha prototype. The process allowed the identification of shortcomings and provided valuable feedback to the development activities of the serious game. In the particular case of PRIME, the QA process involved the evaluation within a classroom setting during a total of 6 weeks. Whilst the outcome of the evaluation methodology revealed interesting results, the most important was the rich data collated that contributed significantly towards the final version of the software.
References
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Paper Citation
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - USING EVALUATION AS A QUALITY ASSURANCE TOOL IN THE DEVELOPMENT OF SERIOUS GAMES - A Case Study based on the PRIME Game
SN - 978-989-8111-26-5
AU - Baalsrud Hauge J.
AU - Duin H.
AU - Oliveira M.
PY - 2008
SP - 394
EP - 401
DO - 10.5220/0001523703940401
in Harvard Style
Baalsrud Hauge J., Duin H. and Oliveira M. (2008). USING EVALUATION AS A QUALITY ASSURANCE TOOL IN THE DEVELOPMENT OF SERIOUS GAMES - A Case Study based on the PRIME Game . In Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-8111-26-5, pages 394-401. DOI: 10.5220/0001523703940401
in Bibtex Style
@conference{webist08,
author={Jannicke Baalsrud Hauge and Heiko Duin and Manuel Oliveira},
title={USING EVALUATION AS A QUALITY ASSURANCE TOOL IN THE DEVELOPMENT OF SERIOUS GAMES - A Case Study based on the PRIME Game},
booktitle={Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2008},
pages={394-401},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001523703940401},
isbn={978-989-8111-26-5},
}