2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS

A. C. Kalpakas, K. N. Stampoulis, N. A. Zikos, S. K. Zaharos

2008

Abstract

The purpose of the current project is to demonstrate a complete interactive application capable of recognizing 2D hand gestures in order to interact with computer-based board games without the use of a special input devices, such as pointer, mouse or keyboard. A web camera is placed at the top of the platform and captures in real-time player’s hand gestures and then recognizes the position of his fingertip on the board. The user is able to choose a piece, select a destination spot and move a piece just by simply placing and moving his/her index finger onto the board. Therefore an interactive, compact platform was developed, containing a light-wood construction, a printed chess board and a conventional webcam in order to test the effectiveness of the system. The suggested interactive system is fully compatible with the latest software technologies, uses a custom GUI, real-time 2D hand gesture recognizer and earcons.

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Paper Citation


in Harvard Style

C. Kalpakas A., N. Stampoulis K., A. Zikos N. and K. Zaharos S. (2008). 2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS . In Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008) ISBN 978-989-8111-60-9, pages 325-331. DOI: 10.5220/0001939103250331


in Bibtex Style

@conference{sigmap08,
author={A. C. Kalpakas and K. N. Stampoulis and N. A. Zikos and S. K. Zaharos},
title={2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS},
booktitle={Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008)},
year={2008},
pages={325-331},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001939103250331},
isbn={978-989-8111-60-9},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2008)
TI - 2D HAND GESTURE RECOGNITION METHODS FOR INTERACTIVE BOARD GAME APPLICATIONS
SN - 978-989-8111-60-9
AU - C. Kalpakas A.
AU - N. Stampoulis K.
AU - A. Zikos N.
AU - K. Zaharos S.
PY - 2008
SP - 325
EP - 331
DO - 10.5220/0001939103250331