OPTIMIZING THE MANAGEMENT AND RENDERING OF RAIN
Anna Puig-Centelles, Oscar Ripollesa, Miguel Chover
2009
Abstract
Current rain solutions are capable of offering very realistic images. Nevertheless, this realism often involves extremely high rendering costs. Our proposal is aimed at facilitating the creation and management of rain scenes. On the one hand, we define the areas in which it is raining and, on the other hand, we perform a suitable management of the particle systems inside them. The latter step is reached by means of level-of-detail techniques which are applied directly in the Geometry Shader by modifying the size and the number of rendered particles. Our results prove that fully-integrating the level-of-detail management in the GPU considerably increases the final performance.
References
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Paper Citation
in Harvard Style
Puig-Centelles A., Ripollesa O. and Chover M. (2009). OPTIMIZING THE MANAGEMENT AND RENDERING OF RAIN . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 373-378. DOI: 10.5220/0001801803730378
in Bibtex Style
@conference{grapp09,
author={Anna Puig-Centelles and Oscar Ripollesa and Miguel Chover},
title={OPTIMIZING THE MANAGEMENT AND RENDERING OF RAIN},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={373-378},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001801803730378},
isbn={978-989-8111-67-8},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - OPTIMIZING THE MANAGEMENT AND RENDERING OF RAIN
SN - 978-989-8111-67-8
AU - Puig-Centelles A.
AU - Ripollesa O.
AU - Chover M.
PY - 2009
SP - 373
EP - 378
DO - 10.5220/0001801803730378