DEVELOPING AN ARCHITECTURE OF GAMES FOR A BLUETOOTH-BASED UBIQUITOUS ENVIRONMENT
José Miguel Rubio, Francisco Reyes, Jorge Inostroza
2010
Abstract
Mobile technology is in an increasingly competitive market, and mobile devices, of various ranges and technologies such as PDAs, smartphones, cell phones, among others are their representatives, offering a wealth of services and resources to use. As it grows, the development of these devices and their processing and storage capabilities also increases the production of larger applications that exploit these capabilities. This is where the mobile gaming market appears. However due these devices are in a variety of ranges, operating systems and implementations, it creates a problem in game development area because of the lack of uniformity and consistency in the communication between devices. This article proposes an architecture model game under a ubiquitous environment for mobile devices, primarily focused on the communication of these devices using the Bluetooth protocol with the aim of standardizing applications for different platforms and devices providing support to developers of video games.
References
- Brieba, A.G., 2004. JSR-82: Bluetooth from Java.
- Gamma, E., Helm, R., Johnson, R., Vlissides, J., 1995. Design Patterns: Elements of Reusable ObjectOriented Software, Addison-Wesley, Professional Computing Series.
- Li, S., Knudsen, J., 2005. Beginning J2ME: From Novice to Professional, Third Edition, Apress Editorial.
- Sun, 2005. Mobile Information Device Profile (MIDP), JSR 37, JSR 118 Overview.
- Weiser, M., 1991. The Computer for the Twenty-First Century, Scientific American.
Paper Citation
in Harvard Style
Miguel Rubio J., Reyes F. and Inostroza J. (2010). DEVELOPING AN ARCHITECTURE OF GAMES FOR A BLUETOOTH-BASED UBIQUITOUS ENVIRONMENT . In Proceedings of the 6th International Conference on Web Information Systems and Technology - Volume 1: WEBIST, ISBN 978-989-674-025-2, pages 191-194. DOI: 10.5220/0002808801910194
in Bibtex Style
@conference{webist10,
author={José Miguel Rubio and Francisco Reyes and Jorge Inostroza},
title={DEVELOPING AN ARCHITECTURE OF GAMES FOR A BLUETOOTH-BASED UBIQUITOUS ENVIRONMENT},
booktitle={Proceedings of the 6th International Conference on Web Information Systems and Technology - Volume 1: WEBIST,},
year={2010},
pages={191-194},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002808801910194},
isbn={978-989-674-025-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 6th International Conference on Web Information Systems and Technology - Volume 1: WEBIST,
TI - DEVELOPING AN ARCHITECTURE OF GAMES FOR A BLUETOOTH-BASED UBIQUITOUS ENVIRONMENT
SN - 978-989-674-025-2
AU - Miguel Rubio J.
AU - Reyes F.
AU - Inostroza J.
PY - 2010
SP - 191
EP - 194
DO - 10.5220/0002808801910194