GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS
E. G. Paredes, M. Bóo, M. Amor, J. Döllner, J. D. Bruguera
2012
Abstract
Hybrid terrain models formed by a large regular mesh refined with detailed local TIN meshes represent an interesting and efficient approach for the representation of complex terrains. However, direct rendering of the component meshes would lead to overlapping geometries and discontinuities around their boundaries. The Hybrid Meshing algorithm solves this problem by generating an adaptive tessellation between the boundaries of the component meshes in real-time. In this paper, we present a highly parallel implementation of this algorithm using the Geometry Shader on the GPU.
References
- Bóo, M., Amor, M., and Döllner, J. (2007). Unified Hybrid Terrain Representation Based on Local Convexifications. Geoinformatica, 11(3):331-357.
- Infraestructura de Datos Espaciales de Espan˜a (IDEE) (2002). Digital elevation models. http://www.idee.es.
- Oosterom, P. v., Zlatanova, S., Penninga, F., and Fendel, E. (2008). Advances in 3D Geoinformation Systems. Lecture Notes in Geoinformation and Cartography. Springer Berlin.
- OpenGL.org (2009). OpenGL Texture Buffer Object ext.
- Paredes, E. G., Lema, C., Amor, M., and Bóo, M. (2009). Hybrid terrain visualization based on local tessellations. In GRAPP 09: Procs. of the Int. Conf. on Comp. Graphics Theory and Applications. SciTePress.
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Paper Citation
in Harvard Style
G. Paredes E., Bóo M., Amor M., Döllner J. and D. Bruguera J. (2012). GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS . In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012) ISBN 978-989-8565-02-0, pages 254-259. DOI: 10.5220/0003823302540259
in Bibtex Style
@conference{grapp12,
author={E. G. Paredes and M. Bóo and M. Amor and J. Döllner and J. D. Bruguera},
title={GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)},
year={2012},
pages={254-259},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003823302540259},
isbn={978-989-8565-02-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)
TI - GPU-BASED VISUALIZATION OF HYBRID TERRAIN MODELS
SN - 978-989-8565-02-0
AU - G. Paredes E.
AU - Bóo M.
AU - Amor M.
AU - Döllner J.
AU - D. Bruguera J.
PY - 2012
SP - 254
EP - 259
DO - 10.5220/0003823302540259