STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues
Gustavo Rovelo, Francisco Abad, M.-Carmen Juan, Emilio Camahort
2012
Abstract
The use of stereoscopy as a depth cue in current computer graphics technology is increasingly popular. On the other hand, in a Desktop Augmented Reality (AR) environment, a web cam and a set of printed markers allow the user to interact with an augmented view of the environment in the computer display. So, it seems a logical step for Desktop Augmented Reality systems to take advantage of the available stereoscopic hardware to improve the realism of the augmented scenes. The main problem of Desktop AR applications is that they will be used in different and unprepared environments (wide variety of hardware, inconsistent and unpredictable lighting conditions, etc.) Therefore, it is crucial to understand how adverse conditions affect user experience. Furthermore, Desktop AR applications usually present conflicts in the depth cues presented to the users: viewpoint offset and incorrect occlusions between real and virtual objects. We use the within subjects experimental approach to evaluate user performance in an Augmented Reality game. Our goal is to find if stereoscopic graphics help to reduce the impact of the other depth cues conflicts inherent to Desktop AR applications.
References
- Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent Advances in Augmented Reality. IEEE Computer Graphics and Applications, 21:34-47.
- Cakmakci, O., Ha, Y., and Rolland, J. P. (2004). A compact optical see-through head-worn display with occlusion support. In Third IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2004, pages 16-25.
- Drascic, D. and Milgram, P. (1996). Perceptual issues in augmented reality. In SPIE Volume 2653: Stereoscopic Displays and Virtual Reality Systems III, pages 123-134.
- Hou, M. (2003). A model of real-virtual object interactions in stereoscopic augmented reality environments. In Seventh International Conference on Information Visualization, IV 2003, pages 512-517.
- Kruijff, E., Swan, J. E., and Feiner, S. (2010). Perceptual issues in augmented reality revisited. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on, pages 3-12.
- Lawson, S. W., Pretlove, J. R. G., Wheeler, A. C., and Parker, G. A. (2002). Augmented reality as a tool to aid the telerobotic exploration and characterization of remote environments. Presence: Teleoperators and Virtual Environments, 11:352-367.
- Liu, S., Cheng, D., and Hua, H. (2008). An optical seethrough head mounted display with addressable focal planes. In 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2008, pages 33-42.
- Livingston, M. A., Barrow, J. H., and Sibley, C. M. (2009). Quantification of contrast sensitivity and color perception using head-worn augmented reality displays. In Virtual Reality Conference, 2009. VR 2009. IEEE, pages 115 -122.
- Looser, J., Grasset, R., Seichter, H., and Billinghurst, M. (2006). OSGART - A Pragmatic Approach to MR. In Industrial Workshop, ISMAR 7806.
- Michael Laforest (2008). Wiiuse - The Wiimote C Library. http://sourceforge.net/projects/wiiuse. Last checked: October 7th, 2011.
- Nakano, G., Kitahara, I., and Ohta, Y. (2008). Generating perceptually-correct shadows for mixed reality. In 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2008, pages 173 -174.
- Ruling, Z., Hanxu, S., Qingxuan, J., and Fusheng, Y. (2008). Research on fast and accurate occlusion detection technology of augmented reality system. In Industrial Informatics, 2008. INDIN 2008. 6th IEEE International Conference on, pages 111-116.
- Sands, J., Lawson, S. W., and Benyon, D. (2004). Do we need stereoscopic displays for 3D augmented reality target selection tasks? In Eighth International Conference on Information Visualisation, 2004., pages 633- 638.
- Shidoji, K., Funakoshi, M., and Ogawa, M. (2010). Perception of absolute and relative distances in stereoscopic image. Displays, 7524:752418-752418-10.
- Sony Computer Entertainment Europe (2009). Invizimals. http://www.invizimals.com/invizimals.php. Last checked: October 7th, 2011.
- Sony Pictures Digital Inc. (2009). District 9 Movie. Multi-National United Training Simulation. http://www.multinationalunited.com/training/. Last checked: October 7th, 2011.
- SPRX Mobile (2010). Layar. http://www.layar.com/. Last checked: October 7th, 2011.
- Sugano, N., Kato, H., and Tachibana, K. (2003). The effects of shadow representation of virtual objects in augmented reality. In The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003., pages 76-83.
Paper Citation
in Harvard Style
Rovelo G., Abad F., Juan M. and Camahort E. (2012). STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues . In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012) ISBN 978-989-8565-02-0, pages 460-465. DOI: 10.5220/0003852304600465
in Bibtex Style
@conference{grapp12,
author={Gustavo Rovelo and Francisco Abad and M.-Carmen Juan and Emilio Camahort},
title={STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)},
year={2012},
pages={460-465},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003852304600465},
isbn={978-989-8565-02-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)
TI - STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues
SN - 978-989-8565-02-0
AU - Rovelo G.
AU - Abad F.
AU - Juan M.
AU - Camahort E.
PY - 2012
SP - 460
EP - 465
DO - 10.5220/0003852304600465