DISTANCE-ADAPTED 2D MANIPULATION TECHNIQUES FOR LARGE HIGH-RESOLUTION DISPLAY ENVIRONMENTS
Anke Lehmann, Oliver Staadt
2012
Abstract
Physical navigation presents an intuitive overview+detail technique in large high-resolution display environments where users interact at different distances. Thus, the user interaction should be adapted to the user’s current position. This ongoing work presents bimanual interaction techniques that use distance-adapted mapping of physical hands motion to virtual relative objects motion (named interaction scaling). Interaction scaling allows the user to manipulate high-resolution content with the appropriate accuracy at diverse distances. In our initial experiment, we considered two relative mapping functions: continuous mapping and zone mapping. The mapping functions manipulate the 2D position of the virtual cursor. The parameters for the 2D manipulation tasks (i.e., scaling, rotation, translation) are calculated from the virtual cursor behavior. We developed two bimanual interaction techniques for 2D object manipulation that support the interaction scaling: separatedcursors and connected-cursors method. The separated-cursors technique differentiates the users hands between dominant hand and nondominant hand. The connected-cursors technique uses an additional midpoint cursor that is located between both virtual cursors. In an explorative study we evaluated the separated-cursors technique with and without interaction scaling. An interesting result is that the participants often needed less object selections to sort objects with interaction scaling compared to the scenario without interaction scaling.
References
- Ahlborn, B. A., Thompson, D., Kreylos, O., Hamann, B., and Staadt, O. G. (2005). A practical system for laser pointer interaction on large displays. In Proceedings of the ACM symposium on Virtual reality software and technology, pages 106-109, Monterey, CA, USA. ACM.
- Argelaguet, F. and Andujar, C. (2009). Efficient 3d pointing selection in cluttered virtual environments. Computer Graphics and Applications, IEEE, 29(6):34 -43.
- Cheng, K. and Pulo, K. (2003). Direct interaction with large-scale display systems using infrared laser tracking devices. In Proceedings of the Asia-Pacific symposium on Information visualisation - Volume 24, APVis 7803, pages 67-74, Darlinghurst, Australia, Australia. Australian Computer Society, Inc.
- Collomb, M., Hascoët, M., Baudisch, P., and Lee, B. (2005). Improving drag-and-drop on wall-size displays. In Proceedings of Graphics Interface 2005, GI 7805, pages 25-32, School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada. Canadian Human-Computer Communications Society.
- Fukazawa, R., Takashima, K., Shoemaker, G., Kitamura, Y., Itoh, Y., and Kishino, F. (2010). Comparison of multimodal interactions in perspective-corrected multidisplay environment. In 3D User Interfaces (3DUI), 2010 IEEE Symposium on, pages 103 -110.
- Grossman, T., Balakrishnan, R., Kurtenbach, G., Fitzmaurice, G., Khan, A., and Buxton, B. (2001). Interaction techniques for 3d modeling on large displays. In ACM I3DG 1999 Symposium on Interactive 3D Graphics, pages 17-23.
- Jeon, S., Hwang, J., Kim, G. J., and Billinghurst, M. (2010). Interaction with large ubiquitous displays using camera-equipped mobile phones. Personal Ubiquitous Computing, 14(2):83-94.
- Jota, R., Pereira, J. a. M., and Jorge, J. A. (2009). A comparative study of interaction metaphors for large-scale displays. In Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, CHI 7809, pages 4135-4140, New York, NY, USA. ACM.
- König, W. A., Bieg, H.-J., Schmidt, T., and Reiterer, H. (2007). Position-independent interaction for large high-resolution displays. In IHCI'07: Proceedings of IADIS International Conference on Interfaces and Human Computer Interaction 2007, pages 117-125. IADIS Press.
- Kopper, R., Bowman, D. A., Silva, M. G., and McMahan, R. P. (2010). A human motor behavior model for distal pointing tasks. International Journal of HumanComputer Studies, 68(10):603 - 615.
- Kopper, R., Silva, M. G., McMahan, R. P., and Bowman, D. A. (2008). Increasing the Precision of Distant Pointing for Large High-Resolution Displays. Technical report, Computer Science, Virginia Tech.
- Peck, C. H. (2001). Useful parameters for the design of laser pointer interaction techniques. In CHI 7801 extended abstracts on Human factors in computing systems, CHI 7801, pages 461-462, New York, NY, USA. ACM.
- Peck, S. M., North, C., and Bowman, D. (2009). A multiscale interaction technique for large, high-resolution displays. In Proceedings of the 2009 IEEE Symposium on 3D User Interfaces, 3DUI 7809, pages 31-38, Washington, DC, USA. IEEE Computer Society.
- Ponto, K., Doerr, K., Wypych, T., Kooker, J., and Kuester, F. (2011). Cglxtouch: A multi-user multitouch approach for ultra-high-resolution collaborative workspaces. Future Generation Computer Systems, 27(6):649-656.
- Shoemaker, G., Tsukitani, T., Kitamura, Y., and Booth, K. S. (2010). Body-centric interaction techniques for very large wall displays. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, NordiCHI 7810, pages 463-472, New York, NY, USA. ACM.
- Vogel, D. and Balakrishnan, R. (2004). Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proceedings of the 17th annual ACM symposium on User interface software and technology, UIST 7804, pages 137-146, New York, NY, USA. ACM.
- Vogel, D. and Balakrishnan, R. (2005). Distant freehand pointing and clicking on very large, high resolution displays. In Proceedings of the 18th annual ACM symposium on User interface software and technology, UIST 7805, pages 33-42, New York, NY, USA. ACM.
- Willert, M., Ohl, S., Lehmann, A., and Staadt, O. (2010). The Extended Window Metaphor for Large HighResolution Displays. In JVRC10: Joint Virtual Reality Conference of EGVE - EuroVR - VEC, pages 69-76, Stuttgart, Germany. Eurographics Association.
Paper Citation
in Harvard Style
Lehmann A. and Staadt O. (2012). DISTANCE-ADAPTED 2D MANIPULATION TECHNIQUES FOR LARGE HIGH-RESOLUTION DISPLAY ENVIRONMENTS . In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012) ISBN 978-989-8565-02-0, pages 387-394. DOI: 10.5220/0003857903870394
in Bibtex Style
@conference{grapp12,
author={Anke Lehmann and Oliver Staadt},
title={DISTANCE-ADAPTED 2D MANIPULATION TECHNIQUES FOR LARGE HIGH-RESOLUTION DISPLAY ENVIRONMENTS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)},
year={2012},
pages={387-394},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003857903870394},
isbn={978-989-8565-02-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)
TI - DISTANCE-ADAPTED 2D MANIPULATION TECHNIQUES FOR LARGE HIGH-RESOLUTION DISPLAY ENVIRONMENTS
SN - 978-989-8565-02-0
AU - Lehmann A.
AU - Staadt O.
PY - 2012
SP - 387
EP - 394
DO - 10.5220/0003857903870394